| Thorgrym the Tracker |
Phil, you need to by a dagger in real life and call it Sharkslayer. In game I REALLY think you should get that bad boy enchanted up the wazoo)
I do sort of like the idea of having the knife be more powerful then the sword. One or the Eberron novels had a fighter with some sort of dagger that could cut through steel. He was always using his sword to set up a killing thrust with the dagger.
| Morkeleb the Mighty |
Drizzt's nemesis, Artemis Entreri, wielded a sword and dagger. The dagger was his main weapon, really, as it was enchanted with something like Vampiric Touch. I don't recall anything special about the sword.
Initiative Repost:
Ferox: = 23
Sandor: = 22
Laori: = 21
Gaius: = 21
Thorgrym: = 19
Baddies: = 18
Odric: = 18
Bucho: = 13
Morkeleb: = 7
ROUND 1
Morkeleb takes out his wand of Daze Monster and fires off a charge at the central creature (at U1).
Will DC 13 negates
| Dungeon Master S |
The trio of beasts bursts forward with unnatural speed. Their freakishly long fingers extend towards half the party. With murder in their eyes they seek the soft throats of their targets; Gaius, Odric, then Sandor.
Attacking Gaius:
1: 1d20 + 9 ⇒ (14) + 9 = 23
2: 1d20 + 9 ⇒ (13) + 9 = 22
Two hands wrap around Gaius's throat and begin to squeeze DMG: 2d4 + 10 ⇒ (2, 3) + 10 = 15. Then the fingers close their grip: grab: 1d20 + 11 ⇒ (18) + 11 = 29. Gaius's voice cuts off instantly. Not a sound escapes his lips as the halfling sized creature strangles him.
Attacking Odric:
1: 1d20 + 9 ⇒ (20) + 9 = 29 Confirmation: 1d20 + 9 ⇒ (18) + 9 = 27
2: 1d20 + 9 ⇒ (8) + 9 = 17
Odric now feels the fingers: DMG: 2d4 + 10 ⇒ (4, 2) + 10 = 16. Then the fingers close their grip: grab: 1d20 + 11 ⇒ (9) + 11 = 20, but Odric pulls his neck away, leaving trickles of blood where the fingers almost got him.
Attacking Sandor:
1: 1d20 + 9 ⇒ (16) + 9 = 25
2: 1d20 + 9 ⇒ (13) + 9 = 22
But the dwarf is too heavily defended and the creature can't find any purchase.
Then with their freakish speed the creatures retreat...
Odric.
| Odric the Stout |
Round the First
Odric is alarmed by the Lacrities and fearful of the freakishly long fingers. When he wrenched free of their grasping strength he shuddered involuntarily with revulsion.
He steps forward to align himself with the thing's arms. 5' step to T2 and search the entire square for John Connor
The Kegerator flips upwards with the edge high and nicks the creature's arm as it strangles Gaius. When the creature reacts to the superficial nick with a slight cringe and recoil, Odric whips the Kegerator around in a lightning-fast circle, sending it screaming down at the thing's extended forearms. If he is able to sever them, Odric wonders if they will continue to strangle Gaius.
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 for 2d4 + 10 + 6 + 1 ⇒ (2, 3) + 10 + 6 + 1 = 22 damage.
The magically enraged Odric hacks again at the arms, trying to save Gaius from certain death.
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 for 2d4 + 10 + 6 + 1 ⇒ (2, 3) + 10 + 6 + 1 = 22 damage.
| Thorgrym the Tracker |
Round 1 Bucho
In the speed of Grym's attack the dog hesitates looking for a good target. The dog sniffs the air smelling the strange scent. Breathing the smell in his small brain now targets the smell as his prey. A low growl erupts and then the dog's powerful legs are twitching and Bucho is running forward to attack.
Power attack 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 25
bite 1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11
| Gaius Lirsiiv |
The trio of beasts bursts forward with unnatural speed. Their freakishly long fingers extend towards half the party. With murder in their eyes they seek the soft throats of their targets; Gaius, Odric, then Sandor.
Attacking Gaius:
[dice=1]d20+9
[dice=2]d20+9Two hands wrap around Gaius's throat and begin to squeeze [dice=DMG]2d4+10. Then the fingers close their grip: [dice=grab]d20+11. Gaius's voice cuts off instantly. Not a sound escapes his lips as the halfling sized creature strangles him.
Attacking Odric:
[dice=1]d20+9 [dice=Confirmation]d20+9
[dice=2]d20+9Odric now feels the fingers: [dice=DMG]2d4+10. Then the fingers close their grip: [dice=grab]d20+11, but Odric pulls his neck away, leaving trickles of blood where the fingers almost got him.
Attacking Sandor:
[dice=1]d20+9
[dice=2]d20+9But the dwarf is too heavily defended and the creature can't find any purchase.
Then with their freakish speed the creatures retreat...
Odric.
Did you take Total Defense into account? My AC is now 25. Unless this is a touch or a CM. My understanding is that it is a claw attack that grapples if it's a hit.
| Dungeon Master S |
will save: 1d20 + 7 ⇒ (13) + 7 = 20
-Posted with Wayfinder
| Sandor Stouthammer |
So are we at the top of init now? Ferox is next? I will assume that my action won't interfere with his
Round 2 (after Ferox)
Short and fast, hey that sounds like how the lass described his friend Grungy once. Ok remember keep the chin pointed down don't let em get up under your gorget.
Sandor feels the power of the spell feeling his blood start to boil, his heart and brain wanting to push on, chop the thing to pieces. But no he must concentrate, keep his wits. Calmly take a step towards the one who attacked him, keep him in the corner so he can get an attack if it tries to move.
I will keep this one busy, ya lads n lady try ta get the others down first.
5' step from U4 to V3 then full attack
MW Axe, Expertise: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
MW Axe, Expertise: 1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13
Damage: 1d10 + 4 ⇒ (4) + 4 = 8
| Ferox Kerr |
Round 2
Ferox steps forward into the doorway. Taking a quick assessment of the room, he quickly draws and looses an arrow at the closes creature.
Arrow: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28
Damage: 1d8 + 2 + 1 + 4 ⇒ (2) + 2 + 1 + 4 = 9
| Morkeleb the Mighty |
Round 2
Ferox steps forward into the doorway. Taking a quick assessment of the room, he quickly draws and looses an arrow at the closes creature.
[dice=Arrow]1d20+10+1-2
[dice=Damage]1d8+2+1+4
...which also happens to be the same one Odric badly injured, right? :-)
| Dungeon Master S |
Bucho tears into the creature's leg. It's holding on to Gaius for dear life, even as most of it's lifeblood is seeping out. Morkeleb's spell fails to take hold, but Ferox sends an arrow home. Sandor's axe finds a target once, leaving a shallow but noticeable wound.
Laori advances into the room and actually joins Sandor, despite his instruction. She whips her chain at the beast. 1d20 + 11 ⇒ (14) + 11 = 25 and hits for 2d4 + 3 ⇒ (4, 1) + 3 = 8
Choker 1:
Choker 2: DEAD
Choker 3: 19
| Thorgrym the Tracker |
Round 2 Thorgrym
The ranger keeps the pressure on the one in front of him he wounded last round. With quick advancing steps Grym feints the high line then smoothly brings it around to a flank cut. His dagger moving in darting out at any gap in the creatures defense.
Attack 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
svord 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Off hand attack 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
shark dagger 1d4 + 2 + 4 + 2 ⇒ (3) + 2 + 4 + 2 = 11
| Dungeon Master S |
Grym, that guy died, sorry if I wasn't descriptive. I've moved you to the North baddie, which you hit.
The remaining 2 chokers continue their murderous work:
Northern Choker on Grym:
Atk 1: 1d20 + 9 ⇒ (2) + 9 = 11
Atk 2: 1d20 + 9 ⇒ (10) + 9 = 19
The ranger's reflexes are more than the choker's skill can handle.
Southern Choker on Laori
Atk 1: 1d20 + 9 ⇒ (17) + 9 = 26 DMG: 1d4 + 5 ⇒ (4) + 5 = 9
Atk 1: 1d20 + 9 ⇒ (9) + 9 = 18
Grab: 1d20 + 11 ⇒ (9) + 11 = 20 but she pulls away.
Odric
Choker 1: 10
Choker 2: DEAD
Choker 3: 19
| Odric the Stout |
Round the Second
Odric rushes to aid his friend Thorgrym, flanking the Lacrity in the process. He swings mightily, fueled by his magical rage.
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28 for 2d4 + 10 + 6 + 1 ⇒ (2, 4) + 10 + 6 + 1 = 23 damage.
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 9 + 2 + 1 ⇒ (9) + 9 + 2 + 1 = 21 for 2d4 + 10 + 6 + 1 ⇒ (1, 4) + 10 + 6 + 1 = 22 damage.
Acrobatics: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 In order to get into position, Odric tries to slip past the creature's defenses with a sweet spin move.
| Thorgrym the Tracker |
Round 2 Bucho
Come on Buch, get him! The ranger calls to his faithful dog. The powerful brindle canine lowers his blocky head and bites at the choker.
Attack 1d20 + 10 - 1 ⇒ (12) + 10 - 1 = 21
bite 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
| Dungeon Master S |
Odric displays an impressive, yet unnecessary proficiency in acrobatics. He has time only for one swing, but he makes it count. (Rage doesn't let you make a full attack with a move.) Nearly simultaneous to the falchion are Bucho's mighty jaws. The beast falls to the combined forces, leaving one cornered choker.
Choker 1: DEAD
Choker 2: DEAD
Choker 3: 19
| Ferox Kerr |
Round 3
Ferox steps into the room and lets loose a quick volley at the remaining foe.
Arrow: 1d20 + 10 + 1 - 2 - 2 ⇒ (20) + 10 + 1 - 2 - 2 = 27
Damage: 1d20 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11
Arrow: 1d20 + 10 + 1 - 2 - 2 ⇒ (13) + 10 + 1 - 2 - 2 = 20
Damage: 1d20 + 2 + 1 + 4 ⇒ (18) + 2 + 1 + 4 = 25
| Ferox Kerr |
Confirm Crit:
Crit: 1d20 + 10 + 1 - 2 - 2 ⇒ (3) + 10 + 1 - 2 - 2 = 10
Damage: 2d8 + 14 ⇒ (1, 1) + 14 = 16
| Dungeon Master S |
Morkeleb's missile slams into the nasty. Ferox's arrows finish the job. The damage modifiers alone on 2 hits would have done it, so no need to correct the arrow damage.
Even in death the chokers' hands clench in a murderous grip.
XP: 514 Each
| Dungeon Master S |
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 14
1d20 ⇒ 8
The room is slightly colapsed in the corner. It looks as though it's been left alone to fall to ruin. The smell is musky, like city based fauna have been using for living space. The room is otherwise barren. Morkeleb picks up an aura in the vicinity of the exposed corner. It's faint and coming from a large bag. Gaius carefully examines the bag and determines it is safe. The bag is made of leather and contains a maze of near circular depressions in the neck of the bag. You're fairly sure this is the work of the choker's handling the bag and its contents. Not noticing any traps, Gaius opens the bag.
The bag contains 44 Sails, 3 crowns, a single silk glove inset with tiny pearls on the back of the hand worth about 250 sails according to your Enchanter, a masterwork hand crossbow, and a copper wand that Morkeleb identifies as a Wand of Slow (13 charges).
| Dungeon Master S |
Odric finds nothing of additional note.
| Sandor Stouthammer |
As his companions search the room, and admire the michael jackson glove.
We should keep moving before the rest of the lot comes back in force looking to loot and or raze this place.
Sandor takes post outside the room standing guard.
perception: 1d20 + 6 ⇒ (1) + 6 = 7
| Dungeon Master S |
Sandor, it's like Pilt's place has become a ghost time. Unfortunately you see copper pieces like a trail on the floor. Not many, but it looks like the place is looted. It reminds you of the dark days of the plague.
| Thorgrym the Tracker |
As his companions search the room, and admire the michael jackson glove.We should keep moving before the rest of the lot comes back in force looking to loot and or raze this place.
Sandor takes post outside the room standing guard.
perception: 1d20 + 100d1d20 + 12 + 2 ⇒ (17) + (12, 10, 12, 3, 8, 8, 12, 9, 20, 5, 20, 17, 10, 3, 10, 3, 12, 6, 3, 5, 4, 8, 9, 7, 2, 2, 9, 2, 14, 13, 3, 20, 4, 7, 3, 3, 18, 7, 10, 15, 9, 4, 14, 18, 8, 2, 19, 1, 7, 14, 15, 13, 12, 4, 1, 9, 12, 4, 15, 20, 12, 19, 17, 3, 14, 4, 14, 20, 4, 17, 6, 6, 17, 15, 13, 13, 16, 19, 12, 2, 17, 13, 2, 12, 14, 3, 2, 11, 15, 10, 16, 17, 18, 15, 18, 15, 19, 5, 17, 18) + 12 + 2 = 1080
Perception 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
| Thorgrym the Tracker |
I have no clue what happened. I tried redoing that post about 4 times.
Basically I was just trying be funny. I said that Grym notices Sandor doing a less then perfect job on watch. He decided to sneak past Sandor while holding his nuts out with one hand. All without Sandor noticing.
| Odric the Stout |
I have no clue what happened. I tried redoing that post about 4 times.
Basically I was just trying be funny. I said that Grym notices Sandor doing a less then perfect job on watch. He decided to sneak past Sandor while holding his nuts out with one hand. All without Sandor noticing.
Often I type LOL without actually laughing out loud... but I am making a scene I'm LOLing so hard. How in the world would you be holding Sandor's knads and expext he wouldn't notice!?!? AND WHYYYYYYY?????
| Sandor Stouthammer |
Because he has a very sturdy codpiece?
It's true.
All I've got ta say is that Grym if ya be lookin fer pearls down there I can get ya a necklace.
I can tell ya there be no pearl studded glove in there though. Now Gaius he's inta that stuff. But don't be sayin that in front of Laori
btw LOL
| Morkeleb the Mighty |
AAAAANNNYYWAAAAYYYY.... back to D&D. This post requires an answer, if you please. :-)
Let us at least find the prisoners as fast as we can.
Is there any place we haven't seen yet, from what we can tell? It's hard to discern from the map whether there are doors/passageways, or if it's just rubble...
| Dungeon Master S |
I do not have access to the map here. But I know there are rooms you haven't checked.
-Posted with Wayfinder
| Odric the Stout |
Odric checks with the companions and if there are no objections sets up outside the next unexplored room. He, Sandor, Grym and Bucho wait until Morkeleb and Ferox are ready, then Odric nods to Gaius for the "all clear."
Assuming all is clear, the plan is to charge in weapons drawn - again sorry for being completely distracted all week!
| Dungeon Master S |
I undid some Xs, as you haven't been in some of those rooms.
| Sandor Stouthammer |
wow I'm sorry I swear we didn't leave any door unopened. Upon review, the "Across the Hall" from Gaius was over ridden. So my apologies, I was foiled by a dog's nose leading us to the chokers :D Good BUCHO!! Lets not forget the unopened door. after we clear this room.