Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Melia goes up to the door and knocks.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Well, you linked me the version that contains it - The old woman began by saying to her son before leaving: 'Well, well, my poor boy, if you want to go, it's better for you to go, and God be with you.'--(The old woman thought for the best when she said that.)--'But stop for a bit before you go. Which would you like best for me to make you, a little cake and bless you, or a big cake and curse you?' 'Dear, dear!' said he, 'make me a big cake. Maybe I shall be hungry on the road.' The old woman made the big cake, and she went to the top of the house, and she cursed him as far as she could see him. - and of course I read the thing, thinking if it's her favorite story I can use some parts of it in conversation and to get her to open up. So much for that :)

"I told you as much. I am a free man from Avinoax - I left home to pursue a murderer, and got tangled up in one mess after another. I can certainly give you details on my travels, but that'll take a while to cover, just warning you. As I mentioned, bids for power by different mighty people that threaten to upset the balance in a way detrimental for my homeland. I dealt with the situations that came up as there was no one else I could have handed the task off to. I surpassed what I considered the limit of my own Arcane Powers multiple times, during my journey. I left my forest, and now I'm hunting for castles on golden pillars. One of them being Beaumont. He seems awfully well informed about the Concordat, sponsors nationalist plays, and advocates aggressive foreign policy.
Needless to say, anything good for the Concordat is bad for my people. With all I have seen of nobles in this city, so far, I trust he is in league with foreign powers and advocating policy to his own advantage. There is nothing I can prove just yet, but I only just got started. If you are in leagues with him, that's your chance to get out. As I said, I do not act alone. There are others of my kind - even if you silence me, you won't save him. And yes, I am well aware of the hypocrisy, because what I am doing is foreign meddling in local affairs, as well. But I will prevent a war that would inevitably tip the scale in favor of either nation."
Túrion remains highly alert, looking mostly at 'Isabella' but also at the goons.
"Look, there is little I can do without components. I would be significantly more relaxed if you could ask these gentleman to wait outside the door, so that it's just us here. Or if we could slowly rotate places so that I am not cornered here between you. For obvious reasons, I am concerned, as I have no idea about your end goal in all of this or intent with me. You do not want to share, that's fine. But if you don't want to give up information, at least help me get slightly more comfortable here. We do want to find a solution here, right?"


Brookside Campaign Journal

MHKN:

The door is opened by a young man in his early twenties wearing finely tailored clothes of ambiguous rank that would be fitting for a lesser noble or a wealthy merchant. He smiles "Hello and welcome. How may I serve you all?" He looks at dog-sized Nelly. "Excuse me but pets are generally not allowed inside."

Turion:

Will update this evening.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

MHKN:
"Good morning," Melia sparkles. "We're seeking Janus Eden. He planned to come here last night, but did not return as expected. Can you tell us where we might find him?"

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20

Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21

Perception to notice anything amiss: 1d20 + 20 ⇒ (2) + 20 = 22

GM, is this guy someone we saw during our previous visit? As I recall we were hanging out in the place for several hours waiting for Tyron Alabaster, so if he's a regular employee here we may well have seen him.


Brookside Campaign Journal

Turion:

Ha. I linked it to you to make sure you could find it but I assumed it was the same as the old one I had read. "Isabella" definitely recognizes what you are saying but it doesn't make her trust you.

"Isabella" listens intently and one of the orc guards gives a low whistle when Turion mentions Avinoax. The other elbows him roughly to shut up. "Isabella" waves them outside the door at Turion's suggestion but she doesn't look particularly relaxed. "Very interesting, elf. I would be very interested to know if this all were true. Maybe I can have a few spells cast on you to have a better idea of whether or not you are lying?" She is also clearly searching Turion's face to judge your motives and try to read your next move before it happens.

MHKN:

Melia recognizes the young man as one of the finely dressed servants from their previous visit. The young man seems unaware of whom Melia is referring to but is impressed by her good dress and fine manners. "Please wait inside while I ask after this Janus." He gestures you in to a finely appointed sitting room and another servant provides you with tea. Soon after, the Madame comes in and meets with you alone. "I see you all have returned. I hope you will not damage any of my walls today. Your associate left here yesterday evening, escorting a young former member of my staff, Isabella. He made fine promises of giving her a new life. I hope he keeps them. He seems a sincere enough fellow but quite odd."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

MHKN:
"Hmm," Melia says. "That's peculiar. We haven't seen him since he left to come here yesterday evening; nor have we seen this Isabella. Something must have happened. Could you please point us in the direction they went? Also, what does the young lady look like?"


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Oh, I don't expect her to make me trust her, more of a "yeah, I got the book and checked it, so that part of what I said was true, at least" - if I was someone else and after her, why would I go to the trouble of doing that? It's less about making her trust and more about convincing her that her paranoia is without foundation so we can talk proper.

As the Orcs leave, Túrion slightly gestures their way:"You know their kind also got mixed up? Used by the Concordat? If this is another of their operations...we will not be friends."
When she scans him and suggests using spells on him, Túrion shrugs:"Oh, there's plenty more interesting I could talk about. Could. Point being, I am reasonably certain I could identify what spells are being cast, even if they are divine in nature - but if not, I'll not risk being exposed to some spell effect that may...be detrimental to my well-being. It'd be easy enough to proof, though. In fact, you would have learned most of what I already told you if you only had come with me that night - I would have told my companions about my plans with you, and you...well, the basics of why we would remain in the city a few days longer before leaving."
Túrion does also not allow himself to relax, but attempts to appear as unthreatening as possible. As DD is V only, I think I can e.g. let my arms hang idly to the side, away from my hips(despite nothing being there, but so she can clearly see them).
"I know you are afraid of someone coming after you and your group. And you assume I was specifically interested in you. If that was true, then I would know things about you, about what you do. Maybe lets start there to make this a dialogue. I am not asking for anything sensible, but tell me in broad terms what your deal is and why I would be after you? If you are right and I am, then you are not telling me anything new. If I am right and you kidnapped me for no reason, then I'll at least know where we stand. As said, if you work for the Concordat, we will not find common ground. A reaper? Maybe we can work something out. Some agent for a noble? Something else entirely? I could have left if I wanted. I'm here because I want to find some solution to this, preferably leave with my belongings and with everybody alive and satisfied with whatever agreement we reach. Thank you for removing the guards, but lets continue working towards common ground. Help me understand where you stand to make that easier."


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

MHKN:
Hal - not in disguise as Don - had stayed around the corner to listen in on Mel's conversation, shrouded from memory by his robes.

Quietly he turned to Kaz. "I might have somethin', but if I'm peerin' inta the spirit world I'll be blind 'n' deaf, and need ya to lead me around. M'be even carry me. Ok?"

if so, then Hal will cast an extended Ears of the City for 20 rounds. Each round he will essentially ask the people in the area of they saw either of the targets and where they went, or if they know anything about them. I believe he can pass on information, but will be blind and deaf.


Brookside Campaign Journal

MHKN:

The Madame raises an eyebrow at the news that Janus has disappeared and tuts disapprovingly. "Well I hope you find them both, then. I was very surprised she agreed to go along with him, barely knowing him as she does. They walked west down the street. The young lady, Isabella, is in her mid-teens, a little over five feet tall, and has wavy dark brown hair. She was wearing an elegant servant's dress."


Brookside Campaign Journal

Turion:

"Isabella" keeps a wary eye on Turion and then speaks "Well I will follow your plan to a certain extent. If I am not satisfied, I will insist on more certain measures." She chuckles. "And I'm sure you could leave any time you want. But you haven't. So you're either recklessly curious or bluffing. As for me, I have no love for the nobles of Bannerhold or the Reapers. And while I work with some orcs, neither I nor them work for any orcish faction. Now, tell me more about why you sought out a young lady. Just to teach her to read?" She snorts.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Túrion laughs, a short, abrupt, single laugh:"Ha, quite the opposite. I came to the brothel to pay for information on the nobles. Some of them, or at least people close to them, or of their staff, frequent high-class establishments as the one you worked at. And they chat with the girls. They brag to the girls. Overshare information, especially if encouraged to do so. I needed a reason to be there - just visiting Madame for a chat over and over would be suspicious. And I was not in the mood for the services normally provided - regardless, that could also easily have blown my cover. So I wanted, in fact, to simply relax while a girl read to me. Your alter ego caught my eye. Young and insecure, I figured you would neither push for more yourself thinking I was merely looking to roleplay, nor question my tastes for fear of being given a different task. When Madame informed me that you are unable to read or write, I figured I may as well spend my time there in a useful way. I did expect to be here several weeks, but then things moved quickly. I found the time cut short, but had taken a liking to you, also due to the way you handled yourself at the Opera. I felt that you were not exactly looking forward to spreading your legs for customers, and figured you might be better off as a maid, and someone will be owing me a favor when all of this is over, so I figured I'll place you there. Of course, it was all some ploy of yours...and now thats your part to take over the story. Why WOULD you pose as a underage serving wench in a place of ill repute? What was YOUR deal with all of that?"
While he switches over to a casual tone of conversation, Túrion still is highly aware of how close he is to passing out again, and remains alert.


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

Only GM / MHKN:
Just out of curiosity, is Madame lying on purpose?
When I met her, she was a "slim, red-headed girl of about thirteen", so size and dress seem to fit, age and hair are not really a match. She was also said to wear a simple travelling cloak, so pointing out the dress might also be misleading.(as the brown haid and mid-teen).
Like, Nelly would not know, just trying to figure out if she is trying to give them a wrong description.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

MHKN:
"Thank you," Melia says. "We'll investigate further."

Stepping out, Melia reports what she's learned to the others.

I'm kind of assuming that Hal's two minutes of questions will have taken place while Mel was inside. What information did he get, GM? My next plan is to start walking west, and tell Nelly to keep a nose out for Túrion's trail.


Brookside Campaign Journal

Turion:

"Isabella" chuckles slightly, tossing the sap a few inches up and catching it. "My reasons are similar to yours, roughly speaking. My 'Isabella' persona grants me access to information and an unassuming identity in which to hide, when necessary. I have powerful enemies, such as Duke Beaumont, whom I anger frequently." She looks thoughtfully at Turion then tosses her sap across the room. "I'll disarm myself and you relax and we can discuss whether or not I can cast a truth-telling spell on you."

If you want to keep holding a readied spell but pretend that you are relaxing, then you can attempt a bluff check vs. her sense motive. Linguistics to bluff via orator is fine.

Nelly:

Haha. Yeah that was just me rushing to post before work and not having time to check notes. Sorry.

MHKN:

Hal, what's your take 10 diplomacy for ears of the city right now? Or perception if that's your choice.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
"Thanks for that. Albeit I don't think you'd need that sap to take me on right now, truthfully. Also, you are asking a lot. How about you get that truth-telling spell going, maybe on both of us, we repeat our little chat, and I'll relax when you are content with what you heared and pour us two drinks to celebrate?", Túrion does consider her offer, but wants to hear her answer to that first. "If what you say about Beaumont is true, then chances are we are on the same side, for the time being. As you have no doubt noticed if you keep informed on him and his associates, there is some upheaval in the city. Heck, we captured Alabaster right at your hiding place. It's why some renovation work was necessary."
To be clear, I am considering her offer, but Túrion is painfully aware - and she is also at fault for that - that he is utterly unable to read a person if his life depended on it. So blindly giving up his chance to escape seems undesirable...as in, whats the problem if he remains on edge for now? There's no "good" reason for why he should drop his alertness - but many bad ones.


Brookside Campaign Journal

GM screen:

Will saves: 2d20 ⇒ (13, 3) = 16

Turion:

Totally fine if you want to keep your readied action. The only downside may be what you might communicate to her by staying on edge. Of course, she might think you were a stupid fool if you dropped your guard or she might think it was a very important sign of trust. You don't really know and it's all on your judgment calls right now.

"Isabella" grins. "Fair enough. But I may elect to keep my mouth shut in the spell, depending on your question. After all, this is my interrogation." She knocks on the door and calls out in a loud voice "Get the big scroll case but keep everyone on alert." Then she waits by the door, tapping her foot. A couple minutes later, one of the orcs hands it inside. She opens it and selects a scroll. She takes a moment reading it carefully then casts a spell from it.

DC 19 spellcraft. Depending on success or failure, declare whether you proc your readied DD.

DC 19 spellcraft:

Persistent zone of truth.

If you stay:

Make two will saves.


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

MHKN:

The plan is to ask a question to try to get a lead, then get dragged that way looking for more leads. Hal will wait until Mel comes out to start, because he does not want to risk running off and losing her as well!
because he is down so many spells, he's on +11. That's take 10 of 21.
"Right. Nelly's been sniffin' round. You got his smell, Nell?" he coughs once "If not, I might be able ta do it by openin' me'self up to the spirit realm, but I'll be blind and deaf ta the real world while I do, so someone'll have ta drag me 'round."
first question around when was he seen leaving, which way, then who he was with... then repeat the which way question as we move.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Well, she just kidnapped me and what I told her implies that I also have enemies in the city/people after me, as well as the earlier implication that this is not the first time it happened here(since what I assume was a reaper already tried it before). Looking at that and the very few informations she has given me, I don't think she can really blame me for staying alert. It may be a sign of trust, but right now, being cautious is more important. Trust can be had afterwards.

"Oh, I have been sharing information willingly, so far, and you will find the questions I have are not very hard to answer. Or will give me an answer even if you elect not to.", Túrion responds.
Spellcraft DC 19: 1d20 + 18 ⇒ (9) + 18 = 27 Literally can't fail, even without my items it's 10 ranks, 3 class skill, 5 int
Seeing how it is what she claimed it would be, no reason to run.
"A persistant Zone of Truth. Acceptable.", he comments as she finishes her cast. "Your reading is coming along admirably. Just a few days ago I was buying illustrated storybooks, now you're already doing scrolls. I truly am a masterful teacher.", he jests, hoping to get a smirk out of Isabella.
Will Save: 1d20 + 10 ⇒ (18) + 10 = 28
Will Save: 1d20 + 10 ⇒ (14) + 10 = 24

Now that is interesting(because I am pretty certain I made the save). Everything I told her so far was skirting the truth(which is why I have not provided a bluff yet.) I may not have told her any details on, for example, the others of the group, but I did not lie about anything. So technically, it could make sense, or be seen as a sign of trust if I willingly submit to the spell. But that's on your interpretation. I mean, most likely she could not outright tell if I was affected, but she may opt to try and test me somehow. Or consider it a sign of untrustworthyness if I do not willingly accept the spell. But then, maybe she has no means of doing so and I might have a slight advantage if I remain unaffected? Either way, my tendency was to accept it willingly. And show that, if somehow possible.


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

MHNK:
Survival: 1d20 + 5 ⇒ (6) + 5 = 11
Nelly doesn't find anything near the brothel, either. She is used to the great outdoors. There are so many confusing scents in these stony gathering places. She would know Túrions scent from all of them, but some, like perfumes, are so strong it almost hurts in her nose. And the scents are all over the place.

She finds no trail to follow.


Brookside Campaign Journal

MHKN:

Hal is able to figure out a fair bit from his spell. A pair matching the description of Janus and Izabelle were seen last night heading south down Prince Street from the bordello, down off the palatine. This would be in the direction of your apartment.


Brookside Campaign Journal

GM screen:

1d20 ⇒ 17

Janus:

Yes I think it's very reasonable for you to keep your readied action right now. Of course, she might argue otherwise. I'll allow sense motive by either of you to tell if the other was affected by the spell. You certainly didn't pledge to submit to the spell, nor did she. In general, zone of truth just compels truth. It doesn't compel giving more information.

"Izabelle" chuckles at Turion's remark on her reading and then changes the subject suddenly. "I could appreciate having connections in Avinoax. Do you know anyone influential? Maybe you could be useful to me."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

MHKN:
"Well then," Melia says once Hal relays what he learns, "I suppose there's nothing for it but to head that direction and keep a sharp eye out."

Here are some checks in the hopes of noticing something as we walk slowly along Prince Street looking for signs of Túrion's passage.

Perception: 1d20 + 20 ⇒ (9) + 20 = 29

Survival: 1d20 + 5 ⇒ (7) + 5 = 12


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM:
"I know too little about you to even consider associating as a contact. I know nothing about what your purpose is, only that you get in trouble with the local nobility. Whatever that could have to do with my home, unless you are a smuggler."
Túrion, who had stood casually until now, puffs out his chest - not very imposing but a gesture nonetheless:"And I feel personally offended that you would measure my potential usefulness by whom I know. We value freedom and independence. We listen to specialists and elders, but tasks are tackled by dynamic organization. I was not a social butterfly, but I know many people. But your definition of influential will not hold for Avinoax."

Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20
He relaxes again, then focuses his eyes on "Isabella":"So, how will we do this? Alternating Questions?"


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

MHKN:
Presumably we came from that direction and saw nothing?
Is it possible to have Hal dragged along whilst still using Ears? I'm hoping we might pick up some more, and it does last 20 rounds - might just be a bit more 'travelling in that direction'. Otherwise he'll use his spectacles to keep an eye out for lingering auras


Brookside Campaign Journal

MHKN:

Yes you can drag Harold along while you walk.

As you walk down prince street, Melia's sharp eyes detect a small, rust-colored streak on a cobblestone leading into an alley.

Turion:

"Isabella" does not seem concerned by Turion's brief tirade. "Interesting enough. Yes you may ask a question if you like. I will, of course, be selective in my response. I hold more lives in my hands than I am comfortable with." At this last sentence, her smug, aggressive demeanor slips for a moment then the emotional mask is back in place.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

MHKN:
"Uh oh," Melia says, eyeing the stain.

She turns to Nelly. "Laeg Nel, an féidir leat boladh Túrion?" she asks in sylvan, gesturing at it.

Spoiler:
"Nelly, can you smell Túrion?"


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:

So, anything to guess from that Sense Motive before?
"Very well. As said, my questions will provide answers, no matter if you choose to speak. I will ask two, as they are essential to continuing here, and will of course extend the same courtesy to you.", Túrion pauses shortly, then continues: "My first question is: Have you been truthful about the reasons you gave for my capture? In other words: Are the reasons you named the ones that caused you to act? And my second question: If you find what I say is the truth, are you willing to let me go? I am not talking about terms of my release, just if you are at all willing to part amiably."
Túrion focuses his glance at Isabella, trying to read her mind with pure force of will - her momentary lapse may have been truthful - or an act. It was so hard to tell with humans.

More sense motive if needed?: 1d20 + 2 ⇒ (18) + 2 = 20


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

MHKN:
Can Nelly look around and take 20 to see if she gets a trace
Fresh DC is 10, but I have no idea how many hours(+2/per) past the trail passed here. My main concern is that if it's been more than 8 hours, she can't find any trace no matter how hard she tries so I'd rather put in the effort to search here longer and see if there is ANYTHING to be found.

Nella approaches the stain, then sniffs in circles on the cobblestone, running into the alley and back and forth on prince street nearby, desperately searching for a trace of her companion. She was his guardian. She did not like the city, and understood that sometimes he had to leave her behind. But if anything happened to him, she could not return to the pack. Not that she would have wanted - she'd find whoever was responsible...and then rip and tear until it was done.


Brookside Campaign Journal

GM screen:

8d20 ⇒ (4, 20, 18, 2, 4, 2, 19, 12) = 81

MHKN:

Nelly grows very excited and agitated by the scent and starts sniffing around.

Sure let's get Nelly's take 20 survival. Others may aid Nelly via handle animal or survival but I'm going to say both aid checks are DC 15 due to the difficulty of understanding Nelly.

Turion:

Yes my descriptive text about "Isabelle's" disposition were the fruits of the sense motive check since it seemed a non-specific sense motive check.

Turion detects no trace of falsehood, but is unsure whether that is conclusive or not, as "Isabelle" replies [b]"


Brookside Campaign Journal

GM screen:

8d20 ⇒ (16, 18, 9, 9, 6, 5, 11, 8) = 82

MHKN:

Nelly grows very excited and agitated by the scent and starts sniffing around.

Sure let's get Nelly's take 20 survival. Others may aid Nelly via handle animal or survival but I'm going to say both aid checks are DC 15 due to the difficulty of understanding Nelly.

Turion:

Yes my descriptive text about "Isabelle's" disposition were the fruits of the sense motive check since it seemed a non-specific sense motive check.

Turion detects no trace of falsehood, but is unsure whether that is conclusive or not, as "Isabelle" replies "Yes I gave truthful reasons for why I captured you. As for releasing you, I may need more than the truth from you. Regardless of your intentions, your knowledge could be a threat to me and those I am responsible for. Now for my next question: What interactions did you have with orcs?"


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
To be clear, I was referring to the part in this post that read "I'll allow sense motive by either of you to tell if the other was affected by the spell." Obviously, she can completely outbluff my sense motive, but from the descriptive text, I can't really extrapolate if I think she is under the spell in Túrions opinion. But I guess thats on me.

"You did not answer that second one. I said I am not talking about the terms. Just if you are at all willing to part ways amiably if you find you were wrong. As said, not answering will give me an answer. I understand if you consider me a threat, but if you cannot tell me, in good conscience, that there is a chance I can walk out of here upright, then where is my incentive to give up any more information?", Túrion presses the point of his second question, then takes a moment to remember about her next.:"I told you I was pursuing a murderer. I found the one I looked for en-route to Kazad Gravr, and found he was not working alone. During the fight, his allies escaped, while I met a Runewarden of the Dwarven Hold. I accompanied him to his home with the hope to catch the murderers allies. We found the Kazad overrun by an Orc Invasion - that, as we later found out, was orchestrated by the Concordat. We did not go out of our way to kill them, but those who raised arms against us or blocked our path had their lives cut short. When we eventually caught up to the two Concordat Agents and learned the truth, we made sure it was them that would not leave the Inner Sanctum and even allied with a group of orcs, trying to save them from a cave-in and sailing with them to our next location. That about sums up my interactions with orcs that I think are relevant for you."
Thats about what I remember by heart. If I messed up some detail, by all means assume Túrion still remembers the right timing and stuff. That is, not even trying to withhold something here, nor attempting to lie. The savage orcs stirred up did cause trouble, it's not like we ventured into their lands to cull their numbers.


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

MHKN:
Hal, brought round to full sensibility, curses softly and throws up his hands.
"I'm bloody useless. Even odds on whether I make it better or worse." he mutters, before adding "You got this Nell! Good girl!"
He looks to the others "If this don't work, I've got somethin' - but it'll be at least 10 minutes."
despite this he will use Arcane Sight to look for lingering spell traces - but don't expect to find any


Brookside Campaign Journal

Turion:

Ok sure. If that's what you're trying to sense motive, you do think she's under the effect of the spell.

"Isabelle" replies to Turion's question "I cannot let you go if you are simply innocent. But if I am convinced of your intentions and that it is worth the risk to let you go, then we may make a deal." In response to his tale, she nods "Fair enough. I am glad to hear you are one who does not dispatch orcs out of hand. It is your turn to ask."

MHKN:

Harold finds a lingering trace of an invisibility sphere spell.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
"The fact you would murder an innocent person if they are not useful to you does not exactly score you points in my book, regarding any deal you could suggest.", Túrion does not even attempt to hide his dissatisfaction with that answer, and decides to keep his guard up.
I had considered relaxing, but that is a roundabout way of saying "be useful to me or I kill you." "You talk about deals, about association, but I have no clue what it is you are doing in the first place. Besides kidnapping benevolent people and getting in trouble with nobility. Since you are unwilling to let me go unless there is a deal, you may as well spill the beans: What is it that you and your cartel, or whatever is is, do? Your purpose or modus of operation?" He also briefly glances at the door to make sure it is still shut.


Brookside Campaign Journal

Turion:

"Isabelle" shrugs at Turion's indignation. "Innocent you may be but by your own admission you are some sort of operative. So helpless you are not and you knew the risks. I have people to protect so I don't get to leave loose ends lying around just to help me sleep at night."

When Turion poses a very direct question, she mulls a moment exactly how she wishes to answer then supplies "I suppose the safest thing to tell you would be that the most unsavory thing we do is maintain operational security. We try to minimize collateral damage and you, if you proved too dangerous, would be the worst case since last year. The second most unsavory thing we do is steal from certain nobles to fund our primary operations. That primary operation itself I think an Avinoan would approve of. On moral grounds, not political."


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
"Oh, you are right. I am far from innocent as a person, and certainly not helpless. Yet of what you suspected me off, I am innocent. And I think it is quite telling that you are only willing to reach a consensus if I prove useful to you, and would attempt to murder me otherwise for operational security. What grinds my gears here is that either I would be a danger to your organization, or I am not. If I am a danger, then it should make no difference if I am willing to work with you or not, you would have to get rid of me to protect people. If I am not a danger to your operation, then you may desire to cooperate with me, but being unwilling to let me go otherwise turns to attempted cold-blooded murder, not a matter of operational security.", Túrion explains what exactly irks him about her answer.

Then he shakes his head:"You also just evaded the question. You reserved that right, but if you want my cooperation and think I would approve, I don't quite see why you don't go ahead and tell me what your primary operation is? Unless you are afraid I would not be interested in cooperation, and fear that I will run. In which case, since we are being brutally honest with each other, I assure you we would meet again, because I will come to retrieve what is mine, but I have no political motivation to cause trouble for you beyond that. Unless you work for the Condordat. But you'd hardly delude yourself into thinking an Avinoan would approve of that. Either way, your turn."


HP 52/52| AC 17(16)/FF14/T13(12) | Saves 7(6):10(9):11 | CMD 18 | Init 2 |Perception +11 | FS 2/2 SS 2/2 | Pearl1 3/3 Fund 140/500 Grtr Magic Aura

MHKN:
Hal looks to the others "Someone used a spell to cloak a whole area - a small one. Could'a been him, could'a been an ambush. If it was 'im then there's a good chance he got away. If it wasn't, they were loaded for bear, and... there's a good chance it worked."


Brookside Campaign Journal

Turion:

"Isabelle" shakes her head. "You misunderstand me. You are dangerous either way. I do care whether you are intentionally or incidentally dangerous and how useful you could be." She holds out her hands to form the plates of an imaginary scale. "The first point helps me judge the risks, the second, the reward." Then she proceeds with her next question, another apparent non-sequitur. "Describe your experiences and perspectives on the humanoid races of the continent that you have encountered and their cultures." From her face, she genuinely cares about your answer.

You don't have to be super lengthy about it. One or two sentences per race you've encountered significantly is fine.


Brookside Campaign Journal

[spoiler=MHKN]
As far as I'm concerned, Hal can keep asking more questions with ears of the city, if he wants. Also, this still applies from my previous post if you like: "Sure let's get Nelly's take 20 survival. Others may aid Nelly via handle animal or survival but I'm going to say both aid checks are DC 15 due to the difficulty of understanding Nelly."
[/spoiler


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

MHKN:

Handle Animal: 1d20 + 4 ⇒ (9) + 4 = 13

"What's that, Nelly? Janus fell down the well?"


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Túrion is not quite convinced by the explanation, but decides to give her the benefit of the doubt, for now. When she asks her question, he at first wonders if it is an attempt to get him to lower his guard, thinking back to past events - but feels confident that he is able to answer without getting distracted: "The first I met were humans. So shortlived, so driven. They have, what, 20 or 30 years in their prime? And are desperate to leave their mark in what little time window they have. It's a great strength, in that they adapt and innovate, but even more so a weakness. They are easily blinded to the grander picture, and rash in their decisionmaking. I admit it was one thing I had plans for with your alter ego - after her training were completed, I would have told her of my nature and offered to transfer her to my household, or release her from my service. I hoped for the former, and see how her personality would be affected, surrounded by my kind." He pauses a moment before he continues:"You already know how I met the Orcs. They are a fierce, war-like people. Full or pride and rage, but also honorable and based on that, they seem to have a bond with their brethren not easily found in societies with different values. Then there's the Dwarfs - masterful crafters, stubborn to a fault, but their race is in decline. There are several socio-economic reasons and theories as to why, but I won't bore you with speculation."
Túrion thinks back to see if there were any others:"I think a Gnome served on a ship I travelled with for a while, but I honestly had too little interaction with her to get even a superficial picture. I could tell you what I read about them, but that'd not be experiences as you asked for. I think I met no others." If I did, please remind me, I'll gladly provide an entry for them but nothing comes to my mind OOC

He waits a moment to see if the answer was satisfactory, then decides that she was also evading his questions, so that was what she'd get. "My turn, I suppose? Since I still have no idea what your primary goal is, and you seem reluctant to tell me, there's another question to measure you: How many sentient beings have you killed for your operational security in the last year, and which was the case you doubted most, were most unsure about, or regretted most? If you are not sure about the number, a rough estimate will do. But I need to know if you are a surgeon or a butcher."


Brookside Campaign Journal

MHKN:

What's Nelly's take 20 survival without aids? Also, Kazador and Hal can still aid if they like. DC 15 handle animal or survival bc it's a little tricky to coordinate with someone else's animal companion.

Turion:

Isabelle seems satisfied by Turion's answers. "Good enough, for now." She sighs when he asks his own question and replies "Four. They were retainers of the unsavory Duke Beaumont who stumbled into something they never should have seen. I don't believe they knew what the Duke was sending them into. One of them was barely a man, perhaps eighteen years old." Then she regains her hard composure. "My turn. What is Avinoax's immigration policy, both for elves and non-elves?"


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

MHKN:
Raw, it's 25. I put a point in survival, wisdom plus class. For the record, both wolves and dogs have a racial +4 bonus when tracking by scent(but no rank and class skill boni - so also 5 total)...that is not listed for the animal companion so I do not have it included for Nelly. Also, possibly there could be some synergy with perception.(as unlike normal tracking, she is literally using a primary sense to follow)


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Túrion laughs shortly:"Ha, you looking to emigrate? No luck, I'm afraid. There is one port where outsiders can be, freely. But you can't leave it inland. There are a handful villages that do accept immigrants, but someone from Avinoax has to vouch for them. The rest of the nation, no chance. We have enough trouble with the Concordat, we don't need other people bringing their problems to us. Elves probably have it worse than others, based on our struggles to maintain independent from the Concordat and the likelyhood of them being spies or infiltrators.", he pauses a moment, then adds:"And yes, that means I would have had to vouch for your alter ego to bring her along."
I do think we had a talk about it in the past, and it was pretty isolationist - I remember vouching for Mel's parents so they could find permanent residence. If I misremember, by all means correct me.
Waiting a moment to see if any clarifications are needed, Túrion asks his next question:"So, if we were to cooperate, what would I gain from that? Please don't say my freedom and my belongings. I am reasonably confident I could have both of that by other means that don't see me blackmailed into cooperation. And it would be little incentive beyond next week. Why WOULD I want to work with you? If you think that is a good chance to spill the beans on what you are actually doing or attempting to accomplish aside from pissing off nobles, feel free to consider that the question - otherwise give me a pitch on why I - or anybody in Avinoax, for that matter - would be interested in a partnership?"


Brookside Campaign Journal

MHKN:

The humanoids do not prove much help but Nelly is able to start following the scent trail well enough, though somewhat slowly. She leads you down the alley and around a corner until she is pawing at the backdoor of a modest residence. Modest, that is, for this neighborhood on the outskirts of the noble, palatine district.

Turion:

"Isabelle"'s face grows deadly serious "Me emigrate? Never." She spits on the ground. "You would be best served by talking to ME and not trying to guess three steps ahead. If you guess wrong, you will annoy us both. If you guess right, there may be other problems."

Yes we did say it was isolationist and you did vouch for Mel's parents as political refugees.

Your interrogator weighs your words thoughtfully and then nods. "Yes I think it is time to lay my cards on the table. As long as it is my own table." A flat, open-centered metal disc appears in her hand from nowhere and speeds across the room toward you!

I'm guessing it's readied action Dimension Door time? Up to you, of course.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM ?:
Aye. Even if I am misreading intent, startling someone on edge with an action like that is bound to have exactly that result. Albeit I do wonder what caused her to become so hostile again, suddenly. Aside from the first comment, I did not try and guess anything, just answered her question.
As the metal disc suddenly speeds towards Túrion, he is glad he stayed cautious and did not let his guard down. With a word, he vanishes, reappearing about 800 feet straight up in the air.
Luckily, Feather Fall is also V only and on the prepped list. So I can go sufficiently up to make sure I get a good handle on where exactly the location is. As in, I want to get high enough to see which district I am in, what's around here, but not so high I can't identify what building is directly below. I'll fall one round for ~600 feet, then ready to cast Feather Fall in time to land at the end of the second round.


Ongoing effects: Reduce Animal(not represented in Stats currently) HP: 90/90 | 1 Heropoint | AC: 28 / T: 13 / FF: 25 | Fort: +12, Ref: +9(Evasion), Will: +4(Devotion) | CMB: +15, CMD: 28 | Init: +3, Perception: +10 |

MHKN:
Nelly puts a paw on the door, cautiously, then looks at Mel with expectation. She puts her nose down a bit, sniffs again, then puts her paw on the door again.
Her muzzle and eyes almost seem worried, but the rest of her body looks tense, her legs and abdomen under tension, ready to spring forward and bite someone.
The only thing stopping her from trying to break the door and indiscriminatingly mauling her way towards the source of the smell was her awareness that Mel had the same goal and was more suited to lead the pack in these stone mazes.


Brookside Campaign Journal

GM screen:

Attack: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Dam: 1d8 + 2 ⇒ (3) + 2 = 5
Turion perception: 1d20 + 11 ⇒ (15) + 11 = 26 Probably actually a lot less without headband but doesn't matter versus the take 20 stealth here.

Turion:

You appear above the docks and begin racing accelerating toward the ground! Below you, you make out winding streets, warehouses, and docks. You slow yourself down and start descending at a more reasonable rate then suddenly you hear something whistle through the air. An arrow? Everything goes black...

At least I think it does. Your perception does not find the foe and they hit your AC with an arrow. You are unconscious but not dying from 5 lethal damage since your previous damage was all non-lethal.


HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:

GM:
While I was aware that she may have had sent someone upstairs, or they may have people on watch, I expected that my arrival far up would still be quite sudden enough to not prompt a immediate response. Or that falling at 500+ feet per round would make me a hard target to track. Or at least add distance penalties.
What irks me most is that I even considered instead going for turning invisible with the standard, THEN casting feather fall with the swift, but decided against it hoping to give them less time to react by feather falling as late as possible(and not wasting invisibility rounds that I hoped to use on the ground to get away) - or going diagonally up and just triangulating the location. Or that their guards would not actually be hidden that well from up top(that is, either they'd have no one on the roof(also because other, higher buildings could see) or I'd notice them, being shielded against view from the street, not from above) and I'd know there was trouble.
Also, that begs the question: Does a creature KNOW how good their stealth is? As take 20 means trying over and over(and failing) until you get it right. I was under the impression that much like disguise, you don't actually know how well you did until the opposed check is rolled? Which would allow take 10, but not take 20. (Not that it would matter, without Headband it's a hot 1 Perception, just trying to get clarification on that in general.)
Checking back, she did 98 damage, which means she almost killed me, anyway. With 52 HP, thats an overflow of 46 lethal damage, meaning I was at 6 HP when captured. I suspect she took my full equipment, so no regeneration could take place. If they easily tracked me, I further surmise it is already day by the time this is happening(as Darkvision would not be sufficient range to notice where I arrived and begin tracking me on the way down), but I doubt I had 8 hours of rest to recover actual HP.
Which puts me at 1 HP, exactly, after that arrow. I have nothing to mitigate that out of the blue and my AC is actually 14 without equipment.
I'll further note that I admit it does kind of irk me that it feels rail-roady. I totally get it, they have security, for some reason they checked straight up, instantly nocked an arrow and shot me down within 10 seconds, before I had a chance to notice anything or make my exit. But it "feels" like I was simply not supposed to get away. As in, I had no chance to make a "stupid" decision that lead to this(except maybe not wasting my invisibility descending, or dimension dooring again to somewhere else after I got the layout, before Feather Falling. I simply came into a setup where I could not react at all...much like when I was kidnapped in the first place. It does make me slightly paranoid in that clearly, I have to overthink things and not leave anything to chance, as there is no margin for error - no time to react.
Note that I am not contesting or arguing your interpretation, just saying I'm not quite enjoying this development. I understand the reasoning, but it still feels forced.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Melia knocks on the door.

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