
![]() |

I have no way of healing anyone either due to the first play on this character. We could always camp for a night. I have rations, unless there is a time limit...

![]() |

The DC to jump across is 15. 10ft whole plus the 5ft for the ledge being round and slippery. DC to climb in and out of whole will be 10 even with the rope do to the slippery rounded walls
Could I have taken 10? I keep forgetting I can do that, and I would have avoided that (result of '11') if I could have.

![]() |

I have a wand of CLW with 48 charges, if anyone can cast it or has high charisma feel free to use it on all who are injured.
Climb 1: 1d20 + 8 ⇒ (14) + 8 = 22
Climb 2: 1d20 + 8 ⇒ (2) + 8 = 10
Aye...now that was a fight!

![]() |

Camred follows Tholand up the other side of the pit after grabbing the cloak, then takes the wand he offers.
I'll give it a shot.
UMD: 1d20 + 5 ⇒ (7) + 5 = 12
UMD: 1d20 + 5 ⇒ (14) + 5 = 19
UMD: 1d20 + 5 ⇒ (5) + 5 = 10
UMD: 1d20 + 5 ⇒ (11) + 5 = 16
UMD: 1d20 + 5 ⇒ (14) + 5 = 19
UMD: 1d20 + 5 ⇒ (18) + 5 = 23
Heal Hakon: 1d8 + 1 ⇒ (5) + 1 = 6
Now that Hakon's awake, I'll let him take over, since he doesn't need to roll to use it.

![]() |

if you have a wand to heal Janira can use it so all you have to do outside of combat is roll.
yes you could take 10 or take 20 and go even slower but def not fall :P

GM Turmoil's pregen |

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
After being brought back to consciousness by Camred, Hakon heals himself back to full strength and aids anyone else that needs it.
So 4 charges total for me

![]() |

yes you could take 10 or take 20 and go even slower but def not fall :P
So I'm fine?

![]() |

Not under any immediate pressure Zarah takes 10 on her acrobatics and climb checks for totals of 15 and 13 respectively.
"What? This place so old they hadn't invented stairs yet?"

![]() |

After studding the cloak for a little bit, you know that it is not only magical but also is made from abjuration magic.
Cloak of Resistance +1
The tunnels continue on, leading deeper beneath the Kortos
Mounts until they eventually open into a large cavern. What
must have once been beautifully carved reliefs and inscriptions
have since weathered heavily, their features dulled and
softened to the point that it is hard to distinguish what each
once depicted. A wide tunnel exits the cavern on its far side,
and blue-burning torches line the passageway’s walls.
The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity. It appears that your can only make out four of them.
If you know Aquan or Azlanti you get a +2 bonus on those rolls. If you pass one of the rolls, roll a d12. if it matches one that someone else has, roll again. I will update map tonight

![]() |

Camred inspects the cloak for a moment, then gets distracted once she notices the murals on the walls. "Well now, these carvings are quite interesting." Camred begins making some sketches of the carvings and writing down any inscriptions on them. "Looks like the Twelve Parables of Aroden…" She trails off as she gets a bit lost in recording the inscriptions.
Spellcraft: 10 + 8 = 18
Knowledge (history): 10 + 8 = 18
1d12 ⇒ 11

![]() |
Camred inspects the cloak for a moment, then gets distracted once she notices the murals on the walls. "Well now, these carvings are quite interesting." Camred begins making some sketches of the carvings and writing down any inscriptions on them. "Looks like the Twelve Parables of Aroden…" She trails off as she gets a bit lost in recording the inscriptions. Spellcraft: 10 + 8 = 18 Knowledge (history): 10 + 8 = 18 1d12 ⇒ 11
I think you had your checks backwards lol
-Posted with Wayfinder

![]() |

Vylfaen concentrates for a minute and calls forth her eidolon to help her with understanding the walls. The two of them spend time looking at the murals and taking notes. Vylfaen again pulls out the paper with her previous notes, and together, she works on adding to the collection with her Eidolon.
Linguistics: 1d20 + 8 ⇒ (8) + 8 = 16
Appraise: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Eidolon Appraise: 1d20 - 2 ⇒ (7) - 2 = 5
Eidolon Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Two successes
1d12 ⇒ 2
1d12 ⇒ 4

![]() |

I think you had your checks backwards lol
Backwards? Spellcraft to identify cloak, then Knowledge to check out the mural.

GM Turmoil's pregen |

Kn History: 1d20 + 2 ⇒ (13) + 2 = 15
1d12 ⇒ 1
"Yup, Aroden's parables for sure, though I can't make them all out."

![]() |

My bad camred. i missred what you did the first time lol
Turmoil manages to see and decifer the parable of the
of impressive buildings, associated with Aroden having
painted the city of Absalom with beautiful colors so that
it might awe all who visited.[/spiler]
Camred deciphers the parable about a
[spoiler=Tailor]The Tailor is depicted sewing together a long cloth
of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.
Vylfaen and her eidolon manage to understand and decipher the parables about a
The Beggar is depicted kneeling with an alms bowl
raised high, representing Aroden espousing humility in
all, lest they forget their shared humanity.
and a
you also identify that the sections of the holy text depicted
are slightly different than those that appear in the known
version of the History and Future of Humanity, suggesting
that these might represent an earlier version of the work.
The soft light of the surrounding fungus mixes with the flickering
glow of the nearby torches to reveal a grand chamber. A large
pool of water along the chamber’s southern edge reflects the
blue and green radiance to illuminate the massive stalactites
that cling to the ceiling overhead. Two other tunnels branch off
from this area, leading to the east and west.
Rising up from the pool is a column of rock with steeply
sloped sides and a flat top, as if someone had sawn off the top
of a massive stalagmite. A miniature city carved from this same
stone occupies nearly the entire surface. Tiny trinkets such
as ancient coins, polished semiprecious stones, and ornately
braided loops of string are scattered throughout the diorama,
and pale cave frogs clamber atop it. The smooth cavern floor is
covered in gravel and pebbles along the edge of the pool, and
several foot-long centipedes prowl among the gravel in their
search for prey.
model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the dead god Aroden that retains enough power to bless a few more pilgrims. You also know there is a brief ritual tied to each of the parables.
How to perform the them is up to you to figure out

![]() |

Khāṇa inspects the carvings for other recognizable scenes the others might not have found.
Linguistics: 1d20 + 7 ⇒ (13) + 7 = 20
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Once she's done with that, she inspects the model.
Knowledge (Local): 1d20 + 7 ⇒ (12) + 7 = 19
"Ah, this is Absalom - there, you can see Starstone Cathedral! I understand that Arodenite altars sometimes still carry enough power to bless supplicants who perform the proper rituals. I wonder...."
She takes out her coral dominoes and lines them up over one of the panorama's blank walls, like an ornate abstract mural, in emulation of "The Artist."

![]() |

Vylfaen seeing and observing Khana talk about rituals and reviewing her notes taken does several actions.
She first looks at the depiction of the farmer, and noticing the four lines sowed in the picture, takes her dagger and draws four furrows in the dirt by the water's edge.
She then looks around for anything that might help her draw. Finding some items to help her make a paint, she carefully and artfully paints one of the buildings on the model with her paint.
Last she thinks about the begger. Humility stands out to her so she kneels before the model and tells Camred "I have struggled for years with being able to control my anger and rage at times. At times this has cost me dearly and is one of my largest shortcomings."

![]() |

yes camred you do. i dont know how it got deleted but i read yours and put it in.
Camred easily desciphers the parable about the
of featuring many patterns that wraps around a city
like a moat, referencing Aroden’s proclamation that
when the fate of all peoples is woven together, it shall be
humanity’s greatest strength
These are the only parables that you are able to decipher. All of the others are too distorted or eroded for you to make out.
because of Khāṇa the whole party has a +1 attack on a single roll while flanking.
When Vylfaen finishes cutting the three wholes, and then confessing a short coming to Camred: the whole party gets a +1 agains all fort saves for poison and +1 to AC in surprise round or when flat footed
Unless otherwise noted. all bonuses are for whole scenario

![]() |

Camred ponders for a moment, then uncoils her rope and wraps it around the miniature city. "Not quite a multipatterned cloth, but ropes are made of many fibers coming together in a stronger whole. I think it fits the spirit at least." After attempting the spirit of the ritual, she looks back at the inscriptions. "The Society has to want this documented, an early or alternate version of the History and Future is quite interesting. Maybe a future expedition can piece together the remaining sections?"
I just spotted the problem, the [/spoiler] tag at the end of Turmoil's spoiler was misspelled so it ate mine, and I don't generally read other people's spoilers. No worries though.

![]() |

perception: 1d20 - 1 ⇒ (5) - 1 = 4
"So they're funny pictures on walls. I don't get it. What happens when you want to redecorate after a decade or two?"
Last she thinks about the begger. Humility stands out to her so she kneels before the model and tells Camred "I have struggled for years with being able to control my anger and rage at times. At times this has cost me dearly and is one of my largest shortcomings."
"Have you tried beer?"
"The Society has to want this documented, an early or alternate version of the History and Future is quite interesting. Maybe a future expedition can piece together the remaining sections?"
"Uh, yeah."
Zarah wanders over to Throland and cocks a thumb over to the rest of the party. "You getting any of this?"

![]() |

At the edge of the water you see an old gillman who appears to not have noticed you yet. As you approach he finaly turns to notice you but doesnt speak. He looks at Camred with interest.
Uori is eyeing the cloak with interest
robe is of a similar style and color.

![]() |

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22
Khāṇa breaks the ice with the gillman. "That cloak isn't yours, is it?"
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

![]() |

sense motive: 1d20 - 1 ⇒ (15) - 1 = 14
perception: 1d20 - 1 ⇒ (13) - 1 = 12
"Whoa! That guy's got gills!"

![]() |

I will wait to update for everyone to make any needed checks that they need to make. Also anyone speaking directly to the gillman should make diplomacy check

![]() |

Camred approaches the gillman and holds the cloak out in front of her. "Ibzro shueth shusho'thu klakru etethe?" she asks in Aboleth.
Using one Divination Focus to get a +1 insight bonus to Sense Motive, and another for a bonus to Diplomacy
Perception: 10 + 7 = 17
Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18
Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

![]() |

oh gods, not a Diplomacy check: 1d20 - 2 ⇒ (12) - 2 = 10
Khāṇa at least manages to make herself not seem horrifying.

![]() |


![]() |

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
"Are you deaf?" Khāṇa asks with unabashed curiosity, her social skills not holding a candle to her deductive powers.

![]() |

Camred continues speaking in Aboleth, "I am called Camred, and these are my friends Khā, Val, Hakon, Zarah, Janira, and Tholand. We're explorers, and were sent because because Janira noticed a gillman coming into this cave before." She offers the cloak to the gillman. "Was the owner a friend of yours? We found it in a pit near the entrance, but there wasn't any other sign of him. I'm sorry." She pauses, then continues. "If you want, there is something I could try to find out what happened. I'd just need to see the cloak for a moment."
Not going to make up gibberish Aboleth text for all that, just too much. :)

![]() |

Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
"Khana, perhaps we should offer the cloak as a measure of our goodwill. There may be much that we can learn from the gillman, and report back to Janeira..."
Aid Other Diplomacy: 1d20 + 4 ⇒ (6) + 4 = 10

![]() |

"Khana, perhaps we should offer the cloak as a measure of our goodwill. There may be much that we can learn from the gillman, and report back to Janeira..."
Fine with me, but I'm not the one wearing it.

![]() |

Camred continues speaking in Aboleth, "I am called Camred, and these are my friends Khā, Val, Hakon, Zarah, Janira, and Tholand. We're explorers, and were sent because because Janira noticed a gillman coming into this cave before." She offers the cloak to the gillman. "Was the owner a friend of yours? We found it in a pit near the entrance, but there wasn't any other sign of him. I'm sorry." She pauses, then continues. "If you want, there is something I could try to find out what happened. I'd just need to see the cloak for a moment."
Not going to make up gibberish Aboleth text for all that, just too much. :)
"Um, 'Blub, blub, blub, blublublublub'?" Zarah questioningly repeats back. "That's what you are going with? Milk bubbles?"

![]() |

Janira is with you and Camred had the cloak.
Camred because you gave him the cloak. you passed that roll of a 1 with no bonus diplomacy lol.. also I just put the wrong name down for the bonus. Khanas bonus is yours
He hands the cloak back to Camred.
Still Aboleth "Yes anything you can tell me would be great.
He looks over at the half orc
Still Aboleth "You should tell your friend that just because we are speaking in a more sofisticated language then what she can understand doesnt mean I can't understand her."
Also GM Turmoil, if you wish to try and do your ritual you can. I know you just back from leave and are catching up

![]() |

sense motive (hunch): 1d20 - 1 ⇒ (19) - 1 = 18

![]() |

Also Camred as you keep talking, i need another diplomacy check. you get a +8 on the check without your Divination Focus.

![]() |

Your hunch tells you that the Gillman is a friendly pieceful onld person. You have no idea that he is talking bad about you only that you were brought up. For all you know he is courous about your looks as he has never seen a half orc before.

![]() |

"Hey! I think I got the hang of this!" Zarah says and then adds "Blub-blublublub blub."

![]() |

"Objects often have residual psychic energy left behind by their owners. We'll see if anything can be read from the impressions your friend left on this." Camred takes the cloak back and concentrates on the visions the cloth has been imprinted with. After a minute or so, she returns the cloak. "I got something from it, at least. Also would you mind if we spoke in Taldane? Not all of my companions speak this tongue."
Diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10
Cast guidance on myself
Psychometry, DC 15: 1d20 + 10 ⇒ (6) + 10 = 16

![]() |

Vylfaen pipes in "We come in peace, only searching for the knowledge and the secrets that this place may hold. Our elders only wish to know more about this place, and the ancient knowledge that it holds. We are armed only for our own defense in the case that we run into dance, but you should have no fear of us. We ask only for your aid in what you know about this beautiful place."
Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

![]() |

Camred, you descern that the last prevous owner was killed by the pit fall trap. Why his body was not there you do can not see.
He finally starts speaking in common.
" I see that you do not intend to harm me. I will help you where I can. Here take this I am sure it will help you."
He hands Camred a wand of shield of faith.
"You should take the cloak with you also. It may prove helpful."
The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident. The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern. Hovering over the body are roll: 1d6 ⇒ 3 are 3 gillman with skin fallig off.
Camred: 1d20 + 1 ⇒ (5) + 1 = 6
Vylfaen: 1d20 + 5 ⇒ (10) + 5 = 15
Khāṇa: 1d20 + 1 ⇒ (3) + 1 = 4
Turmoil: 1d20 + 2 ⇒ (15) + 2 = 17
Zarah: 1d20 + 4 ⇒ (14) + 4 = 18
Tholand: 1d20 + 1 ⇒ (12) + 1 = 13
BG: 1d20 ⇒ 19
Round 1
The Zombies Start to move your way.
Zombies
________
Party
Jarnira begins bardic performance
Party and map are up

![]() |

"Thank you. It seems odd that your friend's body was not found in the pit that killed him, something sinister may be afoot." Camred offers the cloak to Val and Zarah. "Would either of you find this useful while we're down here?"
Since it looks like Val and Zarah have some of the lower saves among us.

![]() |

Round 1 ini 15
Vylfaen seeing the creatures as hostile, moves into position at the rear of the cave. She concentrates and communicates with her eidolon to attack the foul beasts.
Sensing the Master's commands, the creature moves into position and swings it's great sword at the foul beast.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Slashing Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Simultaneously, Vyl casts Mage armor on her trusted companion.

![]() |

Camred strikes her rod against a stone lying on the cave floor, sending it flying towards one of the zombies. "Well, it looks like we're closer to finding out what happened to the gillman."
Standard action to cast telekinetic projectile
Telekineticly Thrown Rock: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 ⇒ 6

![]() |

Inspired Knowledge (Religion): 1d20 + 7 + 1d6 ⇒ (20) + 7 + (4) = 31
"Zombies, huh? A good cutting edge'll dispose of them - and be sure to purge any wounds you get afterwards."
Khāṇa moves forward and draws her axe, an impressive instrument that many a Galtan executioner would envy.

![]() |

"Zombies! I love fighting zombies!! They're so damn slow!"
I'm not really sure what's what or who's who. Is the girl with the sword an eidolon, or a prone dhampir?
Zarah can get to anyone in the room. She tries to do so without inviting an attack of opportunity. Also she tries to pick one that is undamaged hoping to savor battle on her own.
greatsword v zombie (power attack): 1d20 + 4 ⇒ (18) + 4 = 22 damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15