| Ku Chin |
Chin takes a deep breath and then stumbles towards it and stumbles towards the metal robot!
I am going to enhance my strength and then move closer to be a target instead of the cows.
Focus: 1d6 ⇒ 4
Wild: 1d6 ⇒ 4
Success!
| Keeper of Forbidden Lore |
Covid is still hammering me a bit,, but I should be able too get back up to at lest a few posts a week.
Rufu's shotgun blast goes off, In the lighting you see not one, but for the the metal spiders. But his horse gets lose and he scrambles to not be bucked off, losing the shotgun and hat (If its hot on a string) in the darkness.
Winona seeing what's going down manages to keep most the herd out of the trouble. A few seems to panic and scatter, but not enough to case a stamped.
Flying Eagle Hits one with his revolver, sending sparks flying as the machine drops in a jumble of limbs. Chin readies himself for the upcoming fight.
The Spiders stop attacking the cattle and seem to turn to the group, with glinting glass eyes that catch the scattered light. Their metal mandibles click and you see something start to drip from it, the grass burns and blacks when the dripping liquid touches it.
turn order
Winona Joker
Spiders Kh
Flying Eagle 8s
Rufus 4s
chin 4H
| Keeper of Forbidden Lore |
As Winona Leads most of the cattle away, the two spiders move toward the two attacks on their feet. Both get within six feet and you hear a click as they spray something toward Flying Eagle and Chin. Rufus is a good 4 yards away from his attacker, but it tries to spray him as well with a grout of hissing liquid. Only flying Eagle gets hit with the liquids, but grass burns and dies where ever it touches. 7 damage, AP 5 Flying Eagle is shaken
* Cog Spider 1 Spray 1: 1d8 ⇒ 1 damage: 2d6 ⇒ (6, 4) = 10 AP 5 Spray 2: 1d8 ⇒ 6 damage: 2d6 ⇒ (2, 6) = 8 AP 5
* Cog Spider 2 Spray 1: 1d8 ⇒ 3 damage: 2d6 ⇒ (3, 1) = 4 AP 5 Spray 2: 1d8 ⇒ 6 damage: 2d6 ⇒ (3, 2) = 5 AP 5
* Cog Spider 3 Spray 1: 1d8 - 4 ⇒ (4) - 4 = 0 damage: 2d6 ⇒ (2, 2) = 4 AP 5 Spray 2: 1d8 - 4 ⇒ (3) - 4 = -1 damage: 2d6 ⇒ (3, 4) = 7 AP 5
ACE 1d6 ⇒ 1
Turn order
Round 1
Winona Joker( Went)
Spiders Kh {went}
Flying Eagle 8s
Rufus 4s
chin 4H
Round 2
Rufus AS
Spiders AD
chin QC
Flying Eagle 5D
Winona 2h
| Flying Eagle |
Keeper - I'm assuming I was hit because I didn't have my shield up. I'm declaring now that anytime we get into an unknown or potentially dangerous situation in the future, I will immediately draw my shield.
Flying Eagle tries to recover from the spray :
Spirit & Wild: 1d8 ⇒ 41d6 ⇒ 1 = Success
He chants and concentrates :
Spirit & Wild: 1d8 ⇒ 51d6 ⇒ 3 = Success
And the grass on the ground where the spider is standing suddenly grows very long and wraps around the spider.
Entangled = can't move and is Vulnerable (+2 to my attacks).
He steps to the right, then forward 2 steps, then a step to the left (not Withdrawing) so he is standing behind the spider, so that the spider can't point its mouth at him anymore. And draws his shield.
13 PP, 3 Bennies
| Ku Chin |
Chin stumbles forward and kicks one of the cogs.
Continue to use Drunken style. Boosted Strength.
Fighting+Ace: 2d12 ⇒ (12, 9) = 21
Wild: 1d6 ⇒ 4
Melee damage+Str, Ace: 2d4 + 1d6 ⇒ (4, 1) + (1) = 6
Raise Damage: 1d6 ⇒ 2
| Rufus Cooperson |
With a startled crow hop by Devil Eyes that Rufus hardly notices as he is used to the big mare now, Rufus and Devil land outside the ground that was charred and burned.
I guess I will look for my shotgun tomorrow when I can see
As the shotgun goes tumbling back towards the direction they came from.
He then pulls his pistol from its holster, and levels the first of many shots at the mechanical spider nearest him.
shooting: 1d8 ⇒ 6
wild: 1d6 ⇒ 6
wild explode: 1d6 ⇒ 1 7
damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12
wild Explode Damage: 1d6 ⇒ 2
dice Explode Damage: 1d6 ⇒ 2 16 AP 1
| Keeper of Forbidden Lore |
Flying Eagle, entangles one of the Metal spiders and takes a step out of its spiting path. Rufus, fires at another of the spiders. His bullet digs deep into the clockwork frame, is spins and lay unmoving on the ground. Chin moves to attack the 3rd kicking it so hard it seems to be stunned for a moment Its shaken
One is entangled, the 2nd is dead and number 3 is shaken
Turn order
Round 1
Winona Joker( Went)
Spiders Kh {went}
Flying Eagle 8s(went)
Rufus 4s (went)
chin 4H (went)
Round 2
Rufus AS
Spiders AD
chin QC
Flying Eagle 5D
Winona 2h
| Keeper of Forbidden Lore |
Rufus takes down the Spider facing Chin, which clops to the ground. Chin can see the green liquids seeping from its head as it lays there in the grass. The Spiders struggles to free itself from entanglement, but utterly fails leaving it still entangled and Vulnerable .
Spiders roll to break free 1d12 - 2 ⇒ (2) - 2 = 0
even or odds to who Rufus attacked1d6 ⇒ 2
Round 2
Rufus AS{went)
Spiders AD)went)
chin QC
Flying Eagle 5D
Winona 2h
| Flying Eagle |
Can't remember if you allow all players within an "initiative block" (between bad-guys) to post in any order we wish (it speeds things up a bit in PbP), so please forgive me if you want us to post in strict initiative order...
Flying Eagle shoots at the bound spider :
Shooting & Wild: 1d10 ⇒ 71d6 ⇒ 3
And hits it, doing
Damage: 2d8 ⇒ (4, 1) = 5 Meh - spending a Benny...
Damage: 2d8 ⇒ (6, 5) = 11
13 PP, 2 Bennies
| Ku Chin |
Chin stumbles forward to kick the entangled spider.
Fighting: 1d12 ⇒ 8
Wild: 1d6 ⇒ 2
Str+Damage, Ace: 1d6 + 3d4 ⇒ (1) + (4, 4, 1) = 10
Raise: 1d6 ⇒ 3
| Flying Eagle |
I think he did, he just put them "in-line" with the original roll instead of as a separate re-roll. His basic damage die is a d4; it rolled a 4, so he added another d4 to the roll, which came up a 4, so he added another, which came up a 1. As a GM, I still sometimes don't recognize that format at first glance myself.
| Flying Eagle |
"What the heck *are* these things? Since they're mechanical, like that steam wagon that guy who harassed us about those flying machine plans had, could they have come from him? He didn't seem convinced that we were telling the truth."
Flying Eagle starts checking the ground to see if these heavy machines left any visible tracks of their trek to the campsite in order to follow them back to their source :
Notice & Wild: 1d6 ⇒ 31d6 ⇒ 3
But can't find any traces.
"Boss, I think we should keep round-the-clock watches from now on in case any other mechanical things should be sent our way."
| Ku Chin |
”I think those guys were not happy with the info you gave them earlier. This was probably their way of showing it.” Chin says as he sways slightly in the tall grass.
| Rufus Cooperson |
Agreed. Lets keep things clear of this area until we have had a chance to look over the ground in the daylight
Rufus then dismounts and walks back to the area that he dropped his shotgun.
He dismounts and does a quick look for his shotgun. if he doesnt find it, he will leave it for morning to to look for it