GM Batpony PFS unseen inclusion [9-04] (Inactive)

Game Master Batpony

Maps & Handouts


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Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

Morallo eyes the trembling statue appraisingly.

Knowledge Arcana: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Knowledge(arcana): 1d20 + 8 ⇒ (13) + 8 = 21

"Well, that's interesting." Cork pauses to look at the statue.

One question, right? So I'm going to ask about special abilities and special attacks (is that two?)"

Liberty's Edge

Mosquito Witch Handouts

That is indeed two.

Cork and Morallo recognises the statue as a caryatid column, a construct created from divine magic. However this one has seen it's wear over time and has lost some of the potent magic that created it.

It does not have special abilities, while a normal one would be immune to magic and a shatter weapon ability.

Grand Lodge

M Human Wizard 1 | HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23 | Speed 30ft | Active conditions: None.

"What is interesting, if I may be so bold as to inquire of you?"

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

Can I ask about DR?

Liberty's Edge

Mosquito Witch Handouts

The Caryatid column's are known to be very hard to break! DR5/-

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

From the description it sounds like this was close to the skeleton. The eagle had 8 rounds remaining after last combat so I am assuming it had a round or 2. Ignore the eagle.

"It is a Caryatid Column, a construct I believe, but it looks damaged. Nevertheless it will require powerful blows to damage it being stone and all," Morallo says,

"I doubt it will be able to do much, but if attacks a summon rather than you martial types I call that a win. I suggest we all strike at the same time," He calls as he drops his shield and fires his crossbow before gesturing to the eagle and calling,

"Attack!"

Crossbow: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 Damage: 1d8 ⇒ 2
Crossbow Crit: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18 Damage: 1d8 ⇒ 6 8 total damage.
Eagle Charge Claw: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Are we going into round time now? If so, I'm going to wait to take my action until I see if the caryatid acts first.

Liberty's Edge

Mosquito Witch Handouts

Everyone can take a surprise round action and we'll go into initiative. The eagle thus won't be able to make an attack as it would have to fly towards the Caryatid first.

Grand Lodge

M Human Wizard 1 | HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23 | Speed 30ft | Active conditions: None.

Running forward, The Diplomat gets into a position where his crossbow might be able to deal some damage.

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

You can charge in a surprise round as a standard action if you only move your normal movement instead of twice it. The eagle was flying and had sufficient movement - I figure it will get bamphed pretty quickly and it missed anyway so it only really serves to lower its AC.

PFSRD Charge Rules:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"I know these things are hard to break. I wonder if my cold ray will harm it." Cork points at the column and a ray of frost shoots towards the column.

ray of frost: 1d20 + 2 ⇒ (2) + 2 = 4 ranged touch
dmg: 1d3 ⇒ 2

Grand Lodge

Male Human Guide 3 (HP: 31/31 | AC:19 T:13 FF:16 | CMB:+6 CMD:19 | Saves F:+5 R:+6 W:+2 | Init:+6 | Per:+10 | Speed 20 ft) 3.0

Upon encountering the new statue, Rolvark pauses and listens to both Morallo and Cork's exchange. Well, guess some of the bookish ones are actually competent after all too

Seeing the hawk swoop down to engage the creature in melee, Rolvark moves in carefully to attack the statue as well with his sword.

attack: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
greatsword: 2d6 ⇒ (2, 6) = 8

"Morallo! Get your hawk to move to its side so that the others have a clear shot!"

the dice are trying to get me killed...Morallo, can you get your hawk to move to the other side so that we get flanking bonus, and also avoid giving the status cover bonus

Liberty's Edge

Mosquito Witch Handouts

Charging is fine, was not clear from the post that the eagle charged.

Since Rolvark charged, or I assume he did, I moved him one square back as he would have required to stop at the closest legal square against the column

Upon Morallo's lead, the group coordinates a charging attack against the old statue! However, the strikes barely penetrate the rock hard caryatid column. The statue starts to move making crunching stone noises.

initiative:

Morallo initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Domrilin initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Cork: 1d20 + 7 ⇒ (1) + 7 = 8

The Diplomat: 1d20 ⇒ 1

Rolvark: 1d20 + 4 ⇒ (13) + 4 = 17

Auriella: 1d20 + 3 ⇒ (3) + 3 = 6
Caryatid column: 1d20 - 1 ⇒ (10) - 1 = 9

Combat Round 1

Morallo, Domrilin (+1 Surprise Round), Rolvark
Caryatid Column -3
Cork, Diplomat, Auriella

Bolded characters are up!

Morallo, for the eagle, let's assume 7 rounds have past, (not including round 1 of combat)

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

Surprise round

Domrilin shoots a small dart of acid at the statue.

Acid Dart(Into melee): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 Ranged Touch
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Round 1

Domrilin now moves forward a few feet and throw one of his glowing rocks he enchanted earlier.

Magic Stone(Guidance)(Into melee): 1d20 + 2 + 1 - 4 ⇒ (12) + 2 + 1 - 4 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human Guide 3 (HP: 31/31 | AC:19 T:13 FF:16 | CMB:+6 CMD:19 | Saves F:+5 R:+6 W:+2 | Init:+6 | Per:+10 | Speed 20 ft) 3.0

GM, I didn't charge, hence my choice of words to note he moved carefully. Also, that's why I didn't add +2 bonus to attack and -2 to AC

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

Ah my apologies should have made that clearer. Great on the eagle, can't imagine it will achieve much, but you never know :)

Morallo frowns and chants a spell, flicking a small drop of melted butter towards the statue, "Uncto in eis!" A layer of viscous grease appears beneath the thing.

Grease DC 17 Reflex:
Casting Time 1 standard action
Components V, S, M (butter)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no

DESCRIPTION

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The eagle flying above the grease asaults the statue, ignoring the fact that the stone figure is virtually impervious to its blows.[/spoiler]

Some might hit if it falls prone, though probably not.
Claw 1: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Mosquito Witch Handouts

Domrilin shoots away magical entities at the column. The acid sizzles loudly as it starts to disintegrate part of the stone away but the magic stone bounces off the statue without even making a dent! Magic stone didn't meet AC

Rolvark moves around carefully after the initial charge to strike with his greatsword but the column deflects away the swing with his bare hands. However this serves as a great distraction for Morallo to create a spell of grease which causes the construct to fall.

Reflex: 1d20 ⇒ 9

Before I resolve the eagle's attack, the eagle need to succeed at a DC15 fly check to remain hovering to make a full round attack, else the eagle would require to move up to half it's speed to remain in air.

Fly skill:
You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed.

With whatever ounce of strength it has remains, the caryatid column swings it's arms towards the eagle.

Move to stand (Provoke AoO from eagle and Rolvark.) Attack Eagle (Assuming the eagle is still adjacent)

Slam: 1d20 + 7 ⇒ (11) + 7 = 18B: 1d6 + 4 ⇒ (4) + 4 = 8

Combat Round 1/2

Morallo, Domrilin, Rolvark
Caryatid Column -9

Cork, Diplomat, Auriella

Bolded characters are up!

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

Unable to maintain its hover the eagle swipes ineffectually at the downed statue with a claw before flapping awkwardly back and executing a lazy turn only to be smashed into nothingness by the statues slam! Its own wild claw swipe a feeble and impotent last effort.

Eagle Fly Hover: 1d20 + 8 ⇒ (5) + 8 = 13
Eagle aoo: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human Guide 3 (HP: 31/31 | AC:19 T:13 FF:16 | CMB:+6 CMD:19 | Saves F:+5 R:+6 W:+2 | Init:+6 | Per:+10 | Speed 20 ft) 3.0

Rolvark chops down at the statue as it tries to rise, grimacing inwardly as he sees the eagle's attack bounce off its stony exterior
attack AoO: 1d20 + 5 ⇒ (12) + 5 = 17
greatsword: 2d6 + 7 ⇒ (4, 1) + 7 = 12

attack: 1d20 + 5 ⇒ (2) + 5 = 7

Grand Lodge

M Human Wizard 1 | HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23 | Speed 30ft | Active conditions: None.

The Diplomat, crossbow in hand, risks a shot at the column...

Crossbow: 1d20 - 4 ⇒ (15) - 4 = 11
damage: 1d8 ⇒ 7

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork quickly moves to where he has an angle to attack. He raises a finger towards the creature and a ray of frost shoots out.

Ray of Frost,into melee: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
damage: 1d3 ⇒ 1

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

With an exasperated sigh Morallo loads his crossbow and fires it lazily into the ceiling,

"Wretched thing poorly designed. I should ask for a full refund!"

Crossbow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2

Liberty's Edge

Mosquito Witch Handouts

Rolvark hacks away at the statue as it picks himself up. The sharp end of the human's greatsword manages to chip some stone bits away but the fight is far from over as the column stands headstrong still.

From afar, Diplomat and Morallo fire off bolts towards the column with no luck as both shots fly inaccurately away from the stone creature. Cork, however, finds himself luckier with his ray of frost touching the creatures legs, freezing a small piece off.

~~~
Combat Round 1/2

Morallo, Domrilin, Rolvark
Caryatid Column -17
Cork, Diplomat, Auriella

Bolded characters are up!

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

Domrilin seeing his stone do very little decides to unleash another dart of acidic nature.
Acid Dart(Into melee): 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 Ranged Touch
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Mosquito Witch Handouts

The last two tables I ran this for had problems with the caryatid column, but of course they did not have magic users with effective damage spells.

The acid dart finds itself corroding away the knee of the column that it loses integrity and falls. Smashing itself into pieces with impact.

No loot.

With the path cleared, you are able to travel deeper through the dark and dimly lit chambers of this ruin. The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles. The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.

Kn. Religion DC15:

This depicted fiend is Ahriman, Lord of All Divs

Heavily damaged objects have been left behind in this room. The objects include: gold-plated idols of the pharaoh (heavily dented); a lacquered box of stale incense (covered in tooth marks but unopened); a ceremonial platinum dagger (snapped in half); dozens of pieces of pottery (smashed to bits); six scrolls (chewed up into spitballs and stuck to the ceiling—now illegible); and numerous objects of gold and silver, all dented, battered, and broken a dozen times over.

Appraise DC15 or Kn. History DC15:

These date back to the reign of the Pharaoh of Forgotten Plagues.

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

Taking 10 on Knowledge Religion and Appraise for 19 and 15 respectively.

Morallo quirks a brow studying the mosaics with bright eyed interest, "Ahrim, Lord of all Divs... This spoiled miscellany appears to date back to the reign of the Pharoah of Forgotten Plagues! I suppose we might salvage a little of the precious metal, but alas it would be likely best melted down."

With a sigh he casts detect magic and sweeps the room just in case anything offers up an aura that might prove valuable or illuminating.

Grand Lodge

M Human Wizard 1 | HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23 | Speed 30ft | Active conditions: None.

The Diplomat goes to reload his crossbow, happy that he was able to at least provide some form of a distraction that allowed the group to succeed as well as they did.

Appraise: 1d20 + 6 ⇒ (13) + 6 = 19

"Detritus and debris, all of it to be sure, but yes, Morallo, I agree with your assessment on when they were made."

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork looks around at all of the destroyed items. "What do you think caused all of this?"

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

"At a guess? Our old friend the disembodied flying head? Though it is rarely wise to make such large assumptions. Chewing up a scroll and wasting it like that would seem to make sense for a creature like that, unable to utilize it in any more proper way," Morallo says scowling at the wadded up mess.

Liberty's Edge

Mosquito Witch Handouts

For those who have yet explored that room, feel free to do so (i.e. make checks if you want), but I'll post the next room since all the checks have been passed.

Leaving no stone unturned, Morallo attempts to seek possible signs of magic. However, whatever remains in this room has no magical essence towards it. And after discerning some perhaps interesting information, you press on into what seems to be a dead end chamber.

A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut. The latches are apparent that they can be easily manipulated to open the chest (it doesn't look to be locked). The arcane glyph bears a resemblance to that of the one on the floor upon your entrance into the ruins.

I can't update the map yet as I'm at work, quick update over lunch break, will update after work but the mechanically the map doesn't do anything.

Grand Lodge

Male Human Guide 3 (HP: 31/31 | AC:19 T:13 FF:16 | CMB:+6 CMD:19 | Saves F:+5 R:+6 W:+2 | Init:+6 | Per:+10 | Speed 20 ft) 3.0

Rolvark grunts as the statue collapses due to the acid dart. He nods at Domrilin and sheathes his sword before moving on.

Ignorant of ancient religions, Rolvark nevertheless takes note of Morallo's comments to report back to the Venture Captain later. Upon encountering the wooden chest, Rolvark turns to the others. "Anyone knows what those magic markings do?"

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

Domrilin steps up to the chest and says "Well I am not that familiar with any kind of magic other than divine however i can take a look" Domtilin casts detect magic

Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

"Mmmm, gliphs on a treasure chest suggest the presence of magical traps I would first try examining it with detect magic from a distance," Morallo advises standing as far away as possible.

"I would also guess it might well contain another of those head creatures so we ought to be excessively wary. My presumption being that the one which fled was in the chest we saw near the entrance."

Liberty's Edge

Mosquito Witch Handouts

The glyphs on the chest or the chest itself are not magic in nature. If it once was, the magic has long died. However, it is determined that several objects within the chest emit a weak aura of divination (3 specifically).

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

"Well, we can but open it at this point I think. I do not suppose anyone is capable of locating traps? If not I shall stand back over here with a summons at the ready in case any thing unpleasant pops out. Perhaps you would open it Master Rolvark? My assumption being that you would be best able to deal with any consequences." Morallo says raising his shield and peering over its rim, his free right hand extended ready to summon should any creature emerge?

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork listens to Morallo and shakes his head. "You sure do like to talk a lot. But I don't see a lot of action." He steps up to the chest. "Let's just open this thing and not be cowards." He reaches and manipulates the latches to open the chest.

Grand Lodge

M Human Wizard 1 | HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23 | Speed 30ft | Active conditions: None.

"Go ahead and open it, I'll be over here, safe like."

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

"Hardly my problem that your eyes or brain are defective, what have you done exactly? Other than get impaled?" Morallo sniffs coldy.

Standard sorry low Charisma, lets all get along comment :)

Liberty's Edge

Mosquito Witch Handouts

Cork opens the latches and then follows with removing the lid from the chest. Inside the chest he finds three plain looking curved white horns. They are animal horns as opposed to musical horns.

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

"Well I am relieved to be incorrect," craning forward he examines one of the horns trying too determine its properties, then proceeds to do the same to the other two.

Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

Liberty's Edge

Mosquito Witch Handouts

Morallo:
How do you examine it? Do you touch, pick it up, just look?

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

Just looking with detect magic, from ummm, the furthest away where I can get a check? *cowers behind his shield*

Grand Lodge

M Human Wizard 1 | HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23 | Speed 30ft | Active conditions: None.

"Yah, you may be incorrect, but are those horns unusual or anything special?"

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Echoing footsteps on stone fade in from the direction the group came from, from around the corner a light source pushes through the darkness to reveal a man with a thick head of hair carrying numerous broken and discarded items, including a skeleton's skull, from the previous rooms. He stops and awkwardly waves a hand at the group, trying to not drop anything.

Polyglot:
"Greetings fellow Pathfinders! I'm Dale, or Sage if you prefer; the man with the impeccable beard outside waved me down in, muttering something about the more Pathfinders the better."

He's dressed in a standard tunic with various stains and singes all across it, while underneath a bit of a fine mail shirt can be seen. He's wearing a pair of criss crossed bandoleers with their loops well filled with various potions and vials. His backpack is large with camping gear and water bottles strung throughout. A curved one-handed sword, yellow wooden club, and crossbow compliment the look nicely. He smiles and awaits your response, leaning to the side a bit to try to get a look at whatever is in that large chest before continuing on.

Polyglot:
"Looks like you guys left some really great stuff back there. Ancient artifacts, a mostly intact skeletal guardian from a long lost era.. reminds me of my trip to the Mwangi Expanse. I just returned actually. We found evidence of the Azlanti working with the Cyclopses... it was historic!"

Liberty's Edge

Mosquito Witch Handouts

Welcome Dale! Dale will be replacing Auriella for the rest of this adventure. She has come into some personal troubles that will leave her out of PBP for this time.

The horns itself are definitely unusual, you do not recognize them as anything magical, for they look like mundane animal horns, yet they definitely the source that releases the weak aura of divination...

Unfortunately I can't give more than that :), So what do you do? And how do you treat this stranger in your midst!

Grand Lodge

Male Human Guide 3 (HP: 31/31 | AC:19 T:13 FF:16 | CMB:+6 CMD:19 | Saves F:+5 R:+6 W:+2 | Init:+6 | Per:+10 | Speed 20 ft) 3.0

Rolvark scowls at the newcomer. "Who are you? Stop speaking gibberish man!"

Silver Crusade

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

"Speak common man, or are you overtly trying to come across as suspicious," Morallo snaps, backing away and raising his shield ready to summon an eagle should the fellow make a move.

Dark Archive

Male Alchemist 6 HP: 45/45 AC:17 FF:15 T:12 F:+8 R:+9 W:+7 CLW Fork:42 Perception +10 , Sense Motive +5 (Bombs: 12/12) Effects: Ant Haul

Dale gives the two a weird glance of confusion before laughing and swapping his speech, slowly at first, back into the common tongue "Sorry.. about.. that. Like I said, I've been in and around Mwangi for months now, and down there Polyglot IS the common tongue." He then goes on to reiterate what he said earlier for those who didn't understand it. Please read the above spoilers.

"So, what have we here? Anything particularly interesting? Mind if I take a look?" Dale takes another step forward to have a look at the contents of the chest.

Knowledge: All: 1d20 + 12 ⇒ (7) + 12 = 19

Liberty's Edge

Mosquito Witch Handouts

Dale:
Does Dale only look with his eyes? Or does he do more than that?

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