Goldur Twinthunders
|
Goldur continues his magically-enhanced rambling as the raiders approach. He swings his hammer at the closest.
Inspire courage, round 10 (and 11?)
Warhammer vs blue (rider, not mount): 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
| GM Aarvid |
Meredith casts a spell upon herself and Goldur sings and swings his warhammer at a bandit, but fails to connect.
There are no horses inside the compound since the tengu dismounted to climb the walls.
| GM Aarvid |
Meredith sees more bandits approaching the front gate, likely to arrive next round.
Bonzai!
=== Round 12 ===
Wave2-4xSword (-dead,0+grappled, 0,0)
Wave2-2xChanters (0, 0)
Wave3-4xSword (0,0,0,0) @ 200' away, double move/ride
Blue sash attacks Goldur.
tengu sword: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 for dmg: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
tengu bite: 1d20 - 2 + 1 ⇒ (6) - 2 + 1 = 5 for dmg: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Another one finishes chasing off farmers to the east gate and circles around towards Huck and Saldoc.
The grappled one will slash at Huck
tengu sword: 1d20 + 3 + 1 - 2 ⇒ (15) + 3 + 1 - 2 = 17 for dmg: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
tengu bite: 1d20 - 2 + 1 - 2 ⇒ (16) - 2 + 1 - 2 = 13 for dmg: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
One of the doom chanters can be heard in the fog and sounds like he is entering the compound.
Doom! Doom! Bonzai!
The other drops his bow and attacks Meredith with a katana.
tengu katana: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16 for dmg: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
The bandits are starting to overwhelm defenses of the farmers and the next wave could overrun the party's position.
Party goes....
Saldoc Tisbane
|
Saldoc moves to flank the enemy and slashes twice!
Shortsword: 1d20 + 7 ⇒ (8) + 7 = 15 for Damage: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12
Shortsword: 1d20 + 7 ⇒ (10) + 7 = 17 for Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
| GM Aarvid |
Saldoc slips behind the grappled enemy held by Huck, and double slashes in the obscuring mist.
"A rogue cannot sneak attack while striking a creature with concealment."
miss: 2d100 ⇒ (17, 83) = 100 miss 01-20%
The first blade cuts through only fog, but the second scores a minor hit on the grappled birdie.
The mist is really rough on rogues...
Meredith Une
|
Noticing the next wave, Meredith decides to simply punch the rider before heading back in, toward the gate.
"More riders incoming!"
Wooden Fist, Magic Fang, Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Damage: 1d3 + 2 + 1 + 1 + 1 ⇒ (3) + 2 + 1 + 1 + 1 = 8
She flees into the fog, surprised to see the second doomsayer there. She decides to block the gate anyway.
"You. Shall. Not. Pass."
Her movement provokes AoOs from both doomsayers. The shortest path to the gate entrance has her walk through the threatened squares of the doom sayer at the gate.
If you guys want me to dispel the Obscuring Mist, just say so.
| GM Aarvid |
Meredith punches up at the blade wielding singer, but fails to connect. As she leaves he slashes wildly at her, but the aim is off in the rush.
tengu katana: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6 for dmg: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
The other tengu in the fog does not see her coming until she is next to him. With his bow in hand, he cannot swipe at her easily. (I guess he could try to beak her, but that seems unlikely from horseback in passing?)
Goldur Twinthunders
|
Seems I've made a mistake with my Inspire Courage-- forgot to return the rounds I had spent at the start of the game, since quite a few days have passed since then. So I would only have used 8 rounds of my performance instead of 12.
"Hold your ground, everyone! These bandits don't stand a chance, look, we've already got them separated from each other."
Inspire courage, round 9
Warhammer vs blue: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Friar Huck Flaxseed
|
Dispelling the mist would take a standard action, I say just let it be and we'll take a step back from it.
Huck lets go to move away from the mist and let Saldoc finish the first birdman off. He leaps onto the next enemy and tries to put him in a headlock.
grapple: 1d20 + 5 ⇒ (5) + 5 = 10
Ruth Rubani
|
Ruth marches around the mist toward the melee in the middle. She sides next to Huck in a flanking position with Goldur and swings her sword.
Attack: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
Damage: 2d6 + 3 + 1 + 1 ⇒ (1, 4) + 3 + 1 + 1 = 10
She curses as the blade misses her target.
| GM Aarvid |
The party plies their martial skills but have no luck with the tengu. Missing on all accounts. Although you cannot see them, you can certainly hear the hoofs and battle cries as more reinforcements arrive outside.
DOOM! DOOM! DOOM!
=== Round 13 ===
Wave2-4xSword (-dead,-5, 0,0)
Wave2-2xChanters (0, 0)
Wave3-4xSword (0,0,0,0) move, dismount
The tengu already inside the compound try to overpower the party and other defenders.
Bonzai! Kill!
Purple Swings on Saldoc (in cloud)
tengu sword: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 for dmg: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
tengu bite: 1d20 - 2 + 1 ⇒ (10) - 2 + 1 = 9 for dmg: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
2d100 ⇒ (42, 89) = 131
Pink Swings on Huck
tengu sword: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 for dmg: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
tengu bite: 1d20 - 2 + 1 ⇒ (16) - 2 + 1 = 15 for dmg: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Blue Swings on Goldur
tengu sword: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 for dmg: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
tengu bite: 1d20 - 2 + 1 ⇒ (4) - 2 + 1 = 3 for dmg: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
The chanting rider drops his bow and tries to slash Meredith with Katana
tengu katana: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 for dmg: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
NOTE: Everyone remember to use your extra bonuses, you may need them
And the other chanter starts casting a long spell.
Party up...
| GM Aarvid |
Reminder: Also, for the duration of the battle, you each have earned (3) defensive points due to your work on barricades and troops. See details below
From now until the end of the adventure, each PC gains a pool of points equal to 1/2 the total Defense Points earned. At any time, a PC may choose to spend a number of these points as an immediate action. They can be added to any single attack or damage roll, ability or skill check, saving throw, or can be used to grant the PC a dodge bonus to his AC. Points used only apply to a single roll, and do not otherwise last until the PC’s next action. More than 1 point may be spent on a roll, with a maximum equal to the character level of the PC. A player must decide to use his Defense Points in this way when he announces his action and before he makes the roll the bonus will apply to. Once spent, points from this pool cannot be replenished.
Saldoc Tisbane
|
Saldoc again tries to strike the concealed enemy! High is always good.
2d100 ⇒ (60, 66) = 126 Oh goodie!
Attack: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
Attack: 1d20 + 7 ⇒ (3) + 7 = 10 for Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
Confirm?: 1d20 + 7 ⇒ (12) + 7 = 19 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Meredith Une
|
Meredith knows they are coming. All the more reason to get this fool out of the way.
Wooden Fist, Magic Fang, Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage: 1d3 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
"They are almost here!" She reaches up to punch the doomsayer.
| GM Aarvid |
Saldoc's first blade pierces the tengu's throat and he drops without a sound or motion.
Meredith punches upwards into the doom chanter.
1d100 ⇒ 50 landing a solid blow to the side of his ribs.
Goldur Twinthunders
|
Thanks for the reminder, GM.
Defensive Points: 3/3
Goldur continues rambling as he swings his hammer again.
Inspire courage, round 10. +1 to attack/damage to all allies
Warhammer vs blue: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
| GM Aarvid |
Goldur's warhammer misses his opponent, but Huck is able to grasp the arm of the tengu facing him, and he holds onto the bird arm with a vise grip.
Ruth Rubani
|
Ruth moves into the fog toward the gate. "We can't let them in without a fight."
If she can reach the rider or it's mount she will attack.
Attack: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 1) + 3 + 1 + 1 = 11
"Meredith where are you we need to make a line at the gate to cause them to bottle neck"
| GM Aarvid |
Ruth's attack goes wide as she rushes into the fray.
DOOM! DOOM! DOOM!
=== Round 14 ===
Wave2-4xSword (-dead,-dead, grappled,0)
Wave2-2xChanters (-5, 0)
Wave3-4xSword (0,0,0,0)
One attacks Huck as he tries to cut the halfing loose.
tengu sword: 1d20 + 3 + 1 - 2 ⇒ (9) + 3 + 1 - 2 = 11 for dmg: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
tengu bite: 1d20 - 2 + 1 - 2 ⇒ (13) - 2 + 1 - 2 = 10 for dmg: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
The other continues its attack on Goldur.
tengu sword: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 for dmg: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
tengu bite: 1d20 - 2 + 1 ⇒ (4) - 2 + 1 = 3 for dmg: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
The first rider turns to attack Meredith again.
Doom!
tengu katana: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 for dmg: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
The other chanter finishes a spell and half a squad of farmers falls asleep on the east wall.
Two of the new arrivals try their blades on Meredith in the fog.
tengu sword: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 for dmg: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
tengu sword: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 for dmg: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
2d100 ⇒ (41, 87) = 128
Two more move to the walls and attempt to climb the walls.
2d20 ⇒ (12, 13) = 25
Doom! Doom! DOOM!
Party up...
Meredith Une
|
"Ruth, I AM at the gate! And surrounded, for that matter." Meredith parries the blades easily. She tries to finish off the doomsayer.
Do I get flanking from Ruth?
Wooden Fist, Magic Fang, Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Damage: 1d3 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Miss Chance, more than 80 is a miss: 1d100 ⇒ 41
Crit Confirm: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Crit Damage: 1d3 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
I guess it doesn't matter here, lol
Meredith reaches upward, pulls the doomsayer off balance and briefly grasps his throat. Her hand bursts into thorns, shredding into his neck before she releases.
| GM Aarvid |
On my games 1-20 is always a miss out of a d100. So that hits
Meredith punches upwards again, and connects with the beak-chin of the mounted bird. Nearly knocking his head around. The creature slumps in his saddle then falls to the ground.
Saldoc Tisbane
|
Coming out of the fog, Saldoc tries to help put down the enemy that Huck is occupied with!
Attack: 1d20 + 9 ⇒ (7) + 9 = 16 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Goldur Twinthunders
|
Goldur continues his embarrassingly low-results assault on the bandit in front of him.
Defensive points: 3/3
Inspire courage, round 11.
Warhammer: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
| GM Aarvid |
Saldoc stabs the one held by Huck. The halfling pins the injured tengu.
Goldur continues his wild hammer swings.
Ruth Rubani
|
Seeing the outline of the horse blocking the gate in the fog Ruth uses the cover to draw and use her wand of healing.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Shield 5 rounds left.
| GM Aarvid |
Ruth heals herself, knowing more fight will come. Indeed, in the distance, more riders can be seen at the treeline, along with some strange beast on two legs.
DOOM! DOOM! DOOM!
=== Round 15 ===
Wave2-4xSword (-dead,-dead, -6 pinned,0)
Wave2-2xChanters (-dead, 0)
Wave3-4xSword (0,0,0,0)
The pinned tengu tries to break free
CMB: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
The other continues to hack at Goldur:
tengu sword: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 for dmg: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
tengu bite: 1d20 - 2 + 1 ⇒ (16) - 2 + 1 = 15 for dmg: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Two more jump down from the walls and move to flank the party from either side. The ladies are unable to see into or out of the fog, but have two of the newcomers flanking Meredith.
On Meredith from either side:
tengu sword: 1d20 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10 for dmg: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
tengu sword: 1d20 + 3 + 1 + 2 ⇒ (19) + 3 + 1 + 2 = 25 for dmg: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Bonzai! Caw! Caw!
And the song of doom continues from outside the wall.
Party is up...
Saldoc Tisbane
|
Rats, I just realized my attack roll last round was too high, I included flanking when I shouldn't have. That might make a difference.
Saldoc shifts and then tries to finish off the grappled tengu!
Attack with flanking: 1d20 + 7 ⇒ (18) + 7 = 25 for Damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
Attack with flanking: 1d20 + 7 ⇒ (6) + 7 = 13 for Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10
Meredith Une
|
Do the tengu have a miss chance while attacking me in the fog?
Surrounded, Meredith is unable to check herself and one of the Tengus manages to bypass her shield, digging his sword into her calf. Undaunted, Meredith pummels the eastern foe.
Wooden Fist, Magic Fang, Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Damage: 1d3 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Miss Chance: 1d100 ⇒ 63
"This village isn't yours! You'll learn that lesson today!"
| GM Aarvid |
@Saldoc - it's ok, I believe you still hit since it was grappled
@Meredith, yes, they do get the same miss chance. I thought I had included the rolls but now see they are missing .
Miss : 2d100 ⇒ (93, 24) = 117 the second blade still manages to cut thru Meredith's defenses
| GM Aarvid |
Saldoc slashes the next grappled foe, and it drops from Huck's arms.
Meredith punches one of her flanking friends, and inflicts a serious blow to the head.
Ruth Rubani
|
Ruth moves toward Meredith's voice as she see the bandit emerge from the fog she strikes out.
Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 2d6 + 3 + 1 + 1 ⇒ (5, 1) + 3 + 1 + 1 = 11
Miss Chance: 1d100 ⇒ 33
Goldur Twinthunders
|
As an immediate action I'll spend a defensive point on AC to negate that first attack.
Defensive points: 2/3
"Stand still, you bully."
Inspire courage, round 12
Warhammer vs blue: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
-Posted with Wayfinder
| GM Aarvid |
Ruth swings at the bandit and just misses (or does she use the assistance of a villager?) Assuming Ruth uses 1 defense point. The bandit drops and start to bleed in the fog.
Goldur's singing remains clear but his aim with his hammer is suspect.
Huck tries to grab another foe since Saldoc dropped the one he was holding. However, he nearly trips in the process.
DOOM! DOOM! DOOM!
=== Round 16 ===
Wave2-4xSword (-dead,-dead, -dead, 0)
Wave2-2xChanters (-dead, 0)
Wave3-4xSword (0,-dying,0,0)
Wave4-3xsword (0,0,0) Tengu Leader (0)
On Goldur
tengu sword: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 for dmg: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
tengu bite: 1d20 - 2 + 1 ⇒ (10) - 2 + 1 = 9 for dmg: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
On Huck
tengu sword: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 for dmg: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
tengu bite: 1d20 - 2 + 1 ⇒ (5) - 2 + 1 = 4 for dmg: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
On Saldoc
tengu sword: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 for dmg: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8 hits!
On Meredith
tengu sword: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 for dmg: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
tengu bite: 1d20 - 2 + 1 ⇒ (4) - 2 + 1 = 3 for dmg: 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
miss: 1d100 ⇒ 7 misses
The 4th wave of Tengu are rapidly approaching with their leader...mounted on some sort of a giant bird.
Party goes..
Friar Huck Flaxseed
|
Huck ducks under the tengu's swings and goes on the offensive by trying to punch the tengu in its nasty little bird legs.
unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (6) + 0 + 1 = 7
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (19) + 0 + 1 = 20
damage: 1d4 - 1 + 1 ⇒ (2) - 1 + 1 = 2
Meredith Une
|
Wooden Fist, Magic Fang, Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21
Damage: 1d3 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Miss Chance: 1d100 ⇒ 2
Meredith swings again, but through the fog she can't see the tengu very well.
Saldoc Tisbane
|
You have a crit threat against me. I'll use my defense points as an immediate action to hopefully not have that confirm, if allowed. If I survive,
Saldoc attempts to retaliate against his aggressor!
Attack: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 7 ⇒ (14) + 7 = 21 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Confirm?: 1d20 + 7 ⇒ (20) + 7 = 27 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Goldur Twinthunders
|
Goldur continues attacking the bandit who, so far, hasn't failed to anticipate his swing.
Inspire courage, round 13
Warhammer vs blue: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
| GM Aarvid |
Huck punches twice, and the second swing makes a minor bruise on the birdman.
Meredith aims her fist, but the fog deceives her.
Saldoc easily double chops his opponent, dropping it with a well-placed strike and continuing over to Goldurs.
Goldur's hammer finally finds its mark and finishes what Saldoc's blade did not.
Two birdmen drop.
| GM Aarvid |
Ruth considers her next action...(delays)
DOOM! DOOM! DOOM!
=== Round 17 ===
Wave2-2xChanters (-dead, 0)
Wave3-4xSword (0,-dead,0,0)
Wave4-3xsword (0,0,0) Tengu Leader (0)
The remaining chanter continues his chanting as he is joined by one of the new horsemen, who dismounts and approaches the fog.
DOOM! DOOM! DOOM!
The two others join the large bird and head around to the western gate.
On Huck
tengu sword: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11 for dmg: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
tengu bite: 1d20 - 2 + 1 ⇒ (2) - 2 + 1 = 1 for dmg: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
On Meredith
tengu sword: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 for dmg: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
tengu bite: 1d20 - 2 + 1 ⇒ (20) - 2 + 1 = 19 for dmg: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
miss: 2d100 ⇒ (11, 8) = 19 Lucky! Both miss
Bonzai!
Party goes...
Saldoc Tisbane
|
Hoping that Huck will flank, Saldoc moves to engage the enemy near his friend!
Attack: 1d20 + 7 ⇒ (17) + 7 = 24 for Damage: 1d6 + 2 ⇒ (2) + 2 = 4
If I get the flanking help add +2 to hit and: 1d6 ⇒ 6 damage.
Ruth Rubani
|
Ruth move forward just to the edge of the fog and slashes at the new attacker.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14
| GM Aarvid |
As the battle rages...
The village square stands nearly deserted, most of the villagers’ resolve having broken sometime during the siege. Many have retreated to their homes, though from the peripheries of the village still come the sounds of battle, villagers here and there fighting off the few scattered bandits that made it through the barricades.
The air is hazy with smoke and it is hard to tell where to go to next in order to aid the farmers. A bloodthirtsy screech coming from the northwest is enough to signify the most dangerous threat yet, however.
Meredith Une
|
Meredith is thankful for the mist, as she's certain those blades would have cut through her. She tries to finish off the tengu she hit before with a swift spiky knee to the ribs.
Wooden Fist, Magic Fang, Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Damage: 1d3 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Miss Chance: 1d100 ⇒ 35
As the knee (hopefully) lands, she hears a loud screech. "Hmm. Sounds like the leader is finally here. I was getting tired of the small fry. You ready, Ruth?"
Goldur Twinthunders
|
Goldur moves to help his allies.
Inspire courage, round 14. And that's the last of my performace-- long fight is long.
Warhammer vs green: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Friar Huck Flaxseed
|
With an indication from Saldoc, Huck steps behind the tengu and hits him as hard as he can with his little fists:
unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (5) + 0 + 1 = 6
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
unarmed strike flurry of blows: 1d20 + 0 + 1 ⇒ (5) + 0 + 1 = 6
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
Ruth Rubani
|
Ruth yells back a Meredith. "I am always ready and still have a few tricks up my sleeve." Ruth thrust her sword at the bandit again.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
sorry for the slow posting my AC unit went out this weekend and I have spent most of my online time researching new units.