| Jor Majere |
Before taking a last walk to harbour and boarding the ship, Jor took an early walk to bazaar to see some armours. Going over the stuff and mulling what to buy, Jor ended up finally with a sturdy chainmail as he tried it on. Not really the most comfortable but being good and offering a bit better protection compared to studded leather he bought it and took off.
Meeting others in the harbour and sighing as there were still some costs Jor silently grapped his pouch and picked 70 steel coins. Getting on the ship and finding some place near mainmast to lean against it to watch the bustling activity and waiting for the take-off
| High God of Krynn |
The ship departs from the dock once everyone is aboard and heads out to the sea. The waters are choppy and rough but the ship stays on course as you are given confortable quarters to stay in. You are expected to dock at Port Balfor somewhere close to the middle of the night. The day goes fairly uneventfully and you all receive food and drink during the voyage. However soon after nightfall you hear rattling at the side of the ship and the grinding of wood as though multiples of something large climbing into the ship. Then there is screams on the deck of the ship. Currently setting up a map.
Kendermore is 5 days travel from Port Balfor
| Terevalis Unctio of House Mysti |
Hearing the.commotion the elf will grab the Staff of Magius and use his arcane bond with it to cast invisibility telling the cleric We do not know who is coming but an invisible caster will be a benefit for us either way as he vanishes from sight.
| High God of Krynn |
Responding to the screams you run onto the deck and see two large and hideous humanoids with sharp blacked talons, jagged teeth, warty skin and covered with seaweed attacking sailors on the deck. They seem to killing them and tossing their corpses overboard into the ocean where you hear splashes from where they are thrown. Clearly seeing these creatures are hostile you draw weapons and prepare for battle.
Scrag 1: 1d20 + 2 ⇒ (14) + 2 = 16
Scrag 2: 1d20 + 2 ⇒ (15) + 2 = 17
Scrag 3: 1d20 + 2 ⇒ (19) + 2 = 21
Current moon positions are as follows:
Solinari: Waxing Crescent
Lunitari: Full Moon, High Sanction
Nuitari: New Moon, Low Sanction
| Terevalis Unctio of House Mysti |
So he is -1 CL and - 1 DC to his spells since nothing is in alignment with Nuitari.
The Black Robe will tell his companions These things must be burned to death. I have a few fire spells but not enough to kill all of them.
| Alathea of Solace |
Initiative 1d20 + 1 ⇒ (12) + 1 = 13
Round 1
Alathea begins with her most potent offensive spell striking the lead creature.
Searing Light 1d20 + 3 ⇒ (3) + 3 = 6
Damage 2d8 ⇒ (2, 5) = 7
| High God of Krynn |
Round 1
Yes you all are assumed to have your weapons and armor on and ready for battle.
Scrag 2 tosses a body overboard into the water and then takes a look towards the newcomers on the deck.
Scrag 1 notices the new people come out from below deck. It lumbers over to Gabriel and attempts to bite him with his hideous jaws.
Scrag 1 Bite: 1d20 + 8 ⇒ (6) + 8 = 14
But Gabriel deflects the blow with his shield.
The third Scrag in the water gathers up the corpse of the dead sailor. He has yet to notice the newcomers on the deck.
| Gabriel, The Just |
"What are these fowl things. Kiri-Jolith guide my blade."
Gabriel calls on the power of his god to smite the creature. He steps forward and cuts into the beast.
Sword Swing: 1d20 + 16 ⇒ (11) + 16 = 27 -4 if Smite does not work
Damage: 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18 -5 in Smite does not work
Current AC: 29 vs Smited one, 25 against others or if smite did not work.
| Terevalis Unctio of House Mysti |
Seeing that the 3rd scrag has not noticed them the wizard will move to get behind cover and then cast fireball on the creature.
Ast tesre ores indciyn pofur as he grabs a bit of bat guano from a pouch.
4d6 ⇒ (3, 4, 4, 4) = 15
Reflex DC 18
Not sure if it is flat footed
| High God of Krynn |
They are DEFINITELY Evil, but not outsiders
The blade empowered by the faith of Kiri-Jonlith strikes true against the creature cutting a blow into its flesh. This makes the creature angry as it grits in pain.
Terevalis you will have to move to the edge of the ship to see the Scrag 3 in the water. The ship is a few decks high and you can't see the ocean from the middle of the deck. Assuming you do this I shall let you cast that fireball at him.
Reflex Save for Scrag 3: 1d20 + 4 ⇒ (5) + 4 = 9
The fireball hits the Scrag and scorches its flesh as well as putting a a scorch mark on the side of the ship. The Scrag definitely didn't like that and being afraid of fire dives under the water to put out the fire that is burning his skin.
| Jor Majere |
Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Seeing as the others prepared for fight and already started to attack, Jor waited for Terevalis fireball to hit before enganging other creatures.
Moving closer and letting his greatsword speak for him as Jor slashed towards one of the Scrags
Attack PA: 1d20 + 12 ⇒ (15) + 12 = 27
Damage PA: 2d6 + 19 ⇒ (5, 4) + 19 = 28
| High God of Krynn |
Jor steps forward and gives a mighty slash across the Scrag's body with his greatsword cutting open the creature's gut and sending greenish blood bleeding to the deck. To a human sucha blown would likely cleave them in twain, but for a massive creature such as this it is just a serious wound.
Alathea shoots a blast of holy energy at a Scrag but it flies past the creature as it moves its head out of the way.
Athola is yet to go and then we can get to the next round.
| Terevalis Unctio of House Mysti |
Chopping and hacking at them will do us little to no good, they must be burned with either fire or acid! the wizard will yell.
| Athola |
Round 1
HP: 47
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Athola draws the shard from the sheathe and moves to get behind the creature in order to flank it, rolling past it's side to get into position to strike.
Acrobatics: 1d20 + 15 ⇒ (11) + 15 = 26
Shard: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Damage: 1d4 + 5 ⇒ (2) + 5 = 7 If undead, double the damage
What is Brilliant Energy effect?
| Terevalis Unctio of House Mysti |
I think it cuts through armor. Here is the description:
A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, or objects.
| High God of Krynn |
Brilliant energy is described here, although remember this only works once per day for one round only. It is not a permanent weapon property.
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/brilliant-energy
Althola easily rolls past the lumbering Scrag to its flank. She then takes the shard of light and stabs it into his weak backside. The weapon flashes with power and cuts deeply into the creature's flesh and opening up an artery in the leg.
The scrag is evil so it does +4 to hit and +4 to damage as its enhancement bonus is +4 against evil creatures. It is not undead though. She can also apply her Sneak Attack dice. I shall apply it to speed things up
Sneak Attack: 3d6 ⇒ (2, 3, 5) = 10
More greenish blood bleeds out from the creature and it is badly injured. Still despite its wounds it shows no sign of backing down.
| Terevalis Unctio of House Mysti |
I get two standard actions a round don't I? I could cast spectral hand and then another spell but not attack correct?
| Terevalis Unctio of House Mysti |
That is what I was thinking. If I am reading this right, depending on the action type I can get a spell or two off in a round?
I went looking at this is what I found:
1 Full-round action OR
1 Standard action plus 1 Move action (in any order) OR
2 Move actions (effectively trading your Standard action for a Move action. So I could only cast the spectral hand this round and the vampiric touch the following round and then attack. :(
| Jor Majere |
Round 2
Seeing as the Scrag took his powerful slash and not falling over, a smirk appeared on his face "Ah, someone or something able to resist my hits? This ought to prove fun. Lets see how you are faring against this one" as Jor again raises his greatsword and spins to deliver a blow
Attack PA: 1d20 + 12 ⇒ (1) + 12 = 13
Damage PA: 2d6 + 19 ⇒ (4, 6) + 19 = 29
ah well, natural 1
| Terevalis Unctio of House Mysti |
Am I higher than the rest of the group? Am I looking down on them or are we on the same level?
| Terevalis Unctio of House Mysti |
On his turn the wizard will hold until the troll gets in distance to be schorching rayed.
Trese reeo flamn
RTA 1d20 + 4 ⇒ (1) + 4 = 5
4d6 ⇒ (5, 2, 5, 5) = 17
| Terevalis Unctio of House Mysti |
I will attack for the kender.
1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
damage 1d4 + 5 ⇒ (4) + 5 = 9
Sneak Attack 3d6 ⇒ (6, 2, 1) = 9
| High God of Krynn |
The kender cuts another artery in the troll and it colapses to the ground bleeding out more blacked blood.
The other troll rushes forward and attacks the Kender who dropped his college with a bite from its jaws.
Scrag 2 Bite: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
His bite fails to hit though as the Kender nimbly avoids the jaws.