Forgotten God (table 3) (Inactive)

Game Master Whack-a-Rogue

Anevia's House


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After waiting over a minute for you to react, the woman chuckles. "Patience always was one of your best qualities. Time only attend an act of betrayal, after all. Patience is one of my qualities, as well, so I fear this could be a long and boring conversation. Thus, it's in both of our best interests to skip the "starting in silence at each other" part, so we can actually get something done before I send you back. Tell me what you've learned." She gives you a friendly smile.


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia scowls. "Not to help people find their wives and not to trust elves."

-Posted with Wayfinder


The woman chuckles. "Is that all? No thoughts on the fragility of the mortal form? Nothing on how the world has changed so drastically since you've slumbered? The Beguiling Betrayer has always been masterful at getting inside the minds of lesser beings, but it's unwise to go so deep that you lose yourself. The hostility you're radiating toward me does not benefit you at all."


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia sighs. "Sure. Its strange to wake up and not be able to take on a stupid caster. Too bad I never got the chance to find out what happened."


The woman nods. "The mortal frame is weak and frail. It's difficult enough dealing with your new limitations - add a buffed-up spellcaster striking from ambush, and you're left with an almost-insurmountable obstacle to overcome by yourself." She gives you a serious look. "Now we can move on to more important matters. You may ask me three questions, which I will answer truthfully. If you ask me something that I am unwilling to answer, I will tell you, and you may ask a different question. Once I have answered three questions, I will return you to the Material Plane."


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia thinks this over for a little bit, saying nothing. Soon, she speaks. "First off, what am I doing here instead of at the boneyard. Pharasma will have a bone to pick with you. Second, how did all of this happen? The whole no powers, mortal thing? And Last, what do I do to get my godliness back?" She waits for an answer patiently.


"Those are all very simple questions. Good! That means you don't need to think of new ones.

"First of all, you're here because I didn't want Pharasma to get a crack at you yet. You're currently in a 'waiting room.' Once we're done with our little chat, I'll return you to life - Pharasma none the wiser.

"To answer your second question, you got betrayed and assassinated. Kind of ironic, actually.

"Finally, while you DID die, your soul wasn't fully destroyed. Instead, the attack shattered it into several pieces. With each one you recover, a small portion of your divinity will be restored. Don't worry - you'll know them when you see them."


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

"So I'm not dead? Okay. Where do I start with my soul? That seems like a lot of work..."


"Think of it as being mostly, but not irrevocably dead. As for finding your soul, I'm afraid I can't help you with that. It would break the rules."


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia sighs. "Alright. Fine. I'll figure it out I guess..."


The woman smiles. "Until next time..." The room shimmers, and you suddenly find yourself back in Anevia's house. The half-orc is standing what looks like your body, preparing to strike down Aravashnial. You're in your natural form, standing a few feet behind your killer, who seems completely oblivious to your presence. It appears that only a few short seconds have passed.


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia thinks fast. "Hey, imbecile! I'm not finished with you yet!" Looking for the weak spot in his armor, she strikes.

To hit: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

To hit: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

To hit: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

To hit: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

To hit: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Crit To hit: 1d20 + 3 ⇒ (12) + 3 = 15
Crit Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Your first strike misses, and the mage turns in surprise. Your second attack, however, pierces his neck, and he drops to the ground in a heap.

Loot
Potion - invisibility x2
Wand x1
Magic ranseur x1
42gp


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia quickly recovers her previous form and runs over to Anevia, feeding her a cure potion.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

When she regains consciousness. "Are you two alright? Do you know who this is?"


Anevia coughs a few times as she returns to consciousness. She's still seriously injured, but at least she's alive. "Thank you, my friend. That was Vagorg. He's had a beef with my wife ever since she had him arrested for arson. It seems he took advantage of the demon attack to attempt revenge. If you hadn't been here to stop him, I'd be dead now." She motions you toward the residence's small bedroom where she pulls aside a floor panel to reveal a hidden compartment. "When the attack started, Irabeth told me to seek cover and meet her at the Bright Council when things had calmed down. The password is 'Silverthorn.'" She hands you several potions. "These should help us get there safely."

Loot
Potion - cure moderate wounds x2
Potion - invisibility x3


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia nodded. "Dont mention it." She put the vials in her backpack and put it back on her back. "Where is the Bright Council in relation to the elf's library?"


Aravashnial speaks up. "It's northwest of here. You'll pass the library on the way to it."


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

"Great. We will drop you off at your library. Ill be by later to discuss our magical talent, if you are up to it."


The once-proud Blackwing Library now lies in ruins - all that remains standing is the buildings facade and reinforced great hall. Curiously, the buildings around it are relatively undamaged - as if Blackwing was specifically singled out for destruction.

Remember that Aravashnial is blind. He won't know how things look until someone tells him.


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

"Its all gone. Im sorry Aravashnial. It looks deliberate..."


The elf falls to his knees, clearly devastated. "What happened? Did anyone make it out alive?"


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

"Unless they were out before this happened, no. They wouldnt have made it."


"Did anything survive at all?"


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

"We'd have to go and check it out." With that, Celia begins to approach the wreckage.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


The library door is cracked open, and you can see flickering light inside, as if from a torch. You also hear quiet sobs and a loud masculine voice barking orders. "Pile them higher! I want that fire as big as possible! And hurry it up; I haven't got all day!"


Expendables:
Mythic Points: 5/5 | Spell Points: 10/10 | Hypnotism(DC 18): 7/7 | Surge: 5/5
Stats:
HP: 36/36 | AC: 15 | Init +4 | Touch: 15 | Flat-Footed: 12 | CMD 16 | Fortitude +8 | Reflex +10 | Will +8
Skills:
*Acrobatics +8 | *Bluff +12 | *Diplomacy +12 (+2 to gather information) | *Disguise +10 | *Intimidate +12 | Knowledge (arcana) +5 | *Knowledge(religion) +6 | *Perception +6 | *Sleight of Hand +8 | *Stealth +8

Celia sighs. More idiots I need to deal with...

She walks in and looks at the man. "Whats going on in here?"


Inside the library, four elven women are bound hand-and-foot in the center of a ring of books. A sobbing fifth woman is picking through rubble for more books. Their captor, an armor-clad man holding a mace, turns in surprise at your entry. "Well, hello there, little lady. What are you doing wandering around alone in a dangerous place like this? You might get hurt." He gives you an evil grin.

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