| GM Arkwright |
Unable to attack enemies hovering above the ground, Noro settles for readying a strike.
The creature, not being humanoid, laughs off Spectrum's magic.
Will 1d20 + 6 ⇒ (4) + 6 = 10
The other is unable to so easily ignore Isme's curse; it falls asleep and to the ground, suffering 2d6 ⇒ (1, 2) = 3 damage and waking, startled.
Their Turn
Their faces contort into terrifying canine grins as they all move up and aim hideous bites at the lightly-armored Spectrum.
1d20 + 7 ⇒ (15) + 7 = 22 2d6 + 4 ⇒ (4, 3) + 4 = 11
1d20 + 7 ⇒ (16) + 7 = 23 2d6 + 4 ⇒ (3, 4) + 4 = 11
If either hit, DC 14 Will or be shaken for 1 round
Noro aims a passing blow.She misses.
1d20 + 10 ⇒ (2) + 10 = 12 1d3 + 6 + 1d4 ⇒ (2) + 6 + (2) = 10
Your turn.
Noro aims another blow.
1d20 + 10 ⇒ (17) + 10 = 27 1d3 + 6 + 1d4 ⇒ (1) + 6 + (3) = 10
It lands, the creature letting out a hideous yelp, though it seems to resist some of the damage.
| Spectrum |
Ow. Down to 7 HP. Not having our Paladin here is really making life hard.
Spectrum nearly dropped at the pain but managed to scramble away.
Will: 1d20 + 3 ⇒ (19) + 3 = 22
Acrobatics: 1d20 + 11 ⇒ (15) + 11 = 26
He drew his bow as he backed up and took a shot.
Longbow: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 ⇒ 4
| GM Arkwright |
Will 1d20 + 6 ⇒ (6) + 6 = 12
One of the hounds hits the ground, snoring.
Spectrum leaps back, up atop an altar, and draws a bow to fire. The remaining hound lashes out at him.
AOO for firing a bow in melee 1d20 + 7 ⇒ (12) + 7 = 19 2d6 + 4 ⇒ (3, 3) + 4 = 10
Spectrum falls atop the altar unconscious before he can fire.
The hound's expression twists into a terrifyingly human grin as it leaps up to nip at Isme.
Attack 1d20 + 7 ⇒ (11) + 7 = 18 2d6 + 4 ⇒ (3, 5) + 4 = 12
Furious, Noro shifts up and starts laying into the hound.
Attacks
1d20 + 10 ⇒ (15) + 10 = 25 1d6 + 8 + 1d4 ⇒ (2) + 8 + (1) = 11
1d20 + 10 ⇒ (13) + 10 = 23 1d6 + 4 ⇒ (4) + 4 = 8
She lands two terrible hits, but the creature ignores most of the pain and continues furiously howling.
Go the rest
| Isme |
I assume I still have Mage Armor active from earlier (lasts 4 hours) so the hound's attack would miss. Should I put that in my reference tab so we don't forget?
Isme just manages to dodge the creature's bite as its teeth hit an invisible force around her. She belatedly tries to categorize the enemy in front of her.
Knowledge (planes): 1d20 + 9 ⇒ (11) + 9 = 20
I just realized we hadn't tried to identify them so I'll do that now. Most of my knowledge bonuses are at +9 but feel free to roll for the appropriate one.
Isme attempts to gather an aura of misfortune around the hound that attacked her, cackling madly as she flaps a bit out of range.
Misfortune (Will DC 17 negates), Cackle, then 5-foot step.
| GM Arkwright |
Isme identifies a Yeth Hound, a hunter-demon with a terrifying howl and bite. Any questions?
Will 1d20 + 6 ⇒ (1) + 6 = 7
Isme afflicts the creature with ill-luck as it lashes out at her.
1d20 + 7 ⇒ (9) + 7 = 16 1d20 + 7 ⇒ (19) + 7 = 26 2d6 + 4 ⇒ (6, 6) + 4 = 16
Noro lets out another flurry of hits.
1d20 + 10 ⇒ (6) + 10 = 16 1d6 + 8 + 1d4 ⇒ (4) + 8 + (3) = 15
1d20 + 10 ⇒ (3) + 10 = 13 1d6 + 4 ⇒ (1) + 4 = 5
One hit lands and the dog is heavily wounded, but remains upright.
Go everyone.
| Isme |
No questions!
Isme manages to avoid the creature's attack due to its bout of ill-fortune and glares at it ominously, her eyes turning red for a few moments as she cackles.
Evil Eye (-2 to AC, 8 rounds but Will DC 17 reduces to 1 round), then Cackle.
| GM Arkwright |
Any questions about the creatures? Special attacks, etc?
Spectrum aims a nasty arrow shot, fired straight through the creature's heart; it growls then vanishes in a puff of ash and smoke. Noro nods, then dispatches the sleeping one with a terrifying punch to the neck. The room falls silent.
Combat over.
| Isme |
Well, where they came from and how they came to be here would probably be a good question to ask.
"Need healing, Spectrum?"
Do need a wand of cure light wounds or something, but I have healing spells and we still have a bunch of potions in an emergency.
| GM Arkwright |
Isme knows that Yeth Hounds are hunters, often found in the company of night hags and evil hunters. They are often associated with particularly bestial demons, a sure sign of favor to their faithful.
Looking around the temple, a small necklace hanging from the altar seems out of place; it is plain metal, shaped into a runelord sihedron.
| Spectrum |
"Thank you." Spectrum said standing and twisting a bit to check how hurt he still was. He was no longer bleeding but there was still some damage. Mostly now he felt badly bruised.
"I need to revise my battle strategy." he said bitterly.
| Isme |
"That would be a wise choice," Isme comments dryly.
Isme first casts detect magic again, narrowing down the magic source she detected earlier. She then inspects the necklace, not touching it as she's learned from her experiences with arcane jewellery.
Knowledge (arcane): 1d20 + 10 ⇒ (12) + 10 = 22 I'm assuming arcane since runelords.
| Isme |
"Doesn't seem to be anything particularly dangerous," Isme says to Spectrum. "Just a medallion imbued with necromantic powers. You might want to wear it since it gives a way to temporarily infuse yourself with life."
| Spectrum |
Spectrum cleaned his clothing again and nodded, taking the medallion and putting it on.
"My magical resources are a bit thin right now. I have conserved my most powerful spells, but I am concerned they are not suitable to this place. We will need to be careful if we are to complete this job today."
I'm going to activate the necklace now. False Life lasts 5 hours.
False Life: 1d10 + 5 ⇒ (4) + 5 = 9
| GM Arkwright |
And yet another reason to detest this accursed adventure; this dungeon is far too short to be taken in a single go, and there are several reasons preventing resting. GM Fiat to the rescue.
Isme also detects a lingering enchantment throughout the room; unholy in cause but neutral in effect, meaning that a mere hour's rest here allows great rejuvenation of effort, health and magics.
| Isme |
"It seems that this can serve as a place of rest," Isme says. "I suggest taking advantage of it. "
If Spectrum agrees to rest, Isme will use her remaining spells to heal them both before her slots refresh.
| Isme |
Isme rests on a higher perch to rest. "Try not to make too much noise." She glares at the pseudodragons when she says this.
I'll keep the same spells.
| Spectrum |
The dragons can keep watch. Spectrum needs a break.
I've slightly altered my spell load out. It's listed on my character sheet. Casting Mage Armor as soon as we're done resting.
| Isme |
Whoops. Sorry! I think D13 is the only place we haven't explored yet so that's the only place left to go.
Isme also casts Mage Armor on herself before they set off. "Let's go."
| Spectrum |
Spectrum stands and takes a moment to fastidiously clean himself again.
Mage Armor cast.
"This whole place needs to be pushed off into the sea." he said scornfully as he drew his sword again.
Sorry for the delay. Busy week.
Dragons scout. The rest follow.
| GM Arkwright |
You push yourselves into a goblin art gallery.
The lower four feet of the walls in this empty room are covered with crude
drawings in mud, blood, and paint. Most of the drawings show goblins
engaged in some sort of violence against humans, horses, or dogs. One
picture on the north wall is at least three times the size and complexity of
the other scrawlings. This image shows Thistletop from the side, the goblin
stockade perched atop it like a crown. A cave has been drawn into the
center of the image, and looming inside is what appears to be an immense,
muscular goblin with snake-like eyes and a dogslicer in each taloned hand.
If the scale compared to the rest of the drawing is to be believed, this
goblin must be at least thirty feet tall.
There's a door ahead.
| Isme |
Isme takes a quick look around before inspecting the image.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
Knowledge (religion): 1d20 + 9 ⇒ (15) + 9 = 24
"Quaint," Isme comments. "I hope that isn't to scale, or even real, but I see Thistletop so this might be a hint to what they've planned. Not that we already didn't know they wanted to invade and kill, but that we know what to expect if we go in deeper."
| Spectrum |
"Unlikely, being that we are underground." Spectrum said, still studying the awful art.
"What could cause a goblin to grow and have eyes like that?" he posited.
Knowledge checks? Anything that jumps to mind?
| Isme |
"If you say so."
Isme looks over the door before they proceed.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Check the door for traps and then get someone to open it.
| GM Arkwright |
Noro nods, cracks her knuckles, and moves to open the door. Stiff at first, it puts up some resistance, before slamming forward suddenly onto an odd tableau. A human, clad in worn armor and with a hefty shield leant against the table and a sword at his side, arguing with three goblins clad in garments of varying shamaninity. "Look, the last time, I told y- who the f!*! are you?" Gazes are drawn up from the table filled with maps and figures at you interlopers, and hands go to hilts.
Init
Enemies 1d20 + 4 ⇒ (18) + 4 = 22
Isme 1d20 + 5 ⇒ (19) + 5 = 24
Spectrum 1d20 + 4 ⇒ (15) + 4 = 19
Noro 1d20 + 2 ⇒ (10) + 2 = 12
Order
Isme
Enemies
Spectrum, Noro
Go
| Isme |
Instead of replying with words, Isme opts to summon a burst of golden sand inside the room.
Glitterdust in the center of the room to hit them all. DC 18 will negates blinding.
| GM Arkwright |
Orik 1d20 + 5 ⇒ (5) + 5 = 10
Goblin 1 1d20 + 4 ⇒ (9) + 4 = 13
Goblin 2 1d20 + 4 ⇒ (19) + 4 = 23
Goblin 3 1d20 + 4 ⇒ (8) + 4 = 12
All but one of the goblins are blinded by Isme's burst.
The remaining goblin growls, then starts up a hideous goblinoid chant. The enemies rub their eyes. The man growls "Get 'em out of here!"
New saves
Orik 1d20 + 5 ⇒ (13) + 5 = 18
Goblin 1 1d20 + 5 ⇒ (6) + 5 = 11
Goblin 3 1d20 + 5 ⇒ (1) + 5 = 6
The human manages to scrape the dust from his eyes, the other goblins don't.
Go the rest
| Spectrum |
Spectrum conjures a ball of supercooled air in front of the door across from them.
Flaming Sphere altered to Ice with Admixture. Don't want to burn the stuff in the room that might tell us what they are planning.
| Spectrum |
I don't see anything like that in the language of the spell, but I can work with it. I'll target the goblin with it, and use my Move action to roll it in front of the doorway.
| GM Arkwright |
Cools
Spectrum summons a ball of ice.
Reflex 1d20 + 5 ⇒ (2) + 5 = 7 Damage 3d6 ⇒ (4, 5, 3) = 12
Its searing cold scorches the goblin's skin, but it survives, for now.
Noro shifts over past the ball of ice, and starts punching.
1d20 + 10 ⇒ (6) + 10 = 16 1d6 + 8 + 1d4 ⇒ (3) + 8 + (2) = 13
1d20 + 10 ⇒ (2) + 10 = 12 1d6 + 4 ⇒ (5) + 4 = 9
Her flurry misses.
Go Isme
| Isme |
Isme moves closer to the door and trills a smooth birdsong, summoning a layer of slick oil beneath the human and one goblin.
Grease on NW corner of room. DC 15 Reflex to avoid falling.
| GM Arkwright |
Ref Orik 1d20 + 2 ⇒ (3) + 2 = 5
Ref Goblin 1d20 + 5 ⇒ (2) + 5 = 7
The slip over and hit the dirt.
"...I'm going to F&!%ING EAT THAT BIRD!"
The man gets to his feet and hefts his sword, shifting over closer to Noro. Two of the goblins shift up and attack Noro.
Attack 1d20 + 6 ⇒ (9) + 6 = 15 1d6 + 4 ⇒ (5) + 4 = 9
1d20 + 6 ⇒ (11) + 6 = 17 1d6 + 4 ⇒ (6) + 4 = 10
One of them lands a glancing blow; the remaining two goblins rub their eyes.
Will 1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (5) + 5 = 10
One of them manages it.
Go Spectrum