Darkstone Dungeon Crawl
(Inactive)
Game Master
caster4life
Current Map
Female Human Barbarian (Beastkin Berserker, Invulnerable Rager) // Medium (Outer Channeler) 5 ----- AC 18, HP 49/50, Fort +11, Ref +5, Will +6, Init +6, Perception +12, butchering axe +13 (3d6+20/x3)
Back in the northeastern room, Mira does her best to push past the barrier. Strength: 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Sunreturn will assist Mira, without thinking overmuch.
Aid another, Mira: 1d20 + 3 ⇒ (16) + 3 = 19
You mean the rubble in the hall starting at the Southeast corner of the northeast chamber?
It takes them a little while but Mira and Sunny clear the path to the southeast chamber (bloody skeletons) after a while.
I'll add a little clarification in a few hours if I haven't made it clear what the arrangement is.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Ok so I've made the first slide of our map the map of the current area again. The white areas are chambers you've accessed easily. The black areas may be solid stone blocks as far as you know. They may not be. The four walls (sides of the black squares that face inward toward the middle white area) of the middle white area (poltergeist and swarms) are covered in all sorts of runes engraved into them.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
"Wait, we still taking that trinket back to Granny even though we know it is corrupted?"
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Sunreturn stops in his tracks.
"Hmmm. That is a good question. What does she want to do with it again?"
Female Human Barbarian (Beastkin Berserker, Invulnerable Rager) // Medium (Outer Channeler) 5 ----- AC 18, HP 49/50, Fort +11, Ref +5, Will +6, Init +6, Perception +12, butchering axe +13 (3d6+20/x3)
Mira shrugged. "I mean, we kinda knew it was bad news from the get-go, right? Something about trees withering? And it looks like the dwarves weren't able to destroy it, so it's gotta go somewhere. Might as well get some plat out of the deal."
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
"Well, let's hope that it doesn't sap us dry first before we can trade it for some coins. The dwarves got it bad."
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Lenna eyes glow blue as she scans the area of magic with her magic and senses.
Will constantly Detect Magic and Peception (Take 10) - 25 every area we come across.
While standing near the statue in the center of this complex, Lenna notes small cracks in the center of each of the four walls that indicate those Chambers might open. She also feels like she can almost detect something through the stone to the north. Then her head is crushed with a searing headache for a few seconds.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Sunreturn turns to face Lena.
"What happened, Lena?"
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Lenna drops down, clutching her head. Then, in an instant, she jumps up and shakes her head until she can look at the party straight.
"Ah, my head almost go pop. The north stone has really strong magic."
Spellcraft check: 1d20 + 8 ⇒ (19) + 8 = 27
Lenna's gets strong transmutation magic in there and can sense that something is magically transferring massive amounts of positive and negative energy.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
"That must be the Crucible."
Sunreturn begins to grasp at the stones to the north.
Strength: 1d20 + 3 ⇒ (5) + 3 = 8
Sunreturn notices many roughly carved runes in the wall. Foreclaws, moons, crossbows, kobolds, tails, lizards, dinosaurs, etc. But pulling on the wall doesn't seem to help.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
"Do we really need to destroy these stones?"
Male Ifrit Wishcrafter Sorcerer / Intrigue Oracle 5 HP: 29/38 AC: 13 (13 Tch, 10 FF) | F+3 R+4 W+4 | Init:+9 Perc: +0 | Active: none
"Maybe there is another way."
Zoltan casts augury to ask the spirits that haunt him if damaging these walls is going to get them the crucible.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Sunreturn waits for Zoltan.
"I wish we could get through this wall.", he offers.
Zoltan receives a blank result from his spell. You all stare at the north wall and the many different runes covering it.
Hint
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Sunreturn remembers something.
"Nose for north, claws for west and east, and tail for south."
He touches symbols in that order.
Cheers for the hint Caster.
Hmmm, having a weird technical difficulty. Will update with a map ASAP.
The wall opens when Sunreturn presses the nose. Will a snarl, reptilian forms whirl about in the darkness.
I'll roll init amd start this once my computer cooperates. Probably tomorrow morning.

The sections of the wall slide apart on their ancient Dwarven mechanism, revealing the old temple to Torag. The grand Dwarven architecture stands here like nowhere else as a testament to the craft of this cavernous city’s late inhabitants. Two towers of stone stand thirty feet high and magnificent despite their crumbling bases while a raised dais holds the altar to the god of the Forge. But in a cruel mockery, a large crucible stands on the altar glowing with heat. An ancient kobold of strange appearance stands before the artifact on the dais. She is very old and seems to have the lighter scales of a normal kobold but her many wrinkles are the darker color of these strange kobolds you’ve been encountering. She shrieks in Draconic as you enter ”Kurtulmak has brought them to us! Link them to the Crucible!”
The kobolds turn to you, suprised but fierce. You see a line of rubble blocking your path straight ahead, a kobold on each of the crumbling towers, and a line of warriors with spears. Two of them have lighter scales and three have darker. You also see, coiling and turning to greet you, a massive, white, serpentine creature with great leathery wings.
Everyone but Zoltan won init. GO!
Go ahead and take your actions for combat. If that action is to double move away, say so and explain where you'd like to go.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Will need to know a few things before I post my actions for Lenna. How big is the opening of the wall section? How high is the current and the previous room? Can Lenna move to an area where she can totally obscure herself if she use all of her actions? How high is the altar from the ground?
Knowledge (Arcana) about white flying serpent and its age: 1d20 + 4 ⇒ (6) + 4 = 10
The opening is 25 ft across, as displayed. The altar is raised 10 ft above the ground. The ceilings are 50 ft high. Lenna can easily duck right behind the wall opening with a 5ft step back and to her left if she wants cover or to be obscured. She'd still be slightly visible but moving another 5 ft to the left would get her total cover.
Male Ifrit Wishcrafter Sorcerer / Intrigue Oracle 5 HP: 29/38 AC: 13 (13 Tch, 10 FF) | F+3 R+4 W+4 | Init:+9 Perc: +0 | Active: none
I am just waiting since I didn't win init.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Still, need to know the layout of the previous room before I make Lenna's move.
Lenna, the previous room is the statue room. It's still included on thr PPT a couple slides down.

Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Right. Sorry for delay with all the questions. I just need to know if we have blockage other than the wall section.
Lenna instructs the party through message to duck for cover (spread out at least 30 ft from each other if possible with the exception of Liz to stay as far and hidden until dragon is taken down) and lure the melee enemies + dragon into the previous room. She also whispers to Mira to drag Zoltan to safety with her (Lenna will help Mira with her dance if possible) and Sunreturn to close the passage that he opened with the device, timing to close it when enemy is moving towards them and casters are about to cast their spells. Her dance will depend on whether the conditions can be met.
If Mira can drag/carry Zoltan away & also port with him away...
Lenna dances and teleports to her desired location. Her dance also granting Mira the ability to teleport (see statue map for Lenna's location).
If longstep is incapable of whisking both Mira and Zoltan to safety but Mira can drag Zoltan and move away with him with normal movement...
Mira dances, granting Mira and Zoltan evasion while moving 15 ft westward & 5 ft northwest. (see statue map for Lenna's location).
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Sunreturn will do as Lenna directs.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Btw, just to make clear what Lenna is trying to instruct Sunny to do is move behind cover either behind statue or elsewhere, 30 ft from other members+ready action to close door with the device, triggered when the enemy moves towards us+casters cast spell at our location.
Sure, Mira can teleport while carrying Zoltan. Sunny has to be by the doors to close them. There's no way set up to close them from distance.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Then Sunreturn shall be by the doors. To end this blight on nature is worth risking his life, easily.
Male Ifrit Wishcrafter Sorcerer / Intrigue Oracle 5 HP: 29/38 AC: 13 (13 Tch, 10 FF) | F+3 R+4 W+4 | Init:+9 Perc: +0 | Active: none
Zoltan continues to feel like a rag-doll.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
How close to the door does Sunreturn needs to be?
Adjacent to push the same button he used to open them.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Can he move to a cover adjacent to the door and still close the door?
Yes the door will provide him with cover as he stands behind it.
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Female Human Barbarian (Beastkin Berserker, Invulnerable Rager) // Medium (Outer Channeler) 5 ----- AC 18, HP 49/50, Fort +11, Ref +5, Will +6, Init +6, Perception +12, butchering axe +13 (3d6+20/x3)
Mira scowls at being asked to run from a fight, but she wastes no time in complying. She heaves Zoltan over her back and vanishes, reappearing beside Lenna.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Reminder, Lenna instructed her to be 30 ft apart from each other if you missed out on her post.
Female Human Barbarian (Beastkin Berserker, Invulnerable Rager) // Medium (Outer Channeler) 5 ----- AC 18, HP 49/50, Fort +11, Ref +5, Will +6, Init +6, Perception +12, butchering axe +13 (3d6+20/x3)
Ah, I did miss that. I'm not quite clear on how the entrance lines up with the previous room, but assume she follows Lenna's advice if possible.
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
Caster posted that we will be using statue room for the previous room.
You hustle back and close the door. You don't hear or observe anything of note.
Zoltan (r1) and the rest (r2) GO!
Female CG Halfling Bard/Medium 5 | HP: 38/38 | AC: 22 (17 Tch, 19 Fl) | CMB: +7, CMD: 14 | F: +6, R: +11, W: +10 | Init: +3 | Peception +15, Low Light Vision | Speed 20ft | Bardic Performance 20/26 | Bard Spells: 1st - 1/6, 2nd - 2/3 | Medium Spells: 1st - 2/5 | Active conditions: None.
We still in combat? Dang!
Male LG Ghoran Forest Preserver Paladin 5//Oracle of Wood 5 | HP: 49/54 | AC: 16 (11 Tch, 15 Fl) | CMB: +8, CMD: 19 | F +14, R +9, W +10 | Init: +1 (max 5) | Per +3, SM +3, Low Light | Speed 30ft | Oracle: 1st 6/8, 2nd 1/3 | Paladin: 1st 1/3, LoH 1/4 | Active conditions: None
Can we have a map of our current location?
Lenna, the bad guys are not trapped in their own headquarters.
Sunny, the first slide is where the baddies are. The second slide is where you are. The third slide is the part of the complex you're in.
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