Mari Clock
|
Illidan misses the blue thug.
Arbiscar
Illidan
Thug Purple
Thug Blue -8
Thug Red
Thug Yellow
Jiankuo
Sebastian
Purple Thug shoots his composite longbow: 1d20 + 4 ⇒ (13) + 4 = 17 at Jiankuo and deals 1d8 ⇒ 4 points of damage.
Blue Thug swings at Jiankuo with his Club: 1d20 + 3 ⇒ (16) + 3 = 19 dealing 1d6 + 2 ⇒ (2) + 2 = 4 points of damage.
Red Thug swings at Arbiscar with his Club: 1d20 + 3 ⇒ (20) + 3 = 23 dealing 1d6 + 2 ⇒ (2) + 2 = 4 points of damage.
CritConfirm: 1d20 + 3 ⇒ (11) + 3 = 14 for an additional 1d6 + 2 ⇒ (5) + 2 = 7 points of damage if it confirms.
Yellow Thug swings at Arbiscar with his Club: 1d20 + 3 ⇒ (16) + 3 = 19 dealing 1d6 + 2 ⇒ (1) + 2 = 3 points of damage.
Arbiscar
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-4hp
Arbiscar holds the damage from the strong club hit on the shoulder and responds with another slash over the blue coated thug.
mwk cold iron Dwarven waraxe+flanking: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Cold iron/Slashing damage: 1d10 + 2 ⇒ (7) + 2 = 9
I asume life link will heal me for 5 more hp, thus
HP: 20/21
Channels: 1/4
Jiankuo An
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Jiankuo shares Arbiscar's pain. Down to 28/36 hp
The thugs meagre assault fails to breach Jiankuo's full plate.
If the blue thug still stands after Arbiscar's attack, then I'll attack the blue thug. If not, then I'll 5th step forward and attack the yellow thug
Greatsword, Power Attack: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10 +2 to hit if attacking the blue thug from flanking
Damage: 2d6 + 6 + 6 ⇒ (1, 5) + 6 + 6 = 18
Sebastian Mapplethorpe
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Sebastian moves forward 5 feet and attacks the blue thug with his rapier. "Alas, if only they were standing still..."
Rapier: 1d20 + 3 ⇒ (2) + 3 = 5
Mari Clock
|
Arbiscar
Illidan
Thug Purple
Thug Blue
Thug Red
Thug Yellow -4
Jiankuo
Sebastian
Purple shoots again, at Jiankuo
composite longbow: 1d20 + 4 ⇒ (6) + 4 = 10 dealing 1d8 ⇒ 4
Red attacks Arbiscar
club: 1d20 + 3 ⇒ (15) + 3 = 18 dealing 1d6 + 2 ⇒ (3) + 2 = 5
Yellow attacks Illidan
club: 1d20 + 3 ⇒ (2) + 3 = 5 dealing 1d6 + 2 ⇒ (4) + 2 = 6
Wow those are low rolls.
Sebastian Mapplethorpe
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I moved the blue thug out of the way to make Sebastian's placement more clear.
Sebastian moves into the space previously occupied by the blue thug and tries to stab the greenish one.
Rapier: 1d20 + 3 ⇒ (8) + 3 = 11
Arbiscar
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Arbiscar waits for Jiankuo to set himself in flanking position and then he attacks the yellow coated thug unless it is dropped by Jiankuo's fury, in which case he attacks the red one.
mwk cold iron Dwarven waraxe+flanking: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Cold iron/Slashing damage: 1d10 + 2 ⇒ (3) + 2 = 5
Mari Clock
|
There's some fury! :)
Yellow thug is down.
Arbiscar
Illidan
Thug Purple
Thug Blue
Thug Red
Thug Yellow
Jiankuo
Sebastian
Purple Thug moves forward to Jiankuo and hits with his heavy flail: 1d20 + 8 ⇒ (12) + 8 = 20 and if he hits will do 1d10 + 4 ⇒ (7) + 4 = 11 points of damage.
Red Thug will continue trying to beat on Arbiscar with his club: 1d20 + 3 ⇒ (9) + 3 = 12 and if he hits will deal 1d6 + 2 ⇒ (6) + 2 = 8 points of damage.
Arbiscar
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"What are you doing here fools!?" Arbiscar turns towards the red coated thug "Where the hell have you hidden the maps?" he says as he swings his waraxe towards him.
mwk cold iron Dwarven waraxe: 1d20 + 5 ⇒ (11) + 5 = 16
Cold iron/Slashing damage: 1d10 + 2 ⇒ (8) + 2 = 10
Arbiscar
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As the thug falls, Arbiscar moves trough the rubble doing an arch to avoid any incoming attack of opportunity and sets himself to flank the remaining thug.
I had a move action remaining
Sebastian Mapplethorpe
|
Sebastian advances closer to the remaining foe and finally hits!
Rapier: 1d20 + 3 ⇒ (20) + 3 = 23
Confirmation + Trait: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Sebastian Mapplethorpe
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"I still simply have no idea how this group keeps getting cultists to join them." Sebastian says with a tsk as he looks around the room for anything of interest, then checks the thugs to see what they were carrying.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Arbiscar
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"Indeed, you can't be more certain Sir. With so many loses it is a marvel they keep finding even thugs to send to us." says the dwarf as he helps Sebastian on his search.
Perception aid: 1d20 + 3 ⇒ (7) + 3 = 10
Mari Clock
|
Nothing of great interest on the thugs. However, as you search around, inside the sarcophagus of Rashim Ismacco (see map) rests his scimitar, Rashim’s Caress.
After you free the Cassomirite slaves, they gratefully thank you for helping them and tell tales of the grotesque Dalirio below — namely that they’ve seen him use magic to turn other slaves into skeletons.
If you go down the stairs (to the north) you descend down into the Burial Chamber.
Several ornate burial niches adorn the passage walls. In the passage’s southwest corner, shattered niches reveal a massive set of iron double doors. An image carved on the doors depicts a dispassionate figure holding a gibbous moon.
Sebastian Mapplethorpe
|
"Ahem, I do believe we defeated a Dalirio in our first skirmish with this cult. I would be wary of whatever forces returned him to the world of the living." Sebastian warns the others, drawing his vial of holy water from his backpack and checking the doors for traps.
Perception for traps: 1d20 + 10 ⇒ (16) + 10 = 26
Jiankuo An
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"Once you have shown us the way is clear Sebastian, I will lead us forward in destroying this cult."
If one of the cultists is still alive after the fight, Jiankuo will stabilise, disarm and smelling salts him.
"Your life may have meaning if you can help us destroy what lies ahead. Please, tell us what lies ahead and how to defeat it, and you may yet be redeemed in the eyes of the Dawnflower."
Diplomacy: 1d20 + 11 ⇒ (16) + 11 = 27
If diplomacy fails...
"If you remain silent and are not redeemed in the light, then you shall be redeemed by the sword!"
Intimidate: 1d20 + 11 ⇒ (1) + 11 = 12
"祝福在所有。"
Arbiscar
|
Arbiscar approaches Sebastian and touches him "If you wish I can turn you invisible to undead"
If the Taldan accepts, Arbiscar casts Hide from undead over him. Otherwise he saves the spell to heal wounds.
The dwarf approaches to the closed doors, and if they are save, he will try to force them open.
I am assuming Jiankuo interrogation has happened before the current action
Mari Clock
|
The thugs are fanatics. All they can tell you is that Dalirio was risen and will not be kept down, due to the blessings of Groetus.
You find no traps in this area.
As Arbiscar approaches the doors and opens them, you see a purple glow wash over this cold chamber, creating an otherworldly sheen. A large desk adorns the south wall; behind its oaken bulk hangs a large map of Cassomir. Straw-lined cages line the chamber’s east and west walls. In the center of the room, resting on a small pedestal, a black rock absorbs the chamber’s bright torch light.
Sebastian: 1d20 + 2 ⇒ (19) + 2 = 21
Jiankuo: 1d20 + 3 ⇒ (2) + 3 = 5
Arbiscar: 1d20 + 1 ⇒ (5) + 1 = 6
Illidan: 1d20 + 1 ⇒ (6) + 1 = 7
Dalirio: 1d20 + 7 ⇒ (2) + 7 = 9
Two Skeletons: 1d20 + 6 ⇒ (11) + 6 = 17
Sebastian
Skeleton Red
Skeleton Blue
Dalirio Purple
Illidan
Arbiscar
Jiankuo
Sebastian Mapplethorpe
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I'm assuming everyone was near the door before Arbiscar opened it. If not, Sebastian will just double move to his current position.
"Quite the bottleneck they have set up here." Sebastian observes as he readies a bottle of holy water.
Ready an action to toss the holy water if any of the undead enemies come within 15 feet.
Readied action: Toss Holy Water (Ranged touch) - Cover - 2nd Range Increment + Inspiration (2 points remaining): 1d20 + 3 - 4 - 2 + 1d6 ⇒ (6) + 3 - 4 - 2 + (4) = 7
That will probably miss, but if so will still splash for 1 damage to the undead target.
Sebastian Mapplethorpe
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Sebastian's readied action would still be the same as he waits for the undead to come to them. He's not going to take point into a bottleneck. :)
Arbiscar
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Arbiscar enters defensive mode and then moves forward trying to avoid any incoming attack.
Standard: Total defense +4 dodge AC for total 24 AC
Move: move forward base speed (80') triggering the skeletons attacks of opportunity
Sebastian Mapplethorpe
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"Well, thank you sir!" Sebastian says in gratitude to Illidan's helpful spell before advancing down the hall and assisting Jiankuo in destroying the remaining skeleton by distracting it with his rapier.
Combat aid another: 1d20 + 4 ⇒ (18) + 4 = 22
Jiankuo gets a +2 bonus to attack the remaining skeleton.
Mari Clock
|
Skeleton Red
Skeleton Blue
Dalirio Purple
Illidan
Arbiscar
Jiankuo
Skeleton Blue is going to claw: 1d20 + 2 ⇒ (17) + 2 = 19 and deal 1d4 + 2 ⇒ (2) + 2 = 4 and then claw: 1d20 + 2 ⇒ (2) + 2 = 4 again and deal another 1d4 + 2 ⇒ (1) + 2 = 3 to Jiankuo if he hits.
Dalirio Purple will cast Cause Fear on Arbiscar.
Frightened for 1d4 ⇒ 2 rounds if you fail your will save, shaken for one round if you succeed.
Arbiscar
|
Will+Spells: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Arbiscar approaches Dalirio and chops him with his waraxe.
mwk Cold iron waraxe: 1d20 + 5 ⇒ (18) + 5 = 23
Slashing/Cold iron damage: 1d10 + 2 ⇒ (6) + 2 = 8
Arbiscar, totally frightened at the sight of the undead, starts running back and shouting "No! Abadar! He wants to kill us! Abadar! Safe us!" still on his mind, he makes a small movement to avoid the remaining skeleton.
Jiankuo An
|
Illidan will step forward and fire a bolt at Dalirio.
Crossbow: 1d20 + 3 ⇒ (5) + 3 = 81d8 ⇒ 8
-----
The skeletons claws ineffectively scratch at Jiankuo's armour. Jiankuo attacks the remaining skeleton.
Greatsword, Power Attack, Aided: 1d20 + 8 - 2 + 2 ⇒ (16) + 8 - 2 + 2 = 242d6 + 6 + 6 ⇒ (6, 4) + 6 + 6 = 22
He then walks towards Dalirio, "This ends now!", and uses smite evil on him.
Mari Clock
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Jiankuo killed the other skeleton, just as hard as the first one.
Dalirio will cast Hold Person on Jiankuo.
Sebastian Mapplethorpe
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Did I get skipped?
Sebastian moves forward with his rapier and attacks Dalirio, albeit not very well.
Rapier: 1d20 + 1 ⇒ (1) + 1 = 2
Sebastian Mapplethorpe
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In case Sebastian has another turn:
"Have at you!" The intrepid investigator declares as he makes another attack.
Rapier + Aid: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
My modifier was way off on my previous post, but since I rolled a 1, it didn't make a difference on that roll
Arbiscar
|
Arbiscar only stops his run once he cannot longer see Dalirio.
That's all my turn unless you allow me to use the Remove Fear scroll I have at my backpack once I am not at sight of Dalirio