Desna's Chosen

Game Master MythrilDragon


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Mid Morning Day 2 Total earned XP: 15,000

Wren:

Vial 1d20 + 12 ⇒ (15) + 12 = 27 Reveals a potion of cure moderate wounds
Vial 1d20 + 12 ⇒ (18) + 12 = 30 Reveals a potion of gaseous form
Wand from corpse 1d20 + 12 ⇒ (7) + 12 = 19 Reveals a wand of false life w/29 charges
Wand from corpse 1d20 + 12 ⇒ (7) + 12 = 19 Reveals a wand of identify w/15 charges
Wand from table leg 1d20 + 12 ⇒ (8) + 12 = 20 Reveals a wand of gentle repose w/17 charges

What to you wish to do now?


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren reveals the magic to her friends, and sees who wants to make a claim to any of the items.

"I suppose the authorities need to know what has happened up here. Anyone else have anything to do here, before we go back?"


Mid Morning Day 2 Total earned XP: 15,000

To finish off the cellar chambers

The door to the east reveals an empty room filled with the light stench of decay indicating the zombies that attacked you upstairs probably were kept here. The western door reveals the necromancers bedchamber. It is a relatively stark room that features a simple bed, a study table, and a plain wooden chair. A spell book sits atop the desk.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren never failed in the opportunity to check out a Spellbook. She grabs it, and places it in her satchel. "Perhaps some good can come from this nasty necromancer after all...we can use his spells for the side of good.". She uses Detect Magic to help point out any other magical items that the group needed to consficate.


Mid Morning Day 2 Total earned XP: 15,000

Wren:
Nothing else is revealed by your spell.

How would you all like to proceed from here? Return to Sandpoint? Check out the "ghoul activity" on the necromancers map? More questions for Habe or Gryst?


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Im thinking return to Sandpoint and let all the authorites know what was going on with the necromancer. I could also be talked into exploring the "ghoul activity" on the map however!


Female Human (Varisian) Cleric 6

Yes, back to Sandpoint. We need to take the necromancer to the sheriff and ask for Father Zantus's help with Grayst.


Yes, let's go back to Sandpoint first.


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Sandpoint it is.

RPG Superstar 2008 Top 16

Are you taking Gryst and the Necromancer with you? I assume back to report in to the sheriff? Or is there something else?


Female Human (Varisian) Cleric 6

Not taking Grayst. He's too much of a danger to others. I'd rather leave him locked up here at least until we can get Father Zantus's opinion. I would like to take the necromancer to the sheriff if we have a way to carry him that far. Could we requisition a mule or something from the sanitorium to sling him over?


Mid Morning Day 2 Total earned XP: 15,000

No mule to take, but a quick heal would give in enough hp to walk. He is below 0 hp but not dead.


Female Human (Varisian) Cleric 6

We'd have to make sure he can't cast. Hey, can we borrow a straitjacket to put him in? That would keep him from casting anything with somatic components.


Mid Morning Day 2 Total earned XP: 15,000

A straight jacket should be easy enough to procure.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Lol, I love the idea of us walking a dude in a Straightjacket through town!


Mid Morning Day 2 Total earned XP: 15,000

After securing the prisoner with a lacing jacket and a gag you are able to bring him back to consciousness. He is weak from his injuries and remains passive, though his eyes betray his feelings for all of you...disgust. In short order you return to Sandpoint and turn him over to Vachedi, the shoanti jailer, and then head off to meet with the Sheriff.

Once in his office you fill in Belor on all that transpired at the sanitarium. You can tell the news weighs heavy on his soul. "This is difficult to hear, but good job getting to the root of it. I will dispatch some of the guard to deal with this "ghoul activity." Kern this may be a good job for your patrol now that Belril's men have abandoned us. I'll trust you to handle it. As for Gryst, what is you plan to handle him?"


Female Human (Varisian) Cleric 6

"I intend to consult with the town priest once we've finished here. He's too great a danger to entrust to a conventional healer. If we can't cure the infection, we'll have to prepare to take the necessary measures to neutralize the threat to others."


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

"I don't know much about the undead. Maybe I can find a tome that has more information in the library."


Male Shoanti Thundercaller, HP- 67/67, Init-+6, AC- 20, FF- 18, Touch- 12, CMD- 17, F- +5, R- +7, W- +5, BP Used- 0/20, Spells Used- 0/5 Lvl 2, 0/6 Lvl 1
Mythril DM wrote:
Kern this may be a good job for your patrol now that Belril's men have abandoned us. [/b]

The Halfling has deserted?


Mid Morning Day 2 Total earned XP: 15,000

The sheriff nods with approval. "Yes Father Zantus could be of great help in this matter. As for Belril I am uncertain. He supposably left with his patrol to seek out this killer and went south. Towards this ghoul activity. He has not reported in, and Sargent Blake reported hearing a rumor that some of his patrol were acting more as highwaymen then highway patrol. I hope it is not true, but due to the dire circumstances of this case I am going to assume the worst."


Mid Morning Day 2 Total earned XP: 15,000

Finished with your teams report to the Sheriff, you walk across town to the cathedral and request and audience with Father Zantus. In a short while he appears and ushers you to a sitting chamber where you all my speak in privet. "How can I be of service to you today, friends."


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren takes the initiative and tells Father Zantus all about the group's investigation so far, and the undead menace at the asylum. "Undead trouble is taking over. It sounds like Gryst has been taken by the infection. Is there anyway to cure it?"


Mid Morning Day 2 Total earned XP: 15,000

Father Zantus listens to Wren and then says, "If he is to far gone, then I doubt normal physician techniques will be able to cure him. Your only hope for aid will be a divine blessing." He excuses himself politely and several moments later returns with an incased scroll. "This should be able to help you."

He hands you a scroll of remove disease


Mid Morning Day 2 Total earned XP: 15,000

Examine the crime scene at Mill: done
Interrogate Ibor Thorn: done
Examine mutilated bodies from murder south of town: Done
Interrogate Grayst Sevilla at the Saintly Haven of Respit: Done
Interrogate Vin Vender: done
Research Seven Pointed Star: done
Research Undead: done
Interrogate Titus Scarnetti: Done
Investigate Ghoul Activity: ??

Here is a redo of the Leads List I posted awhile back...updated to reflect recent events. What do you wish do do next? Feel free to go off track of the AP I will adjust as needed so that you all do not feel rail-roaded. The next logical thing is to go and investigate the ghoul activity, but if you come up with a different plan thats fine.


Female Human (Varisian) Cleric 6

"Thank you, Father," Nuri says, accepting the scroll. She turns to the others. "We need to go back to the sanatorium as quickly as possible. If there's any hope of saving that man, time is not on our side."

What are the odds she can roll an 8 or higher?


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

"Then let us hurry." Victor then moves for the door and opens it, awaiting the others to move on out.

Back to the sanatorium. Then investigate ghouls.


Mid Morning Day 2 Total earned XP: 15,000

Before leaving town and returning to the sanatorium, you report in with the Sheriff. While Belor would prefer Kern lead his squad to investigate the ghouls he understands the importance of your current investigation. "Kern you go with them, I will take your patrol and investigate the ghoul activity. From this point on I need my best sergeants working with Nuri and Roakkad to figure out what this mess is all about. Consider yourselves special investigators relieved of all your regular duties until such time as this problem is dealt with. Sergeant Blake will check in with all your squads and make sure things are good for you".

A few hours after leaving you are once again at the Sanatorium. Habe does not seem pleased to see you back so soon when one of the orderlies ushered you into the large downstairs room again. "And what can I do for you now deputies?"


Female Human (Varisian) Cleric 6

"We've returned with a scroll that might save that man's life," Nuri replies, displaying the rolled-up parchment from the cathedral. "You can show us to him and then find someplace safe for you and your staff to stay in safety, in case we fail."


Mid Morning Day 2 Total earned XP: 15,000

Habe eyes the scroll suspiciously but consents to your request. "For the safety of my other patients I will have him brought down again. We will then return to the upper floor to continue our work while you deal with mister Sevilla." You wait a fairly long time, but eventually the mad man is ushered once again into the long room, his arms secured behind him. Seeing Eponine again he shrieks, "Oh, you have returned. Did his lordship spurn you...does he love me more? Oh take me to him." His tone is pleading, but then he sees Nuri standing before him with the scroll out. He eyes grow wild and he starts shouting, "YOU, NO NOT YOU. Stay away...away, go go go gogogogogo! The master said that the bodies you are finding are signs and portents, that when he is done, you shall be remembered forever and the Misgivings shall be your throne! Go away I do not want you here!"


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

"Signs and portents, remembered forever, the Misgivings shall be your throne? Does this mean anything to anyone? "

Basic knowledge roll without any skills applied. 1d20 ⇒ 6


Male Human Fighter 6
Stats:
Hp's: 64/64; AC: 18/14/13; Fort: +6, Ref: +6, Will: +4; Perc: +12; Init: +4

Victor looks to Wren helplessly and then simply shrugs.


Female Human (Varisian) Cleric 6

"I'll have to touch him after I've read the scroll," she says under her breath to Roakkad and Kern, clearly not relishing the prospect. "Do you think you can hold him still?"

I presume she could have taken 20 on Spellcraft to decipher the scroll back in town with Father Zantus's assistance? If the pair get Grayst grappled, here's her caster level check: 1d20 + 5 ⇒ (5) + 5 = 10 Aaaand all this kerfuffle has been for naught, as she can't remove the disease. :P


Male Shoanti Thundercaller, HP- 67/67, Init-+6, AC- 20, FF- 18, Touch- 12, CMD- 17, F- +5, R- +7, W- +5, BP Used- 0/20, Spells Used- 0/5 Lvl 2, 0/6 Lvl 1

Roakkad dutifully held the man still, to the best of his ability.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wrn has some training in UMD. Let's see if she can get it to activate. UMD 1d20 + 9 ⇒ (11) + 9 = 20


Eponine backs against a wall, away from Grayst. She is clearly angered and frustrated by the situation. It is unclear if she is unwilling or unable to help cure the man.


Mid Morning Day 2 Total earned XP: 15,000

Kern and Roakkad hold Gryst tightly, but he seems not to struggle as Nuri approaches reciting the divine words that should remove the taint from his soul. He curses her and screams, "You know my master, you have spoken to him before, find him at the Misgivings...join the pack and the killing will end." The scroll burns away in bright but harmless blue flame and she places her hand on madman hoping his rantings will cease as the fever is cured.

He laughs wickedly, "Oh his lordship will love devouring you. yesssssss!" He rolls his head and sees Eponine pressed back agains the wall. "But you he loves, why not me? Oh make him love me!" His head drops forward and he shudders violently vomiting blood that reeks of rotting flesh onto Nuri's feet.

Wren:
You have heard the term Misgivings before from Gryst, and maybe somewhere else but you don't know what it means. But it seems important in someway.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

"Misgivings seem to be the key. If you have this situation in hand, I might sneak over to the library and do a bit of research on this term, and see what I can find out."


Mythril DM wrote:
He laughs wickedly, "Oh his lordship will love devouring you. yesssssss!" He rolls his head and sees Eponine pressed back agains the wall. "But you he loves, why not me? Oh make him love me!" His head drops forward and he shudders violently vomiting blood that reeks of rotting flesh onto Nuri's feet.

Eponine lunges forward, getting closer to Grayst than she probably should. She shouts "Who!?! Who is he?!? I can tell him NOTHING if I can't find him! Who, damn it!!!"


Mid Morning Day 2 Total earned XP: 15,000

FYI: The Sanatorium is outside of town about two miles in a secluded dale south and east. It takes just under an hour to walk there. Sneaking over to the library would entail about an hour walks back to Sandpoint.


Female Human (Varisian) Cleric 6

"Does this situation look in hand?" Nuri snaps at Wren, recoiling from the hot mess at her feet. "Just let him go," she tells the men. "Let him turn and kill everyone in the area. No one else seems to care one way or another; I don't know why I should!" She stalks outside, tears in her eyes.


Male Human (Chelaxian) Fighter (Weapon Master) 5

Kern places himself between Eponine and Grayst. "We'll figure this out, Eponine, don't worry," he says, trying to sound comforting. As Nuri stalks out, he says, "Is he cured? Nuri?" He keeps a hold on Grayst for the time being.


Mid Morning Day 2 Total earned XP: 15,000

Gryst eyes go wild as Eponine approaches. "He is the master, he is the lordship, he is the one....oh why will he not love me as he loves you? I gave you his message, you must obey! Go to his Misgivings, join his Pack, he will end his harvest in your honor." Blood foams at this mouth and he fights to pull free of Roakkad and Kern.

Consider him having the grapple condition due to the straight jacket and Kern and Roakkad's hold, but they are not in the grappled condition

Gryst attempts to break free DC 23 : 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10


Mid Morning Day 2 Total earned XP: 15,000

Nuri:
You exit the main room, pass through the front office and out onto the veranda that winds along side the building. The sun is setting and you pace the wood floor and turn the corner following the porch along the buildings side. Ahead you see a figure slumped against the wall, the smell of decay is obvious. Approaching you see a dead farmer, the chest cut and mutilated the same as Banny Harker at the Mill in Sandpoint. The dried blood prominently revealing the seven pointed star. A note is pined to the man's pants, similar to the one addressed to Eponine but this one has your name on it.


Male Shoanti Thundercaller, HP- 67/67, Init-+6, AC- 20, FF- 18, Touch- 12, CMD- 17, F- +5, R- +7, W- +5, BP Used- 0/20, Spells Used- 0/5 Lvl 2, 0/6 Lvl 1

Roakkad maintained his hold and bashed the man over the head for good measure with a firm elbow.

Unarmed Strike: 1d20 + 5 ⇒ (12) + 5 = 17
Damage (Non-Lethal): 1d3 + 2 ⇒ (1) + 2 = 3


Mid Morning Day 2 Total earned XP: 15,000

Gryst's eyes roll as Roakkad firmly plants an elbow upside the mad mans temple. He collapses and becomes dead weight in the captors arms. He hangs unmoving, except for a long slow drip of blood and spittle the ease's from his lips to the dusty floor.


Female Human (Varisian) Cleric 6

DM:
Nuri stops dead in her tracks, her hand going to her weapon, and looks all around her for any sign of who might have left the body. "Kern!" she calls. "Roakkad! Eponine! Wren! Hurry!" She doesn't get any closer but neither does she want to let the corpse out of her sight.

Will leave it to you to set a Perception DC for the others to hear her from inside.


Mid Morning Day 2 Total earned XP: 15,000

1d20 ⇒ 14

Eponine & Victor:

In the silence the follows the collapse of Gryst from outside you hear a faint panicked cry. "Kern!...Roakkad! Eponine! Wren! Hurry! It sounds like Nuri.


Eponine stands quickly. "Nuri!" she screams, then without further explanation runs outside.


Male Human (Chelaxian) Fighter (Weapon Master) 5

"Huh? Wha-? Eponine?" Kern stutters in surprise at the sudden departure. He double-checks to make sure Grayst is unconscious, then leaves him in Roakkad's care, and takes off after Eponine. "Wait! What's going on?"


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

"What are you two doing? Let her go be by herself. It's not our fault that she can't work a scroll properly," Wren snaps back in anger.

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