Lore - 2 (the Crypt)
Appraise - 2
Knowledge History +3
Channel Energy 2d6 Will DC 14 6x day
0th - 3 - Resistance, Light, Create Water, Detect Magic
1st - 3+1 - Magic Weapon (cast as CLW), Protection from Evil, Shield of Faith - D: Endure Elements OR Cure Light Wounds
2nd - 2+1 - Restoration (Lesser), Ghostbane Dirge - D: Heat Metal OR Cure Moderate Wounds
Sun - Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Healing - Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Signet Ring (House Noble Symbol)
Holy Symbol (Wood)
Concept: Noble son seeking to restore the glory of his family from Nirmathas. As a far too young teen he enlisted with the watch in Lastwall. In the three years since he has received requests from his family to come home and complete hi "rite of passage" with respect to the Everflame... Finally this year, Athromar agreed to head home, even if only temporarily, to complete the Rite.