Devil We Know, Part 3: Crypt of Fools (PFS) T3-4 (Inactive)

Game Master Mari Clock

Cassomir

Hall of Wonders

Forgotten Fountain

Crypt of Fools-1

Crypt of Fools-2


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Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

I guess I would only lose sight by the end of this round

Grand Lodge

Male Half-Elf Cleric 3

Illidan will attempt a mighty blow to the Skeleton.

Morningstar: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

F Human, with Orcish qualities Mom-12

Sorry I forgot to put the X across the blue guy, but Jiankuo killed him earlier. I moved you 20 feet and will apply your attack to Dalirio.

Sebastian
Skeleton Red
Skeleton Blue
Dalirio Purple 8 dmg
Illidan
Arbiscar
Jiankuo

As a melee touch, Dalario will attempt to hit Sebastian with [dice=touch of chaos]1d20 + 7[/dice]

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Ok, since that touched and Sebastian made an attack already, I'll roll the second time and we'll see which one's best:

First previous made Roll: 18 to hit
Second Roll: 1d20 + 4 ⇒ (18) + 4 = 22

Ok, the 18 is worse, it that hits it's for 4 damage as per my previous post.

Liberty's Edge

Male Aasimar Oracle 13

Smiting, Power attacking Greatsword vs. Dalirio: 1d20 + 8 + 3 - 1 ⇒ (10) + 8 + 3 - 1 = 20
Damage: 2d6 + 6 + 6 + 2 ⇒ (1, 1) + 6 + 6 + 2 = 16

I'm making an assumption that Dalirio is evil, please correct me if this is wrong. Also, double 1s for damage are you <expletive redacted> kidding me!

Grand Lodge

F Human, with Orcish qualities Mom-12

Yes, Dalrio appears rather ghoulish looking and is quite evil.

Sebastian
Skeleton Red
Skeleton Blue
Dalirio Purple 24 dmg
Illidan
Arbiscar
Jiankuo

Illidan and Arbiscar are up (Arbiscar I think you're unfeared now).

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar moves towards the melee all waving his waraxe and yelling "Ya' monster! You cannot fool me anymore, you are the only one to die today. For Abadar!"

Double move

Grand Lodge

Male Half-Elf Cleric 3

"Feel Desna's fury, evil one!"

Morningstar: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4
crit damage: 1d8 + 1 ⇒ (7) + 1 = 8

Illidan smash.

Grand Lodge

F Human, with Orcish qualities Mom-12

Dalirio staggers.

As his last action, he channels negative energy.
2d6 ⇒ (1, 6) = 7

DC for half:
18

He then falls over.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

Will Save: 1d20 + 4 ⇒ (8) + 4 = 12

Sebastian shudders as the negative energy passes through him, but thanks to Illidan's Aid spell, he takes no real damage.

"Perhaps we should burn the body so he does not return a third time. No, I don't think it's possible to become undead twice." The investigator shakes his head. "Well, gentlemen, perhaps we should take a look around and discover what was their fiendish, yet ineffectual plan."

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

"Hmm, I'm not find much, perhaps I could use some assistance."

Grand Lodge

Male Half-Elf Cleric 3

Will save: 1d20 + 7 ⇒ (9) + 7 = 16

If people are hurting, Illidan will use his own Channel Energy to help. Channel Energy: 2d6 ⇒ (2, 5) = 7

As the red mists fade from his vision, he takes in his surroundings.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar is crushed by the negative energy, then renewed by Ilidan's positive one.

Still recovering the dwarf does his best in order to uncover the maps of the Crypt and the cult plan.
20 + 3 = 23

Grand Lodge

F Human, with Orcish qualities Mom-12

You find a false bottom in the top drawer of the desk at the south end of
the room. Inside the compartment, manuscripts describe two sinister plans: the first details Dalirio’s desire to create small bands of skeletons to assault Cassomir, and the second talks of a derro plan to use secret tunnels to infiltrate a major Cassomir building and kidnap everyone
inside.

You also find a hidden switch beneath the floor under Dalirio’s desk—pulling that switch rotates the entire room 90 degrees counterclockwise, effectively sealing the door to the area you were just in (as it now faces a blank wall) and opening a new door in the east wall that leads into the Ismacco tunnel system.

The tunnel system is beyond the scope of this scenario.

With Dalirio defeated, you thwart his plans to send bands of skeletons to assault Cassomir. The surviving engineers and other kidnapping victims praise you for your timely intervention. Hestia becomes worried about the uncovered plot to infiltrate a Cassomir building and make off with all of its inhabitants. She warns Cassomir’s officials about the tunnel system but is unable to provoke any satisfying responses from them. The authorities, in essence, either think the claims are false or simply can’t cut though the bureaucracy to make anything happen about the matter.

Deep under Cassomir, within the maze-like town of Corgunbier, the derros plot their next move. Thanks to Dalirio, they now have a map detailing the intricate Ismacco tunnel system that hides under Old Cassomir.
Quietly, the derros explore these tunnels, biding their time until they are ready to hatch their final plan.

Do you need any time before you start part 4? I know Jiankuo said he wanted to switch out characters?

Gameplay thread for part 4.

Grand Lodge

M Human (Taldan) Investigator (Empiricist) 4 - HP 26/26 – AC: 21*/T: 12/FF: 19* – Perception: +11 (+2 locate traps) – Fort: +3, Ref: +7, Will: +6 (+2 vs. illusion spells) – CMB: +4, CMD: 16 – Speed 30' – Init. +2

"We've performed well here today, gentleman, preventing the fine streets of Cassomir from being overwhelmed by undead. I can only hope that Venture-Captain has enough political savvy to convince the local government to close off those tunnels for good."

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"I cannot be in more agreement with you Sir Mapplethorpe. Those tunnels need to be closed" the dwarf scratches his beard thoughtful "We will have to remain vigilant though, that derro problem will not easily end and they might continue their horrible kidnapping. Let's keep our axes bright and shiny as well as our intellect" states Arbiscar as he close his waraxe to his body, indeed still expecting for more to come from Cassomir enemies.

Liberty's Edge

Male Aasimar Oracle 13

I will take 10 on the day job roll for a 15 overall.

Grand Lodge

F Human, with Orcish qualities Mom-12

If you haven't posted in this Gameplay Thread yet, please do so.

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