Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Jax Naismith wrote:


Edit: Dm, Jax will be using perception checks (+7) to look through the crowd and actors for anything out of the ordinary. Like halflings or short people.

[roll roll]

hm! Okay, three things.

One, Landlord Barhold is here, and he does not look good. He's obviously upset and distracted -- although he's well dressed, his cravat is askew and his belt is on backwards. He is constantly turning around to scan the audience, and during the play he's craning his head from side to side as if to look into the wings.

Two, Captain Edderly and Mrs. Mott are ostentatiously not looking at each other. It's one of those "once you see it, you can't not see it" type of things.


Cуровую зиму wrote:


I would expect us to be posting until early Tuesday about actions during the play, is that fair? Do we not go after the patrol before the play then?

Well, it's Sunday night here. I can pace this however you guys like.

Cуровую зиму wrote:


DM, please amend that before the play Cуровую purchased two outfits, and her letters were sent the day of. Also, somewhat important where is the bathroom/privy for the guests?

Sure, done.

Quote:


DM I'll assume I used the level 3 Disguise Self scroll which I would have given Xen, and had cast Mount for the day. Fair?

Yep. Mark that sucker off, now. (And don't forget the special ink you got from Irin.)


Okay, so the Judge is chatting up Captain Mott. Anyone else doing anything at intermission?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Specifically, the Judge is interested in what type of items Ms. Mott would be interested in. Of course this is being asked in relation to purchasing items for the wife of the Judge's lord to the south. Once I find what Mott thinks his wife would like, and who in the town might have them. Then I shall have Jax make a purchase of that item in the guise of Capt. E., or a "guard" working for Capt. E.

The idea is to plant the item in Ms. Mott's room with a note from Capt. E. where Capt. Mott will find it knowing that it is what Mott thinks his wife would like, but is not something that Mott had purchased.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Xen will aproach the Cleric Dunnigan, as he hopeful to join the guard persona

Hello father. Enjoying the show? I wanted to meet you. I am hoping to join the guard soon

1d20 + 11 ⇒ (20) + 11 = 31 diplo or maybe that is bluff in which case it is only +8


Judge Tohram Quasangi wrote:


The idea is to plant the item in Ms. Mott's room with a note from Capt. E. where Capt. Mott will find it knowing that it is what Mott thinks his wife would like, but is not something that Mott had purchased.

I have no objection to this, but... you do realize you've already got enough evidence to incriminate both of them about six times over? Like, fairly explicit letters that she wrote to him, and that you know have? Not even counting the stuff from Barhold's stash?


1 person marked this as a favorite.
Xenfal wrote:

Xen will aproach the Cleric Dunnigan, as he hopeful to join the guard persona

Hello father. Enjoying the show? I wanted to meet you. I am hoping to join the guard soon

1d20+11 diplo or maybe that is bluff in which case it is only +8

pfft. what the /hell/.

Okay, well... Xen, congratulations! First it was the alchemist. Now it's kindly Father Dunnigan. As far as he's concerned, you are his *new best friend*. Ask him anything!


Father Dunnigan is a big guy with a big heart. He's tall and stout, with broad shoulders, a big fat belly, a big bald head, and a big wide face that is currently beaded with sweat. He's mopping it with a big handkerchief held in one big hand.

At first glance, he's almost the perfectly stereotypical plump jolly priest. Looking more closely, though, you can see that there's muscle under the mass; he is a military cleric, after all, and a man who once led a party into a lair full of demon cultists. He's a little older now (when Edmin knew him, he was ten pounds lighter and still had hair) but he has kept in shape quite well for a guy in his forties. You have the distinct impression he could be a nasty character in a fight -- and that's before he might start throwing spells.

But of course, right now he's all smiles and warmth! He's sincerely /happy/ to see you, his broad face beaming with kindness and warmth, his eyes twinkling merrily. "Really, my son? How wonderful! There's no better place to serve Mitra than in the Army -- well, except for the Church, of course!

"But you look like an educated man. Are you thinking to apply as an officer? That's no small thing. But of course, of course, I'll be happy to help any way I can!"


Father Dunnigan is a kindly man, and your innocent plea has touched his heart. He'll tell you pretty much anything you want to know, and will answer any reasonable question that doesn't involve giving away military secrets.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Be careful with the priest though they typically have a good sense motive.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Sleep much needed, will post today finally when I wake up, I was wondering if we ever figured out what this was. It's worrisome.

Douglas Muir 406 wrote:

I'm going to roll some d20s now, just because.

1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 5 ⇒ (2) + 5 = 7
1d20 ⇒ 3
1d20 + 6 ⇒ (10) + 6 = 16
1d20 - 2 ⇒ (3) - 2 = 1

Snerk


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

I thought it was Percepton first, but now it looks like a few (bad) Sense Motive rolls and only Jax may have a chance to pick it up. It's not readily obvious but there are only five rolls and there are six of us. I don't see the Judge's +8 to Sense Motive rolled. DM is making me jumpy.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

An Officer? I had not thought of that. I like the think I am clever, I have a good head for numbers and organization. I like to dance...though I guess that doesn't help does it? laugh I know we don't have much time right now, but maybe I can treat you to a drink or lunch or a drink sometime soon and you can help me clarify the options. I mean I just want to become part of it all. So many inspiring people and stories. My head is swimming right now Father!

lets start simple here. Since we probably only have time for 2 or 3 questions now.


I liked the "long silence, followed by a very slow reptilian blink, followed by another long silence." So, just imagine me doing that again.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

!!! why you gotta get all creepy like! *shiver


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Time to use 'corn' the night of the 13th, before the Judge starts laughing maniacally ... well laughing more chaotic maniacally.

Yep DM has that dead eye 'your all worm food to me' look patented.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Cy seems to have come down with a bad case of paranoia. Kudos to DMDM.

Regarding Captain Mott - the more that we have to enrage him the better. A gift of a trinket together with a letter or two. I just figure that Mott is pretty unstable anyway, and by pretending to have given her what Mott would have wanted to give her - because he is the best lover and ladies man in the army - would just be the extra necessary to stoke his ego into a rage of violence.


Xenfal wrote:


lets start simple here. Since we probably only have time for 2 or 3 questions now.

Father Dunnigan beams at you. "Ah, a drink sounds like a wonderful idea! Tell you what. Tomorrow I'm going around town to meet with some parishioners -- the old, the sick, the lonely, and such. Well, now, really they're Father Jole's parishioners, of course. He's the town's Head Priest. But Father Jole feels his age now and then, so sometimes it's just easier for everyone if I do it.

"Well, I should be done by late afternoon, and I expect I'll have worked up a thirst by then. So, what say we meet at Mama Kolo's for a mug of ale and a chat?" He gives you a paternal clap on the shoulder. "Sound good?"


Cуровую зиму wrote:

Time to use 'corn' the night of the 13th, before the Judge starts laughing maniacally ... well laughing more chaotic maniacally.

It's an area effect weapon, best used against a group.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

[b] Great! [b]. Xen shakes his hand or clasps forearms and makes his way elsewhere.

we can ambush him leaving or going or whatever if that day doesn't work I imagine I can arrange a second meeting


Okay, then... so does that wrap up intermission? Everyone back for Act Two?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Tempted to pick some pockets...but I won't push my luck


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren and Grumblejack watch the tower from a distance...measuring the people coming and going...

Soon my large friend, all of this will be brought to ruin...their screams will marr the ages.
Soon you will be able to have some fun as well. We have planned and schemed and it will all come to pass...
he whispers...


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Dm are there any handling or gnome sized performers?


The gnome seamstress gets a brief walk-on, nonspeaking part. Otherwise no.


Okay, intermission, lights go down, everyone back into the Great Hall.

rolly roll roll, you want me to not roll low: 1d100 ⇒ 81


And the play continues. Act II is even more melodramatic and over-the-top, with some nice loud sound effects. Jax, who has attended performances in the capital, thinks they may be hamming it up a bit for the rubes in the sticks. If so, it works a treat; most of the audience applauds wildly.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Okay, then... so does that wrap up intermission? Everyone back for Act Two?

Sorry been work hectic three days, no weekend for me, would I be able to do something before the intermission? I'm sorry, it seems I always get to post, except when there time constraints :(

Also I requested Xen to please speak to the magister briefly. Like why did he leave his spellbook home! :)


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge keeps his eyes on the gnome seamstress trying to determine whether she is actually a halfling he.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14

Yep, another day of not paying attention/crappy rolls. Probably payback for getting a nat-20 on a new Ranger I just started on his first attack with an earthbreaker, and then confirming the crit.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Father Dunnigan is a big guy with a big heart.

Edmin, maybe you can rekindle that 'lovin feelin.'


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Jax Naismith wrote:


Edit: Dm, Jax will be using perception checks (+7) to look through the crowd and actors for anything out of the ordinary. Like halflings or short people.

[roll roll]

hm! Okay, three things.

One, Landlord Barhold is here, and he does not look good. He's obviously upset and distracted -- although he's well dressed, his cravat is askew and his belt is on backwards. He is constantly turning around to scan the audience, and during the play he's craning his head from side to side as if to look into the wings.

Two, Captain Edderly and Mrs. Mott are ostentatiously not looking at each other. It's one of those "once you see it, you can't not see it" type of things.

What was the third thing?

May Cуровую make a Perception to see what or who the innkeeper is looking for?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I repeat, we messed with the Innkeeper's stuff and stole his stolen wine. I think we know why he is paranoid unless there is something else that everyone thinks he knows. What we want is to let him be paranoid and not to dig into things which might tip him off to the fact that we are the ones who searched his room.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

The other option is that he gets so paranoid and crazed that he is noticed and confronted by someone in power that gets him to tell the truth.
I think it would be better to control him rather than let him go off in another direction.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:

DM, please amend that before the play Cуровую purchased two outfits, and her letters were sent the day of. Also, somewhat important where is the bathroom/privy for the guests?

Xen while in your Disguise did you want to banter with the soldiers before they left for patrol?

Guys we should take the opportunity to explore, while the play goes on? Morsum, Dren, through the secret tunnel and the rest of use during the play, perhaps towards the middle.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

dmdm are any of the soldiers going out on patrol those that Xen has a good relationship with?

good cal zimu


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
It's an area effect weapon, best used against a group.

Cуровую has a lovely idea for that when the time is right.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Xenfal wrote:

Great! Xen shakes his hand or clasps forearms and makes his way elsewhere.

we can ambush him leaving or going or whatever if that day doesn't work I imagine I can arrange a second meeting

Please use your charms with the magister if you would Xen.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
The gnome seamstress gets a brief walk-on, nonspeaking part. Otherwise no.

Nimpy? Hiding in plain sight?


Xenfal wrote:

dmdm are any of the soldiers going out on patrol those that Xen has a good relationship with?

Interestingly, the only one on the patrol that you know well is Carl. Carl is the guy who gave you a black eye last week.


(He probably drew patrol duty because nobody else wanted it this week. Carl is not popular.)


Okay, the play draws to it's dramatic conclusion, with much loud music and special effects. (Just a bit too late, it belatedly occurs to you that this would have been a great time to go sneaking around in the upper levels of the Keep, above the Great Hall.). The audience applauds wildly!

Filing out, there is a certain amount of mingling and chatting, so if you want to try talking to someone else, you can.


Oh, and: there is a reminder announcement that tomorrow, the troupe will perform some light comic sketches, musical acts, and " various illusions and marvels!" in the big tent outside town. Just a single silver penny!


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Please keep in mind we are waiting for Landlord Barhold to return to the Inn. Just as he arrives I will be aksing for a word just outside, so he can send his wife on. Grumbles will be in an ally around the corner.
As I see him I will activate my armor of darkness, cast a silent Guidance, drop my disguise to appear in natural form, and then turn into the closest approimxation of Nimpy I can do just as he walks up.


Hm! Interesting. What are you trying to do, here?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Make sure he doesn't do anything stupid like give himself away to the authorities.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Okay, the play draws to it's dramatic conclusion, with much loud music and special effects. (Just a bit too late, it belatedly occurs to you that this would have been a great time to go sneaking around in the upper levels of the Keep, above the Great Hall.). The audience applauds wildly!

Filing out, there is a certain amount of mingling and chatting, so if you want to try talking to someone else, you can.

I suggested that Morsum, while in communication with the Judge do just that and Dren and possibly Jax use that time as well. Did we give Morsum and Dren enough time to post?

Cуровую will most certainly use this time to speak to the magister now.

DM did you get the message about the privy/bathroom? I asked because the Judge could summon Morsum from there.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

The problem was that we don't have invisibility handy and the guards in that lower room were probably still there so gthere was still no good way to get upstairs or at least I didn't see a good way.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

That did get lost in the shuffle. Morsum was supposed to be summoned behind the cellar door so that he could wander around the fort like a shadow.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
That did get lost in the shuffle. Morsum was supposed to be summoned behind the cellar door so that he could wander around the fort like a shadow.

I posted it thrice in gameplay, (and I PMed DM but that was from an iphone and let me tell you how much service sucks in New York), also Paizo ate one huge post I made.

Ask DM if we could do it because I had asked about the bathroom several times.


When you say "behind the cellar door", where are you thinking of?

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