Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

As the Master of the Renegade Hunters takes an aerial view he can see the location of various elves hidden throughout the forest as well as the enclave of minotaurs.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will cast a fireball in the middle of the largest group of minotaurs to create havok

11d6 ⇒ (3, 2, 2, 2, 4, 6, 5, 1, 4, 2, 2) = 33

Reflex DC 20


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I am going to say that you get 10 in the area

20d20 ⇒ (12, 12, 4, 8, 19, 3, 4, 8, 6, 13, 9, 6, 14, 19, 7, 20, 2, 6, 13, 6) = 191


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The 10 in the area are fried to a crisp while some are reduced to ash due to the fireball.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Seeing his fireball create some havok and then smelling the odor burned minotaur he flies towards the old wizard tower and casts detect magic.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Black Robe does not detect any magic.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe takes a look around to see if there are any minotaur or other people around the tower
1d20 + 11 ⇒ (11) + 11 = 22


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Not that he can see.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Not wanting anyone to know that he has been here, the Black Robe pulls out a scroll from one of his bags and begins to chant as a door opens into the Tower and he walks through.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

As the Black Robe enters into the Tower the magical door closes behind him and he enters into a place of darkness.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Shirak! he states as the crystal at the top of the Staff of Magius begins to shed its magical light, illuminating the area.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The light from the Staff of Magius illumines a place in disrepair and in dissray. Shelves are over turned, books are heaped on the ground.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will cast detect magic.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

There are some minor magics that are detected from the books, you think that they might be primer spellbooks.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

If I remember correctly, the elf states to himself, the wizard approaches a door.
Uth Matarn the elf says in Magius and the door opens to a stair case leading down.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe descends down.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The light from the Staff of Magius leads the Black Robe down into a passageway with many rooms. The magic is strong here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe, seeing that here are spellbooks and other magical items, which are not known about, quickly ascends up, knowing that his prescence will be missed in the battle.

Seeing that no one has come the way, he repeats his spell and leaves the area, flying up.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The dark elf sees that there are minotaurs approaching areas where elves are, he can also see an area where elves are in shackles, as well as areas where ships are docked.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

From his vantage point, the elf decides to do damage to the ships in the harbor, as he flies by he casts a wall of fire in between the advancing minotaurs and the elven archers.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The heat emanating out burns the minotaurs who yell and cry out in pain.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Master of the Renegade Hunters flies in the direction of the ship and unleashes a fireball at the first one, trying to catch minotaurs and wood on fire

11d6 ⇒ (1, 3, 4, 3, 6, 2, 2, 2, 3, 2, 5) = 33
DC 24


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Seeing the damage done, he smiles and looks for the apprentice wizards to see if they might be in need of help.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

1d20 + 15 ⇒ (3) + 15 = 18 to see if he can find them or some.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Terevalis sees the flash of some magic as it appears magic is being used in various areas. Obscuring mists, sleeping minotaurs and those who look like they have either been burned, melted, or frozen to death.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He smiles as he sees the carnage and dead minotaurs and cast lightening bolt at the head ship's hull in an attempt to begin to sink it

11d6 ⇒ (3, 5, 6, 2, 1, 6, 4, 5, 4, 3, 1) = 40


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

As lightening cracks against the ship the hull is damaged and it begins to take on water.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

A group of 4 minotaurs begins to move towards the apprentice mages.l, one appears to be a cleric of Sargonnas of high rank, based on his regalia.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe smiles and begins a spell that will dominate the mind of one of the brutes.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

It misses


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

the save


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The black robe will telepathixslly order his thrall to attack the cleric with his most powerful attack


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The thrall attacks the cleric right as the cleric is about to cast a spell at the apprentice mages. disrupting the spell.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The elves look in surprise and smile.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe smiles.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Eventually the minotaur forces are forced back into the forest where they are dispatched by the Bloody Condor cult, to a bull.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe smiles as he sees that the elves were successful in this. He moves up to the leadership of the movement.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Thank you Maser Mage for your aide. Your taking out their ships will delay word of what happened here from reaching the Minotaur Isles for many weeks. That will be enough time for us to move the elven population out of here and into the forests or other parts of Ansalon


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am grateful that we were able to take them unawares and that there was no loss to the elven people. What is planned next?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

We plan to salvage what we can here. Tools, food and other supplies. We will use this as a warning to the minotaur to beware the followers of the Bloody Condor


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He nods.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Terevalis Unctio, we would also like to offer you membership into our organization. The elven people would be very well served by your arcane might in our fight against the minotaur invaders on this part of the continent and also against the Goblins in Qualinesti, which I understand is very close to Wayreth. We can never stop fighting until the Elven Diaspora is returned to our ancient homelands and those who have conquered us are made to pay for their deeds.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You are correct. I will see what I can do to aid this cause, if you will excuse me, I have these younger wizards to see to the Master of the Renegade Hunters adds.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Master of the Renegade Hunters approaches the 4 apprentice mages. I am happy to see that you survived this battle, relatively unscathed. he says in elven.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Yes, Shalafi, your magic helped us to survive. Our magics, while adequate were not as powerful as yours. one of the Silvanesti says.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

True power can only come when and if one passes the Test of High Sorcery. Now young ones, though none of you have passed the Test, I have need of you.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

What need have you, Shalafi? is asked.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Follow me. is all that he says as he leads them to the tree that held the Mage School.

He whispers the spells that will allow them to enter the school. He leads them down the secret place. He recasts the magical defenses on the areas.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As they go down the steps he tells them
There is a magical library here with spellbooks and items that the minotaur did not know about. We will gather what is here and we will take it to Wayreth. Though these are spellbooks and items probably of the magic of Solinari, they are still of use to the Orders. We will take them to the library of Wayreth where you will begin more detailed study of the Arts in preparation for your Test.I have several other apprentices, some who have passed the Test who are either at the Tower or at my lair in the ruins of Zhaman.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The young elves are happy to do as they are asked and ask questions about the Towers and what is there.

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