DystopianGM's PFS 5-08 The Confirmation (Inactive)

Game Master DystopianDream

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations.

Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Maps

Init:

[dice=Korosh]1d20+4[/dice]
[dice=Bethany]1d20+2[/dice]
[dice=Kennaniah]1d20+1[/dice]
[dice=Shota]1d20+4[/dice]
[dice=Mask]1d20+4[/dice]
[dice=Bolty]1d20+5[/dice]

Perc:

[dice=Korosh]1d20+5[/dice]
[dice=Bethany]1d20[/dice]
[dice=Kennaniah]1d20+5[/dice]
[dice=Shota]1d20+3[/dice]
[dice=Reffu]1d20+8[/dice]
[dice=Mask]1d20+4[/dice]
[dice=Bolty]1d20+6[/dice]


151 to 199 of 199 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

Male CG Kellid Witch 1 | HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | .. | Active conditions: none.

Shota doesn't take long to celebrate their victory. "We have to hurry! Ken, can you carry Korosh? Mask, maybe you can help? I'd offer to help as well, but these corridors are cramped, and I'm not sure how much help I'd be."

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

"Yes, I can carry him. Mask grab his feet. I'll get his shoulders. Bethany grab his pack and start looking for the healing potions he took from Janira's pack. Shota get his sword. Bolty you're on point. Let's move Janira's counting on us."

Putting action to words Ken grabs Korosh up under his shoulders, and starts moving down the tunnel once Mask grabs his legs.

Ken has the muscle of the society trait so that means I'm considered to have a STR of 16 for carrying capacity. I have at least another 155 pounds available before I can't move at 20 feet a round - 40 feet a round with a double move.

Liberty's Edge

Male CG Kellid Witch 1 | HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | .. | Active conditions: none.

Pleased with Ken's resolute action, Shota stows away his morningstar and picks up Korosh's large axe. He follows Bolty, hoping that there will be no further delay and that they'll get to Janira in time.


You grab Korosh and haul him with you and charge ahead toward the sounds of battle. It doesn't take long for you to see the light at the end of the tunnel. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

The full moon above casts dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. The green patches of undergrowth on the map count as difficult terrain and creatures gain concealment within them. Anyone that doesn't have low-light vision or darkvision likewise has a 20% miss chance from concealment.

The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk looks slippery from the splashing water.

The slope to the west gradually rises to a height of 20 feet, offering a view of the battlefield.

Korosh has 2 rounds of paralysis left.

In Combat!

Init:

Korosh: 1d20 + 4 ⇒ (1) + 4 = 5
Bethany: 1d20 + 2 ⇒ (16) + 2 = 18
Kennaniah: 1d20 + 1 ⇒ (20) + 1 = 21
Shota: 1d20 + 4 ⇒ (1) + 4 = 5
Mask: 1d20 + 4 ⇒ (9) + 4 = 13
Bolty: 1d20 + 5 ⇒ (11) + 5 = 16
Minotaur: 1d20 ⇒ 11
Janira: 1d20 + 6 ⇒ (9) + 6 = 15

Bold may act.
Round 1

Kennaniah
Bethany
Bolty

Janira (-17, fatigued)
Mask
===========================
Minotaur
===========================
Korosh (-13, paralyzed, 1 round left)
Shota

Janira, seeing the rest of you emerge from the cave, inhales deeply and steps away from the monster. She has stopped chanting, and her voice is gravelly and sore. She says, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Whip, disarm: 1d20 + 1 ⇒ (13) + 1 = 14

Her whip attempts to gain purchase on the beast's weapon but it tugs it free at the last second with its enormous strength.

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

Ken sets Korosh on the ground. Then he steps forward a little taps Bolty on the shoulder, "My Lady's blessing" he whispers.

3 of 6 uses of Bit of Luck left.

Louder he says "Now would be a really good time to give Korosh a healing potion."

Did we have to double move, each time before the start of combat? Because I have six channel energy's left and I could have been channeling healing energy on any rounds where we only moved 20 feet.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty quickly reloads his crossbow as they go, trying to catch up to Janira.

Once outside Bolty rushes forward.

It takes 2 standard actions to reload Bolty's crossbow. If that's not complete by the time we get out Bolty will only take a single move and continue reloading instead.

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Bethany looks through the pack for healing potions, and assuming there is one, administers one to Korosh.

What all is in the pack? You want to just roll, or I can after you let me know what I find. Up to you.


@Ken: I assumed a double movement on any round where Bolty didn't reload. So if Bolty reloaded twice you could roll two channels on the way.

@Bolty: I probably should have stated this before, but in the movement calculations, I assumed everyone prepared for combat before getting to the end.

@Bethany: Ken is correct, Korosh has them all.

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

2 Channel Positve Energy: 2d6 ⇒ (4, 3) = 7

4 of 8 channels left.

The Exchange

Human Slayer 2 | HP 20/20 | AC 17; Tch 14; FF 13 | F +5; R +7; W +1 | CMB+2; CMD 16 | Speed 30 ft | Init +4 | MW Kukri: +8 (1d4/18-20) | Perc +5

Mask helps drag Korosh toward the cave entry as well as he is able.

"Oh, my back!" he laments.

Once they see Janira battling the beast, he moves as quickly as he can toward her.

"Hang in there, young lady! We'll get you out of this mess!"


Mask and Bolty rush to aid Janira while Ken calls on the power of his goddess to grant luck. Bethany administers a healing potion to Korosh.

Potion of cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Across the river, the minotaur lifts its massive, broken axe over its head and roars at Janira, intending to finish her off in one decisive blow. The axe tears a jagged, bloody fissure into the halfling's shoulder. Janira's eyes roll back into their sockets from the pain as rivulets of blood drop to the dirt below, starting to pool. She falls to the ground unconscious.

Minotaur, battleaxe: 1d20 + 7 ⇒ (13) + 7 = 20 DMG: 2d6 + 4 ⇒ (2, 4) + 4 = 10

GM screen:

constitution check: 1d20 - 1 ⇒ (17) - 1 = 16

Bold may act.
Round 1/2

Kennaniah
Bethany
Bolty

Janira (-27, unconscious)
Mask
===========================
Minotaur
===========================
Korosh (-2, paralyzed, up next round)
Shota

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Bethany runs toward the minotaur, performing a double move to move 60 feet, but doesn't make it all the way to the minotaur.

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

"NO!" Ken shouts seeing Janira fall.

He moves quickly to Bolty's side, ignoring the terrain thanks to Desna's gift. Once there he touches Bolty's shoulder again, "My Lady's Blessing."

He then shouts out to the minotaur "YOUR MOTHER SMELLS OF ELDERBERRYS!"

4 of 6 uses of Agile Feet left.
2 of 6 uses of Bit of Luck left.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty screams as Janira goes down

"Noooo!"

Bolty pushes his way through the brush, coming out into the open and taking advantage of the bit of lucky fires at the minotaur, ironically with his minotaur double crossbow.

pew pepw: 1d20 + 5 ⇒ (11) + 5 = 16
luck: 1d20 + 5 ⇒ (18) + 5 = 23

damage: 1d8 + 1d8 ⇒ (5) + (5) = 10


FYI, to cross the log is an acrobatics check, moving at half speed. Otherwise, crossing the river is a swim check.

The Exchange

Human Slayer 2 | HP 20/20 | AC 17; Tch 14; FF 13 | F +5; R +7; W +1 | CMB+2; CMD 16 | Speed 30 ft | Init +4 | MW Kukri: +8 (1d4/18-20) | Perc +5

Mask studies the minotaur and notices that it is favoring its left leg. Studied Target.

Hoping to exploit that, the old man jumps up on the log, much more nimbly than should be expected.

"Fancy a fight on this log, ye donkey-headed jackass?" he taunts.

acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23

I'm hoping that where I am on the log, the minotaur would also need to make an acrobatics check to fight me...if that is wrong, let me know. I could move across the log, but with Janira down, I think I would be the sole target. It might make more sense for us to soften it up and make it come to us.

Liberty's Edge

Male CG Kellid Witch 1 | HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | .. | Active conditions: none.

"Oh no," Shota grunts as he sees their mentor go down. He's not the fastest to react, but he sets off after the other to aid. "If I can just get close enough, I'll show that minotaur the power of Sarkoris..."

--

Double move.


The minotaur stares down at the halfling, but Bolty's crossbow bolts and Mask and Ken's taunts draw its attention away. Its eyes go wide at the many opponents filling the battlefield, and especially at Bolty, no, at Bolty's weapon! It snorts and lets forth a loud, gravelly roar. Birds flee the surrounding trees. The minotaur marches forward and wades its massive bulk into the water, crossing the river without much effort at all.

Strength: 1d20 ⇒ 10

Bold may act.
Round 2/3

Kennaniah
Bethany
Bolty

Janira (-27, unconscious)
Mask
===========================
Minotaur (-10)
===========================
Korosh (-2)
Shota

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty grins at the minotaur and pulls out the tanglefoot bag recovered from Janira's bag earlier and tosses it at the minotaur.

ranged touch: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22

If hit, entangled and a DC 15 reflex save or be glued to the floor for
rounds: 2d4 ⇒ (3, 3) = 6

Grand Lodge

m Human Unchained Barbarian 1 | HP 20/20 | AC 14; Tch 10; FF 12 | F +5; R +3; W +5 | CMB+6; CMD 15 | Speed 30 ft | Init +4 | Greataxe: +6 (1d12+11/x3) | Perc +5 | RAGE 3/6

Finally recovered from the paralysis, Korosh gathers himself in time for the battle. Upon seeing the large creatures return, Korosh charges into the Minotaur.

Charge attack: 1d20 + 8 ⇒ (17) + 8 = 251d12 + 11 ⇒ (9) + 11 = 20

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Bethany moves 15 feet closer to the minotaur, getting into range to charge (at least, I don't think I can charge, as I'd have to go diagonal, and pretty sure that's not allowed, or is it? If it is let me know and I'll do that instead.)

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

"My Lady grant me your eye." Ken prays as he casts true strike.


reflex: 1d20 ⇒ 8

The minotaur cannot move out of the way in time as the tar and sticky substances of the tanglefoot bag coat his waist and legs, rooting him in place.

@Korosh: The green counts as difficult terrain. You can't charge across difficult terrain. Double moving will get you right up to it, but you will suffer an AoO due to its reach. (You can't 5 foot step in difficult terrain either unless you have an ability that says otherwise.)

Minotaur AoO: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 DMG: 2d6 + 4 ⇒ (3, 3) + 4 = 10

@Bethany: No, as this is difficult terrain, you can't charge across it. Normally you can charge diagonally, whichever path is the straightest line to your target.


I just realized that the -2 from being entangled wouldn't apply on the AoO, as Korosh acts before Bolty in this instance. The attack roll is 16, which hits Korosh for 10 damage.

-Posted with Wayfinder

Liberty's Edge

Male CG Kellid Witch 1 | HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | .. | Active conditions: none.

Shota flinches as the massive minotaur is suddenly right next to him, but he grits his teeth and steadies himself. "Very well. Someone, check on Janira. If we can just get her stable and deal with this beast..."

He then turns to the minotaur. "Now, you think you're tough and mean, don't you? That your bulk will protect you? Wrong! You'll feel slow, and sluggish, chilled to the bone, like anchors to your legs." The kellid barks a laugh, and slowly starts chanting an ancient song, praising the strength of the Sarkorians, nearly drunk on the power that he feels coursing through him.

Using Evil Eye on the minotaur for -2 AC. (This does not provoke). On a failed Will save (DC 13) this lasts 3 rounds, otherwise 1 round. Regardless of the save, Shota will Cackle to extend the duration by 1 round.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty shouts to his companions, "If you can, back off and throw stuff, I've got it glued down!"

Bolty draws his acid flask and tosses it onto the glued minotaur.

touch: 1d20 + 6 + 1 - 2 ⇒ (7) + 6 + 1 - 2 = 12
acid damage: 1d6 + 1 ⇒ (1) + 1 = 2

The Exchange

Human Slayer 2 | HP 20/20 | AC 17; Tch 14; FF 13 | F +5; R +7; W +1 | CMB+2; CMD 16 | Speed 30 ft | Init +4 | MW Kukri: +8 (1d4/18-20) | Perc +5

Mask squints to find his target, then throws a dagger directly at the giant beast.

"Pick on halflings, will ye?!" he yells.

dagger (studied target): 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

m Human Unchained Barbarian 1 | HP 20/20 | AC 14; Tch 10; FF 12 | F +5; R +3; W +5 | CMB+6; CMD 15 | Speed 30 ft | Init +4 | Greataxe: +6 (1d12+11/x3) | Perc +5 | RAGE 3/6

Guess I have to do this instead

throw javelin: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 6 ⇒ (5) + 6 = 11


The minotaur roars at the assembled party and lifts its massive axe and brings it down onto the only one in reach, Shota, biting deep into his shoulder. Blood trickles down out of the witch's wound.

Minotaur, battleaxe: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 DMG: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Then, using the momentum, its axe lashes out at the witch again, but fails to connect.

Minotaur, battleaxe: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10 DMG: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Bold may act.
Round 3/4

Kennaniah
Bethany
Bolty

Janira (-27, unconscious)
Mask
===========================
Minotaur (-26)
===========================
Korosh (-2)
Shota (-10)

Grand Lodge

m Human Unchained Barbarian 1 | HP 20/20 | AC 14; Tch 10; FF 12 | F +5; R +3; W +5 | CMB+6; CMD 15 | Speed 30 ft | Init +4 | Greataxe: +6 (1d12+11/x3) | Perc +5 | RAGE 3/6

Korosh takes the potion of barkskin and throws it back, drinking it very quickly. +2 natural armor

Korosh then takes a drink from his tankard, its thick head mixing with the foam frothing from his mouth. Drunken brute can drink alcohol and or potion during rage as a move action that doesn't provoke AoO. Drinking alcohol this way makes that round of rage not count against total rounds per day.

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

Ken hurls his javelin at the minotaur.

1d20 + 2 + 20 ⇒ (13) + 2 + 20 = 35 for damage: 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male CG Kellid Witch 1 | HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | .. | Active conditions: none.

Realizing he is lucky to be still alive, Shota withdraws from the minotaur, clutching at his wounded shoulder. With a circling motion he moves away from the beast and then tries to make some pace to hurl himself across the river to aid Janira.

--

Acrobatics to jump: 1d20 + 2 ⇒ (17) + 2 = 19
GM, did my Evil Eye on the minotaur land?

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty asks "Any more goodies in Janira's bag to throw?"

as he works on reloading his crossbow.


That's right, forgot to roll the evil eye.

1d20 ⇒ 16

Yes it made it. It is still entangled, though it is not marked on the initiative tracker, -4 dex.

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Bethany moves into melee range of the minotaur and stabs him with her dagger.

Dagger Attack: 1d20 + 2 ⇒ (20) + 2 = 22

Dagger Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dagger Critical Confirmation: 1d20 + 2 ⇒ (3) + 2 = 5

Dagger Critical Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Rats! What a waste of a 20!

The Exchange

Human Slayer 2 | HP 20/20 | AC 17; Tch 14; FF 13 | F +5; R +7; W +1 | CMB+2; CMD 16 | Speed 30 ft | Init +4 | MW Kukri: +8 (1d4/18-20) | Perc +5

Mask wobbles a bit on the log, then draws and throws a second dagger, though it is not as well-thrown as the first.

dagger, studied target: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d4 + 1 ⇒ (1) + 1 = 2


The minotaur has reach as stated above.

Minotaur's AoO on Bethany: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 DMG: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Bethany is hit by the massive battleaxe before she can get close enough to hit the creature. She slumps to the ground, unconscious.

The minotaur's body is a latticework of cuts and puncture wounds. From the barrage of attacks, and the opponents arrayed around it, the minotaur decides the best course of action is retreat. It begins to scrape off the goo of the tanglefoot bag with its axe, but some of the goo still remains and it is still rooted to the spot.

DMG: 2d6 + 4 ⇒ (3, 5) + 4 = 12

Bold may act.
Round 4/5

Kennaniah
Bethany (-11, need stabilize check)
Bolty
Janira (-27, unconscious)
Mask
===========================
Minotaur (-37, entangled, rooted)
===========================
Korosh (-2)
Shota (-10)

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

Ken hurls his dagger at the Minotaur. "I've just run out of things easy to throw."

Dagger: 1d20 + 2 ⇒ (15) + 2 = 17 for Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Ken's dagger punctures yet another hole in the creature, and it is enough to bring the minotaur crashing to the ground, blood pooling in the dirt.

Out of Combat!

You see Janira across the river, heavily injured but seeming stable for the moment. Many of the party also seems in bad shape.

Wrap-up post to come tonight or tomorrow.

Liberty's Edge

Male CG Kellid Witch 1 | HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | .. | Active conditions: none.

Shota breathes a sigh of relief, both at seeing the minotaur go down and because Janira does not seem in immediate danger of dying. Because of that, he first turns his attention to Bethany. "Shimmering Maiden, this lady is burning brightly, and must not snuff out today. Let her rest in peace, while we secure healing." With that taken care of, He carefully walks across the bridge to retrieve Janira. "Korosh, you still have her healing potions? Let's get Janira and Bethany on their feet. We'd best rest here, near the cave. Who knows what else might be roaming here."

Cast Stabilize on Bethany.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Boly finishes reloading his crossbow and lets out a sigh of relief.

Grand Lodge

m Human Unchained Barbarian 1 | HP 20/20 | AC 14; Tch 10; FF 12 | F +5; R +3; W +5 | CMB+6; CMD 15 | Speed 30 ft | Init +4 | Greataxe: +6 (1d12+11/x3) | Perc +5 | RAGE 3/6

As Korosh comes down from his rage it is clear that he is a little sick, but it soon passes. In addition to the fatigue, drunken brutes are nauseated for 1 round per drink during the rage.

"Korosh will help the pretty lady."

Korosh uses the potions on Bethany.

potion of cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
potion of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Korosh also offers to carry Bethany to the cave entrance if needed.

Liberty's Edge

Male Aasimar Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3

Once everyone is gathered together Ken floods the group with positive energy.

4 Channels: 4d6 ⇒ (2, 3, 1, 4) = 10

He then casts cure light wounds twice on Janira using up his remaining first level spells for the day.

2 cure light wounds: 2d8 + 2 ⇒ (4, 8) + 2 = 14


With more than enough healing to go around to get everyone on their feet, it seems you have passed this challenge. Janira, once awake, thanks you profusely for saving her life and promises to lend aid on any future endeavors or research you may need. Janira inquires about your findings in the cave, and looks over your notes and nods in approval of your thorough writing. Once everyone is satisfied, she leads you back to Absalom without further incident.

Once back at the Grand Lodge, Master Shaine likewise compliments each set of notes that were taken. He says, "It's always best to record observations in the moment, yes, it's trouble enough remembering what one has for breakfast the morning before, but true riddles and discoveries are another matter." He chuckles at his own joke. He compliments Janira on her guidance and assistance and the halfling is overjoyed at this.

Shaine then says, "Well, now you seem to be the foremost authority on this cave. I think it only fitting that you name it, yes? What do you think?"

Three days later, the Master that most closely represents your area of expertise (Farabellus for combat, Shaine for Lore, Zey for Magic) takes you aside and confirms you as a full pathfinder agent for the Pathfinder Society, and as part of the ceremony, gifts you with a personalized wayfinder with your initials etched in.

Thanks for playing everyone! Chronicles coming soon. Great job!

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Thanks, sorry I was so worthless... I always forget spell pouches on new characters... I'll be sure to snag one before my next game, also how does the day job thing work again?

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Day Job: If you have at least 1 rank in a craft, perform or profession you can roll and earn money based on your result.

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Do we roll here, then mark it on our chronicle sheet, or what?


Sure you can roll and I'll redo your chronicle, and Bolty's as well. And don't worry about it, everyone's new at some point.

-Posted with Wayfinder

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Prof: Courtesan Day Job: 1d20 + 4 ⇒ (8) + 4 = 12

151 to 199 of 199 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DystopianGM's 5-08 The Confirmation All Messageboards

Want to post a reply? Sign in.