Cornelius "cork" Dornbirk |
Knowledge(arcana): 1d20 + 8 ⇒ (13) + 8 = 21
"Well, that's interesting." Cork pauses to look at the statue.
One question, right? So I'm going to ask about special abilities and special attacks (is that two?)"
GM Batpony |
That is indeed two.
Cork and Morallo recognises the statue as a caryatid column, a construct created from divine magic. However this one has seen it's wear over time and has lost some of the potent magic that created it.
It does not have special abilities, while a normal one would be immune to magic and a shatter weapon ability.
Morallo Thrane |
From the description it sounds like this was close to the skeleton. The eagle had 8 rounds remaining after last combat so I am assuming it had a round or 2. Ignore the eagle.
"It is a Caryatid Column, a construct I believe, but it looks damaged. Nevertheless it will require powerful blows to damage it being stone and all," Morallo says,
"I doubt it will be able to do much, but if attacks a summon rather than you martial types I call that a win. I suggest we all strike at the same time," He calls as he drops his shield and fires his crossbow before gesturing to the eagle and calling,
"Attack!"
Crossbow: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 Damage: 1d8 ⇒ 2
Crossbow Crit: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18 Damage: 1d8 ⇒ 6 8 total damage.
Eagle Charge Claw: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
GM Batpony |
Everyone can take a surprise round action and we'll go into initiative. The eagle thus won't be able to make an attack as it would have to fly towards the Caryatid first.
Morallo Thrane |
You can charge in a surprise round as a standard action if you only move your normal movement instead of twice it. The eagle was flying and had sufficient movement - I figure it will get bamphed pretty quickly and it missed anyway so it only really serves to lower its AC.
Cornelius "cork" Dornbirk |
"I know these things are hard to break. I wonder if my cold ray will harm it." Cork points at the column and a ray of frost shoots towards the column.
ray of frost: 1d20 + 2 ⇒ (2) + 2 = 4 ranged touch
dmg: 1d3 ⇒ 2
Rolvark the Wanderer |
Upon encountering the new statue, Rolvark pauses and listens to both Morallo and Cork's exchange. Well, guess some of the bookish ones are actually competent after all too
Seeing the hawk swoop down to engage the creature in melee, Rolvark moves in carefully to attack the statue as well with his sword.
attack: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
greatsword: 2d6 ⇒ (2, 6) = 8
"Morallo! Get your hawk to move to its side so that the others have a clear shot!"
the dice are trying to get me killed...Morallo, can you get your hawk to move to the other side so that we get flanking bonus, and also avoid giving the status cover bonus
GM Batpony |
Charging is fine, was not clear from the post that the eagle charged.
Since Rolvark charged, or I assume he did, I moved him one square back as he would have required to stop at the closest legal square against the column
Upon Morallo's lead, the group coordinates a charging attack against the old statue! However, the strikes barely penetrate the rock hard caryatid column. The statue starts to move making crunching stone noises.
Morallo initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Domrilin initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Cork: 1d20 + 7 ⇒ (1) + 7 = 8
The Diplomat: 1d20 ⇒ 1
Rolvark: 1d20 + 4 ⇒ (13) + 4 = 17
Auriella: 1d20 + 3 ⇒ (3) + 3 = 6
Caryatid column: 1d20 - 1 ⇒ (10) - 1 = 9
Combat Round 1
Morallo, Domrilin (+1 Surprise Round), Rolvark
Caryatid Column -3
Cork, Diplomat, Auriella
Bolded characters are up!
Morallo, for the eagle, let's assume 7 rounds have past, (not including round 1 of combat)
Domrilin |
Surprise round
Domrilin shoots a small dart of acid at the statue.
Acid Dart(Into melee): 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 Ranged Touch
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Round 1
Domrilin now moves forward a few feet and throw one of his glowing rocks he enchanted earlier.
Magic Stone(Guidance)(Into melee): 1d20 + 2 + 1 - 4 ⇒ (12) + 2 + 1 - 4 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Morallo Thrane |
Ah my apologies should have made that clearer. Great on the eagle, can't imagine it will achieve much, but you never know :)
Morallo frowns and chants a spell, flicking a small drop of melted butter towards the statue, "Uncto in eis!" A layer of viscous grease appears beneath the thing.
Components V, S, M (butter)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no
DESCRIPTION
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
The eagle flying above the grease asaults the statue, ignoring the fact that the stone figure is virtually impervious to its blows.[/spoiler]
Some might hit if it falls prone, though probably not.
Claw 1: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
GM Batpony |
Domrilin shoots away magical entities at the column. The acid sizzles loudly as it starts to disintegrate part of the stone away but the magic stone bounces off the statue without even making a dent! Magic stone didn't meet AC
Rolvark moves around carefully after the initial charge to strike with his greatsword but the column deflects away the swing with his bare hands. However this serves as a great distraction for Morallo to create a spell of grease which causes the construct to fall.
Reflex: 1d20 ⇒ 9
Before I resolve the eagle's attack, the eagle need to succeed at a DC15 fly check to remain hovering to make a full round attack, else the eagle would require to move up to half it's speed to remain in air.
With whatever ounce of strength it has remains, the caryatid column swings it's arms towards the eagle.
Move to stand (Provoke AoO from eagle and Rolvark.) Attack Eagle (Assuming the eagle is still adjacent)
Slam: 1d20 + 7 ⇒ (11) + 7 = 18B: 1d6 + 4 ⇒ (4) + 4 = 8
Combat Round 1/2
Morallo, Domrilin, Rolvark
Caryatid Column -9
Cork, Diplomat, Auriella
Bolded characters are up!
Morallo Thrane |
Unable to maintain its hover the eagle swipes ineffectually at the downed statue with a claw before flapping awkwardly back and executing a lazy turn only to be smashed into nothingness by the statues slam! Its own wild claw swipe a feeble and impotent last effort.
Eagle Fly Hover: 1d20 + 8 ⇒ (5) + 8 = 13
Eagle aoo: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Rolvark the Wanderer |
Rolvark chops down at the statue as it tries to rise, grimacing inwardly as he sees the eagle's attack bounce off its stony exterior
attack AoO: 1d20 + 5 ⇒ (12) + 5 = 17
greatsword: 2d6 + 7 ⇒ (4, 1) + 7 = 12
attack: 1d20 + 5 ⇒ (2) + 5 = 7
Cornelius "cork" Dornbirk |
Cork quickly moves to where he has an angle to attack. He raises a finger towards the creature and a ray of frost shoots out.
Ray of Frost,into melee: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
damage: 1d3 ⇒ 1
Morallo Thrane |
With an exasperated sigh Morallo loads his crossbow and fires it lazily into the ceiling,
"Wretched thing poorly designed. I should ask for a full refund!"
Crossbow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
GM Batpony |
Rolvark hacks away at the statue as it picks himself up. The sharp end of the human's greatsword manages to chip some stone bits away but the fight is far from over as the column stands headstrong still.
From afar, Diplomat and Morallo fire off bolts towards the column with no luck as both shots fly inaccurately away from the stone creature. Cork, however, finds himself luckier with his ray of frost touching the creatures legs, freezing a small piece off.
~~~
Combat Round 1/2
Morallo, Domrilin, Rolvark
Caryatid Column -17
Cork, Diplomat, Auriella
Bolded characters are up!
Domrilin |
Domrilin seeing his stone do very little decides to unleash another dart of acidic nature.
Acid Dart(Into melee): 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 Ranged Touch
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
GM Batpony |
The last two tables I ran this for had problems with the caryatid column, but of course they did not have magic users with effective damage spells.
The acid dart finds itself corroding away the knee of the column that it loses integrity and falls. Smashing itself into pieces with impact.
No loot.
With the path cleared, you are able to travel deeper through the dark and dimly lit chambers of this ruin. The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles. The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.
This depicted fiend is Ahriman, Lord of All Divs
Heavily damaged objects have been left behind in this room. The objects include: gold-plated idols of the pharaoh (heavily dented); a lacquered box of stale incense (covered in tooth marks but unopened); a ceremonial platinum dagger (snapped in half); dozens of pieces of pottery (smashed to bits); six scrolls (chewed up into spitballs and stuck to the ceiling—now illegible); and numerous objects of gold and silver, all dented, battered, and broken a dozen times over.
These date back to the reign of the Pharaoh of Forgotten Plagues.
Morallo Thrane |
Taking 10 on Knowledge Religion and Appraise for 19 and 15 respectively.
Morallo quirks a brow studying the mosaics with bright eyed interest, "Ahrim, Lord of all Divs... This spoiled miscellany appears to date back to the reign of the Pharoah of Forgotten Plagues! I suppose we might salvage a little of the precious metal, but alas it would be likely best melted down."
With a sigh he casts detect magic and sweeps the room just in case anything offers up an aura that might prove valuable or illuminating.
The Overcompensating Diplomat |
The Diplomat goes to reload his crossbow, happy that he was able to at least provide some form of a distraction that allowed the group to succeed as well as they did.
Appraise: 1d20 + 6 ⇒ (13) + 6 = 19
"Detritus and debris, all of it to be sure, but yes, Morallo, I agree with your assessment on when they were made."
Morallo Thrane |
"At a guess? Our old friend the disembodied flying head? Though it is rarely wise to make such large assumptions. Chewing up a scroll and wasting it like that would seem to make sense for a creature like that, unable to utilize it in any more proper way," Morallo says scowling at the wadded up mess.
GM Batpony |
For those who have yet explored that room, feel free to do so (i.e. make checks if you want), but I'll post the next room since all the checks have been passed.
Leaving no stone unturned, Morallo attempts to seek possible signs of magic. However, whatever remains in this room has no magical essence towards it. And after discerning some perhaps interesting information, you press on into what seems to be a dead end chamber.
A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut. The latches are apparent that they can be easily manipulated to open the chest (it doesn't look to be locked). The arcane glyph bears a resemblance to that of the one on the floor upon your entrance into the ruins.
I can't update the map yet as I'm at work, quick update over lunch break, will update after work but the mechanically the map doesn't do anything.
Rolvark the Wanderer |
Rolvark grunts as the statue collapses due to the acid dart. He nods at Domrilin and sheathes his sword before moving on.
Ignorant of ancient religions, Rolvark nevertheless takes note of Morallo's comments to report back to the Venture Captain later. Upon encountering the wooden chest, Rolvark turns to the others. "Anyone knows what those magic markings do?"
Domrilin |
Domrilin steps up to the chest and says "Well I am not that familiar with any kind of magic other than divine however i can take a look" Domtilin casts detect magic
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Morallo Thrane |
"Mmmm, gliphs on a treasure chest suggest the presence of magical traps I would first try examining it with detect magic from a distance," Morallo advises standing as far away as possible.
"I would also guess it might well contain another of those head creatures so we ought to be excessively wary. My presumption being that the one which fled was in the chest we saw near the entrance."
GM Batpony |
The glyphs on the chest or the chest itself are not magic in nature. If it once was, the magic has long died. However, it is determined that several objects within the chest emit a weak aura of divination (3 specifically).
Morallo Thrane |
"Well, we can but open it at this point I think. I do not suppose anyone is capable of locating traps? If not I shall stand back over here with a summons at the ready in case any thing unpleasant pops out. Perhaps you would open it Master Rolvark? My assumption being that you would be best able to deal with any consequences." Morallo says raising his shield and peering over its rim, his free right hand extended ready to summon should any creature emerge?
Cornelius "cork" Dornbirk |
Cork listens to Morallo and shakes his head. "You sure do like to talk a lot. But I don't see a lot of action." He steps up to the chest. "Let's just open this thing and not be cowards." He reaches and manipulates the latches to open the chest.
Morallo Thrane |
"Hardly my problem that your eyes or brain are defective, what have you done exactly? Other than get impaled?" Morallo sniffs coldy.
Standard sorry low Charisma, lets all get along comment :)
GM Batpony |
Cork opens the latches and then follows with removing the lid from the chest. Inside the chest he finds three plain looking curved white horns. They are animal horns as opposed to musical horns.
Morallo Thrane |
"Well I am relieved to be incorrect," craning forward he examines one of the horns trying too determine its properties, then proceeds to do the same to the other two.
Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25
Dale the Sage |
Echoing footsteps on stone fade in from the direction the group came from, from around the corner a light source pushes through the darkness to reveal a man with a thick head of hair carrying numerous broken and discarded items, including a skeleton's skull, from the previous rooms. He stops and awkwardly waves a hand at the group, trying to not drop anything.
He's dressed in a standard tunic with various stains and singes all across it, while underneath a bit of a fine mail shirt can be seen. He's wearing a pair of criss crossed bandoleers with their loops well filled with various potions and vials. His backpack is large with camping gear and water bottles strung throughout. A curved one-handed sword, yellow wooden club, and crossbow compliment the look nicely. He smiles and awaits your response, leaning to the side a bit to try to get a look at whatever is in that large chest before continuing on.
GM Batpony |
Welcome Dale! Dale will be replacing Auriella for the rest of this adventure. She has come into some personal troubles that will leave her out of PBP for this time.
The horns itself are definitely unusual, you do not recognize them as anything magical, for they look like mundane animal horns, yet they definitely the source that releases the weak aura of divination...
Unfortunately I can't give more than that :), So what do you do? And how do you treat this stranger in your midst!
Dale the Sage |
Dale gives the two a weird glance of confusion before laughing and swapping his speech, slowly at first, back into the common tongue "Sorry.. about.. that. Like I said, I've been in and around Mwangi for months now, and down there Polyglot IS the common tongue." He then goes on to reiterate what he said earlier for those who didn't understand it. Please read the above spoilers.
"So, what have we here? Anything particularly interesting? Mind if I take a look?" Dale takes another step forward to have a look at the contents of the chest.
Knowledge: All: 1d20 + 12 ⇒ (7) + 12 = 19