
DM Barbarian Taco |

The beast is unfamiliar too any of you so far, all you know is it is pissed off and seeking out something to eat!
Okay any other Knowledge checks if not I'll post and then the rest can do their appropriate actions Cardamins will go in off first just an FYI. FIgured you'd post your action and I'd plug them into place so strategize at your own risk!
The beast strikes at Torant again
Bite: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 1d6 + 5 ⇒ (4) + 5 = 9

Cardamin Foehammer |

Knowledge (nature): 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge (dungeoneering): 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge (arcane): 1d20 + 8 ⇒ (2) + 8 = 10
Cardamin turns around, cussing that she failed to notice the threat even if it had come from underground.
She racks her mind for a moment for anything that might resemble what they are facing.

Torgrym Foehammer |
Seeing Torant bleeding after having been bitten by the creature, Torgrym rushes to his companion's side. He places his hand on the Warpriest and invokes the favor of Moradin.
Spontaneous casting: Cure Light Wounds (losing Protection from evil).
Cure Light Wounds: 1d8 + 2 ⇒ (6) + 2 = 8

Bedlam Bottomland |

Round 1
Bedlam jumps to his feet. The dwarf looks at the beastie with a loud,
Whoo-hoo!.
Quickly reaching into various pockets and pouches, concocting a bomb, the happy Alchemist tosses it at the creature.
Range bomb +4 touch: 1d20 + 4 ⇒ (10) + 4 = 14
fire damage: 1d6 + 3 ⇒ (2) + 3 = 5
Precise bombs(ex),
Tanglefoot bomb(su)Ref DC 14, Splash Weapon Mastery
Benefit: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
Section 15: Copyright Notice
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
Benefit: A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Ultimate Magic
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
You are adept at increasing the range, area, and accuracy of splash weapons.
Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1. This feat counts as Far Shot for the purpose of qualifying for other feats, but only in regard to splash weapons.
Section 15: Copyright Notice
Pathfinder Companion: Adventurer’s Armory. Copyright 2010, Paizo Publishing, LLC; Authors: Jonathan Keith, Hal Maclean, Jeff Quick, Christopher Self, JD Wiker, and Keri Wiker.

Cardamin Foehammer |

Cardamin draws an arrow and let's loose into the creature.
Attack Roll: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 6
Can the non gameplay stuff please be put in the discussion? It's hard to tell whose turn it is when people continue to post things in the thread.