Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


3,101 to 3,150 of 7,451 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>

M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

HP with Temp
29/32

I would roll for him, Alathea,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Seeing that the bozak is using magic at the knight the Black Robe will call upon his magic and the power of necromancy to drain the life of the bozak. Ast rert tret tonde vamp casting vampiric touch in an attempt to drain the life of the draconian. The spectral green dragon strikes out at the draconian
1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
SR 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8


Dam that's some s#&%ty SR rolls.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I know. :(


Athola you get sneak attack when flanking.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Ooops, forgot sneak attack damage.

Sneak attack damage: 3d6 ⇒ (3, 6, 1) = 10


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is the cleric rolling for the mercernary?


Althoa drives the short sword into the back of the Kapak it screams in horrible pain and then starts melting as its blood starts boiling and its body quickly transforms into a puddle of acid on the ground. Make a Reflex check or take 1d6 ⇒ 6 acid damage from possible splashback.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

These things are mean killing even when they are dead.

How many are left?


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Reflex: 1d20 + 9 ⇒ (7) + 9 = 16


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 1 & 2 Jor Majere

Jor wade into the fray striking at the Sivak Draconian as the most clear and present danger.

Round 1

Attack PA + Flanking Bonus: 1d20 + 14 ⇒ (20) + 14 = 34
Damage PA: 2d6 + 19 ⇒ (4, 6) + 19 = 29
Confirm Critical 1d20 + 14 ⇒ (13) + 14 = 27

Round 2

Attack PA + Flanking Bonus: 1d20 + 14 ⇒ (19) + 14 = 33
Damage PA: 2d6 + 19 ⇒ (2, 4) + 19 = 25
Confirm Critical 1d20 + 14 ⇒ (8) + 14 = 22

The Cleric was busy at work! :-)


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Jor's Critical hit damage - 2d6 + 19 ⇒ (6, 3) + 19 = 28


Ok well Jor rushes in and rocks the Silvak draconian with two blows. The first horribly wounds it, the second slices through its armor and into the creature's guts. The Silvak looks at his wound hisses and then collapses to the ground. The body then meta-morphs into an exact duplicate of Jor although covered with the same wounds.

Currently there are 3 Draconians left. The Bozak Bard, the Baaz draconian warrior and the Kapak ranger.

On the Kapak ranger's turn he sees that the battle has turned against him and runs down one of the nearby alleyways away from the fight. The Bozak draconian on his turn casts invisibility, vanishes from view and disappears from sight and the Baaz Draconian takes an arrow from Elijayss in the back as he flees.

1d8 + 8 ⇒ (8) + 8 = 16

And turns to stone when the arrow hits him.

So the fight is over unless you want to pursue the draconians fleeing the scene.

Darvan or as Gabriel knows him as Sir Aldreth Auchuran looks to Gabriel and says, "Thank you for your aid. I see that you have been knighted since last we met. I can think of few men who deserve it more than you."

He looks to the others and says, "I appreciate your aid heroes but we should not stay here long. The Draconians that escaped will likely warn the Dark Knights of what we saw here. We had best find a place to hide. I have made contact with the resistance here will provide us protection. Gabriel, we will have much to discuss as things are quite grave. I have learned a great many things that threaten the free peoples of Anasalon during my time here."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Do I have the range on the specrtral hand to try to shock the kapak?


It currently sprinted out of sight so no.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I have a range of 140 ft with it.


Can you see through the hand then yes you can. Otherwise there is too much rubble and building in the way to get a clear line of sight.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok. No, I think that is just how long of a range I have with it.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Alathea nods to the Knight, "Agreed, we should get out of sight".


With Elijayss's help you return back to meet with Kronin

Kronin says "Darven Coldblade, seems you've decided to return here. Was the safehouse I provided for you inadequate?"

Darven says back "It served me well for the time being but the Dark Knights it seems have stepped up their pursuit of me. They sent a potent band of Bounty Hunters and they tracked me down to where I was hidden and surrounded me when I slipped their net. I fear they will come in greater numbers if I do not vacate this town as soon as possible. I will head to Flostam and lay low there until hopefully the pursuit dies down."

Kronin says, Yes, that would be good to do Darven. We don't need more Dark Knights out searching for you. Get a head start and I'll see to it the Dark Knights are fed a false lead so you can make the jorney to Flostam safely on foot."

Darven says, "Indeed, but before I go I have a debt to repay Kronin. I promised you answers and as these heroes saved my life, they will also be privy to the information I have discovered. All I ask is that you keep what I tell you here between us. If word spreads it may hamper our efforts to thwart the plans of the Dark Knights."

Kronin nods and says, "Right, Elijass step outside and make sure no one is listening in."

Elijass nods and goes out the door of the office and closes it behind him.

Kronin says, "So what is it you know Darven Coldblade?"

Darven says, "The Knights of Darkhaven have become more powerful over the past month. They have sworn a new patron who is now providing them great magical power and support. Their Skull Knights are converting from the art of Mysticism to those of true priests... true priests of Chemosh, the Lord of Bones."

Kronin's eyes widen at this and he looks uneasy and says, "I knew those bastards would find someone to bow down to after Maystrayx's death. But the Lord of Bones, they are desperate if they are allying with that evil bastard."

Darven says in response, "That alone is something to worry about Kronin but I am afraid that is only part of the problem. In the Desolation they have claimed an artifact of the Gods themselves. One of the fabled Tears of Mishakal now lies in Darkhaven and in the possession of the Knights of Darkhaven."

Kronin says, "And my guess that is a bad thing."

Darven nods solomly. "Indeed Kronin. The tears are those of the goddess Mishakal when she wept upon the earth witnessing the first murder. It is said the tears can heal any illness in existance when brought together as a pair. But imagine what the Dark Knights could do if they were to have both. Even now they are sending patrols into the Desolation searching for the second tear. With both tears I would not doubt those dastards would unleash a plague upon Anaslon the world has never seen. For all that is good, the second tear must be found before the Knights of Darkhaven do and the tear in their possession must be liberated."

Kronin says, "By Fisban! This is dire news. Why did you not tell me this eariler?"

Darven said, "The Knights of Darkhaven are keeping this plan only among the more ranking members of their order. If word spread of the Tears existance then there would be many others wishing to claim the tears for themselves. I had hoped to keep this cover longer and keep an eye on the Dark Knight movements until such a time they found the Tear and then intercept it before it could be brought to Darkhaven. Unfortunately it appears the Dark Knights found out that I knew and wished to bring me in for questioning and then silence me. Now that my efforts have failed, we now must act. The second tear must be found by us before the Knights of Darkhaven claim it for themselves. The problem is finding where it may be hiding. Do you know of a way Kronin?"

Kronin thinks in silence and then says, "There is one way I know of but it is a risky one. The Oracles of the Desolation are said to wield the power of prophecy and may be able to give the location of the second tear. But their words are cryptic and for every answer they give they charge a heavy price. Still its them or try and find a needle in a haystack."

Darven says, "Whatever the price to be paid, we must claim the tear before the Knights of Darkhaven do."

Darven looks to Gabriel, "Would you brother Gabriel and the companions you travel with be willing to take up this task? The Tear must first be found. Then you must find a way to infiltrate into Darkhaven and claim the second tear. Corrupt or not, we cannot allow the Knights of Darkhaven to hold onto such an artifact. Both tears must not fall into the hands of our enemy."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The knight does not speak for all us. Perhaps you could ask us yourself for our hlp. replies the elf.


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

Shrugging his shoulders at this "well, our purpose was anyway to come here and whatever prophecy leads us. Somehow it seems like we will anyway be going this direction. These Tears of Mishakal seems to be some powerful artifact if I understood it right but hell, what I know. I am just swinging my sword to bring one or two enemies down" not so wiser about the true worth about the whole situation but still focusing more on the ominious words


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

know history 1d20 + 13 ⇒ (10) + 13 = 23 to see if he knows more about the Tears.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Alathea looks to Gabriel, "No doubt this is not a coincidence. Our path has led us here for a reason, in fact I have little doubt that the object of our quest is to discover this second tear before the Dark Knights do. I will certainly aid in this".


Terevalis knows of the Tears of Mishakal. When the first murder occurred upon the world the Goddess Mishakal looked upon it and wept tears of sadness for the first time in history. Those tears fell to Krynn and crystallized into diamonds. It is said the tears can heal any illness, cure any poison and remove any curse for they bear the divine power of the Goddess of Healing herself. The tears were thought lost in the first cataclysm when Ishtar fell but now it appears they have ended up in the Desolation. However knowing these legends he also knows if anything in the world can cure the Sunblight that affects the elves of Pashin, it would be the Tears of Mishakal. Indeed you heard of these relics before at the Shattered Temple from the Sorceress Anasana. They could also be used to cleanse the temple of the taint of Chemosh as well.

Terevalis is unsure that such artifacts of power and goodness could be corrupted to evil but knowing the power of the Gods the possibility. If the tears were indeed reversed then it could bring much death to the people of Krynn.


"The black robe speaks in a rude manner but his words are true. I am no leader. Just a knight trying to do what I can for our brothers with the aid of these friends. Terevalis wishes to help his people by any means and striking a blow against the dark knights would do this. Thank you Alathea. Of course I will take up this cause brother. So Terevalis will you continue your quest with us?"

Alright guys, this was the last check in. Getting on the boat tomorrow. Have a busy day with the in-laws today. Keep me alive :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will accompany you. The dark Knights and Chemosh must be hindered especially if there are spellcasters, renegades among them, you will need my help.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Athola listens and simply shrugs, considering she is carrying the shard of light. Though one can see the pain of memories visible as they make their way closer to Kendermore.


Darven shakes hands with Gabirel and says, "I put my trust in you and your companions brother. While I do question that you travel with a black robe among your ranks, I am sure you have good reason to have him with you. May you serve the measure well in your quest."

He looks to the others in the party and says "As for the rest of you, you have my thanks to take up this task. Your efforts will do well to twart the evils of the Dark Knights and protect the people of Krynn."

He then looks to Kronin and says, "I will need to leave the town as soon as possible. My presence here is a liability to the rebellion and my departure may well draw attention away from here."

Kronin says, "Yea, ya best get yourself goin before we got a ton of Dark Knights scouring the Gloom town."

He takes out a piece of paper, writes a note in kenderspeak and hands it to Darven.

"Go find Gilhamar and tell him I have sent you. He will lead you to underground route out of the town and provide you with supplies. From there it will be up to you to get to Flostam. Thanks for the info though and I'll make sure to keep it between us."

Darven says, "You have my thanks Kronin. Continue to fight the good fight against the oppression of the Dark Knights."

Kronin says, "I intend to. Safe travels Darven."

Darven looks to Gabriel and says, "Remember find the second tear and then find a way into Darkhaven. We must stop the Knights of Darkhaven in their plans. I am sorry our time has been short but we will fight together again brother. Est Sularus oth Mithas."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

So do we go first to Darkhaven or to the Desolation? inquires the Balck Robe.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

"The Desolation. Better to have one in our possession before the Dark Knights do".


HP: 96 | AC:20 / Touch: 12 / FF: 16 | Init +4 | Perception +12 | Fort: +9 / Refl: +7 / Will: +4

"Well, it does make more sense to first find the missing part before starting to cause trouble. That one part, which Dark Knights already have will not disappear so soon at least" Jor thinks out as he looks at the others


Darven leaves to begin his departure and Kronin calls Elijayess back from his guard duty at the door.

Kronin says to him. "There will be a slight change of plans Elijayess. These heroes will need to be taken to Crags and to the Spring of the Oracles. There they intend to get some vital information."

Elijayess nods and says, "I did intend to bring them to the Crags along the way as it is one of the few unspoiled areas of the Desolation with safe water and shelter. As for dealing with the Oracles, the price for their aid is high and is one that must fall on their shoulders and not my own."

Kronin says, "It will be their own accord Elijayss."

He then looks back to the group and says, "Once you find out about the tear try to gauge how quickly it can be retrieved. If the tear can wait, it would be prudent to put its retrieval aside so you can keep your promise to help the enslaved in Kendermore. Serious delays in this task could endanger more lives. The Tear is important to be sure but I leave it to your judgment which priority to pursue first. On regards to Darkhaven, all I can tell you is a direct attack is certain death, you will have to find a way to enter the fortress without alerting those within. How to do it, that is for you to discover."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The tears of Quenesti Pah, Sir Knight, might go a long way in helping to cure the sunblight that inflicts the elven diaspora of Pashin.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

"We are sympathetic with the plight of the Kender, well, most of us are. However, of the tears fall into the hands of the Dark Knights and they serve the Lord of Bones the whole world will be as the Desolation. The Tears must come first and our Kender allies, second".

Alathea moves closer to

Terevalis:
, "Perhaps we can return to Ak Khurman afterwards and heal the Elves as well my friend before moving to wherever our destinies take us thereafter".


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He responds, almost with a sigh, I work for my people with means that others would pale against, knowing that I will not enjoy the fruit of my labor as my people turn away from me in horror of what I have chosen to become, for them. he states to the cleric.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Alathea retorts, "Perhaps your own actions will lead your people to a new way of viewing those who wear robes that are not all white. Have hope my friend". She pats him on the shoulder gently and grins.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He shakes his head with a smile, You know nothing of elven, much less Silvanesti culture. We are among the oldest civilizations in the history of Krynn. That is not something that is lost on us and we embraced High Sorcery, the White Robes only.


Kronin says, "Do what you have to I suppose but don't take too long chasing the tear. Running back and forth through the desolation takes time and every day the Kender remain enslaved more will perish to the malications of the Ogres and the Dragonspawn. In the meantime it would be good for you to rest here until tomorrow evening. Elijayss can then lead you out of the town safely and on your journey to the Crags. Speaking of which I might have something that will be of use to a wizard among you, or someone who can use scrolls."

He opens his desk and shifts around and eventually pulls out a scroll, "I have a spell scroll for a Zone of Air. The air can get hostile and at times toxic in the Desolation. Elijayss has some face-coverings that can help but I aquired a few of these scrolls in case of more serious effects."

Zone of Air
Evocation [Air]
Level: Clr 3, Drd 2, Rgr 2, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius emanation from the target creature
Duration: 10 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
A faintly shimmering magical sphere surrounds the target creature with a gentle breeze, bringing with it clean, breathable air. The magical sphere prevents noxious fumes and vapors from entering the area of effect, as well as mitigates the lack of oxygen from high altitudes or in other situations where the air is lacking oxygen. The zone of air is not strong enough to disperse magical fumes (such as that of a fog cloud, stinking cloud, or cloudkill spell), although it does temporarily displace the fumes from entering the area of effect if the target creature is passing through such areas. The zone of air does not function underwater, nor is the breeze strong enough to displace even the lightest of objects (thus provides no deflection bonuses).
Material Component: A hollow glass bead.

He will also hand over a pouch with 10 hollow glass beads for the material components.

Kronin then says, "I believe you are prepared for the journey. I suggest you rest here for the day and leave in the evening where we can more easily smuggle you out of the town. Besides the Dark Knights may well have patrols out looking for you at the moment. Good luck in your journey heroes."

With that you're given some accommodations in the ship hull although it comes down to some cots, ramshackle furniture and rations for food. Still it is quiet enough to prepare spells and get things ready for the trip.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

If we are going to infilitrate Dark Haven, I would suggest that we plan to do it with Nuitari is in conjunction with at least one other moon. That will give us, through me, of an advantage with my magic. We may need that since we will be out numbered.

Is there any time when the moons will be in conjunction with Nuitari?


Currently it is the 11th day of Rannmont. It is getting confusing though to run the moon tracker chart combined with the book. Instead I am thinking of using the Dragonlance moon tracker chart on the Nexus. I'll use the 2010 chart instead as it seems pretty close to that one in the book although it goes off the elven calender (So Winter Deep would be the month). So currently Nuitari is in New Moon. The next full moon phase will be on the 15th of Rannmont. The Red Moon will be full on the 19th and the black moon will be full again on the 23rd. One advantage/disadvantage of the black moon is it has an 8 day cycle so you get your highs and lows more often.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Is there a way to link that tracker to the Campaign tab?


The tracker can be found here. Use the 2010 tracker as that seems the closest to the actual module.

Moon Tracker

I have also added the tracker to the campaign tab.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Grazie!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Grazie! So Nuitari will be in full sanction on the 12th?


No it will be New Moon on the 12th. The blackened moon means a new moon. A full grey moon means a full moon.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ok.


The party lies down and gets some sleep resting throughout the day to adapt to the night travel that was told about in the Desolation.

That evening Elijayss arrives in the room with a few other rebels and delivers to the group a week's rations, refills your waterskins (or provides one if you don't have them) as well as a pouch with some kind of leaves inside threaded with strings.

Elijayss says, "We travel light in the Desolation. Pack Animals will not be brought with us. They would be difficult to maintain in the Desolation and our travels may also involve climbing in order to make good time. If we keep a solid pace it should take four days to reach the Crags and the Oracles of the Desolation. One day travel further from there is Kendermore. Gather what you can carry and meet me at the entrance. We will be taking the underpass to exit the town without notice. As for what is in the pouch, that is a Leaf Mask. You may have to use it if the fumes of the region become toxic."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The elf will examine the mask. This is used by the kirath correct?


Elijayss says in elvish to Terevalis,"This method was invented by the Kagonesti after the toxicity of the land was discovered. It was shared with others as means of survival to those who travel through the Desolation."

3,101 to 3,150 of 7,451 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dragonlance Age of Mortals Book 1: Key of Destiny All Messageboards

Want to post a reply? Sign in.