Fun with snow! A Reign of Winter Campaign (Inactive)

Game Master Keith S.

The Reign of Winter adventure path

CURRENT MAP


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male Human? pbp GM / 1 current map ; second floor

@ Athromar - yes, you took 4 hp earlier from a bandit if that is what you are asking.

The frost skeleton turns and attacks Nastarok!

20 = 20, hitting for a possible critical 1d20 ⇒ 11 (but no...)

damage is:
1d6 ⇒ 5 slashing damage and 1d6 ⇒ 3 cold damage

Players are up.


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

Nastarok drops to -1

Current AC: 16 (mage armor)
Current HP: -1/7


Male Elfmarked Bard 5 / Warlock 2 || HP: 52/52 || AC 17|| || Init:+2 || Perception: +7, darkvision

Wraxus steps up alongside his fallen kinsmen and swings his mighty flail at the skeleton.

attack(flail): 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d10 + 6 ⇒ (8) + 6 = 14

...but misses.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar is also down.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Athromar, I healed you for 5, right after you dropped to -4. You should be at 1 right before Wraxus pulled you aside.

Watching Nast go down, so soon after he just healed Athromar, Oliver is in a near panic. He rushes past The man on the floor, and goes to offer his last heal to the newly fallen companion. Be wary friends, there is little much else I can do now."

Move to behind Nast
Cast CLW on Nast 1d8 + 1 ⇒ (3) + 1 = 4
Out of 1st lvl spells


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Thanks Oliver. Somehow I missed that!

Athromar backs away on full defense even in destruction these fiends can injure and now Athromar knows it!

Once out of range I sheathe my sword, secure my shield and grab my longbow, will move myself on map when I get on my laptop.


male Human? pbp GM / 1 current map ; second floor

The skeleton takes a turn chopping at Wraxus!

1d20 ⇒ 8 but misses.

The players are up


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar notches an arrow and fires it at the skeleton.

Compound Longbow 1d20 + 1 ⇒ (9) + 1 = 10
Arrow Damage 1d8 + 1 ⇒ (2) + 1 = 3


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

Nast chops at the undead's leg from where he's laying on the ground.

falchion: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

He slips in a pool of his own blood and does nothing to even inconvenience the creature.


male Human? pbp GM / 1 current map ; second floor

Someone give an order for Wraxus and Oliver


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver tries to offer at least a little help to their current hitter on the front line. Once again, he casts to provide assistance, this time on Wraxus instead of Athromar.

Cast Guidance on Wraxus


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Rolling for Wraxus

The heavy Half-orc winds up his swing, and delivers a powerful underhand swing right up into the sternum of the remaining skeleton. He smacks it hard.

Flail Attack (w/Guidance) 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
damage 1d10 + 6 ⇒ (9) + 6 = 15


male Human? pbp GM / 1 current map ; second floor

The skeleton collapses in a heap of bone.

All within 5 feet take 1d6 ⇒ 3 cold damage, half if you make a DC11 reflex save.


male Human? pbp GM / 1 current map ; second floor

Out of combat time. The lodge is quiet for the most part, other than your panting and breathing.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

So we encountered 5 bandits initially, then two more came out of a side door. The two skeletons joined in the combat. Including the bandit in the outhouse than makes 8 bandits and 2 undead we have encountered thus far. There was a leader, Rokhar, who I am thining we may have not encountered yet. Gret told us there were about 10 bandits so I think there may be more here somewhere.

Athromar looks at his companions. "There may be yet more here. If our information is correct we are missing something. We should check the rest of the doors here and then move up the stairs. If our kidnap victim was brought here, that may be where we will find her".

As I speak I want to scan the room to make sure that none of the bandits are still moving.

Perception 1d20 + 1 ⇒ (19) + 1 = 20


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver nods, but there is concern evident on his face, "Let's not be too hasty in looking for more fights. You and Nast need more healing still, and I'm all out. Maybe we can find some here." With that, Oliver turns his senses to looking for magical auras, as he moves around the fallen. If he can find any potions or the like on them, he will feel better.

Detect Magic scanning the room.
Perception 1d20 + 3 ⇒ (14) + 3 = 17


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

reflex save: 1d20 + 4 ⇒ (13) + 4 = 17


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

he looks to Athromar "You're probably right about the numbers, we've probably dealt with most of the bandits."

"Somebody must have sent those skeletons down the stairs to help the bandits, I'm betting the leader is up there somewhere." he continues.

"We need to make sure we're clear down here before we go getting ourselves pinned between two sets of enemies. Is there anyone else in that room to the south?"


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"Thre is wisdom in what you say Oliver but I fear we have no time to rest with enemies still lurking about. I agree, let us sweep the lower level first".

Athromar shivers with the cold which has so ravaged his faculties, he does not lift his sword but retains his longbow keeping an eye to the stairs leading up and motioning for Wraxus to open the first door near their position.


male Human? pbp GM / 1 current map ; second floor

None of the bandits are moving.

The room to the south has 5 beds in it. Two are occupied by bandits who appear to be asleep. You can hear them breathing heavily.

The other three beds are empty but someone has been sleeping in them recently.

A window to the south is open, the shutters swinging free.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver looks confused at Athromar, "I did not suggest rest. I'm looking for any signs of supplies that can heal. Especially with you and Nast suffering so much injury." Oliver stays close to Wraxus, ready to support him with the borrowed longspear.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar grins at Oliver, "Apologies I misunderstood your meaning friend Oliver".

He then motions to the sleeping bandits, "We should tie them down for questioning!"

I believe I have rope and will begin tying one to the bed as quickly and quietly as I can.


Male Elfmarked Bard 5 / Warlock 2 || HP: 52/52 || AC 17|| || Init:+2 || Perception: +7, darkvision

Wraxus takes stock of the battle that just befell in the common room of the lodge, looking for any signs of an obvious leader.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Wraxus looks at the two men still in bed despite the loud commotion caused by the battle that occurred just inches away. "Strange that these two would still be asleep. Perhaps they are sick like the one outside." Looking down, he examines the man Athromar is tying to the bed.

Heal: 1d20 + 5 ⇒ (1) + 5 = 6

"On a different note, those skeletons came down the stairs, which means someone sent them after us. My guess is their leader is up there. "

double 1's, damn...


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

Nast likes Oliver's idea about finding healing supplies, so he takes a look around what appears to be the sick room.

perception: 1d20 - 1 ⇒ (14) - 1 = 13


male Human? pbp GM / 1 current map ; second floor

Neither Nastarok nor Wraxus find anything with their survey. The detect magic spells do not detect anything either.

Athromar can quickly bind the two bandits. They moan and their skin is waxen and they shiver at the slightest provocation.


Male Half-Orc HP 192/192 AC 37 23T 29FF CMD38 Fort +16 Ref +24 Will +17 Init +12 Per +32 (+7 traps) +4 favored terrain underground DDoor:8/9

"Let's leave these sick men to their suffering before we catch whatever they've got" Nast says and he duck back out into the main room.

He steps across the room to try the door to the room marked H12.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Oliver nods in agreement, for right now. He intends to return to them later and do what he can for them. Sadly, he informs the others of what he found, or didn't find. "I hate to inform you all, but I see no signs of any available healing. I ask you to proceed with extreme caution." That said, he follows Nast, hoping to reach the door first so that the man doesn't suffer more injury.

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