Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will order the dwarf to speak in Dwarvish to the underlings

It is not right for a human to order us around. We must be true sons of our clan and take what he has for our own. Only then can we truly become the Masters of Zhaman, Skullcap, or whatever it is called by the lesser races. Using our magical might we will be able to reclaim this fortress for the glory of the clan.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Apprentice sorcerers nod.
You are right they say in their language from under Thorbardin.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

They dwarves will begin to hatch a plan to turn on their current Master.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will do what he can to influence the discussion.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Remember, he has that damn artifact glove that absorbs magic. one of the apprentice sorcerers says.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He thinks back on his training and reading to see 8f he knows about what the new information

1d20 + 18 ⇒ (12) + 18 = 30 know arcana


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

That is a good roll. I will get the information up for you tomorrow


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Sounds great.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

What an interesting item. I hope that information was worth the wait :)


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Master of the Renegade Hunters thinks back to his training in the libraries of Silvanesti and the time that he has spent in study at the Tower of Waywreth.

As he thinks back he is reminded of an obscure text that he remembers reading about the Gauntlet of Ventyr:

The Gauntlet of Ventyr was a gauntlet made up of many carved plates of ivory, jade, and silver, all interlocked together, which gives the gauntlet impressive articulation. The gauntlet was very beautiful, each of the plates has a different magical pictogram on it, and with some being so tiny the person who has the Gauntlet cannot make out the carving. The gauntlet appears as a woman named Trenna to men, and to women it appears as a man.

The Gauntlet of Ventyr can create a anti-magic field, and after staying in one location for a week, that field will begin to grow. It can also speak telepathically to its owner up to 25 miles of separation. It also will enhance the casting ability of the wizard or sorcerer that wears it.

He also remembers some of the history of the item:

The gauntlet was created by dwarves from Thorbardin during the War of the Mountain. Before it was to be used to stop Ergoth’s wizards, Kith-Kanan was able to have both sides sign the Swordsheath Scroll. For the next two thousand years, the gauntlet was passed from thane to thane until eventually, just before the Cataclysm, the Hylar Thane Beldris gave the gauntlet to Aniirin I in exchange for two boatloads of grain.

Aniirin the first used the Gauntlet to protect his city of Qindaras from the mages of the Towers of High Sorcery from magical attack. There it sat through the reign of Aniirin II until Aniirin III ascended the throne. He never used the Gauntlet and it slowly drained all its stored up magical power. Eventually Trenna appeared to Lyim Rhistadt and Lyim took the Gauntlet, and seized control over the city and the people. Together Lyim and Trenna led the people of Qindaras on an attack on the Tower of High Sorcery at Wayreth. Lyim was defeated and the Gauntlet was turned over to a Hylar dwarf named Hothjor.

Hothjor took the Gauntlet back to Thorbardin, and there it sat in a vault. After the Chaos War, the Gauntlet of Ventyr went into a deep hibernation. In 412 AC, Severus Stonehand took the Gauntlet with him to find the lost nation of Thoradin. He found the nation and nearly drained all the magic from the Gauntlet. Somehow the Gauntlet was able to escape, and its location is unknown.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

very interesting indeed.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Let me see what I can get from my pdf from Towers of High Sorcery.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

This item is familiar to me. the Black Robe thinks to himself. If this Master has access to such an artifact taking him down might be extremely difficult. I must be careful and I need to know what abilities this item has.

Does he know more or less how it works?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

ok.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

This is what he knows:

The gauntlet is able to absorb arcane energy
from any source, storing it until its wearer chooses
to use the energy to cast a spell. Any arcane spell cast
within 10 feet of the gauntlet (except for spells cast
by the gauntlet’s wearer) is automatically absorbed
by the gauntlet (note that the gauntlet cannot absorb
divine magic, whether clerical or mystic, but it can
absorb both High Sorcery and primal sorcery).

The
gauntlet stores this energy, receiving a number of
charges equal to the spell level of the cast spell. The
gauntlet can store up to 100 spell levels.
A wizard or sorcerer who wears the gauntlet of
Ventyr is able to draw upon this power and use it
to fuel his spells. The spellcaster can draw up to his
Intelligence modifier (if a wizard) or his Charisma
modifier (if a sorcerer) to power a single spell each
round. This power can be used to either increase
the spellcaster’s effective spellcaster level by +1
per point expended, or it can be used to fuel spells
cast with metamagic feats (multiple metamagic
feats can be stacked on the same spell, as long as
the total expended power does not exceed his stat
modifier). For example, a 10th-level wizard (with
an 18 Intelligence) uses the gauntlet to fuel a fireball
spell. He can either use the power of the gauntlet
to increase his spellcaster level to 16th level when
calculating the effects of the fireball, or he can use
the four levels of power to Enlarge (which requires
a spell slot one level higher) and Maximize (which
requires a spell slot three levels higher) his fireball.

The gauntlet of Ventyr is capable of creating an
effect similar to an anti-magic field, although it takes
time to establish this effect. This effect is actually
caused by the slow, gradual drain upon the magical
energies of the world surrounding the gauntlet. This
anti-magic effect extends itself around the gauntlet
at a rate of 1 foot every day, as long as it remains
within a 1-mile radius. The moment the gauntlet
passes that mile, the anti-magic field fades as magic
reasserts itself. The gauntlet of Ventyr must be within
the same location for at least a week before the antimagic
field begins to grow.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

wow, that is a lot of stuff that it can do. Give me a bit to digest it all.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

That sounds different from what I was expecting. Let me see what spells they have available.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

So what I am thinking is to have the sorcerers, if they can, buff themselves up and try to physically take down the big guy.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

It looks like they will be able to cast bull's strength on themselves as well as the spell Cat' Grace.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Okay. That is what I am going to have the biggy order them to do.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

lol, I have visions of Cesar and the Senators going on.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Sorry about the delay, busy day yesterday.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

that is ok,


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The group of dwarves moves down further into the remains of Zhaman. As the elf flies above them directing the movements and thoughts of the leader he is able to see a magnificent room that lies before him, lit with the light of spells. THe room is massive and has a veritable library of books, many in night blue bindings.

In the room is a man who looks like he is trying to decipher the books and not able to is throwing them around.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Know arcana 1d20 + 18 ⇒ (7) + 18 = 25 to see if he recognizes the books.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The wizard recognizes some of the books as the spellbooks of Fistandantilus.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Knowledge of the Ancients he thinks to himself. A treasure trove of magical knowledge lost to the world above and this, this cretin throws them around as if these treasures are worthless


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

These items need to be restored to the Orders, or at least to the Black Robes he says as he smiles inwardly and outwardly.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

What do you want? I did not summon you here to me, Dwarven Scum the man says, this time revealing a gauntlet that could not be seen before, due to the angle at which Terevalis could see him.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe directs the entranced dwarf We have something to show you Master, we found something that you might find useful. he says as he pulls out a marble It seems to radiate a powerful magic


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The dwarves will begin to surround the human, acting as if they are looking at the spellbooks, and uninterested in the conversation going on between the man and their dwarven teacher.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

A MARBLE! A MARBLE! the man shouts YOU STUPID DWARF COMES TO INTERUPT ME FOR A MARBLE?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will fly behind the sorcerer invisibly and direct the dwarf to say Maybe it is one of those dragon orbs we have heard about?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The sorcerer erupts in laughter A DRAGON ORB? HERE?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will give the psychic order to his enthralled dwarf NOW! erupts in his head


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

NOW! the dwarf is magically compelled to say and the 3 other dwarves spring into action, 2 attempting to grab and another attempting to stab.

dwarf 1 1d20 + 4 ⇒ (17) + 4 = 21
grapple attempt 1d20 + 4 ⇒ (15) + 4 = 19

darf 2 1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (5) + 4 = 9 grapple

Dominated Dwarf 1d20 + 5 ⇒ (20) + 5 = 25
confirm 1d20 + 5 ⇒ (6) + 5 = 11
attacking with a short sword
1d6 + 3 ⇒ (3) + 3 = 6

Other dwarf with dagger
1d20 + 4 ⇒ (10) + 4 = 14
1d4 + 2 ⇒ (1) + 2 = 3


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You fools, what are you doing the sorcerer exclaims as he is stabbed not once, but twice, and one of the dwarf's grabs him by the gauntlet, pulling him down.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe, seeing that the sorcerer is down, and grappled quickly moves to grab the artifact.
1d20 + 5 ⇒ (16) + 5 = 21
cmb 1d20 + 5 ⇒ (8) + 5 = 13


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The man, stabbed and grappled sees the gauntlet he wears, removed from his hand.

HOW! WHAT? he screams


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Hold him the Master of the Renegade Hunters bids his enchanted toy.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The enthralled dwarven sorcerer will attempt to grapple the human
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (17) + 5 = 22

Grabbing on to him and between the other 2 dwarves they are able to pin him.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

What are you doing! Let me go! the man yells again.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe speaks through the dwarf They decided that they would do something better for themselves, as least as they are told to do


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe speaks, I offer you all, one chance, and one chance only. As you are renegades you have the opportunity to travel to the Tower of High Sorcery as Wayreth there to take the Test of High Sorcery and declare allegiance to the Order of the Black Robes. If you do not, you will die.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe orders his thrall away to leave through the way that they came


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Seeing their Master go, the other dwarves leave.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Well human, what do you decide? Terevalis asks.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You do not present much of a choice. How do I know you will keep your bargain if I leave here and travel to Wayreth, You are a wizard and an elf, you are not known for keeping your word


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I have given you my word. I will not slay you. However, you really have no choice, I have the glove of Ventry and your magic will not be able to harm me. However, that does not mean that the black dragon will be as forgiving as I am. Though I do like your tenacity. I could take you to the Tower myself to ensure your safe passage. ou have but to swear fealty to me and the Orders


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

And of the dwarves? Dalton asks?

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