Feral's Valley of Veiled Flame (Inactive)

Game Master Feral

Combat Map


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Correct. The only exception is ranged attacks. You can make a full attack while your mount moves at a penalty.

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

Archery is awesome.


Indeed. I'm convinced the PF designers have a serious hardon for it. Archery was already amazing in 3.5. Paizo has dialed it up to 11.

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

My question was actually "where are the rules". The answer (I found it) is in the Mounted Combat subsection of the Combat section. It's clearly been too long since I've read it.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Who's up before it's horc's time to die?


Those slackers that have names starting with H.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Yea, darn that Henry. :)

Han will inspire again and move to U21 while drawing his bow.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Phew! Lots o' posting yesterday. Still back in Indiana for the weekend, which was why I've been slow.

Henry was a little hurt too:
clw: 3d8 + 3 ⇒ (2, 5, 6) + 3 = 16

----

fireball or whatever it was:
Henry Ref: 1d20 + 4 ⇒ (14) + 4 = 18 *Henry takes 26
Indy Ref: 1d20 + 9 ⇒ (15) + 9 = 24 *Indy evades for nothing

burning hands #1:
Henry Ref: 1d20 + 4 ⇒ (17) + 4 = 21 6 dmg * 1.5 = 9 dmg taken
Indy Ref: 1d20 + 9 ⇒ (7) + 9 = 16 *Indy evades for nothing

burning hands #1:
Henry Ref: 1d20 + 4 ⇒ (16) + 4 = 20 4 dmg * 1.5 = 6 dmg taken
Indy Ref: 1d20 + 9 ⇒ (10) + 9 = 19 *Indy evades for nothing

Total: Indy takes nothing, Henry takes 41 dmg

----

Henry orders Indy to take a step back as he pulls a potion and drinks up:

cmw: 2d8 + 3 ⇒ (3, 3) + 3 = 9

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Totally forgot my reflex save: 1d20 + 9 ⇒ (16) + 9 = 25


The ifrit woman retreats and step and chants a spell enchanting herself and the nearer of her warriors with magical speed. They dart around, flanking Xue to protect her before striking fiercely with their curved swords. Unafraid of the half-orc's blessings, the stronger guard slashes at Mrachni again.

Vs Xue (flank, haste): 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
Damage plus sneak: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

Vs Red Hair (flank, haste): 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Damage plus sneak: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10

Vs Horc: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage plus sneak: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Iterative: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage plus sneak: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

The party is up.

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

With her fog proving less than efficacious, Enora moves forward. N 21

Channeling her arcane power through her staff, Enora tries to blind the enemy wizard. Casting Glitterdust with Potent Magic (DC 19) to blind iW and i3 without hitting the horse or its sibilant rider.

Edit: How are they sneak attacking our lovely half orc?

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

Xue's armor shrugs off the blows. Thoroughly annoyed with those that stand between him and the sorcerer, Xue chooses to cut his way through on the way to her. Primarily on 3

katana,power attack,haste,mounted: 1d20 + 11 + 2 + 1 - 2 + 1 ⇒ (18) + 11 + 2 + 1 - 2 + 1 = 31
1d8 + 10 ⇒ (2) + 10 = 12
katana,power attack,haste,mounted: 1d20 + 11 + 2 + 1 - 2 + 1 ⇒ (14) + 11 + 2 + 1 - 2 + 1 = 27
1d8 + 10 ⇒ (4) + 10 = 14
bite,power attack,haste,mounted: 1d20 + 5 + 2 + 1 - 2 + 1 ⇒ (4) + 5 + 2 + 1 - 2 + 1 = 11
bite,power attack: 1d4 + 5 ⇒ (1) + 5 = 6
katana,power attack,haste,mounted,crit confirm: 1d20 + 11 + 2 + 1 - 2 + 1 ⇒ (20) + 11 + 2 + 1 - 2 + 1 = 33
1d8 + 10 ⇒ (3) + 10 = 13

Red hair kicks and bites at the redskins who keep on trying to hurt him.

bite,haste: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
1d4 + 5 ⇒ (2) + 5 = 7
kick,haste: 1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 5 ⇒ (6) + 5 = 11
kick,haste: 1d20 + 8 ⇒ (13) + 8 = 21
1d6 + 5 ⇒ (6) + 5 = 11

If I drop peon 3, please put leftovers on peon 2

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han opens fire on the witch who cast the fireball.

Haste, Inspire: 1d20 + 12 ⇒ (16) + 12 = 28

1d6 + 11 ⇒ (6) + 11 = 17

Haste, Inspire: 1d20 + 12 ⇒ (3) + 12 = 15

1d6 + 11 ⇒ (1) + 11 = 12

Haste, Inspire: 1d20 + 7 ⇒ (14) + 7 = 21

1d6 + 11 ⇒ (4) + 11 = 15


Enora, the Non-Generic wrote:
Edit: How are they sneak attacking our lovely half orc?

They're not. I was being lazy and copied my last post. I removed the actual dice but forgot to edit the dice lable.

Forts: 2d20 ⇒ (19, 8) = 27

The woman manages to shield her eyes from Enora's brightly colored burst of lights but the warrior nearby is not nearly quick enough. He cries out in surprise as he's robbed of sight. With his opponent rendered blind, Xue is able to make short work of the guard. Red Hair joins in his master's fury, slamming the other ifrit with a mighty hoof. From the edge of the fog Han nails the sorceress with two arrows.

Henry and Mrachni are up.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry calls out, "You have chosen the side of the tyrant! So be it!" He spurs Indy into a charge at the caster!

Swift to challenge. +7 damage but no attack bonus since I didn't offer surrender first.

Indy will try to overrun again:

overrun: 1d20 + 8 ⇒ (20) + 8 = 28

+1 lance power attack charge: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
damage: 1d6 + 11 + 7 ⇒ (5) + 11 + 7 = 23
damage: 1d6 + 11 + 7 ⇒ (2) + 11 + 7 = 20
damage: 1d6 + 11 + 7 ⇒ (5) + 11 + 7 = 23

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni growls in frustration as he's pursued, but the Swordmistress protects him. Gathering all his strength, he swings his sword in retaliation.

Attack (haste, inspire, hero-horc): 1d20 + 9 + 1 + 2 + 2 ⇒ (13) + 9 + 1 + 2 + 2 = 27
Miss Chance (high is good): 1d100 ⇒ 57
Damage: 1d8 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19

Attack (haste, inspire, hero-horc): 1d20 + 9 + 1 + 2 + 2 ⇒ (9) + 9 + 1 + 2 + 2 = 23
Miss Chance (high is good): 1d100 ⇒ 3


Mrachni catches his opponent with a blow with his blessed sword. Henry and Indiana hit the woman with tremendous force and her bloody broken body crumbles to the ground at the dinosaur’s taloned feet. She dead.

Despite the sorceress’s fall the warriors desperately battle on.

Vs Xue (haste): 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Haste: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Vs Horc: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage plus sneak: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Iterative: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage plus sneak: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

The party is up.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni continues to swing, blessing Iomedae for her protection.

Attack (haste, inspire, hero-horc): 1d20 + 9 + 1 + 2 + 2 ⇒ (17) + 9 + 1 + 2 + 2 = 31
Miss Chance (high good): 1d100 ⇒ 84
Damage: 1d8 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19

Attack (haste, inspire, hero-horc): 1d20 + 9 + 1 + 2 + 2 ⇒ (5) + 9 + 1 + 2 + 2 = 19
Miss Chance (high good): 1d100 ⇒ 24
Damage?: 1d8 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han will delay.


Mrachni lands two more solid blows leaving the elite ifrit soldier badly bloodied.

Henry, Xue, and Enora are up.

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

Enora sends a vanishingly small spray of acid at the nearest ifrit.

Acid!: 1d20 + 6 + 2 - 4 ⇒ (19) + 6 + 2 - 4 = 23
Minor caustic burns: 1d3 + 2 ⇒ (3) + 2 = 5


The stink of burning ifrit joins the smell of burning half-orc, tien, halfling, horse, dinosaur, and nagaji as Enora’s spray of acid hits the warrior with a *sizzle*.

Mounted characters are up.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Henry reels Indy around and charges back across the courtyard to help Mrachni!

spirited charge! end in P24

+1 lance power attack charge: 1d20 + 10 + 4 ⇒ (5) + 10 + 4 = 19
damage: 1d6 + 11 ⇒ (3) + 11 = 14
damage: 1d6 + 11 ⇒ (2) + 11 = 13
damage: 1d6 + 11 ⇒ (3) + 11 = 14


Miss Chance: 1d100 ⇒ 84

Before he can strike Mrachni again, Henry wheels around and impales the elite ifrit warrior. Xue makes short work of the last guard leaving the immediate area clear and free of guards.

Calling it. Encounter over!

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

Enora will detect magic on their fallen foes.


Among the fallen guards’s possessions, Enora detects several magic items.

It’s going to take a few minutes to pinpoint and analyze everything. If you’re going to spend the time on it, roll a bunch of spellcraft checks or give me your take 10 total.

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

Her take 10 is 25.


Over the course of a few minutes Enora is able to single out which items are enchanted and determine their properties.

Loots:
+1 scimitar x3
+1 chain shirt x1
+1 cloak of resistance x2
+2 headband of charisma x1
+1 ring of protection x1

Outside the battle rages on. It appears the oread have the upper hand for now but it will be some time before they’re able to break through.

Which way? You’ve got a couple hallways to explore or you can try the double doors in front.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Horc will sacrifice obscuring mist for a CLW, and then top off with his wand.

CLW (cast): 1d8 + 5 ⇒ (2) + 5 = 7

CLW (wand): 5d8 + 5 ⇒ (4, 4, 8, 8, 3) + 5 = 32

HP: 47/51

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Double doors!


Xue and Henry: Feel free to retcon some potion/wandage whenever you catch up.

The bronze doors are heavy but they open easily enough under Xue and Mrachni's power.

Bronze walls sweep to the east and west, framing a magnificent throne room decorated with metallic mosaics that seem to shimmer and glow with their own incandescence. The throne itself is a large chiseled mass of obsidian, and it rests upon a solid brass dais shaped like a fiery sun.

Seated on the throne is a muscular female giant with crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from her flesh flesh. An enormous wickedly sharp blade rests on her lap. A muscular ifrit warrior kneels at her feet and a ferocious creature looks like a red-and-yellow scaled dragon, but with only two legs, snarls from her side.

A group of humans and one dwarf, naked save dirty loincloths, are bound and gagged in an arc around the throne. The party recognizes them based on the dossier they were given as the missing Pathfinders.

"As I suspected, more Pathfinders", the giant woman hisses. "Here to recover your spying peers no doubt. Well I'm not an efreeti that cannot be reasoned with and I'm sure you've noticed, I have an insurrection to quell. Leave my city. Now. And you can take your friends with you. They will suffer no further harm." Her tone is annoyed but with some measure of respect.

Sense Motive 15:
The prisoners are trying to warn you - the room is trapped! Immediately roll a bluff check.

Sense Motive 25 (separate from the check above):
Tygora isn't entirely sincere in her proposal but she could be convinced.

Perception 24:
The prisoners are kneels on pressure plates. Anyone entering or leave those spaces will likely set off the traps.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Sense: 1d20 + 22 ⇒ (7) + 22 = 29

Bluff: 1d20 + 13 ⇒ (4) + 13 = 17

"I do not believe you. But we are all reasonable people or giants here. What will it take for you to let them and us go unharmed?"


Catching Han's gaze as it meets with one of the prisoner's, Tygora harrumphs and scowls down at him.

Give me a social check of some kind.

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Diplomacy: 1d20 + 22 ⇒ (5) + 22 = 27

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

Cure mod wound potion (last one I believe): 2d8 + 3 ⇒ (2, 2) + 3 = 7
wand: 1d8 + 1 ⇒ (6) + 1 = 7
wand: 1d8 + 1 ⇒ (4) + 1 = 5
wand: 1d8 + 1 ⇒ (7) + 1 = 8
wand: 1d8 + 1 ⇒ (8) + 1 = 9
wand: 1d8 + 1 ⇒ (6) + 1 = 7
wand: 1d8 + 1 ⇒ (5) + 1 = 6
sense motive: 1d20 + 9 ⇒ (4) + 9 = 13
sense motive: 1d20 + 9 ⇒ (12) + 9 = 21

Xue shows a certain sense of distaste at the proceedings, but has little to add.


Han's words seem to further enrage the fiery woman.

"You ask that I negotiate in good faith? Why should a boot negotiate with an ant?! No, I think I'm done with this farce. I will crush the lot of you as I did your spying friends and none will doubt my power again! Burn to ash foolish Pathfinders!"

I don't normally split up bad guy intiative but this one might be rough.

Enora: 1d20 + 2 ⇒ (16) + 2 = 18
Han: 1d20 + 2 ⇒ (7) + 2 = 9
Henry: 1d20 + 1 ⇒ (12) + 1 = 13
Mrachni: 1d20 ⇒ 16
Xue: 1d20 + 2 ⇒ (6) + 2 = 8
Tygora: 1d20 + 9 ⇒ (15) + 9 = 24
Mooks: 1d20 + 3 ⇒ (1) + 3 = 4

Targets: 6d4 ⇒ (3, 2, 2, 2, 1, 3) = 13

Before the party can react Tygora leaps to her feet. She gestures effortlessly and an array of burning rays slam into the party.

Scorching Ray vs Red Hair: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 4d6 ⇒ (3, 3, 3, 6) = 15
Scorching Ray vs Indiana: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 4d6 ⇒ (1, 3, 1, 6) = 11
Scorching Ray vs Indiana: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 4d6 ⇒ (3, 2, 2, 3) = 10

Quickened Scorching Ray vs Indiana: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 4d6 ⇒ (4, 3, 6, 4) = 17
Quickened Scorching Ray vs Mrachni: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 4d6 ⇒ (3, 2, 3, 4) = 12
Quickened Scorching Ray vs Red Hair: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 4d6 ⇒ (5, 2, 3, 1) = 11

The party is up.

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

This woman is terribly unpleasant.

The halfling's hand clutches her rod as she weaves a time spell to quicken her allies. Haste, Extended!

The Exchange

Male Tien Dan Buccaneer7/Lorewarden1 - HP: 30/68 - AC 23/21/T:13/FF:19 - Perception -1 Fort +8, Reflex +9, Will +7(+2 versus poisons/drugs +4 versus alcohol) - CMB +11, CMD :23

Han will start inspiring again! He then gives some Heroism to Xue.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

retcon healing:
clw on Henry: 6d8 + 6 ⇒ (3, 5, 7, 6, 1, 3) + 6 = 31

----

Indy takes 38 dmg, putting him at 1 hp.

Henry pulls out a potion of cure moderate wounds to feed to his dino.

cmw: 2d8 + 3 ⇒ (8, 8) + 3 = 19

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

Xue attempts to pull his mount out of the way of one of the rays of fire.

Mounted Combat vs. scorching #1: 1d20 + 14 ⇒ (10) + 14 = 24 vs. 22

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

SM: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
SM: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Bluff: 1d20 + 0 ⇒ (2) + 0 = 2
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

"Beware," cautions the orc quietly. "Do not approach the others!"

How long has it been since the last fight? Is shield of faith still up?


You can't use mounted combat when you're flat footed. It's been roughly four minutes since the last encounter.

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

"Do not approach the otherssss? How to do you intend that I deal with that creature" Xue whispers

Xue tries to figure out what is going on. perception: 1d20 + 9 ⇒ (7) + 9 = 16
Probably not.

Xue pauses, confused over what in Blessed Name of the Nagajor he is supposed to do.

Delay, hoping someone can tell me a clever alternative to charging in.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

You should be able to move (not charge) between H2 and H3 without moving across either of their squares.

"Stay away from the prisoners," Mrachni cautions again, before using his magical speed to navigate around the enemies and into position near one of the other Pathfinders. "Swordmistress, protect us," he whispers, his sword grasped firmly in both hands. Fervor 3/6 to cast bull's strength, move to W39, use Blinding Strike (Reflex DC 16) on Tygora. Kindly fail that save, Hope Crusher.


Reflex: 1d20 ⇒ 11

Tygora screams in rage but manages to shield her eyes from Mrachni's burst of light.

I'll draw the borders of the traps when I get to a computer. Xue is up.

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

Xue moves to the side, between the west pair of hostages to attack the lizard.

Up against the drake then, leaving a charge lane for Henry

katana,inspire courage,power attack,haste,heroism: 1d20 + 11 + 2 + 1 - 2 + 2 ⇒ (7) + 11 + 2 + 1 - 2 + 2 = 21
inspire courage,power attack,: 1d8 + 6 + 4 + 2 ⇒ (7) + 6 + 4 + 2 = 19

Red Hair kicks at the drake.
hoof,inspire courage,haste: 1d20 + 2 + 8 + 1 ⇒ (6) + 2 + 8 + 1 = 17
inspire courage: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9


Xue smites the beast mightily before it can mount a defense but Red Hair’s hoof struggles to overcome its scaled hide.

The drake snarls and snaps back while Tygora’s ifrit champion moves to defend his mistress.

Target: 1d2 ⇒ 2

Bite vs Red Hair: 1d20 + 10 ⇒ (12) + 10 = 22
Damage plus Fire: 2d6 + 5 + 1d6 ⇒ (1, 4) + 5 + (1) = 11
Tail Slap vs Red Hair: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Sword vs Mrachni: 1d20 + 16 ⇒ (1) + 16 = 17
Damage plus Fire: 1d6 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19

"Why do you resist me? It's the unspoken truth of mortals, that you crave subjugation. The bright lure of freedom diminishes your life's joy in a mad scramble for power, for identity. You were made to be ruled. In the end, you will always kneel", Tygora mocks before flinging another volley of burning arcs.

All of these include dazzle penalty.

Scorching Ray vs Enora: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29
Damage: 4d6 ⇒ (2, 6, 2, 3) = 13
Scorching Ray vs Enora: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15
Damage: 4d6 ⇒ (4, 5, 3, 2) = 14
Scorching Ray vs Henry: 1d20 + 14 - 1 ⇒ (12) + 14 - 1 = 25
Damage: 4d6 ⇒ (4, 1, 3, 1) = 9

Quickened Scorching Ray vs Henry: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26
Damage: 4d6 ⇒ (2, 6, 2, 3) = 13
Quickened Scorching Ray vs Indiana: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28
Damage: 4d6 ⇒ (3, 1, 2, 5) = 11
Quickened Scorching Ray vs Indiana: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 18
Damage: 4d6 ⇒ (5, 5, 4, 3) = 17

The party is up.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni raises his sword and swings at the ifrit servant! Swift action to imbue longsword with another +1.

Attack (haste, inspire, hero-horc, bull's strength: 1d20 + 10 + 1 + 2 + 2 + 2 ⇒ (6) + 10 + 1 + 2 + 2 + 2 = 23
Damage: 1d8 + 8 + 2 + 2 + 2 ⇒ (1) + 8 + 2 + 2 + 2 = 15

Attack (haste, inspire, hero-horc, bull's strength: 1d20 + 10 + 1 + 2 + 2 + 2 ⇒ (1) + 10 + 1 + 2 + 2 + 2 = 18

Grand Lodge

Female Dwarf Shaman 4 l HP: 35/35 l AC: 17 [T: 10, FF: 17] l F: +4, R: +2, W: +9 (+3 v P, +5 v Sp and SPL) l Init: +1 l Per: +8 l

Enora quickly discerns that she does not like the taste of fire. Suddenly, there are 1d4 + 2 ⇒ (1) + 2 = 3 Enoras all looking rather singed.

She whispers a word that loosens the bindings on the dwarven captive. He may immediately make an Escape Arist roll with a +14 competence bonus.

Silver Crusade

Red Trunk the Mastodon:
HP 57/57|AC 28 T 11 FF 25|CMD 25 (+4 vs trip)|F +9, R +7, W +3; evasion,devotion|Init +2|Perception +6, low-light, scent
Xue:
HP 86/86|AC 30 T 12 FF 27; Snake Style +11|CMD 25 |F +15, R +8, W +8 +2 vs. mind affecting, poison, +2 sleep, paralysis, and stun w/dragon-style, +2 vs fear|Init +2| Perc +7, low-light | Sens Mot +11

We have another "anti-fire" potion for interested parties - fire shield.

Xue and Red Hair try to work through the reptilian beast quickly, in a flash of hoof and blade.

dice storm:

katana,inspire courage,power attack,haste,heroism: 1d20 + 11 + 2 - 2 + 1 + 2 ⇒ (12) + 11 + 2 - 2 + 1 + 2 = 26
inspire courage,power attack: 1d8 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16
katana,inspire courage,power attack,haste,heroism: 1d20 + 11 + 2 - 2 + 1 + 2 ⇒ (13) + 11 + 2 - 2 + 1 + 2 = 27
inspire courage,power attack: 1d8 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18
bite,inspire courage, power attack,haste,heroism: 1d20 + 5 + 2 - 2 + 1 + 2 ⇒ (20) + 5 + 2 - 2 + 1 + 2 = 28
bite,power attack: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
bite confirm,inspire courage, power attack,haste,heroism: 1d20 + 5 + 2 - 2 + 1 + 2 ⇒ (8) + 5 + 2 - 2 + 1 + 2 = 16
bite,power attack: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

For red hair
bite,inspire courage,haste: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30
1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
hoof,inspire courage,haste: 1d20 + 2 + 8 + 1 ⇒ (1) + 2 + 8 + 1 = 12
inspire courage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
hoof,inspire courage,haste: 1d20 + 2 + 8 + 1 ⇒ (10) + 2 + 8 + 1 = 21
inspire courage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
hoof,inspire courage,haste: 1d20 + 2 + 8 + 1 ⇒ (6) + 2 + 8 + 1 = 17
inspire courage: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Uh, looks like 60 pts to simplify the math for you.

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