Demonmoose's Iron Gods AP Green (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods AP campaign.

Jevik's Farm

Under Well

Choking Tower 1


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Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell fires once at the yellow gearsman and once at the blue gearsman.

Yellow EMP Pistol: range touch, bardsong, haste
To Hit: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23 To Hurt: 2d6 + 2 ⇒ (6, 5) + 2 = 13

Blue EMP Pistol: range touch, bardsong, haste
To Hit: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26 To Hurt: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Somehow satisfied with the turn of event, Valt decides to take a last chance on getting more information about Cassandalee and of those who send the machines after her.

For that, the summoner waits for Iophiel to "soften" the warmachine a bit more. Then, he says in loud voice:

Hey, piece of junk, you are going to be wasted, spit out who send you and what they want from Casandalee and we will allow you to run away to your masters to communicate your failure.

Resistance is futile!

Diplomacy: 1d20 + 16 ⇒ (1) + 16 = 17
Edited speech to acomodate it to the fumble. :)

Iophiel:
Iophiel slashes the machine again, slowly denting its durable adamantine plates

Greatsword 1: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
Damage 1: 2d6 + 17 + 2 ⇒ (3, 1) + 17 + 2 = 23

Greatsword 2: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
Damage 2: 2d6 + 17 + 2 ⇒ (6, 3) + 17 + 2 = 28

Greatsword Extra: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
Damage Extra: 2d6 + 17 + 2 ⇒ (1, 2) + 17 + 2 = 22


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa makes an in-drawn hiss of pain. That spear had been well aimed and forceful. The electricity had been a tickle, but the suli was in no laughing mood.
Keeping her guard up, Nyssa moves for advantage. (5' step.) She lets her elemental power fade away, then attacks with full hasted fury.

Sword: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 7 ⇒ (3) + 7 = 10

sword(hasted): 1d20 + 16 ⇒ (7) + 16 = 23
damage: 1d8 + 7 ⇒ (4) + 7 = 11

sword(iterative): 1d20 + 11 ⇒ (1) + 11 = 12

Though her last attack is a wild swing.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis changes her song, and the party feels an increase in fevor.
she casts good hope on the party. A further +2 to attack and damage tat stacks with the bard song for a total of +4 to each.


Lighting flashes from Kharamell's emp pistol piercing the two gearsman and knocking (the yellow) one to the ground.

Nyssa severs the (blue) gearsman's arms then cuts the torso from its body. It twitches, as though alive, before its red eye extinguishes.

The gearsman stares blankly at Valt with its red glowing eye. Iophiel's greatsword crashes through adamantine metal and circuitry, but the gearsman leader continues to stand. Its body is broken and its free hand is squished against its side.

Tessara's turn.
67 augmented,


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Filled with magical augmentation, Tess fires more arrows at their adversaries!

Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

Attack: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

Haste Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10


Tessara's arrows puncture the gearsman's armor but don't seem to do much damage. The third arrow flies harmlessly past the metal creature, striking the strange symbol above the door.

The augmented gearsman, unwilling to fire point-blank, decides to smack Iophiel again with its fist.

Slam Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d4 + 10 ⇒ (1) + 10 = 11

70 augmented,

Everyone's turn.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Pew pew!

Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13

Attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15

Haste Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

Confirm: 1d20 + 14 ⇒ (2) + 14 = 16
Additional Crit Damage: 4d6 + 10 ⇒ (4, 3, 1, 6) + 10 = 24


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt does nothing. Because haste, Iophiel armor is 29.

After barely avoiding that last punch from the gearsman, Iophiel positions herself out of the door frame, while slashing the robot mercilessly.

Rolls:

Greatsword 1: 1d20 + 13 + 1 + 4 ⇒ (18) + 13 + 1 + 4 = 36
Damage 1: 2d6 + 17 + 4 ⇒ (2, 2) + 17 + 4 = 25

Greatsword 2: 1d20 + 8 + 1 + 4 ⇒ (20) + 8 + 1 + 4 = 33
Damage 2: 2d6 + 17 + 4 ⇒ (3, 3) + 17 + 4 = 27

Greatsword Extra: 1d20 + 13 + 1 + 4 ⇒ (14) + 13 + 1 + 4 = 32
Damage Extra: 2d6 + 17 + 4 ⇒ (5, 5) + 17 + 4 = 31

Confirmation 2: 1d20 + 8 + 1 + 4 ⇒ (15) + 8 + 1 + 4 = 28
Damage 2: 2d6 + 17 + 4 ⇒ (3, 1) + 17 + 4 = 25


Tessara's arrows and Iophiel's greatsword finish the augmented gearsman. It splits apart nearly vertically, red eye continuing to gleam until the pieces reach the ground. It releases a small burst of electricity before it stops moving.

Battle is over.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

"I begin to grow disillusioned by this place. Let us get done with it." Kharamell begins to investigate the two rooms.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"The metal-men were looking for something. Maybe we can find it." Nyssa grimaces, looking around at her companions. How's everyone doing? I got wounded some in that fight."

Nyssa is at 40/72 hp.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Forgot to Take 20 on Perception (23) or at least Take 10 (13)


Where the boss gearsman came from.

This hallway has doors at the north and south ends. A bright orange hexagonal sigil adorns an immense metal door to the south. A porthole-like glass window is set into the door at head height.

There is a pair of timeworn masks (use engineering to identify) nearby the ruined suits of "armor."


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Knowledge: Engineering: 1d20 + 16 ⇒ (15) + 16 = 31


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Just a second
Alexius casts some spells

CMW on Kharamell: 2d8 + 7 ⇒ (2, 7) + 7 = 16 I'm not certain if Kharamell is hurt, as I did cure him a while ago, if he does not need it then I don't cast it.

CLW on Nyssa: 1d8 + 5 ⇒ (3) + 5 = 8

Anyone else hurt?


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell was injured in this most recent fight. He needs the healing. Thank you.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

no prob


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Nyssa smiles as Alexis' spell relieves some of her pain. "Thanks Alexis. I always appreciate your songs and healing."

48/72 hp.


The masks are filter masks that provide protection against inhaled toxins and diseases when powered, and give a bonus to saving throws vs diseases and toxins inhaled when not powered.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Valt cast uses some healing on both Nyssa and Iophiel, then he gets interested on the glass window, so he goes to see what is on the other side.

Healing dice rolls:

UMD: 1d20 + 15 ⇒ (5) + 15 = 20
UMD: 1d20 + 15 ⇒ (13) + 15 = 28
UMD: 1d20 + 15 ⇒ (2) + 15 = 17
UMD: 1d20 + 15 ⇒ (15) + 15 = 30
UMD: 1d20 + 15 ⇒ (2) + 15 = 17
UMD: 1d20 + 15 ⇒ (17) + 15 = 32

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Nyssa: Recovers 21HP.
Iophiel: Recovers 9HP.
4 charges spent.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

And the other room?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

Thanks Valt. Let me know when you need to buy another one of those wands. I'll chip in."

Feeling much better, Nyssa examines the broken gearsmen. Perhaps they have valuables on them.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Then she looks at the sigul. She had learned a little bit about languages from learning to speak the ancient Androffan language and the local Hallit.

Linguistics: 1d20 + 6 ⇒ (19) + 6 = 25


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Alexis takes out her water skin and has a long drink. Singing is thirsty work. Then she aids Nyssa in searching.

perception: 1d20 + 10 ⇒ (15) + 10 = 25


Other Room. A14.

The walls of this large room are lined with dark panels of glass, tiny buttons, and other mechanical devices. A set of metal tanks sit to the west, while a chair mounted on a swivel on a short platform sits to the northeast. To the northwest, a section of flooring has been ripped away to expose a tangle of metallic plates and coils of brightly colored cables. Two round tables sit in the room's center.

Nyssa only finds the three masterwork spears on the gearsman. Looking at the symbol above the southern door she realizes that it is a biohazard warning sign.

Alexis finds a hidden panel in the northeast corner of A14. Inside are five nanite canisters, a timeworn black nanite hypogun with 7 charges, and a dart gun.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Knowledge: Engineering: 1d20 + 16 ⇒ (12) + 16 = 28
Kharamell tries to discern what this room was for.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"That's the symbol for disease." Nyssa points to the orange symbol. "I wonder if any remain after so many years." Nyssa shrugs. 'Seems like that's the only way left to go."


Kharamell understands that the room is for controlling the release and containment of various chemicals and gases in different rooms within the complex.


Do you want to do anything before you enter the southern room? Just checking.


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Do the controls still work? If so, Kharamell wants to make sure there are no poisons being released in the remaining areas.


Kharamell, the controls work. You can currently see a readout that there are several toxic gases within the gas chambers past the southern door, and that they can be vented.


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

lucky you looked. that could have been nasty


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Kharamell will vent them.


Kharamell stops the party from proceeding further until he can vent the harmful gases. As he does so, he sees a diagram of the gases being sent out of the "facility" and into the surrounding land, likely the Badwater lake of Iadenveigh.

In Androffan, there is a message saying that the gas chambers have been cleared.


Summoner 7| HP: 56/56| AC: 14; T: 10; FF: 15; CMD 15 | Fort: +6; Ref: +2; Will: +5 | Perception: +0 Iophiel's Perception: +17 | Init +0 Summoning 8/8 day | CLW wand charges: 3
Spells:
Level 1 5/6day Level 2 4/4dayLevel 3 1/2day
Iophiel:
Iophiel: Init +2 hp 48/50 AC24(28 now) F+7R+4W+5 Evasion! Resistances: Fire 10 Speed 30 ft. Fly 30 ft. Melee: +13/8 Greatsword 2d6+17 or 2 claws +12 (1d4+6)

Does that mean that one possible source for the mutated fauna was this gas-filled instalation?

Asks Valts talking to himself.

If that if right, we helped the nearby town more than they ever will realize.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Or we just poisoned them..." Nyssa answers, not realizing Valt is talking to himself. She frowns. "I hope not..."


Do you head through the southern door, or go back up to check on the effects of the gas venting?


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"Either way, I think we should probably finish our search of this complex." Nyssa moves to the southern door, alert for enemies.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

agreed Alexis moves with nyssa, holding her lit blade for light as needed


Wiz (Spellslinger) 7| HP 34/46 | AC 16 T 13 FF 13 | F +5 R +6 W +7 | Init +3 | Perception +3

Continue with investigating the complex.


Opening the door, which was sealed shut, you find several similar circular metal rooms, empty save for vents at the top of each. One of the final rooms has a strange creature, humanoid but made of air.

"Who are you? Are you searching for Master Xoud?


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

That is one of the things we seek. Who are you? Alexis asks


"I am Sahasho. Master Xoud summoned me and bid me to defend him from this spot. However, the master is not here. I tire of remaining in this place, unable to leave. If you can send me back to my plane, then I will tell you what you want to know."

The creature becomes less transparent, flickering as he remains in place.


Female Suli Fighter 6/ Slayer 1 | Hp 36/72 | AC 18 F16 T12 | Fort +10 Ref +8 Will +6(+2 vs fear) | Init +2 | Per +6

"That sounds like an acceptable agreement." Nyssa looks at her companions, most of whom are spell-casters. "What do you think?"


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

it sounds good. What needs to be done to release you?

Take ten know planes (result 18) and arcana (result 19)


Either completion of Sahasho's task which is defend Master Xoud, or a Dismissal Spell (or similar) can return the air elemental to its plane. Also the passing of time, but you don't know how long Furkas Xoud used in his planar spell.


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

"Hmm. I believe sending you back directly may be beyond our trouble. We could return with the proper magic though. Would that be agreeable?"


The air elemental seems to nod. "That is acceptable. As soon as you bring the appropriate magic, I will tell you what I know."


Female Elf Fighter 1/Wizard 5/Eldritch Knight 1

Tess exhales slowly. This is going to be a tough sell. "What if we're too pressed for time to get it right now? We need that information now in order to succeed, but we can return as soon as possible in order to free you."


human arcane duelist bard 7 HP 44/44, init +4 AC 20, Touch 14, Flat footed 17, CMB +6, CMD 19, Fort +3, Ref +8, Will+6, Perception +10, Spellcraft + 8, performance +14/intimidate +17
active effects:
bards song 12/16, prestidigitation

Where is your master?

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