| Mynameisjake |
| 3 people marked this as FAQ candidate. Staff response: no reply required. |
Disarm says: "If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped."
Weapon Cord says: "Weapon Cord: Weapon cords are 2-foot-long leather
straps that attach your weapon to your wrist. If you drop
your weapon or are disarmed, you can recover it as a swift
action, and it never moves any further away from you than
an adjacent square. However, you cannot switch to a different
weapon without first untying the cord (a full-round action) or
cutting it (a move action or an attack, hardness 0, 0 hp). Unlike
a locked gauntlet, you can still use a hand with a weapon cord,
though a dangling weapon may interfere with finer actions."
So, monk makes a successful unarmed disarm and elects to pick up the weapon. How would you handle what happens next? The cord is pretty fragile (O hardness, 0 hp), so can the monk automatically break it? Can the now disarmed opponent make an opposed roll of some kind to "yank" the weapon back?
| Mortagon |
Disarm says: "If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped."
Weapon Cord says: "Weapon Cord: Weapon cords are 2-foot-long leather
straps that attach your weapon to your wrist. If you drop
your weapon or are disarmed, you can recover it as a swift
action, and it never moves any further away from you than
an adjacent square. However, you cannot switch to a different
weapon without first untying the cord (a full-round action) or
cutting it (a move action or an attack, hardness 0, 0 hp). Unlike
a locked gauntlet, you can still use a hand with a weapon cord,
though a dangling weapon may interfere with finer actions."So, monk makes a successful unarmed disarm and elects to pick up the weapon. How would you handle what happens next? The cord is pretty fragile (O hardness, 0 hp), so can the monk automatically break it? Can the now disarmed opponent make an opposed roll of some kind to "yank" the weapon back?
I would personally treat it as a sunder attempt against the cord, although I agree the mechanics for this item is kind of wonky.
Themetricsystem
|
So, monk makes a successful unarmed disarm and elects to pick up the weapon. How would you handle what happens next? The cord is pretty fragile (O hardness, 0 hp), so can the monk automatically break it? Can the now disarmed opponent make an opposed roll of some kind to "yank" the weapon back?
As due to the fact that the cord has essentially no difficulty to break I would treat it as having been broken when you choose instead to take the weapon as the act of disarming someone alone requires a bit of force that I would imagine that doing it unarmed would easily do at LEAST 1 damage(esp given that when attacks are rolled you will always do at least 1 regardless of modifiers[Short DR and other similar tyings]) to the cord when you take it from them.
| Obo |
I would love to see a clarification on this one.
My personal ruling would be to allow the person with the weapon cord attached to make a disarm attempt on the monk holding their weapon as a swift action.
Disarming the weapon does not imply that any damge is done to the weapon coord and the weapon coord requires an attack to cut it.
I would burn a flurry of blows attack with my temple sword just to cut the dang coord and avoid the discussion with the dm lol.
Happler
|
The other idea would be to allow a Strength check (not sure on the DC, maybe something like 10 for the normal leather cord) to break the cord. this would mean that a player could buy once and know that it would do some good vs. someone with improved disarm, but at the same time not be impossible.
then you could also price out better cords with higher break DC's and nothing else (say a masterwork cord for example).
Happler
|
Weapon cords are great. Disarm the sucker and get his weapon. Not only do you have his weapon now, you also have him on a leash. Have fun. It's like putting someone's tie into the paper shredder!
that was actually part of the reason that I was thinking about the break DC, then you could choose to not break it, and have them "grappled" for 1 round or until they decide to break it.