DaWay
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Your travels have brought you to the Umbral Circus in search of the missing Scholar of Varisian Folklore, Meloigne Garracy. Garracy was last seen in this this collection of travelling shows and merchants only days ago. I will leave your motivations for finding Meloigne Garracy up to you and how you know them. This start of the adventures has you just entering into the Umbra Circus with your managerie of companions.
| Maril Dessin |
I'm actually gonna do a harrowing right off the bat, so...
9d6 ⇒ (4, 1, 2, 1, 5, 2, 3, 2, 5) = 259d9 ⇒ (2, 7, 4, 2, 6, 3, 8, 7, 2) = 41
The Wanderer, +1 on one int check
The Fiend, -1 on str checks
The Locksmith, +1 on one Dex check
The Keep, +1 on one Str check
The Mountain Man, +1 on one con check
The Juggler, +2 on one Dex check
The Sickness, +1 on one Con check
The Avalanche, -1 on Dex checks
The Survivor, +1 on one Con check.
Any of you care to cast your fortune?
Using the harrow cards in public may be a good way to gather information, especially the kind we can use as ammunition.
Specifically looking for scandalous information and information on the local goings-on, diplomacy 1d20 + 10 ⇒ (6) + 10 = 16 or 17 if subject is sexually attracted.
| Ro'an |
I see enough Harrowed nightmarish figures in my sleep. I could not stomach them in the daytime. Ro'an blurts uncharacteristically. He seems very uncomfortable in this environment. It's the first he has shown anything but self confidence and control since his path crossed with the others.
| Maril Dessin |
Sha'an-
9d6 ⇒ (3, 6, 1, 5, 4, 4, 2, 3, 3) = 319d9 ⇒ (2, 4, 3, 2, 8, 4, 8, 1, 4) = 36
-The Survivor; +1 on once Con check
-The Marriage; -1 on all Cha checks
-The Big Sky; +1 on one Str check
-The Midwife; +1 on one Wis check
-The Idiot; +1 on one Int check
-The Inquisitor; -1 on all Int checks
-The Crows; +1 on one Dex check
-The Trumpet; +1 on one Con check
-The Brass Dwarf -1 on all Con checks
Lol dude that blowwwsssss
Maril's eyes turn a milky white as she turns the cards, one by one.
Knowing this sight to be an intimidating and grave spectacle, she breaks some of the tension with a joke.
I could read the tea leaves, should that be more appropriate.
Should this not draw attention, we will have to seek out a stagehand for information...
| Maril Dessin |
Why thank you for your concern, gents, but I'm actually a new act, as is my tea-sipping friend here. If you don't mind, you're rather frightening off my clientele.
Bluff 1d20 + 19 ⇒ (13) + 19 = 32 or a 33, should they be sexually attracted to maril.
Nevertheless, I will actually cast detect thoughts(+2 on saves for one round), then seek out this Hajeck. Kn(local)spending 'the wanderer' 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
DaWay
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As you pass through the crowds and the vendors as well as the carnies offering "sights never seen" and other one of a kind wonders, as well as various games made more for entertainment than winning. You find a tumbledown tent with a hand painted sign outside on the edges of the carnival promising the very person you seek, "The All-Seeing Hajeck"
| Ro'an |
Ro'an pauses before entering, looking to see if any eyes are watching this tent, or other suspicious activity.
Perception 1d20 + 13 ⇒ (17) + 13 = 30
If satisfied, he will enter and stand near the entrance.
If not, he'll decide on an action depending on what his instincts dictate.
DaWay
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The tent seems to be rather ordinary just decorated to look mystical. To someone like Mare it almost looks as if they are trying too hard but again that is to be expected at a carnival.
A woman of dark Varisian heritage greets you dressing in the clothes of the Varisian Wanderers. She looks at the lot of you, smiles and says Greetings, travelers. Come to have your fortune read have you? Want to know what the future holds? Perhaps wealth beyond your dreams? Or maybe it tis the end of the adventuring careers you want to know? hmm?
| Maril Dessin |
Interesul nostru este în poveşti, mai degrabă decât averi, prietene.
Perhaps you have heard of the great teller of Varisi tales, Meloigne? It is her we seek.
[OOC]diplomacy 1d20 + 10 ⇒ (8) + 10 = 18 or a 19 if she's attracted to me.
Interesul nostru este în poveşti, mai degrabă decât averi, prietene.
=Our interest is in tales, rather than fortunes, friend.
DaWay
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Hajeck begins flipping Harrow Cards over one by one and a vortex opens violently and forcefully, causing her to drop the Harrow deck sucking you and the Harrow Cards in.
You awaken in a strange realm that once was a small corner in the Dimension of Dreams. Much of the plane's "Natural" appearance is stagecraft and illusion. The sky is a featureless dome painted a faded blue, while the sun and moon cross through day and night on massive, mechanical arms. Digging more than a few feet into the earth reveals moldering planks, decaying pipes and eventually cold stone going on forever.
When you awaken you each find a Harrow card on you.
Maril you have the Trumpet Card
Ro'an you have the Theater Card
Sha'an you have the Idiot Card (oh the irony)
Durrok you have the Paladin Card
and Arianiar if you are still with us you have the Carnival Card
| Maril Dessin |
Maril gives a single laugh, gesturing first to one, then the other- you hold one and another seperate, so they must be seperate.
She turns to Ro'an, smiling slightly as she produces a small silver mirror from her sash.
This is not any magic of mine, my large northern friend. Look for a while, and you will see magic of mine.
This will be a good reprieve, if indeed this is a demiplane, as I suspect... None could track me here.
I'll cast scrying at +1 caster level, for a CL 10, on Meloigne.
DaWay
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If Meloigne was here they are not anymore I will give you a brief description of this realm as a result of your scrying. You are located in a thick forest, almost like a briar patch. To the north in the center is a carnival to the east of that is a lake to the north of the lake it looks like house on the top of a huget tree stump, and to the south looks like a walled garden. To the West of the carnival looks like a official type building and north of that is a house
| Ro'an |
Ro'an is momentarily startled by the gnomes transformation into a cheetah.
By the gods!
After a brief pause, a grin splits his face.
HarrrrrHarrrrHarrrrrrr Chaos it it!
Knowing his mind can not yet comprehend his situation, he takes a que from the running cheetah. Physical exertion is real, and he can control it. With that, he take off in a full out run towards the house. The burn of his muscles feels good and grounds his senses, allowing him to cope better when he arrives.
DaWay
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As you cut through the brush and get closer and closer you soon realize that it is not a house on a tree stump but in fact some kind of building sitting on top of a volcano. This lone, steep volcano rises without the warning normally provided by foothills. Pipes of copper and stone run through it at bizarre angles, as though they were buttresses struggling to hold the mountain upright, while a large stairway cuts up one side, leading to a stout, blocky structure near the peak.