DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

"Lost it," says Celebeth with a tone of frustration. Her uncle moves up defensively to stand guard near her.

Celebeth readies to take a shot if it breaks ground again; her uncle takes total defense, for AC 25.


Greenbelt Map Roll20 Link

Terri fires off a shot but fails to hit her target.

Celebeth, DC is a flat 15, you hit 16. Fire away if you would like prior to it surfacing (if it does).

Otherwise...
Initiative Order (bolded names may act)
Kalaman
Garethane
Rhiannon
Hodag
Celebeth
Tove
Terri


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Longbow attack: 1d20 + 6 ⇒ (18) + 6 = 24

"Nope! Wait! Got it!"

Celebeth just barely manages to wing another arrow downrange toward the dirt-mound-hodag.

Arrow damage: 1d8 ⇒ 6


Greenbelt Map Roll20 Link

Re-evaluating her shot, Celebeth takes aim and fires off an arrow. As the arrow sinks into the churning earth, a final roar is heard from the hodag as it dies.

Combat Over. You now have a large, dead creature burrowed into the earth. What would you like to do?


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

"Hope someone brought a shovel."


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

As the echoes of the creature's death cry fade amid the glade, Rhiannon stows her bow, picking up and resheathing her sword after cleaning the bloody point of her blade.

At Celebeth's comment, the powerfully built woman produces what at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. Turning, twisting, and folding it to form a forest shovel, which she then sets to work, at unearthing their quarry.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

"Did we only bring one shovel," Terri asks as she looks around at the others.


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

"Sorry, no shovel. But I could turn into a large, potentially angry badger." The elf grins after his offer.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits
Terri Riverrun wrote:
"Did we only bring one shovel," Terri asks as she looks around at the others.

"I forgot to pack one. Sorry."


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"If the badger thing helps, I have no objections." Rhiannon replies with a hint of amusement as she continues to dig.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman, still large, "I think I might be able to help with the digging as well, although no shovel, sorry"


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Turcáno makes a slow circuit to make sure there aren't any other hodags lurking about.


Greenbelt Map Roll20 Link

Between the efforts of Rhiannon and her shovel, a rather large tiefling, and a potentially angry badger, members of the party manage to unearth the body of the hodag. Prominently stuck in the creature's back is an ornate spear with a darkwood haft.

Detect Magic AND DC 15 Arcane Check:
Upon inspection the spear is a +1 Keen Spear.

Nothing else of use in on the corpse, might there be something else in the creature's lair? At least you assume that is what it bolted out of to attack you.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

After the body of the hodag has been retrieved, Tove makes her way back toward the creature’s lair, gripping her bow tight, an arrow at the ready should any more beasts be lurking in the dark there.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Greenbelt Map Roll20 Link

Tove:
You see a dark hole burrowed in the earth and fallen tree debris, but no signs of other hodags.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Stowing her weapon, Tove retrieves a candle from her pack and lights it, investigating further to see what she can find.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Greenbelt Map Roll20 Link

Climbing down into the lair, Tove looks around to see what may be found.

Within the hodag’s filthy lair are three handaxes, a greataxe, and a suit of studded leather armor that is in suspiciously good condition.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth cleans off her sword and stows it while her uncle continues to keep watch.

"So, I guess we wrap all this stuff up and bring it back with us, eh?"

Don't have detect magic currently prepared.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

Fortunately, I do. :)

Knowledge(Arcana) DC 15: 1d20 + 6 ⇒ (5) + 6 = 11 Boo!

Terri starts to follow Tove, but then something about the spear catches her eye and she focuses on it as a soft, sing-song chant fills the clearing.

"Hey! This thing is magic," she says after a moment.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"Well that's useful, all of it is, actually!" Rhiannon remarks. "Should we take it's head or it's hide or something? Make a statement of handling threats to our community?"


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

if Terri points out it is magic, can kalaman knowledge arcana? If not I'll aid her with mine

knowledge arcana: 1d20 + 13 ⇒ (20) + 13 = 33

if it doesn't help, I'll prepare detect magic in place of Ray of frost from now on


Greenbelt Map Roll20 Link

Kalaman, you would need to cast the spell yourself to examine the magical aura(s) involved.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Does my roll aid her if she's able to describe said auras?


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth unlimbers her bag and says, "We can just clean all of this stuff off and shove it in the bag for now. Plenty of time to examine it on the morrow."


Greenbelt Map Roll20 Link

@Kalaman - Sure it can be used as an aid other, but that stillonly gets the result to 13.

Heading out? If so, where to? Taking any trophies from the hodag?


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

How tough is the hide? Would it make for good leather?


Greenbelt Map Roll20 Link

More likely Hide Armor or Scale Mail, but not significantly better than standard or masterwork varieties of the armors in question.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"So shall we head back to the fort to let the word spread that the threat has been handled, or is there anything else in the area that needs to be addressed or explored first?" Rhiannon asks.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

“I think it would be wise to share this victory with the people. They’ve been anxious these past weeks, some good news will do well to raise the community’s morale.”


Greenbelt Map Roll20 Link

Having decided a return trip home is best for the time being, the party gathers up the items found on the hodag and in its lair and begins the journey home.

Taking any parts of the hodag itself with you?

After stopping back off at the lumber camp to rest for the night mid-journey, the party finds themselves just outside of Elkmark. Townsfolk are busily going about their given chores and trade and all seems peaceful for the moment.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

"Shouldn't we, uh, mount the head on a wall or something to commemorate the hunt? And as proof that we actually dealt with an actual hodag, instead of just telling everyone that we did."


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"I agree. Mounting its head would send a powerful message of our ability to protect the people" Rhiannon adds.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

"Too bad it doesn't have anything distinctive on its skin. We could make something special out of it that might be good for people who do something great in the service of the community," Terri says. "And we most definitely should mount the head. Right above the hearth in the tavern!"


Greenbelt Map Roll20 Link

Noticing the approach of members of the ruling council, the townsfolk stop and look - whether that is in reverence, respect, or morbid curiosity to see if one of you is gravely wounded is up to interpterion.

Taking note of the large, fanged, scaly head you carry with you, the townsfolk's attitude is more clearly respect, as you hear grateful cheers and celebratory congratulations on your latest success.

What's next for you? Kingdom rolls? Go back out and explore?


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

I think we were going to do kingdom rolls once we slayed the hodag. Feels like a good time.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Works for me.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

As the team returns and shows off the hodag head to the villagers, a woman with a pet raven perched on her shoulder squeezes through the crowd to approach Celebeth. The two have a brief conversation which starts with Celebeth looking skeptical, then surprised, then excited.

"Hey team! This is Meridian. She's an old friend of my sister's, they grew up together! I know, we're probably going to get a lot of weirdos coming out of the woodwork claiming to be distant relatives now that we're 'in charge' or whatnot, but she checks out."

The young woman bows her head and curtseys.

"She, uh, she says she got here while we were away, but she's been settling in, talking to folks, pitching in with little things here and there."

The woman speaks up in a soft voice and says, "Yes, I have some simple magical talents, and I know how to remove a splinter or bind a stubbed toe, so I've been helping with little local ailments."

Celebeth grins and says, "Our little experiment continues to grow!"


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman has detected magic prepared now, and will take the spear and study it to learn its secrets,

know arcana: 1d20 + 13 ⇒ (17) + 13 = 30

And knows all of its deepest darkest secrets and closet skeletons,

"it appears we have a keen sword, enchanted to be sharper and deal more damage, easier" kalaman tells the party after inspecting the spear pulled from the hodag's back


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"So the spear is actually an enchanted sword? Is its appearance part of the enchantment?" Rhiannon asks.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

sorry a keen spear, mistype


Greenbelt Map Roll20 Link

While Celebeth introduces her friend to the other rulers of Elkmark, a distraught woman approaches the group. "He's gone!" she cries, "My boy, Tig, is missing! Please help me, he's all I've got."

Also, among the crowd, you notice an old friend - Bokken the Alchemist. Bokken seems to be waiting to speak with you as well.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Hearing the sounds of distress, Tove quickly excuses herself from the conversation with Meridian and rushes to speak with the frantic woman, placing a hand gently on her shoulder in an effort to calm her. If she recognises the mother from her rounds of the settlement she’ll address her by name.

“It’s okay, I hear you. We’ll help you find Tig. Please, how old is your boy? Where did you see him last?”


Greenbelt Map Roll20 Link

Tove has met the distressed woman before, she is Myra Tannersen. The Tannersen's were among the first folk to arrive from Brevoy, Myra's husband, Lars is one of the laborers in the village who help build the Smithy and has been enlisted to help on construction of the mill next.

"Tig is ten summers old. Normally he isn't any trouble, just spends his time along the bank of the river and the shores of the Tuskwater looking for little creepy crawlies to play with...that's where he was when I saw him last."


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

"Garethane, it seems that your skills are needed. Shall we go find this wayward colt before he finds some mischief," Terri asks before turning to Myra and Tove.

"We shall find your son and bring him back. In the meantime, it seems that you have someone eager to speak to you as well."

Survival (Aid Garethane): 1d20 + 3 ⇒ (2) + 3 = 5


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

As Terri and Tove handle Myra, Celebeth waves Bokken over to hear what he has to say.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Ever alert, Rhiannon strides over to where Celbeth waves over the old man.


Greenbelt Map Roll20 Link

As best I can tell, most of the current party has not formally met Bokken.

Bokken walks over when bade. "Ehhh...not sure who you might be, missy, but I was hopin' to speak with her." he says gesturing to Tove.

"Her and her friends brought me some fangberries a while back, and I was curious if they had found more...also lookin' for somethin' else too. You ever hear of shamblesap? Good for growin' many a thing."


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Time to make some rolls to help find Tig...

Looking for tracks with Eyes of the Falcon: Perception: 1d20 + 19 ⇒ (13) + 19 = 32

Trying to make sense of what I find using Nose of the Wolf (scent): Survival: 1d20 + 14 ⇒ (13) + 14 = 27

Sharing what I know about... Shamblesap with Bokken? Knowledge (nature): 1d20 + 14 ⇒ (7) + 14 = 21


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

As Gareth and Terri break off and start tracking down the lost childcare Tove looks to Bokken to make sure he’s okay. Seeing that Rhiannon is handling him, she’ll give him a simple nod of the head by way of a greeting then chase after the others on the more time critical mission.


Greenbelt Map Roll20 Link

Garethane:
Shamblesap is the sap of a shambling mound, works wonders for cultivating certain medicinal herbs.

While Celebeth and Rhiannon talk with Bokken, Garethane searches for any tracks made by the wayward boy, and after a brief search finds that the boy's tracks head off to the south, along the western banks of the Tuskwater.

How far are you going? Are we splitting the party?

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