Feral's #0-22: Fingerprints of the Fiend (PFS) (Inactive)

Game Master Feral

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The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I shall deal with this fool, follow the others, don't let them get away and warn this Haliduras! I can catch up with you easily enough, Binky has the speed!

I hope...


I put a basic map up to help minimize confusion. Getting into the cart isn't an action, it just takes an extra square of movement. The carts are 3x2 so 6 medium-sized creatures would fit or Binky plus two medium sized creatures.

The grey section is cart railing which will be difficult terrain for non-carts.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Don't wait for me, I shall follow you with air walk. Adding in haste binky can double move 160' a round which should hopefully keep up with you.

Also, does the guard have a reach weapon? Otherwise I think he needs to be adjacent to me

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Faeranduil flies toward the last cart and casts haste to help everyone act quicker.

"Get into that last cart and wait for me Unnvar and Arames, we will stop her together!"

There was no way I could get all of us into range of the haste from my old position

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I missed that it took us two hours to get here, I would have recast barkskin, heroism and air walk on arrival at the camp

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Unnvar follows Faeranduil instructions and races into the cart powered by haste. He draws his greatsword and waits for the wizard.

Let's do this!

Yes, I would have recast Barkskin from wand as well, before rushing into the camp. I'll mark off another charge. And grab the potion of CMW from the guard. Oh, and the Aspis badge in my trophy bag with several other Aspis badge trophies.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Faeranduil's plan for next round:
I intend to get into the cart with Unnvar and Arames (single move action). Then ready a dimension door to cast as soon as we see them.

Hopefully it takes a single move action from either Unnvar or Arames to get the cart going and we see them somewhere during or at the end of that movement. Cast dimension door, transporting the three of us into the other cart, placing Faeranduil so that he is in the least exposed position. Arames and Unnvar can then attack.

If Faeranduil is attacked he will cast emergency force sphere (immediate action)


It bears repeating again. There isn't room for three people in the other cart. The carts fit 6 and there's already 5 in it.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Drat! I was convinced that she had taken two, thanks GM, that is why I posted this. In that case we will follow the other cart and Faeranduil will blast the other cart with a quickened fireball to make room, if there is enough room for two persons in the cart Faeranduil can then cast the dimension door, staying out of the cart himself (since he is flying). He does not mind at all not to be in the other cart.

Note that this all next round, after Arames and the enemy has acted, so plenty of opportunity to foil the plan

Quickened Fireball: 10d6 + 5 ⇒ (1, 4, 2, 2, 3, 5, 5, 4, 3, 6) + 5 = 40

If that does not kill at least one of them he will think of something else to do with his standard action

Grand Lodge

NG Male Human (Garundi) Invulnerable Rager 10.2 HP: 115/115 116/145| AC: 16 14 T: 12 10 FF: 14 12 CMD: 27 29, +10 vs disarm | F+14 17/24 R+9 9/16 W+9 11/18 | Init +5 | Perception +26
Tracked Resources:
Rage 18/25 | Freedom of Movement 1/1 | Blood Reservoir 4/4 | Haste 7/10 | First Aid Gloves 10/10
Status Effects:
Constant Protection From Evil, DR 5/-, Resist Fire 3 and Negative Energy 10

After the camp combat...
"Ameko, would you use this wand on me?"
Wand of CLW: 5d8 + 5 ⇒ (2, 8, 1, 4, 3) + 5 = 23 Back to full

Present time...
Blast! I might be able to out run the cart... I think I should stick with Unnvar though, he work well together!

Arasmes will leap into the cart with Unnvar, Faerunduil's magic speeding him up enough to easily cross the distance.

When I move my tokenn to the cart, I disappear. Idk how to change the image settings for my token on google slides, would someone do it for me please?

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

@Arasmes - done, you can change the order and bring your token to front.


Arasmes, Unnvar, and Faeran pile into a cart and start down the track!

Someone needs to make a ride check to maintain control of the cart. You can choose to speed up but it raises the ride DC.

I don't think Ameko's acted for this round yet. Ameko is up.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Looks like I'm the only 1 of the 3 trained in Ride, so I'll give it a try. Only wanna keep eyes on the other cart at this time, so whatever speed that requires.

Unnvar takes the controls of the cart and tries to keep it from crashing!

Ride: 1d20 + 7 ⇒ (14) + 7 = 21


The other cart has sped up once so you'll need to do the same to keep pace. Regardless you make the check.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Excellent!

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Sorry, missed that we had started the next round.

Facing the remaining guard Binky utters a shriek and jabs at him over and over with his huge beak. He is cleary furious that his mistress has been injured!

Gobblegobblegobble

PA, Heroism, Haste: 1d20 + 12 - 2 + 2 + 1 ⇒ (19) + 12 - 2 + 2 + 1 = 32
Damage: 1d8 + 10 + 6 ⇒ (6) + 10 + 6 = 22

PA, Heroism, Haste: 1d20 + 12 - 2 + 2 + 1 ⇒ (6) + 12 - 2 + 2 + 1 = 19
Damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18

PA, Heroism, Haste: 1d20 + 7 - 2 + 2 + 1 ⇒ (5) + 7 - 2 + 2 + 1 = 13
Damage: 1d8 + 10 + 6 ⇒ (3) + 10 + 6 = 19

Guiding him with her knees Ameko directs him back a step and brings her lance to bear on the guard. You will not stop us Aspis scum!

PA, Heroism, Haste, Mounted: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (6) + 13 - 2 + 2 + 1 + 1 = 21
Damage: 1d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18

PA, Heroism, Haste, Mounted: 1d20 + 13 - 2 + 2 + 1 + 1 ⇒ (4) + 13 - 2 + 2 + 1 + 1 = 19
Damage: 1d8 + 9 + 6 ⇒ (8) + 9 + 6 = 23

PA, Heroism, Haste, Mounted: 1d20 + 8 - 2 + 2 + 1 + 1 ⇒ (1) + 8 - 2 + 2 + 1 + 1 = 11
Damage: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30
Arasmes Thraller wrote:

After the camp combat...

"Ameko, would you use this wand on me?"

Missed this, jumping back in time slightly...

Of course, after all co-operate is one of our guiding principles


Ameko and Binky make short bloody work of the guard blocking their way.

Ride: 2d20 ⇒ (13, 14) = 27
1d6 ⇒ 4
Damage: 1d6 ⇒ 3

The woman and her cart pick up more speed!

She works a spell that seems to fill her guards with confidence. The two guards not driving attack the party's cart on their heels. One of them drops rocks and pieces of mining equipment onto the tracks until a pick flies up and hits Unnvar. The other guard raises a longbow and fires on Arasmes.

Primary: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Iterative: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Unnvar takes 3 damage from flying debris and needs to make an extra ride check.

Reflexes: 5d20 ⇒ (6, 7, 12, 2, 11) = 38

Faeranduil catches all of the guards with the brunt of his quickened fireball but the woman is quicker and avoids most of the flames.

The party is up. Faeranduil I resolved your quickened fireball. If you guys are going to stay in the cart another round someone needs to make another ride check. You'll need to speed up again if you want to keep up with the other cart.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Having dispatched the guard Ameko will urge Binky to follow the carts if it looks like she can keep up with them.

Binky can move 100' per round, 160' for the next minute or so while haste lasts.

If they look to be moving much faster than that Ameko and Binky will dive into the remaining cart and give chase.

Ride for cart: 1d20 + 11 ⇒ (11) + 11 = 22

If she has the actions available Ameko will draw her cure wand and heal herself en-route, Cure: 3d8 + 3 ⇒ (4, 8, 5) + 3 = 20


It looks like Binky could keep up with the carts but not for long at the rate they're speeding up.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

In which case into a cart we jolly well go!

Fear not friends, I am only a little way behind! Try to leave some of them for me.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Just double checking I took 3 total?

Unnvar speeds up the cart to try to keep up with the Aspis cart, trying desperately to keep it under control.

Ride: 1d20 + 7 ⇒ (19) + 7 = 26

I'm given her all she's got!

Yes, dice roller is hot!


Yes, only 3. You need a second ride check. The first one was to maintain control of the cart after getting hit by the mining equipment. The second one is to control/accelerate the cart on your turn.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

ride: 1d20 + 7 ⇒ (1) + 7 = 8

LoL

Unnvar tries to accelerate, but grabs the wrong handle and gives it a yank.

Grand Lodge

NG Male Human (Garundi) Invulnerable Rager 10.2 HP: 115/115 116/145| AC: 16 14 T: 12 10 FF: 14 12 CMD: 27 29, +10 vs disarm | F+14 17/24 R+9 9/16 W+9 11/18 | Init +5 | Perception +26
Tracked Resources:
Rage 18/25 | Freedom of Movement 1/1 | Blood Reservoir 4/4 | Haste 7/10 | First Aid Gloves 10/10
Status Effects:
Constant Protection From Evil, DR 5/-, Resist Fire 3 and Negative Energy 10

"Keep it up everyone, we can't let them get away!" Arasmes yells, hoping his words of encouragement are worth something. As the arrows strike him, he pulls out a longbow of his own and begins to return fire, focusing on the one shooting him.

Longbow: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 3 ⇒ (6) + 3 = 9
Longbow: 1d20 + 9 ⇒ (17) + 9 = 261d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Faeranduil follows up with another fireball

Empowered Intensified DC22: 12d6 + 5 ⇒ (5, 4, 4, 5, 2, 2, 4, 1, 4, 3, 6, 6) + 5 = 51

74 damage


Reflexes: 5d20 ⇒ (12, 6, 8, 17, 4) = 47

Faeranduil's second fireball burns all the occupants in the second cart to ash.

Encounter over.

With the woman dead the party is free to enjoy a leisurely ride in the mine carts. A couple minutes, and several hundred feet, later the carts arrive at the track's end deep underground.

The woman's remains the party finds a battered wayfinder and a scoll of transmute rock to mud.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Unnvar eases up on the controls as the other cart ceases to contain living creatures. Leaping out at the end of the line. Upon examining the remains, Trophy or did we just torch one of our own? I thinking trophy.

Let's get moving.

Unnvar takes the lead and scouts ahead.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36
Perception: 1d20 + 14 ⇒ (2) + 14 = 16

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Pulling her cart to a stop Ameko looks at the carnage in the enemy cart. A little excessive Faeranduil? They were the enemy but they might have been able to tell us what was going on here...


Again, feel free to retcon whatever healing is necessary.

1d4 ⇒ 2

With no prisoners to interrogate, the party presses onward through the mining tunnels. Two hours later the wide tunnels open into an expansive ruin-filled chamber.

Towering buildings and forgotten architecture fill the skyline hidden deep within a rocky pillar. Cramped and decaying columns line avenues and market squares, representing only a fragment of their former glory. Dark shadows play amidst the flickers of light that rain from the chasm opening above.

Perceptions: 4d20 ⇒ (10, 11, 19, 6) = 46

Arasmes spots movement within the shadows of the structure seconds before a half-dozen hunched humanoids with skin as pale as a slug’s belly and huge bulging eyes come scrambling out of the ruined building like spiders.

If you're constantly reapplying heightened awareness Faeranduil can act in the surprise round too.

Initiatives: 5d20 ⇒ (1, 19, 7, 2, 14) = 43

Arasmes gets a surprise action.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I will have reapplied barkskin but not heroism for now. Binky has combat reflexes if enemies move within her reach.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Again...more barkskin!


If you're keeping up barkskin the entire time you'll need to burn 4 charges.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Faeranduil has used his pearl of power and rod of extend to get another 200 minutes of heightened awareness.

Knowledge (Arcana, Dungeoneering, Local, Planes): 1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29
See profile if it is another. Questions: Spell resistance, Elemental immunities and/or vulnerabilities, DR, Signature abilities please in that order

Do we also see that large humanoid?


Yes, you can see the large figure but it currently just looks like a large stone statue.

Faeranduil recognizes the pale humanoids as morlocks, degenerate humans long lost from the world of light.

No SR. Immune disease, poison. No DR. They have a special leap attack they perform to charge as part of a jump and the swarming ability that allows them to flank enemies by sharing squares with each other.

Faeranduil's surprise action will be after the morlocks.


Okay, it's been 24 hours. I'm NPCing Arasmes.

Arasmes moves forward to engage the oncoming horde.

Sure enough the morlocks come scampering across the facade of the ruined building. One lands on the ground brandishing and crude club.

Faeranduil's surprise action is up and then Arasmes's normal turn will be up. I'll be NPCing him again unless he shows up soon.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Seeing all those slavering morlocks appear Fearanduil quickly casts haste to help his companions deal with them and then steps back.

I detected an issue with relying on greater specialised spell and not preparing normal fireballs: can't cast in fireball in surprise rounds...


Bolstered by Faeranduil's spell, Aresmes charges toward the morlock on the ground.

+3 Adamantine Lucerne Hammer (haste): 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 301d12 + 22 ⇒ (4) + 22 = 26

His hammer smashes into the degenerate creature's side causing it to howl in pain.

The wounded morlock's howl is answered by its kin still climbing the walls. In force, they leap upon the party.

Vs Ameko (charge, flank): 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Sneak Attack: 1d6 ⇒ 2

Vs Binky (charge, flank): 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Sneak Attack: 1d6 ⇒ 3

Vs Unnvar (charge, flank): 1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37
Damage: 1d6 + 9 ⇒ (3) + 9 = 12
Sneak Attack: 1d6 ⇒ 5

Vs Unnvar (charge, flank): 1d20 + 13 + 4 ⇒ (2) + 13 + 4 = 19
Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Sneak Attack: 1d6 ⇒ 1
Confirming: 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18
Extra Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Vs Aresmes (charge, flank): 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Sneak Attack: 1d6 ⇒ 6

Vs Aresmes (flank): 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Sneak Attack: 1d6 ⇒ 1

The statue seen through a hole in the ruins suddenly begins to animate. It turns and tears the hole in the wall open wide enough for it to squeeze through.

Arcana for the statue.

The party is up. Binky gets AoOs against the two that charged him. Aresmes gets a single AoO.

Edit: Disregard the AoOs. While leaping they don't provoke AoOs for movement.

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Knowledge (Arcana): 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Questions: Spell resistance, Elemental immunities and/or vulnerabilities, DR, Signature abilities please in that order


Faeranduil recognizes the statue as a rather stylized stone golem.

Magic immune (SR infinite). No elemental resistances or immunities but see magic immunity. DR/adamantine. Rock to mud slows it, mud to rock heals it, and stone to flesh removes its DR and magic immunity temporarily. It can release a short-range pulse of transmutation magic that acts as the slow spell every other round.


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

Stepping back from her attackers Binky snaps out with her enormous beak over and over at the yellow enemy, switching to orange if it goes down.

Gobblegobblegobble
PA, Haste: 1d20 + 12 - 2 + 1 ⇒ (10) + 12 - 2 + 1 = 21
Damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18

PA, Haste: 1d20 + 7 - 2 + 1 ⇒ (16) + 7 - 2 + 1 = 22
Damage: 1d8 + 10 + 6 ⇒ (1) + 10 + 6 = 17

PA, Haste: 1d20 + 12 - 2 + 1 ⇒ (7) + 12 - 2 + 1 = 18
Damage: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Ameko lays about at the enemy with her lance, targeting the yellow enemy and switching to orange if yellow is dropped.

Monstrous scum, how dare you seek to ambush us she yells at them in common.

PA, Haste, Mounted: 1d20 + 13 - 2 + 1 + 1 ⇒ (9) + 13 - 2 + 1 + 1 = 22
Damage: 1d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16

PA, Haste, Mounted: 1d20 + 8 - 2 + 1 + 1 ⇒ (15) + 8 - 2 + 1 + 1 = 23
Damage: 1d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16

PA, Haste, Mounted: 1d20 + 13 - 2 + 1 + 1 ⇒ (8) + 13 - 2 + 1 + 1 = 21
Damage: 1d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18


Keep in mind, Binky was flatfooted during those first attacks so I think the 32 hits her.

Naturally tough and empowered by their rage, the morlocks prove quite durable. It takes all of Binky and Ameko's attacks to bring the first one down.

Everyone else is up.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I have already added the damage in to both of us. Did all of the attacks hit?


Yup. Their AC is pretty anemic.

Did Binky have temps or something? He got hit for 16. Why is he only down 6 HP?

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Because apparently I cannot type. Stat lines should be up to date now with buffs.

Grand Lodge

NG Male Human (Garundi) Invulnerable Rager 10.2 HP: 115/115 116/145| AC: 16 14 T: 12 10 FF: 14 12 CMD: 27 29, +10 vs disarm | F+14 17/24 R+9 9/16 W+9 11/18 | Init +5 | Perception +26
Tracked Resources:
Rage 18/25 | Freedom of Movement 1/1 | Blood Reservoir 4/4 | Haste 7/10 | First Aid Gloves 10/10
Status Effects:
Constant Protection From Evil, DR 5/-, Resist Fire 3 and Negative Energy 10

Retcon healing...
Wand CLW: 2d8 + 2 ⇒ (7, 8) + 2 = 17 "Thank you again for your services Ameko. When this is all done with, we should all have a drink together!"

Present time...
Arasmes continues the offensive towards the Morlocks before him!

+3 Adamantine Lucerne Hammer: 1d20 + 22 ⇒ (16) + 22 = 381d12 + 22 ⇒ (7) + 22 = 29
+3 Adamantine Lucerne Hammer: 1d20 + 22 ⇒ (20) + 22 = 421d12 + 22 ⇒ (12) + 22 = 34 Crit Confirm?: 1d20 + 22 ⇒ (5) + 22 = 271d12 + 22 ⇒ (8) + 22 = 30
+3 Adamantine Lucerne Hammer: 1d20 + 17 ⇒ (7) + 17 = 241d12 + 22 ⇒ (9) + 22 = 31

If the Morlock goes down before he completes his full attack, he will attack the other one.


Arasmes's mighty hammer pulverizes the skull of the wounded morlock. He follows up with another blow that clips the other nearby morlock.

Unnvar and Faeranduil are up.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Unnvar studies one of the morlocks (red), as he takes a step to better position himself, and then unleashes a series of strikes on the morlock.

swift: Studied target red; 5' step, full round attack on red, if he goes down switch to blue.

+1 Adamantine Keen Greatsword, Power Attack (Furious Focus), Studied Target, Haste: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19
damage: 2d6 + 18 ⇒ (5, 1) + 18 = 24

+1 Adamantine Keen Greatsword, Power Attack, Studied Target, Haste: 1d20 + 10 - 3 + 2 + 1 ⇒ (9) + 10 - 3 + 2 + 1 = 19
damage: 2d6 + 18 ⇒ (5, 6) + 18 = 29

+1 Adamantine Keen Greatsword, Power Attack (Furious Focus), Studied Target, Hasted attack: 1d20 + 15 - 3 + 2 + 1 ⇒ (11) + 15 - 3 + 2 + 1 = 26
damage: 2d6 + 18 ⇒ (3, 3) + 18 = 24

Dark Archive

hp 57/57 | PfA 100/100 AC 17 (incl mage armor) | T 13 | FF 14 DR 10/melee or magic| CMD 18 (19 vs grapple) | F +5 | R +8 | W+9 (+2 vs enchantments) | I +4 | P +13 (+2) | Concentration +19 Elemental Manipulation 11/11 | Versatile Evocation 11/11 | Reroll 1/1 |
Active Spells:
Darkvision, Floating Disk, Heightened Awarenes, Mage armor, Life Bubble, Overland Flight, Protection from Arrows, Unseen Servant

Fearanduil retrieves the scroll they just found and reads it, targetting the golem.

Transmute rock to mud

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