Valeros

Shota Stargazer's page

32 posts. Organized Play character for Iff.


Full Name

Shota Stargazer

Race

| HP: 3/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +0, CMD: 12 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3

Classes/Levels

| Speed 30ft | .. | Active conditions: none.

Gender

Male CG Kellid Witch 1

Size

6' 5"

Age

24

Alignment

CG

Deity

Pulura

Languages

Common, Hallit, Celestial, Demonic, Draconic

Occupation

Traveler

Strength 11
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 12
Charisma 10

About Shota Stargazer

Background, Personality and appearance:

Background
Appearance
Personality

Shota Stargazer
Male Kellid Human Winter Witch 1
CG Medium Humanoid (Human)
Initiative +4; Senses -; Perception +1 (+3 from Alterness)

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DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 13 (1d6+2 CON+3 Feat +1 fcb)
Fort +2, Ref +4, Will +3
Defensive Abilities -

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OFFENSE
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Speed 30 ft.
Melee Morningstar +0 (1d8, 20/x2),
Ranged Sling +2 (1d4, 20/x2, 50 ft)
Special Attacks Evil Eye hex

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STATISTICS
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Strength 11 (+0), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 17 (+3), Wisdom 12 (+1), Charisma 10 (+0)
Base Atk +0; CMB +0; CMD 12
Feats 1: Extra Hex (Cackle), 1B: Toughness
Skills 2 ranks +3 Int +1 human)
Knowledge Arcana +7 (1 rank +3 class skill +3 Int)
Knowledge History +7 (1 rank +3 class skill +3 Int)
Knowledge Nature +7 (1 rank +3 class skill +3 Int)
Knowledge planes +7 (1 rank +3 class skill +3 Int)
Spellcraft +7 (1 rank +3 class skill +3 Int)
Survival +6 (1 rank +3 class skill +1 Wis +1 trait)
Sense Motive +3 (Alterness from familiar)

Traits Wary of danger (+2 to Initiative), Poverty-Stricken (+1 to Survival, class skill)
Languages Common, Hallit, Celestial, Demonic, Draconic
SQ Race Bonus feat, Skilled
SQ Class Patron (Stars), Hex (Evil Eye), Fox familiar (+2 to Reflex save, Alertness), Ice magic (+1 to DC of cold spells, cannot learn fire spells), Cold flesh (constant Endure elements against cold temperatures)
Evil Eye Mind-affecting. Target within 30 ft takes -2 on AC, ability checks, attack rolls, saving throws or skill checks for 6 rounds. Will save DC 13 reduces to 1 round.
Cackle Move action. Extend duration of all hexed targets within 30 ft by 1 round.

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WITCH SPELLS - caster level 1
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0th level 3 spells. DC 13
- Stabilize
- Detect Magic
- Ray of frost

1st level 2 spells. DC 14
- Snowball
- Cause Fear

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SPELLS KNOWN
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0th level
- All Cantrips

1st level
- Mage Armor
- Comprehend languages
- Snowball
- Cause fear
- Ill omen
- Ray of Enfeeblement

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EQUIPMENT
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Weapons Morningstar, Dagger, Sling and 20 cold iron bullets
Worn Traveler's outfit, Haramaki, silver holy symbol
Slotted Items -
Wands, Rods, Etc -
Backpack Witch’s kit, Rope, Grappling hook, Alchemist’s fire, Oil, Sunrod (x2). Potions: Cure Light Wounds.
Belt Pouch 13 gp

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FAMILIAR
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”Reffu”, arctic fox:

Fox familiar
Size Tiny, Speed 40 ft. Senses Low-light vision, scent
Space 2-1/2 ft.; Reach 0 ft.
Offense bite +1 (1d3-1)
Defense hp 6/6, AC 15 (+2 size, +2 Dex, +1 natural armor) Fort +3, Ref +4, Will +3
BAB +0, CMB +5, CMD 16
Strength 9 (-1), Dexterity 15 (+2), Constitution 13 (+1), Intelligence 6 (-2), Wisdom 12 (+1), Charisma 6 (-2)
Feats 1: Skill Focus (Perception)
Skills
- Acrobatics +2 (+10 when jumping
- Perception +8
- Stealth +10
- Survival +2 (+6 when tracking by scent)
SQ Low-light vision, Scent, Alertness, Emphatic link, Share spells