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STATISTICS
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Strength 11 (+0), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 17 (+3), Wisdom 12 (+1), Charisma 10 (+0)
Base Atk +0; CMB +0; CMD 12 Feats 1: Extra Hex (Cackle), 1B: Toughness
Skills2 ranks +3 Int +1 human)
Knowledge Arcana +7 (1 rank +3 class skill +3 Int)
Knowledge History +7 (1 rank +3 class skill +3 Int)
Knowledge Nature +7 (1 rank +3 class skill +3 Int)
Knowledge planes +7 (1 rank +3 class skill +3 Int)
Spellcraft +7 (1 rank +3 class skill +3 Int)
Survival +6 (1 rank +3 class skill +1 Wis +1 trait)
Sense Motive +3 (Alterness from familiar)
Traits Wary of danger (+2 to Initiative), Poverty-Stricken (+1 to Survival, class skill)
Languages Common, Hallit, Celestial, Demonic, Draconic
SQ Race Bonus feat, Skilled
SQ Class Patron (Stars), Hex (Evil Eye), Fox familiar (+2 to Reflex save, Alertness), Ice magic (+1 to DC of cold spells, cannot learn fire spells), Cold flesh (constant Endure elements against cold temperatures)
Evil Eye Mind-affecting. Target within 30 ft takes -2 on AC, ability checks, attack rolls, saving throws or skill checks for 6 rounds. Will save DC 13 reduces to 1 round.
Cackle Move action. Extend duration of all hexed targets within 30 ft by 1 round.
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WITCH SPELLS - caster level 1
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0th level 3 spells. DC 13
- Stabilize
- Detect Magic
- Ray of frost
1st level 2 spells. DC 14
- Snowball
- Cause Fear
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SPELLS KNOWN
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0th level
- All Cantrips
1st level
- Mage Armor
- Comprehend languages
- Snowball
- Cause fear
- Ill omen
- Ray of Enfeeblement
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EQUIPMENT
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Weapons Morningstar, Dagger, Sling and 20 cold iron bullets
Worn Traveler's outfit, Haramaki, silver holy symbol
Slotted Items -
Wands, Rods, Etc -
BackpackWitch’s kit, Rope, Grappling hook, Alchemist’s fire, Oil, Sunrod (x2). Potions: Cure Light Wounds.
Belt Pouch 13 gp