Full Name |
Athromar Karthis |
Race |
Shadow's Status | Human |
Classes/Levels |
Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4 |
Gender |
M |
Size |
M |
Age |
19 |
Alignment |
L-G |
About Athromar Karthis
Athromar Karthis
Human Noble of Lastwall
Cleric of Sarenrae L-G
Strength – 11 (1)
Dexterity – 10
Constitution – 12 (2)
Intelligence – 12 (2)
Wisdom – 16 (5 +2 Bonus for Human)
Charisma – 16 (10)
Hit Points = 25
AC = 16 (Chain Shirt + Heavy Steel Shield)
Initiative +4
Fortitude +4
Reflex +3
Will +4
BAB = +2
Melee Attack = +2
Damage = 1d8 Mace (19-20 x2)
Ranged Attack = Heavy Crossbow +2 (17 Bolts)
Damage = 1d10
CMB = +3
CMD = 13
Skills:
Diplomacy - +7
Heal +7
Knowledge Nobility – +5
Knowledge Religion +6
Perception - +6
Sense Motive - +5
Spellcraft +5
Use Magic Device - +4
Background Skills:
Lore - 2 (the Crypt)
Appraise - 2
Knowledge History +3
Feats:
Lightning Reflexes
Improved Initiative
Extra Channel
30’ Movement
Traits:
Indomitable Faith
Dangerously Curious
Special Abilities:
Aura
Channel Energy 2d6 Will DC 14 6x day
Spells:
0th - 3 - Resistance, Light, Create Water, Detect Magic
1st - 3+1 - Magic Weapon (cast as CLW), Protection from Evil, Shield of Faith - D: Endure Elements OR Cure Light Wounds
2nd - 2+1 - Restoration (Lesser), Ghostbane Dirge - D: Heat Metal OR Cure Moderate Wounds
Domains:
Sun - Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
Healing - Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Languages:
Common
Halfling
Equipment:
Backpack
Rope (Hemp)
Signet Ring (House Noble Symbol)
Waterskin
Holy Symbol (Wood)
9 GP
Concept: Noble son seeking to restore the glory of his family from Nirmathas. As a far too young teen he enlisted with the watch in Lastwall. In the three years since he has received requests from his family to come home and complete hi "rite of passage" with respect to the Everflame... Finally this year, Athromar agreed to head home, even if only temporarily, to complete the Rite.