Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He thanks her and he enters the room.

As he enters into the room, he sees many minor magical items around. Scrolls. Spellbooks and the various spell components. There is a painting of Raistlin Majere on the wall, with the Staff of Magius, in his hand battling the Dragon Queen in the Abyss.

He finds a sitting chair and begins to think.

The Master of the Past and the Present. You began your journey of destiny here, in this small town. Yet from here you rose to be the greatest of our Order. The strength I need to do what I feel I must for the good of the Magic, for the good of the Order, for the good of the elves, perhaps my journey begins here as well. Though I have already done much, perhaps this will help to stop Chemosh from ascending. If not, perhaps that is not my role in this life.

He stays in the room looking around and thinking for close to two hours.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

As the Black Robe leaves the room he hears as voice
Stop! I was told that there was a Black Robe here.

As the elf looks he sees a man approach
May I see the Staff? he asks.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe smiles
I knew that I might find you here, Palin Majere. In a way, I did not look for this meeting. As you see, the Staff has chosen a new owner. One in magic, one who will use it, like your Uncle did, to bring glory to the Art. I cannot tarry as I have pressing business to do as Nuitari rises. But you may look at it, you may not touch it. Remember, you gave this away when you rejected the Art. You have chosen your lot in life, be content with it, son and nephew of Heroes. It is time for others to arise.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Palin Majere looks down and then looks up again
I know what I gave up when I both used the Magic and when I denied it. For me, what I sacrificed all those years was not worth it.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Well, Majere, actions and choices have consequences. Can I be of any more assistance to you.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Yes there is. I have a teen here who seems to have magical talent. There are no wizard schools here in Solace. Can you provide for his training?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I have business that will take me far from here, yet not so far. When I am concluded with that Palin Majere, I will return.

And with that he teleports away.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Black Robe arrives in the Plains of Dergoth as the Nuitari rises in the sky, at high sanction.

Before him looms the destroyed fortress of Fistandantilus, once known as Zhaman but more popularly known as Skullcap, due to the feature of the skull that occurred when the Archamge, Raistlin Majere or Fistandilius'S spell went wayward.

As you gaze up the massive fanged maw of the skull looms above you. The smell of rot and decay seems to drift from the entrance like a fetid breath. The smooth black fused stone climbs almost vertically to the fangs of the skulls grinning mouth.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will cast mage armor on himself as he looks up at the visage

Who would have thought that I would stand before this place, so important to the history of the Orders of High Sorcery and the world of Krynn. You have been here before, have you not? he says to the Staff.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Casting a fly spell he ascends to the entrance of Skullcap and enters. Seeing that there is no light he utters the command
Shirak and the light of the Staff of Magius erupts for the crystal in the grasp of the dragon claw.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

From within the entrance a great tunnel gradually descends for about a hundred feet. It is made of the same smooth fused black stone.

You gradually make your way along a corridor of fused black stone. The tunnel ends in a hallway of cut from grey stone. The hallway beyond is in ruins. Faded and torn tapestries adorn the walls. Scorch marks cover the walls and floor. There are a set of double doors to the north and south.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

There have been many people hwere in the 80 or so years since the War of the Lance, some more recent than others. These more recent tracks seem to be made by dwarves he discerns and casts false life
1d10 + 10 ⇒ (3) + 10 = 13


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The wizard heads towards the great hall,

This central chamber runs for approximately 100 feet in length. Doors run down the length of the northern face of the hallway. The center is dominated by a 30 foot wide spiral staircase that descends into darkness. The sound of running water can be heard in the darkness far to the east.

Perception 1d20 + 15 ⇒ (13) + 15 = 28

He sees an eyewing in the corner above the floor, floating


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Iniative 1d20 + 1 ⇒ (16) + 1 = 17 eyewing
1d20 + 2 ⇒ (2) + 2 = 4 Black Robe


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Know planes 1d20 + 11 ⇒ (10) + 11 = 21


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The creature begins to float away very quickly.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe begins to chant and 5 eldritch missiles in the shape of green dragons emerge from his hand and strike at the creature

[b] Ast draw fkwar odwr [/dice]
5d4 + 5 ⇒ (4, 4, 3, 2, 3) + 5 = 21

striking and killing it.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Black Robe explores a bit before going down the middle stairway. He comes to another room. At one time this room was richly decorated, but has since been striped of anything of value. A low stone altar made of black stone stands near the south wall. A human skeleton lies at the base of the altar

Know Religion 1d20 + 15 ⇒ (7) + 15 = 22


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This room, desecrated as it is is dedicated to Nuitari! says the Black RObe, This affront will be rectified my Lord he says feeling his connection to the Black Moon intensify as if Nuitari himself is happy.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Contuining to explore.
As you head east from the Great Hall the sound of running water becomes louder. Falling water rushes down in a curtain blocking the view of what lays beyond in the darkness. Up close the water is murky and smelly. A small ledge leads to the right and left of the curtain of water.

As he enters the room he hears a voice

“Welcome to Skullcap. You may search the ruins to your hearts content, but know this, you must pay to leave this place. Attempt to exit these ruins without proper tribute and you will die.”

1d20 + 7 ⇒ (20) + 7 = 27 Will


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I totally understand that but who do I speak to? he inquires.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

It is I little mageling. the voice says as from behind the water fall emerges a black dragon.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What a magnificent being you are, Majesty he says. You are the first Black Dragon I have seen this closely before/


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

[b] Flattery will get you no where, little Black Mageling. I am sure that you are here for the secrets of Zhaman, also known as Skullcap. You are free to go down and find what you can, but leaving. Well that is another thing entirely. [b] she says with laugh, dripping acid.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

With a bow, his robes rustling
Then with your leave Mistress, I shall make my departure. I hope to see you soon. he says with gusto.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Spiral stairs spin down into the darkness of a great shaft. It seems that the further down they go the more twisted and fused the metal becomes. The twisted iron framework of the blasted lower levels dangles down into the cold darkness below.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will continue to fly down.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

As you reach the end of the twisted metal it embeds itself into the western wall. Below you it appears that there are jagged sections of floor that jut out from the walls. The amount of floors remaining is a mystery but from your vantage you can still not see the bottom.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You finally make it down from the last broken level to land on a large pile of rubble. Jagged stones and numerous skeletons of all sizes and types litter the floor. A large crack near the center of the pile leads to an opening in what appears to be the top of a great dome. The floor of the chamber below appears 30 feet below.

Please make a Perception check


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Perception check 1d20 + 15 ⇒ (19) + 15 = 34


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You find in the rubble will uncover the broken body of a Theiwar dwarf. It evidently fell from a great height and was unceremoniously shoved into one corner of the room. It appears to only be a couple days old. It apparently has been stripped of any useful equipment or treasure.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

[I] Interesting. Why would a dark dwarf be here? I should and need to be on look out for trouble. [/b]

Ast sreaw terew he says as he manifests a spectral hand, in the shape of a green dragon

1d6 ⇒ 6


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Continuing on...
The chamber around you appears to be totally destroyed. The walls are cracked and fallen in many places and debris lies in every corner. The only exit from the room appears to be to the North.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

At the center of this room is a small round table. Ruined tapestries hang on the walls. A skeleton lies beneath the table in a tattered robe.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Taking a look at the skeleton
1d20 + 15 ⇒ (11) + 15 = 26


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You recognize that this is another dwarven skeleton. The robes look those of a wizard but are not any of the Orders, Red, White or Black.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This is more and more interesting. What reason would dwarven wizards have to be down here in Zhaman? And they are not bound to the Orders of High Sorcery! Am I dealing here with renegade wizards, sorcerers or both. Oh Nuitari may this help to add to the Order of the Black Robes or take away from the power of sorcery he thinks with a smile.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He will want to advance caustiosuly making sure that he is able to fly into areas easily,.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

ok


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The dark elf advances and sees a group of dark dwarves rummaging through some paper and items. They seem to be dressed in wizard's robes but they are not in either Black or Red, much less white.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe watches to see what they are doing and will try to fly above them if possible


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

There seems to be one that is meaner looker and has a bit fancier robes than the others.

You are able to fly above them and it does not look like they detect you.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Seeing the dwarves before him and recognizing that these are renegades he begins to chant
Sdwe ferar glesr drswt as he attempts to enthrall the leader of the dwarves, trying to bend him to his will, using the Staff of Magius to extend his dominate person spell.

DC 23 Will save due to the position of Nuitari


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Will save 1d20 + 7 ⇒ (13) + 7 = 20

The head dwarf attempts to fight off the domination spell but the magic of the moons is too powerful for him.

He stands at attention, ready for orders as the other two dwarves look around confused.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Renegade hunter smiles confident in the power of his magic and that Nuitari is with him,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will force the dwarf, in dwarven to communicate
We should not be here. We need to submit to the Orders of High Sorcery and take the Test of High Sorcery. Only then will true power be ours. We have desecrated this place, dedicated to High Sorcery. We must depart from her as quickly as possible,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will force the head dwarf to recount what they are going here, as a reminder to the other dwarves and so that he can find out what they are doing here


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The 2 other dwarves look at their mentor in surprise.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The dwarf recounts their mission and purpose here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Master of the Renegade Hunters listens to what the dark dwarf, a Theiwar is able to communicate.

A plan begins to form in his mind.

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