| Kharamell |
Kharamell fires once at the yellow gearsman and once at the blue gearsman.
Yellow EMP Pistol: range touch, bardsong, haste
To Hit: 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23 To Hurt: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Blue EMP Pistol: range touch, bardsong, haste
To Hit: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26 To Hurt: 2d6 + 2 ⇒ (2, 6) + 2 = 10
| Valt Skyddade |
Somehow satisfied with the turn of event, Valt decides to take a last chance on getting more information about Cassandalee and of those who send the machines after her.
For that, the summoner waits for Iophiel to "soften" the warmachine a bit more. Then, he says in loud voice:
Hey, piece of junk, you are going to be wasted, spit out who send you and what they want from Casandalee and we will allow you to run away to your masters to communicate your failure.
Resistance is futile!
Diplomacy: 1d20 + 16 ⇒ (1) + 16 = 17
Edited speech to acomodate it to the fumble. :)
Greatsword 1: 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32
Damage 1: 2d6 + 17 + 2 ⇒ (3, 1) + 17 + 2 = 23
Greatsword 2: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23
Damage 2: 2d6 + 17 + 2 ⇒ (6, 3) + 17 + 2 = 28
Greatsword Extra: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
Damage Extra: 2d6 + 17 + 2 ⇒ (1, 2) + 17 + 2 = 22
| Nyssa Veshane |
Nyssa makes an in-drawn hiss of pain. That spear had been well aimed and forceful. The electricity had been a tickle, but the suli was in no laughing mood.
Keeping her guard up, Nyssa moves for advantage. (5' step.) She lets her elemental power fade away, then attacks with full hasted fury.
Sword: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 7 ⇒ (3) + 7 = 10
sword(hasted): 1d20 + 16 ⇒ (7) + 16 = 23
damage: 1d8 + 7 ⇒ (4) + 7 = 11
sword(iterative): 1d20 + 11 ⇒ (1) + 11 = 12
Though her last attack is a wild swing.
| Alexis Ravani |
Alexis changes her song, and the party feels an increase in fevor.
she casts good hope on the party. A further +2 to attack and damage tat stacks with the bard song for a total of +4 to each.
| GM Demonmoose |
Lighting flashes from Kharamell's emp pistol piercing the two gearsman and knocking (the yellow) one to the ground.
Nyssa severs the (blue) gearsman's arms then cuts the torso from its body. It twitches, as though alive, before its red eye extinguishes.
The gearsman stares blankly at Valt with its red glowing eye. Iophiel's greatsword crashes through adamantine metal and circuitry, but the gearsman leader continues to stand. Its body is broken and its free hand is squished against its side.
Tessara's turn.
67 augmented,
| Tessara Yandalëra |
Filled with magical augmentation, Tess fires more arrows at their adversaries!
Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13
Attack: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Haste Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 5 ⇒ (2, 3) + 5 = 10
| GM Demonmoose |
Tessara's arrows puncture the gearsman's armor but don't seem to do much damage. The third arrow flies harmlessly past the metal creature, striking the strange symbol above the door.
The augmented gearsman, unwilling to fire point-blank, decides to smack Iophiel again with its fist.
Slam Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d4 + 10 ⇒ (1) + 10 = 11
70 augmented,
Everyone's turn.
| Tessara Yandalëra |
Pew pew!
Attack: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d6 + 5 ⇒ (3, 5) + 5 = 13
Attack: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Haste Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Confirm: 1d20 + 14 ⇒ (2) + 14 = 16
Additional Crit Damage: 4d6 + 10 ⇒ (4, 3, 1, 6) + 10 = 24
| Valt Skyddade |
Valt does nothing. Because haste, Iophiel armor is 29.
After barely avoiding that last punch from the gearsman, Iophiel positions herself out of the door frame, while slashing the robot mercilessly.
Greatsword 1: 1d20 + 13 + 1 + 4 ⇒ (18) + 13 + 1 + 4 = 36
Damage 1: 2d6 + 17 + 4 ⇒ (2, 2) + 17 + 4 = 25
Greatsword 2: 1d20 + 8 + 1 + 4 ⇒ (20) + 8 + 1 + 4 = 33
Damage 2: 2d6 + 17 + 4 ⇒ (3, 3) + 17 + 4 = 27
Greatsword Extra: 1d20 + 13 + 1 + 4 ⇒ (14) + 13 + 1 + 4 = 32
Damage Extra: 2d6 + 17 + 4 ⇒ (5, 5) + 17 + 4 = 31
Confirmation 2: 1d20 + 8 + 1 + 4 ⇒ (15) + 8 + 1 + 4 = 28
Damage 2: 2d6 + 17 + 4 ⇒ (3, 1) + 17 + 4 = 25
| Nyssa Veshane |
"The metal-men were looking for something. Maybe we can find it." Nyssa grimaces, looking around at her companions. How's everyone doing? I got wounded some in that fight."
Nyssa is at 40/72 hp.
| GM Demonmoose |
Where the boss gearsman came from.
This hallway has doors at the north and south ends. A bright orange hexagonal sigil adorns an immense metal door to the south. A porthole-like glass window is set into the door at head height.
There is a pair of timeworn masks (use engineering to identify) nearby the ruined suits of "armor."
| Alexis Ravani |
Just a second
Alexius casts some spells
CMW on Kharamell: 2d8 + 7 ⇒ (2, 7) + 7 = 16 I'm not certain if Kharamell is hurt, as I did cure him a while ago, if he does not need it then I don't cast it.
CLW on Nyssa: 1d8 + 5 ⇒ (3) + 5 = 8
Anyone else hurt?
| Valt Skyddade |
Valt cast uses some healing on both Nyssa and Iophiel, then he gets interested on the glass window, so he goes to see what is on the other side.
UMD: 1d20 + 15 ⇒ (5) + 15 = 20
UMD: 1d20 + 15 ⇒ (13) + 15 = 28
UMD: 1d20 + 15 ⇒ (2) + 15 = 17
UMD: 1d20 + 15 ⇒ (15) + 15 = 30
UMD: 1d20 + 15 ⇒ (2) + 15 = 17
UMD: 1d20 + 15 ⇒ (17) + 15 = 32
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Nyssa: Recovers 21HP.
Iophiel: Recovers 9HP.
4 charges spent.
| Nyssa Veshane |
Thanks Valt. Let me know when you need to buy another one of those wands. I'll chip in."
Feeling much better, Nyssa examines the broken gearsmen. Perhaps they have valuables on them.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Then she looks at the sigul. She had learned a little bit about languages from learning to speak the ancient Androffan language and the local Hallit.
Linguistics: 1d20 + 6 ⇒ (19) + 6 = 25
| Alexis Ravani |
Alexis takes out her water skin and has a long drink. Singing is thirsty work. Then she aids Nyssa in searching.
perception: 1d20 + 10 ⇒ (15) + 10 = 25
| GM Demonmoose |
Other Room. A14.
The walls of this large room are lined with dark panels of glass, tiny buttons, and other mechanical devices. A set of metal tanks sit to the west, while a chair mounted on a swivel on a short platform sits to the northeast. To the northwest, a section of flooring has been ripped away to expose a tangle of metallic plates and coils of brightly colored cables. Two round tables sit in the room's center.
Nyssa only finds the three masterwork spears on the gearsman. Looking at the symbol above the southern door she realizes that it is a biohazard warning sign.
Alexis finds a hidden panel in the northeast corner of A14. Inside are five nanite canisters, a timeworn black nanite hypogun with 7 charges, and a dart gun.
| GM Demonmoose |
Kharamell stops the party from proceeding further until he can vent the harmful gases. As he does so, he sees a diagram of the gases being sent out of the "facility" and into the surrounding land, likely the Badwater lake of Iadenveigh.
In Androffan, there is a message saying that the gas chambers have been cleared.
| Valt Skyddade |
Does that mean that one possible source for the mutated fauna was this gas-filled instalation?
Asks Valts talking to himself.
If that if right, we helped the nearby town more than they ever will realize.
| Alexis Ravani |
agreed Alexis moves with nyssa, holding her lit blade for light as needed
| GM Demonmoose |
"I am Sahasho. Master Xoud summoned me and bid me to defend him from this spot. However, the master is not here. I tire of remaining in this place, unable to leave. If you can send me back to my plane, then I will tell you what you want to know."
The creature becomes less transparent, flickering as he remains in place.
| Alexis Ravani |
it sounds good. What needs to be done to release you?
Take ten know planes (result 18) and arcana (result 19)