| Full Name |
Kennaniah Blackford |
| Race |
Aasimar |
| Classes/Levels |
Cleric 1 HP 10/10 | AC 18 T 11 F F15 | CMD 13 | F+4 R+2 W+6| Init +1| Perc +5 | SM +3 |
| Gender |
Male |
| Size |
m |
| Alignment |
Neutral Good |
| Deity |
Desna |
| Languages |
Celestial, Common, Draconic, Sylvan |
| Strength |
14 |
| Dexterity |
12 |
| Constitution |
13 |
| Intelligence |
13 |
| Wisdom |
16 |
| Charisma |
14 |
About Kennaniah Blackford
Kennaniah Blackford
Male Aasimar Cleric of Desna 1
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) and
. . dart +2 (1d4+2) and
. . morningstar +2 (1d8+2)
Ranged javelin +1 (1d6+2)
Special Attacks channel positive energy 8/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—bit of luck
Aasimar Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—daylight
Cleric Spells Prepared (CL 1st; concentration +4):
1st—bless, divine favor, longstrider [D]
0 (at will)—detect magic, light, stabilize
[D] Domain spell; Domains Luck, Travel
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Statistics
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Str 14, Dex 12, Con 13, Int 13, Wis 16, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Extra Channel
Traits exalted of the society, muscle of the society
Skills Diplomacy +8, Knowledge (religion) +5, Linguistics +5, Perception +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Draconic, Sylvan
SQ agile feet (6/day), aura, domains (luck, travel)
Combat Gear alchemist's fire; Other Gear kikko armor, heavy wooden shield, dagger, dart (2), javelin, morningstar, backpack, masterwork, belt pouch, blanket, flint and steel, grappling hook, wooden holy symbol (Desna), signal whistle, silk rope, torch (4), trail rations (4), waterskin, whetstone, 429 gp, 6 sp, 4 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (6/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (8/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Exalted of the Society You may channel energy 1 additional time per day.
Muscle of the Society +2 bonus to strength checks to break doors or lift portcullises.
PFS# 93713=5
Faction: Liberty's Edge
Adventures
First Steps 1xp, 2PP
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