DM Sully's Kingmaker (Inactive)

Game Master Max Hellspont


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Round Three (continued):

Map of Temple of the Elk at Night

Note regarding map features. Area illuminated by campfire shown on map (normal light and dim light). Creatures in dim light have concealment (20% miss chance). Since Suny and Rani (and Niko!) have low-light vision, the areas noted as dim light on the map are lit normally for them (no miss chance in those areas).

Euron - 20% Miss Chance for Dim Light Concealment (1-20 miss): 1d100 ⇒ 17 - sorry Euron - you was robbed!

The bandit battling Karthas manages to sidestep Niko’s bite. The dim light in which the man stands also saves him from certain death at the hands of Euron, the shifting shadows playing tricks on the druid's vision and causing his strike to pass within a hairsbreadth of the bandit's face.


Male Dwarf Bard (savage skald) 3

Round 3

Edrukk smiles quietly as his insults shift to the Stag Lord as he takes a moment to fill his warhammer with arcane energy. Fighting defensively, he takes a swing at the dazed bandit in front of him, mostly trying to keep them busy, given the presence of the pugwampis.

attack 1d20 + 1 ⇒ (10) + 1 = 11 attack 1d20 + 1 ⇒ (12) + 1 = 13
damage 1d8 + 5 ⇒ (1) + 5 = 6

Swift-arcane strike, free-maintain inspire courage, standard-atack (fighting defensively)

Does Edrukk's darkvision allow him to see the enemy archers?


Edrukk Igmar wrote:
Does Edrukk's darkvision allow him to see the enemy archers?

Nope, they're more than 60 ft away.


Island Elf(link)

Round 3

Suny looks at the bandit within reach of her and grins. (P-18)

(Even as she uses some of her power to help defend herself. 'Spell Shield' is running, her AC is at max at 18)

Att Roll:1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17(Counting Bard bonus+High ground)

Dam Roll:1d10 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6(Counting Bard bonus+High ground)

"D'ye give up?" She asks her target as she wield the great blade as if it were just any old sword.

Dun't think I get to intimidate as well as everything else. (^_~)


Male Dwarf Bard (savage skald) 3

Forgot to add high ground. Doubt it makes much difference, but who knows, they might not have any dex.


Round Three (concluded):

Edrukk and Suny both attack, but while Edrukk fails to connect, Suny manages to land a solid blow on the nearest bandit.

Fortunately, Suny is just outside the area of effect of the pugwampi’s unluck aura (Jhod and Edrukk, however, are still within the aura). Unfortunately, there is no damage bonus for higher ground.

Round Four:

Map of Temple of the Elk at Night

Note regarding map features. Area illuminated by campfire shown on map (normal light and dim light). Creatures in dim light have concealment (20% miss chance). Since Suny and Rani (and Niko!) have low-light vision, the areas noted as dim light on the map are lit normally for them (no miss chance in those areas).

Initiatives:
Bregan & Dorn: 23
Bandits: 13+
Edrukk: 13-
Mikmek: 12
Karthas: 11
Yelena: 8
Rani: 6+
Jhod: 6-
Suny: 5
Euron: 4

Fearful of sliding over the edge of the greased ledge on which they find themselves, Bregan and Dorn remain prone.

The first bandit affected by Yelena’s spell shakes off his stupor and stabs at Edrukk, as does his compatriot. The second bandit affected by Yelena’s spell continues to stand in a daze.
Bandit Q-16 Attack vs Edrukk AC 13: 1d20 + 3 ⇒ (5) + 3 = 8; 1d20 + 3 ⇒ (9) + 3 = 12 – MISS
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bandit Q-17 Attack vs Edrukk AC 13: 1d20 + 3 ⇒ (15) + 3 = 18; 1d20 + 3 ⇒ (5) + 3 = 8 – MISS
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Both blows fail to find their mark.

The three bandits behind the two battling Edrukk stab again at Yelena’s remaining summoned fey ally...
Bandit R-15 Attack vs p2 AC 17: 1d20 + 3 ⇒ (17) + 3 = 20; 1d20 + 3 ⇒ (4) + 3 = 7 – MISS
20% Miss Chance for Dim Light Concealment (1-20 miss): 1d100 ⇒ 71
Damage: 1d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5 (includes -2 for DR/cold iron)
Bandit S-15 Attack vs p2 AC 17: 1d20 + 3 ⇒ (5) + 3 = 8; 1d20 + 3 ⇒ (14) + 3 = 17 – MISS
20% Miss Chance for Dim Light Concealment (1-20 miss): 1d100 ⇒ 57
Damage: 1d6 + 1 - 2 ⇒ (1) + 1 - 2 = 0 (includes -2 for DR/cold iron)
Bandit R-16 Attack vs p2 AC 17: 1d20 + 3 ⇒ (5) + 3 = 8; 1d20 + 3 ⇒ (17) + 3 = 20 – MISS
20% Miss Chance for Dim Light Concealment (1-20 miss): 1d100 ⇒ 83
Damage: 1d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5 (includes -2 for DR/cold iron)
...but the creature's aura of misfortune causes their strikes to deflect at the most inopportune moments.

The remaining bandit battling Karthas takes another swipe at the Kellid
Bandit R-11 Attack vs AC 16: 1d20 + 3 ⇒ (17) + 3 = 20 – HIT
20% Miss Chance for Dim Light Concealment (1-20 miss): 1d100 ⇒ 100
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
...wounding the Kellid again before taking a step back out of range of Euron's wickedly sharp ranseur. Karthas takes 3 hp damage; the bandit 5-ft steps back to S-12.

Two more arrows fly out of the darkness...
Ranged attack vs Rani AC 12: 1d20 + 6 ⇒ (11) + 6 = 17 – HIT
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Ranged attack vs Rani AC 12: 1d20 + 3 ⇒ (9) + 3 = 12 – HIT
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
...both striking Rani solidly. The half-elf priestess slumps to the ground, her longbow slipping from her nerveless fingers.

DM’s Eyes Only:
Rani DC 15 Stabilization check: 1d20 ⇒ 3 - failed; -1 hp next round.

You all are up!


Male Dwarf Bard (savage skald) 3

Round 4

That pugwampi is making it next to impossible for Edrukk to do anything. Everything he can do requires some kind of d20 roll, and this dice roller hates me enough when I need to make one roll. He can hold the line, but someone else is going to have to be the ones to kill these guys.

Lacking any other decent option, Edrukk goes full defensive as he continues chanting.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

The Kellid steps forward to (R, 11) and takes another swing at the retreating bandit.

Attack:1d20 + 8 + 1 - 1 ⇒ (19) + 8 + 1 - 1 = 27 (bard song, power attack) - potential crit!
Damage:2d6 + 7 + 1 + 3 ⇒ (5, 3) + 7 + 1 + 3 = 19 (bard song, power attack)
Miss Chance:1d100 ⇒ 99 (01-20 misses)

Confirm?:1d20 + 8 + 1 - 1 ⇒ (17) + 8 + 1 - 1 = 25 (bard song, power attack)
Damage:2d6 + 7 + 1 + 3 ⇒ (5, 1) + 7 + 1 + 3 = 17 (bard song, power attack)

Ouch! That is a very dead bandit I imagine...


Round Four (continued):

With a mighty overhead chop Karthas brings his greatsword down on the bandit, slicing the hapless man completely in twain. Both halves of the bandit fall away to the side as the Kellid flicks the blood and gore off of his blade.

With the nearest bandit dead, Mikmek turns his sights on one of the bandits battling Yelena’s pugwampi. The kobold sends an arrow toward one of the bandits...
Ranged attack vs. bandit S-15: 1d20 + 4 + 1 - 4 ⇒ (5) + 4 + 1 - 4 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
... but his arrow flies harmlessly into the night.

Yelena, Suny, and Euron are up.


Male Human (Varisian/Ulfen) Druid 3

Euron squints at the dead bandit, wondering if his swing or Karthas' took the enemy out.

Damned dark, if only I picked Niko's vision instead of his swift foot...

Euron moves to S,13. Niko follows to R,14. Both attack R,15 first.

Euron Attack (ranseur, inspire): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage (ranseur): 2d4 + 4 ⇒ (4, 1) + 4 = 9

Concealment (low=miss): 1d100 ⇒ 43

Niko Attack (bite, power, inspire): 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Damage (bite, power): 1d6 + 4 ⇒ (3) + 4 = 7
Trip: 1d20 + 4 ⇒ (6) + 4 = 10

Status:

Euron 22/22HP
AC11 (unarmored)

Niko 23/23HP
AC18 (unarmored)


Euron, those positions place both you and Niko within the area of the pugwampi's Unluck Aura (the pugwampi is the 'p' in square S-16), requiring both of you to roll twice on any d20 roll and take the lower result.


Male Human (Varisian/Ulfen) Druid 3

Ah this is round 4, I figured the 3 round duration of Nature's Ally had expired at Yelena's initiative ahead of Euron, but perhaps I missed something extending it...?

Euron 2nd attack (due to pugwampis): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Niko is moot since he rolled a 2.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Yelena is a First World Summoner, so she gets Summon Nature's Ally instead of Summon Monster and it lasts 1 minute/level instead of 1 round/level.


Yeah, I was going to post this morning that the pugwampi's duration expired, but then I checked under the Summoner description and saw that it lasts 1 minute/level. Pretty nice for a summon spell!

Round Four (continued):

Euron and Niko move down the stairs to engage one of the bandits battling Yelena’s pugwampi. The wolf snaps at empty air, causing the bandit to flinch away from the druid’s ranseur at the last second.

”Rani! NO!” Jhod cries, seeing the priestess collapse from the arrows piercing her flesh. The priest rushes past Suny to kneel by Rani’s side. With a prayer to Old Deadeye Jhod casts a curative spell on the fallen priestess. Cast Cure Serious Wounds on Rani: 2d8 + 4 ⇒ (2, 8) + 4 = 14 hp healed.

Rani awakens with a groan, nods her thanks to Jhod, and casts her own curative spell on herself. Cast Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9 hp healed. The priestess remains prone for the moment.

Yelena and Suny are up.


Island Elf(link)

Just a note. Dog1 and Dog2 are still back where I left them. Don't want the poor critters getting more hurt than they already is!

Round 4

Suny laughs as her sword twirls.

Att Roll:1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20

Dam Roll:1d10 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Suny's AC is still 18

Ye'd think a big @rsed sword like this would do more damage, hey?


"And again, with feeling!"

Five-foot step west, cast daze monster on bandit at Q16. Will DC 15. Pugwampi will disappear at the end of this turn.


I think we determined that the pugwampi lasts for 1 minute/level.

Round Four (concluded):

Suny wounds the bandit again, while Yelena attempts to daze the bandit behind him...
Bandit Q-16 DC 15 Will save: 1d20 - 1 ⇒ (20) - 1 = 19; 1d20 - 1 ⇒ (11) - 1 = 10 - Will save fails
... who succumbs to her magic and stands stupefied.

Round Five:

Map of Temple of the Elk at Night

Note regarding map features. Area illuminated by campfire shown on map (normal light and dim light). Creatures in dim light have concealment (20% miss chance). Since Suny and Rani (and Niko!) have low-light vision, the areas noted as dim light on the map are lit normally for them (no miss chance in those areas).

Initiatives:
Bregan & Dorn: 23
Bandits: 13+
Edrukk: 13-
Mikmek: 12
Karthas: 11
Yelena: 8
Rani: 6+
Jhod: 6-
Suny: 5
Euron: 4

Bregan and Dorn continue to remain prone on the magically grease-slickened ledge. ”If we get through this, the first thing we’re doing is building rails along these drop-offs,” Dorn comments to Bregan.

The bandit before Suny shakes off his stupor and stabs at the elf as he finally tops the stairs. His companion battling Edrukk advances behind him and takes a stab at the dwarf bard. One of their companions below turns his attention from the pugwampi and steps onto the stairs to attack Edrukk as well. The latest bandit affected by Yelena’s spell continues to stand in a daze.
Bandit O-16 Attack vs Suny AC 18: 1d20 + 3 ⇒ (10) + 3 = 13; 1d20 + 3 ⇒ (4) + 3 = 7 – MISS
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Bandit P-16 Attack vs Edrukk AC 13: 1d20 + 3 ⇒ (20) + 3 = 23; 1d20 + 3 ⇒ (10) + 3 = 13 – HIT
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Bandit Q-17 Attack vs Edrukk AC 13: 1d20 + 3 ⇒ (5) + 3 = 8; 1d20 + 3 ⇒ (8) + 3 = 11 – MISS
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Two of the attackers fail to find their marks, but the third manages to slip his blade through the dwarf's defenses. Edrukk takes 6 hp damage.

Remaining bandit actions to come shortly. I have to fix dinner for the kids now.


Round Five (continued):

The two remaining bandits battling the pugwampi turn their attention to Niko and Euron. One stabs at the wolf, while the other steps within the reach of the druid’s polearm to slash at him with his short sword.
Bandit R-15 Attack vs Niko AC 18: : 1d20 + 3 ⇒ (12) + 3 = 15; 1d20 + 3 ⇒ (6) + 3 = 9 – MISS
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bandit S-14 Attack vs Euron AC 11: : 1d20 + 3 ⇒ (18) + 3 = 21; 1d20 + 3 ⇒ (19) + 3 = 22 – HIT
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The bandit attacking Niko misses, but the other manages to scratch Euron. Euron takes 3 hp damage.

Two more arrows fly out of the darkness...
Ranged attack vs Jhod AC 12: 1d20 + 6 ⇒ (11) + 6 = 17 – HIT
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Ranged attack vs Jhod AC 12: 1d20 + 3 ⇒ (18) + 3 = 21 – HIT
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
... only this time both missiles strike Jhod!

You all are up!


"I apologize for the inconvenience!"[/b]

Cast daze monster on R15. Will DC 15. Pugwampi will take Total Defense.

I'm out of 1st-level spells.


Yelena, you'll have to move up 20 ft (say, to square Q-15) to the edge of the level you're on to see bandit R-15 - he's 10 ft below you on the next landing.


Male Dwarf Bard (savage skald) 3

Round 5

Edrukk will continue to chant, stopping just long enough to yell, "For Pete's sake, someone do something about those archers. I can't do everything myself." as he tries to give himself some room to cast a spell without having to cast it defensively, since it is becoming clear that the pugwampi isn't going away any time soon, quickly charging his weapon with arcane energy again before striking at one of the bandits.

attack Q-17 bandit 1d20 + 6 ⇒ (9) + 6 = 15, 1d20 + 6 ⇒ (12) + 6 = 18
damage 1d8 + 6 ⇒ (8) + 6 = 14


Male Dwarf Bard (savage skald) 3

What kind of armor are these guys wearing?


Studded leather plus buckler.


Male Dwarf Bard (savage skald) 3

Would probably help if I remembered that inspire courage worked on the chanter as well everyone else.


I forget that all the time when I play bards!


Male Dwarf Bard (savage skald) 3

At least a 15 on the attack roll gives him a reasonable chance.


DM Max wrote:
Yelena, you'll have to move up 20 ft (say, to square Q-15) to the edge of the level you're on to see bandit R-15 - he's 10 ft below you on the next landing.

I forgot to note the elevation difference. Please move me to Q15. :)


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Karthas, seeing that Euron and Niko have the bandits on the ground well in hand, heads back up the stairs, stopping in a flanking position with Suny. Once in position, he takes a heavy swing at the flanked bandit, cleaving into the bandit in front of Edrukk.

Move to (O,15)

Primary Attack:1d20 + 8 + 1 + 2 - 1 ⇒ (17) + 8 + 1 + 2 - 1 = 27 (bard song, flank, power attack)
Damage:2d6 + 7 + 3 + 1 + 1d6 + 1 ⇒ (1, 6) + 7 + 3 + 1 + (6) + 1 = 25 (power attack, bard song, sneak attack, dirty fighter)

Cleave Attack:1d20 + 8 + 1 - 1 ⇒ (1) + 8 + 1 - 1 = 9 (bard song, power attack)
Damage:2d6 + 7 + 3 + 1 ⇒ (4, 2) + 7 + 3 + 1 = 17 (power attack, bard song)

Should be just out of the pugwampi aura due to elevation difference.

EDIT: Well....hopefully Edrukk already killed the one in front of him.


Round Five (continued):

Yelena gives the bandit battling Suny a wide berth as she hurries forward to cast a spell on one of the bandits below.
Bandit R-15 DC 15 Will save: 1d20 - 1 ⇒ (1) - 1 = 0; 1d20 - 1 ⇒ (14) - 1 = 13 – Will save fails
The bandit battling Niko staggers, dazed by Yelena’s spell.

Edrukk attempts to wound the bandit before him, but is thwarted by the aura of misfortune created by Yelena’s summoned pugwampi.

Karthas rushes back up the stairs and flanks the bandit threatening Suny. The Kellid’s greatsword crashes down, slicing another bandit in twain.


Island Elf(link)

Round 5

"T'is a pity ye don't wanna give up." Suny quips conversationally, "Ye're kind'a cute..." She giggles, even as she swings at the bandit before her.

Att Roll:1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26

Att Roll:1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10(Confirm Crit)

Dam Roll:1d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Suny's AC is still 18. So..if Karthas be flankin' my play thing, does that mean I get a +2 as well? Jus' askin' (^_^)

Ah, but th' dice gods be fickle! (¬_¬)


Male Human (Varisian/Ulfen) Druid 3

Euron glares at the pugwampi before stepping back and working to coordinate his attacks with his wolf.

5ft step back to S,12 and he'll await Niko's strike on S,14 before attacking - just in case the trip is successful first.

Niko Attack (bite, power, inspire): 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Niko Attack #2 (pugwampi, bite, power, inspire): 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Damage (bite, power): 1d6 + 4 ⇒ (3) + 4 = 7
Trip: 1d20 + 4 ⇒ (19) + 4 = 23
Trip #2 (pugwampi): 1d20 + 4 ⇒ (7) + 4 = 11

Euron Attack (ranseur, inspire): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Euron Attack #2 (pugwampi, ranseur, inspire): 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage (ranseur): 2d4 + 4 ⇒ (1, 1) + 4 = 6
Concealment (low=miss): 1d100 ⇒ 27

I'm not sure Yelena's pet is helping here... I don't know if I have the kind o' luck that would best one o' those critters.

Status:

Euron 19/22HP
AC11 (unarmored)

Niko 23/23HP
AC18 (unarmored)


Round Five (concluded):

Suny, Karthas killed the bandit that the two of you were flanking; however, your attack does hit bandit P-16.

Suny slashes at the bandit near the top of the stairs, cutting a gash across his back as he battles Edrukk.

Niko fails to bite the bandit he is fighting. Euron, however, steps just beyond the pugwampi's area of ill fortune and lands a solid blow on the same bandit.

Rani climbs steadily to her feet and faces the darkened clearing below. With a grimace the half-elf priestess nocks an arrow to her bow and sends the shaft flying into the darkness.
Ranged attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Edrukk Igmar wrote:
"For Pete's sake, someone do something about those archers. I can't do everything myself."

Mikmek drops his bow and jumps from the ledge, tucking into a roll as he hits the landing below. DC 15 Acrobatics check to avoid damage from 10 ft jump: 1d20 + 10 ⇒ (11) + 10 = 21 – Success.

The brave kobold rises to his feet and draws a wicked-looking short, curved sword with numerous holes drilled through the blade as he dashes down the steps and disappears into the darkened clearing below.

Jhod grips the holy symbol hanging around his neck and calls upon the blessings of Erastil to invoke a burst of divine energy to heal the defenders’ wounds.
Channel Energy (Healing): 2d6 ⇒ (5, 1) = 6 hp healed for Suny, Edrukk, Karthas, Yelena, Rani, and Jhod; excludes wounded bandits via Selective Channeling.


Round Six:

Map of Temple of the Elk at Night

Note regarding map features. Area illuminated by campfire shown on map (normal light and dim light). Creatures in dim light have concealment (20% miss chance). Since Suny and Rani (and Niko!) have low-light vision, the areas noted as dim light on the map are lit normally for them (no miss chance in those areas).

Initiatives:
Bregan & Dorn: 23
Bandits: 13+
Edrukk: 13-
Mikmek: 12
Karthas: 11
Yelena: 8
Rani: 6+
Jhod: 6-
Suny: 5
Euron: 4

Unable to safely escape their predicament, Bregan and Dorn continue to remain prone on the grease-slickened ledge.

The bandit near the top of the stairs stabs at Suny, but wisely remains where he is standing rather than step in between the elf and the angry Kellid. His companions below attempt to stab Edrukk again.
Bandit P-16 Attack vs Suny AC 18: 1d20 + 3 ⇒ (5) + 3 = 8; 1d20 + 3 ⇒ (20) + 3 = 23 – MISS
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bandit Q-16 Attack vs Edrukk AC 13: 1d20 + 3 ⇒ (17) + 3 = 20; 1d20 + 3 ⇒ (10) + 3 = 13 – HIT
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Bandit Q-17 Attack vs Edrukk AC 13: 1d20 + 3 ⇒ (20) + 3 = 23; 1d20 + 3 ⇒ (6) + 3 = 9 – MISS
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
One of the attackers again manages to score a hit on the dwarf bard. Edrukk takes 5 hp damage.

Down on the landing, the latest bandit affected by Yelena’s magics stands in a stupefied daze. His companion steps forward within the reach of Euron’s ranseur and tries again to stab the druid. Bandit steps to square R-13, out of pugwampi’s aura and flanking Niko.
Bandit R-13 Attack vs Euron AC 11: 1d20 + 3 ⇒ (4) + 3 = 7 – MISS
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
But the bandit finds no better luck outside of the fey-creature's aura.

DM’s Eyes Only:
Mikmek AoO vs. DJ ffAC 13: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d4 + 1d6 ⇒ (2) + (2) = 4

Two more arrows fly out of the darkness - accompanied by a surprised yelp of pain...
Ranged attack vs Rani AC 12: 1d20 + 6 ⇒ (8) + 6 = 14 – HIT
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Ranged attack vs Rani AC 12: 1d20 + 3 ⇒ (9) + 3 = 12 – HIT
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
... and unerringly strike Rani again.

You all are up!


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

The scarred Kellid nods appreciatively in Jhod's direction before stepping slightly to his left, and into a flanking position with Edrukk. Once again, the barbarian swings his blade, intent on ending the lives of two more bandits.

Move to (P,15) primary attack on (P,16), cleaving into (Q,16)

Primary Attack:1d20 + 8 + 1 + 2 - 1 + 1 ⇒ (14) + 8 + 1 + 2 - 1 + 1 = 25 (bard song, flank, power attack, higher ground)
Damage:2d6 + 7 + 1 + 3 + 1d6 + 1 ⇒ (5, 5) + 7 + 1 + 3 + (3) + 1 = 25 (bard song, power attack, sneak attack, dirty fighter)

Cleave Attack:1d20 + 8 + 1 - 1 + 1 ⇒ (8) + 8 + 1 - 1 + 1 = 17 (bard song, power attack, higher ground)
Damage:2d6 + 7 + 1 + 3 ⇒ (6, 4) + 7 + 1 + 3 = 21 (bard song, power attack)
Miss Chance:1d100 ⇒ 2 (01-20 misses)

Dangit! Only the shadows save the second bandit...


Yelena keeps her hands busy weaving arcane magics about her. She directs her attention to another bandit, casting yet another spell to cloud their senses.

Cast daze on Q17. Will DC 14.


Island Elf(link)

Round 6

Suny looks at the next bandit.

Same deal as yer former mate there, d'ye give up?" She asks conversationally, even as she swings.

Att Roll:1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12

Dam Roll:1d10 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Perception:1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Seeing Mikmek scoot off the ledge and then race off after the archers gives Suny an idea.

Which she'll act upon next round. AC still 18 (^_^)


Round Six (continued):

Sorry, Suny – Karthas decapitated the bandit nearest to you, but you could take a 5-ft step onto the stairs and attack either the bandit in square Q-16 or the one in square Q-17; however, this would place you within the pugwampi’s unluck aura. Or you could take a different action this round.

With what observers in another universe would call a ‘golf-swing’, Karthas makes a low swipe with his greatsword at the bandit standing on the stairs below him. The massive blade slices cleanly through the bandit’s neck, sending his head flying into the night as his lifeless body crumples onto his companion on the lower steps. Ironically, the headless body saves his companion, as the weight of the body knocks the second bandit down a step, causing the Kellid’s sweeping blade to pass harmlessly over the lucky bandit’s head.

Yelena casts a minor spell on one of the bandits battling Edrukk...
Bandit Q-17 DC 15 Will save: 1d20 - 1 ⇒ (3) - 1 = 2; 1d20 - 1 ⇒ (5) - 1 = 4 – Will save fails
... who succumbs to the spell, standing momentarily dazed.

DM’s Eyes Only:
Mikmek Attack vs. DJ ffAC 13: 1d20 + 3 ⇒ (10) + 3 = 13; Damage: 1d4 + 1d6 ⇒ (3) + (2) = 5

Jhod casts another curative spell on Rani. Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9 hp healed.

Rani nods her thanks and sends another arrow winging into the night.
Ranged attack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Suny can revise her action; Edrukk and Euron are up!


Male Dwarf Bard (savage skald) 3

Round 6

Edrukk smiles as the others give him room to manuever. Taking a 5' step to Q-18, his chanting is modified as a slight glow appears around his hand, and he reaches out to Rani, where the glow spreads out to heal the wounds.

Cure Light Wounds 1d8 + 3 ⇒ (7) + 3 = 10

Did the yelp from the dark sound kobold or human?


Edrukk, looks like you posted just as I was editing to add Jhod and Rani's actions. Feel free to modify your action as Jhod just healed Rani.

The yelp sounded human.


Male Dwarf Bard (savage skald) 3

He'll cast Vanish if Cure Light Wounds is not needed.


Consider yourself Vanished! I believe that leaves you with a move action remaining.


Island Elf(link)

Round 6

Ah well, in that case what Suny was going to do next round she'll do this one. (^_^)

Seeing Mikmesk jump, tuck and roll before accelerating off into the darkness. Suny, being deprived of play-toys by Karthas, follows suit.

Acrobatics:1d20 + 8 ⇒ (2) + 8 = 10(To DC 15 check to avoid damage from 10 ft jump)

And chasing off after the plucky Kobold.

Bugger! Think I sprained somat. (-_-)


Male Dwarf Bard (savage skald) 3
DM Max wrote:
Consider yourself Vanished! I believe that leaves you with a move action remaining.

Had to take a 5' step, so no movement, unfortunately.


Male Human (Varisian/Ulfen) Druid 3

Watching the bandit step into a perfect, fully illuminated flank with his animal companion, Euron cackles as he steps back and thrusts his ranseur's into the man.

Euron 5ft steps to R,11

Euron Attack (ranseur, inspire, flank): 1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 26
Damage (ranseur): 2d4 + 4 ⇒ (3, 3) + 4 = 10

Niko Attack (bite, power, inspire, flank): 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Niko Attack #2 (bite, power, inspire, flank): 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Damage (bite, power): 1d6 + 4 ⇒ (1) + 4 = 5
Trip: 1d20 + 4 ⇒ (3) + 4 = 7
Trip #2: 1d20 + 4 ⇒ (5) + 4 = 9

Status:

Euron 19/22HP
AC11 (unarmored)

Niko 23/23HP
AC18 (unarmored)


Round Six (concluded):

Finally free from being nearly surrounded by bandits, Edrukk takes a step to the top of the stairs and vanishes.

Euron pins his attacker between Niko and himself and impales the man with his ranseur. The bandit looks down at the weapon with a horrified expression, and then his eyes roll up into the back of his head as he slides off the polearm and collapses in a heap.

Heedless of any danger, Suny attempts to follow Mikmek’s example and dashes past Karthas and Yelena to leap down to the lower landing. Unfortunately, she lands on the body of the bandit that Euron just dispatched, spoiling her landing and causing her to trip and fall prone – much to the surprise of the grizzled druid and his wolf companion.
Suny takes 1d6 ⇒ 3 hp non-lethal damage due to falling on a relatively soft object, but lands prone due to failing the DC 15 Acrobatics check by 5.
Despite her clumsy landing, the island elf quickly and gracefully bounces back to her feet.

Round Seven:

Map of Temple of the Elk at Night

Note regarding map features. Area illuminated by campfire shown on map (normal light and dim light). Creatures in dim light have concealment (20% miss chance). Since Suny and Rani (and Niko!) have low-light vision, the areas noted as dim light on the map are lit normally for them (no miss chance in those areas).

Initiatives:
Bregan & Dorn: 23
Bandits: 13+
Edrukk: 13-
Mikmek: 12
Karthas: 11
Yelena: 8
Rani: 6+
Jhod: 6-
Suny: 5
Euron: 4

Bregan and Dorn – still in a slippery situation.

The bandit that was battling Edrukk glances at his dead companions on the stairway, pauses for a brief second to consider his situation, and then turns and bolts for the stairs leading to the darkened clearing below. Unfortunately, he unwittingly runs right over Yelena’s pugwampi...
Bandit Q-16 Overrun attempt vs Pugwampi on Total Defense (CMD 9): 1d20 + 3 ⇒ (12) + 3 = 15; 1d20 + 3 ⇒ (20) + 3 = 23 - Success
... and knocks the poor creature prone.

The bandit behind Niko recovers from Yelena’s spell, sees his compatriot fleeing, and decides to follow suit. Niko can make an AoO as the bandit moves through square S-15. If the Niko does not make an AoO, or if the attack misses, the bandit flees down the steps to square AD-15.

The latest victim of Yelena's magic remains standing on the stairway below Jhod and Rani.

A flickering torch appears in the clearing below, illuminating two bandits battling Mikmek. Both men slash at the brave kobold with short swords...
Bandit AE-10 vs Mikmek AC 16: 1d20 + 4 ⇒ (8) + 4 = 12 - MISS
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Bandit AF-10 vs Mikmek AC 16: 1d20 + 4 ⇒ (4) + 4 = 8 - MISS
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
... but Mikmek deftly dodges both blows.

You are all up!


Island Elf(link)

With but a slight wobble in her stride from her jumping experiment, Suny races to Mikmek's side/assistance. (^_^)

Not sure how long it will take to cover the distance, though.


Male Dwarf Bard (savage skald) 3

The night falls silent as Edrukk stops chanting. Taking only a slight turn to get between the still dazed bandit and the pugwampi still lying on the ground, a fleeting thought about how it's unluck came back full circle, Edrukk runs down the stairs after the bandit, passing him by 10 feet (80 feet, AE 18).


"Jhod! Rani! Help me keep this one alive for questioning!"

Yelena casts daze again on the bandit at Q17.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

Waiting until I see what happens with Niko's AoO before declaring an action.


Apologies for absence. Crazy holiday weekend with lots of guests (with their kids) in from out of town - nothing like a dozen kids ranging in age from 1 yr to 9 yrs running around the house for a few days to totally wear you out! Will catch up later today.

One item of note: Yelena, after a creature has been dazed by the daze cantrip, it is immune to the effect for 1 minute. Please feel free to take another action.

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