Even Angels Weep

Game Master DragonBlood472

Eberron/Pathfinder hybrid starting with the Fallen Angel module.

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I am looking for 2-4 more players for an Eberron module (Fallen Angel) that I will be starting in the next couple of days. I currently have two male characters lined up, and would like to see at least one female character in the mix. I have a druid and a fighter. I need an arcane and/or divine caster. Please be familiar with the Eberron setting, races, and rules before applying. Thank you!

This will be with Pathfinder as the base rules. Roll stats, 4d6 drop the lowest, 7 times drop the lowest set. Roll for wealth based on class. Starting level 1.

Note: I am new to DMing so I will require patience and may make a few mistakes :)

Liberty's Edge

Will you be using Pathfinder, D&D 3.x or D&D 4.0 for this?


Pathfinder/Eberron

Liberty's Edge

Thanks for they answer. What are you character creation rules like?


4d6 drop the lowest, 7 times, drop the lowest set. Roll for wealth. Sorry, I should have mentioned all of this initially. I'll edit the opening post.

Liberty's Edge

Would you like the ability scores rolled here on the boards?


Yes please, it makes it easier. In spoiler.

Liberty's Edge

4d6 ⇒ (3, 4, 4, 6) = 17
4d6 ⇒ (2, 6, 4, 1) = 13
4d6 ⇒ (6, 2, 6, 2) = 16
4d6 ⇒ (1, 1, 6, 4) = 12
4d6 ⇒ (2, 3, 4, 6) = 15
4d6 ⇒ (6, 1, 6, 1) = 14
4d6 ⇒ (4, 1, 2, 4) = 11

Liberty's Edge

So 16, 12, 14, 11, 13, 13. Very nice set. Definitely workable. :)

I'll get to work on my character concept right now. Any book restrictions that I should be aware of?


Valkyn Highwind wrote:

So 16, 12, 14, 11, 13, 13. Very nice set. Definitely workable. :)

I'll get to work on my character concept right now. Any book restrictions that I should be aware of?

You should drop the lowest number from each roll. So, 14,12,14,11,13,13, and 10. Then drop the lowest of those numbers, in this case the 10. This is of course not including any racial modifiers.

I don't believe that there are any book restrictions. Are you familiar with Eberron?

Liberty's Edge

Well crap. Sorry about the mistake in reading the rolls. Yes, I'm a little familiar with Eberron. I was thinking of a Sorcerer, or if that is a problem then an Evoker (Wizard).


No problem! That's why it's good to have people roll them here. A Sorcerer is fine. I try not to put a lot of restrictions on players, I think the variety is more fun and allows the players to create better characters. Just again, Eberron with Pathfinder as the base.

Liberty's Edge

Excellent. I'll get to work on my character right away! I'll post a stat block here in the thread when I finish, and a link to a formatted pdf which I'll host on my website.


Valkyn Highwind wrote:
Excellent. I'll get to work on my character right away! I'll post a stat block here in the thread when I finish, and a link to a formatted pdf which I'll host on my website.

OK, so long as you keep track of your character here on paizo as well (if yours is chosen) because it will be easier for me to reference from time to time with everyone's characters in one place.

Liberty's Edge

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Yes, I'll keep track of it here to. I just like making a good looking sheet for myself. :)


Very interested. I'm a big Eberron fan and know my stuff. Let's see what the dice god's suggest. will you be using any pathfinder conversions?

4d6 ⇒ (3, 3, 3, 6) = 15=12
4d6 ⇒ (5, 6, 4, 3) = 18=15
4d6 ⇒ (2, 1, 3, 3) = 9=8
4d6 ⇒ (5, 4, 3, 5) = 17=14
4d6 ⇒ (1, 4, 5, 5) = 15=14
4d6 ⇒ (5, 6, 6, 2) = 19=17
4d6 ⇒ (2, 4, 6, 6) = 18=16

Well some pretty stellar stats there. I'm thinking about a goblin but I'm afraid they don't make for good divine casters.


Everything will be done according to the Eberron Campaign Setting (v 3.5), the only conversions from Pathfinder will be those adjustments made by the Eberron designers for the Eberron setting.

Sovereign Court

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4d6 ⇒ (4, 3, 3, 5) = 15 = 12
4d6 ⇒ (2, 4, 1, 4) = 11 = 10
4d6 ⇒ (2, 5, 6, 2) = 15 = 13
4d6 ⇒ (6, 3, 6, 4) = 19 = 16
4d6 ⇒ (4, 6, 4, 1) = 15 = 14
4d6 ⇒ (6, 4, 3, 6) = 19 = 16
4d6 ⇒ (6, 6, 1, 4) = 17 = 16

So, 16, 16, 16, 14, 13, 12. That is a very nice set :-)

I will put together a character soon :-D

Shadow Lodge

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Silian is the druid character, if anybody wishes to get to know him a little.

The Exchange

4d6 ⇒ (6, 5, 5, 3) = 19 = 16
4d6 ⇒ (1, 1, 4, 2) = 8 = Lol dropped
4d6 ⇒ (5, 6, 1, 6) = 18 = 17
4d6 ⇒ (4, 5, 1, 4) = 14 = 13
4d6 ⇒ (4, 1, 3, 4) = 12 = 11
4d6 ⇒ (3, 1, 4, 2) = 10 = 9
4d6 ⇒ (4, 2, 2, 2) = 10 = 8

17, 16, 13, 11, 9, 8. Interesting set, certainly the making of a good character.

I'm not extremely familiar with the Eberron campaign setting but I've leafed through the books once or twice. I'll brush up in a bit here.

You mention needing casters but I notice quite a lack of skills in the party. Does this campaign setting not really appeal to rogues or other similar classes?

Also, are classes from the ACG playtest allowed?


Please note: I was a bit confused about the relationship between Eberron and Pathfinder, that has been cleared up for me. It is in fact Eberron that we are using, and I'll be going by whatever rules are outlined in the Eberron materials. I know that there are some Pathfinder conversions, and that they make game play more smooth in some cases, but due to my newness to the material and DMing, for now I feel it's best to stick to the Eberron material.

Grand Lodge

In that case, This is Silian.


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Please Note: After further conversation with my two original players, I am redacting my previous note. It will be played as a Pathfinder game in an Eberron setting. Sorry for the plethora of confusion for anyone who hasn't given up on this thread completely :P

Shadow Lodge

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Silian is a brat prince, heir of the Thuranni House and marked by the dragonmark of Shadow. He seeks to get into trouble, and to use his family's name to pull him out of it. He travels with his elven bodyguard. He usually only does something to benefit himself, though he longs to feel at home in a pack. He detests blink dogs from a childhood accident/encounter.

The Exchange

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Thinking of drawing up an elven investigator. Arcane spells and a lot of skills. Should have something up tomorrow.

The Exchange

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I was struck by inspiration and got the crunch done. I haven't typed it out but I have a very cool character concept in mind. Character sheet here

Edit: Ah I forgot to ask. I haven't quite gotten the chance to brush up on my Eberron, but what should I do for languages? Is it standard, and if so are there any that will be useful for this particular setting?

Scarab Sages

I'm thinking about a cleric, with some kind of archetype. Let's see what the dice have to say about it though . . .

4d6 ⇒ (3, 4, 2, 6) = 15 -> 13
4d6 ⇒ (6, 4, 3, 1) = 14 -> 13
4d6 ⇒ (3, 1, 2, 5) = 11 -> 10 -> Dropped
4d6 ⇒ (2, 3, 6, 3) = 14 -> 12
4d6 ⇒ (4, 1, 6, 5) = 16 -> 15
4d6 ⇒ (3, 6, 6, 5) = 20 -> 17
4d6 ⇒ (6, 3, 5, 5) = 19 -> 16

Nice. Now to hit the books and pray for inspiration. I'll draw something up before the end of the day tomorrow hopefully.

Liberty's Edge

I'll try to have my character drawn up tomorrow.

RPG Superstar 2009 Top 16

I'm thinking human sorceress or magus.

4d6 ⇒ (5, 1, 6, 4) = 16=15
4d6 ⇒ (2, 4, 5, 3) = 14=12
4d6 ⇒ (5, 1, 5, 2) = 13=12
4d6 ⇒ (3, 5, 4, 5) = 17=14
4d6 ⇒ (3, 2, 3, 3) = 11=9
4d6 ⇒ (4, 5, 4, 1) = 14=13
4d6 ⇒ (1, 2, 5, 2) = 10Drop


Fallen Angel takes place in the city of Sharn of Breland. Common should be sufficient for everything that I've seen, elven could be helpful maybe, and possibly Goblin. You can choose whichever languages you like from either source, using the number of languages outlined in Pathfinder based on race and intelligence.

The Exchange

stats: 4d6 ⇒ (1, 4, 3, 6) = 1413
stats: 4d6 ⇒ (2, 5, 6, 2) = 1513
stats: 4d6 ⇒ (1, 2, 5, 3) = 1110 drop
stats: 4d6 ⇒ (6, 1, 2, 5) = 1413
stats: 4d6 ⇒ (1, 5, 5, 5) = 1615
stats: 4d6 ⇒ (4, 5, 1, 5) = 1514
stats: 4d6 ⇒ (5, 3, 4, 6) = 1815

That's fairly even.


Keep in mind, female character(s) are needed.

The Exchange

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Ah, thanks for the reminder. My story in mind has no gender specifics so I can make that change easily.

Shadow Lodge

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There are many languages in Eberron, each nation speaks Common though. Any racial languages are good. Shifters, Changelings, and Warforged do not have their own language. Goblin and Gnoll are more commonly used, especially in Sharn. There are the elemental languages, with an addition of Risian (language of Cold) and Mabran (language of Shadow). The savage people of the marshlands also speak Orc and Azlanti.


Would love to join an Eberron game! Here are my basic stat rolls:
4d6 ⇒ (4, 4, 3, 4) = 15
4d6 ⇒ (2, 5, 6, 2) = 15
4d6 ⇒ (5, 3, 2, 3) = 13
4d6 ⇒ (4, 6, 6, 6) = 22
4d6 ⇒ (2, 4, 2, 3) = 11
4d6 ⇒ (3, 5, 2, 6) = 16
4d6 ⇒ (6, 2, 6, 6) = 20

So that gives me 12, 13, 10, 18, 9, 14, and 18 to choose from. Guess I'll go with 18, 18, 14, 13, 12, 10 (not necessarily in that order).

Do you have have any special rules for converting Warforged into Pathfinder? If not, this one seems pretty good (actually, the whole site looks like a good resource or at least inspiration for conversions).

I'm thinking a Warforged cleric of Onatar.


Modron #4723 wrote:
Do you have have any special rules for converting Warforged into Pathfinder? If not, this one seems pretty good.

I do not, thanks, I'll read look in to it!


Please pick two traits for your characters.


The one thing I don't like about that conversion is their change to how the composite plating works - I prefer the original way that disallows wearing armor. My request is we keep that particular racial trait the same.


Modron #4723 wrote:
The one thing I don't like about that conversion is their change to how the composite plating works - I prefer the original way that disallows wearing armor. My request is we keep that particular racial trait the same.

I'll get back to you on that one after I have a chance to read the conversion and look back over the warforged in the campaign setting. I've got a million resources that I'm going to have to reference and so I might end up forgetting some things here and there.


How are hit points handled? Max at level 1?


That's correct.


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For considerations I submit Garrett Michael Hawke.

Formatted PDF

Stats:
Garrett Michael Hawke
Male Human Sorcerer 1
NG Medium Humanoid (Human)
Init +0; Senses Perception +2

Defense
AC 10, touch 10, flat-footed 10 (+0 Dex)
hp 7 (1d6+1)
Fort +1, Ref +0, Will +3; +2 vs. illusions, charm, and compulsion effects

Offense
Speed 30 ft.
Melee Quarterstaff +1 (1d6+1)
Bloodline Spell-Like Abilities (CL 1st; Concentration +4)
6/day- Elemental Ray (1d6 fire)
Sorcerer Spells Known (CL 1st; Concentration +4)
1st (4/day)- Mage Armor, Shocking Grasp.
0 (At Will)- Detect Magic, Light, Ray of Frost, Read Magic.
B Bloodline Spell; Bloodline Elemental (Fire)

Statistics
Str 13, Dex 11, Con 13, Int 14, Wis 13, Cha 16
Base Atk +0; CMB +1; CMD 11
Feats Combat Casting, Eschew Materials, Skill Focus (Spellcraft).
Skills Fly +4, Knowledge (Arcana) +6, Knowledge (Planes) +6, Perception +2, Spellcraft +9, Use Magic Device +7.
Languages Common, Draconic, Elven.
SQ Bloodline Arcana (can change spell energy type to fire), Cantrips.
Combat Gear none; Other Gear Quarterstaff, Explorer’s Outfit, Backpack (Common), Bedroll, Pouch (Belt), Chalk, Flint & Steel, Gear Maintenance Kit, Grooming Kit, Mess Kit, Pot (Common), Rope (50 ft.), Sack (Empty; 2), Shaving Kit, Soap, String (50 ft.), Torch (5), Waterskin (2), Traveler’s Outfit, Rations (Trail, 7 days), gear & coins worth 7 pp, 4 gp, 6 sp, and 2 cp.

Traits
Skeptic (Magic) Growing up, Garrett were always around magical effects to the extent that he realized much of it was mere smoke and mirrors.
Focused Disciple (Faith) When weaker wills falter, you keep a clear mind.

Other Information
Vitals Height: 6 ft. 2 in.; Weight: 200 lbs.; Age: 19/95 (Adult); Hair: Black; Eyes: Brown.


Starting Gold: Cleric: 4d6 ⇒ (5, 4, 1, 2) = 12
=120 gp

Liberty's Edge

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Crap.. Forgot to roll my starting gold here.

Sorcerer:
2d6 ⇒ (6, 4) = 10 = 100 gp

Edited my character to reflect this rather than what I rolled with my dice.


DM Twilight wrote:
Modron #4723 wrote:
The one thing I don't like about that conversion is their change to how the composite plating works - I prefer the original way that disallows wearing armor. My request is we keep that particular racial trait the same.
I'll get back to you on that one after I have a chance to read the conversion and look back over the warforged in the campaign setting. I've got a million resources that I'm going to have to reference and so I might end up forgetting some things here and there.

Personally, I don't care which way we go with it as it shouldn't be an issue to keep track of. I think it's kind of unrealistic, to be honest, to think that armor couldn't be forged to fit over the warforged body but that's not really relevant. Here's what I'll do, if your warforged is chosen, and yours is the only warforged, then I'll accept your request that that trait remain in place. If yours is chosen as well as another warforged, I'll let the two of you discuss it and let me know what you decided on. If you can't decide, I'll consider it again.


Garrett Michael Hawke wrote:

For considerations I submit Garrett Michael Hawke.

Formatted PDF

** spoiler omitted **

Personality and background are important to me, it's my favorite part of rpg's what can you tell me about Garrett, what makes him tick?

Liberty's Edge

The areas that are my weakness in writing. I'll see what I can do.


:) thanks

Liberty's Edge

Any comments/concerns about the character other than the need for personality and background?


Valkyn Highwind wrote:
Any comments/concerns about the character other than the need for personality and background?

Nope, looks good. I'll look more closely at the final picks and check to make sure things are in order. For now, I'll just trust that everyone followed the guidelines and got all their math right :)

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