DM_Scholar's Kingmaker (Inactive)

Game Master Asmodeus' Advocate

May 17th, 4710 AR

Temperature: fair
Noon: 64-69 F
Midnight: 46-50 F

Wind: light-moderate
Precipitation: heavy clouds, light drizzles throughout the day


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Jen Undrell wrote:
"Has it... spoken to you?"

Eyes wide, Townsend replies, "no - why, do you think it's going to?"

The Black Blade doesn't gain telepathy until it's wielder is Magus level 3.

Jen Undrell wrote:
Draconic "Well, yes... in fact, there's a whole Academy in..." She's not sure Nakpik knows what human countries are. "ah, the human kingdoms, that offers to teach the talented or the wealthy the art of magic. Unfortunately, though, I don't think they take your folk."

Unwilling to pass up this golden opportunity to learn withcraft or wizardry, Nakpik persists. Draconic "I could wear a disguise. Or, or something. I don't know. But there has to be a way. Well, there doesn't have to be a way, but I'd greatly prefer it if there were a way." She looks up at Jen. "Is there a way?" she pleads.


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!
Townsend wrote:
"no - why, do you think it's going to?"

"It houses the souls of its previous owners," Jen explains to the confused and shaken warrior. "When the blade has... bonded with you sufficiently, they will reach out."

Nakpik wrote:
She looks up at Jen. "Is there a way?" she pleads.

The arcanist considers the idea, then says, slowly, "I suppose I could teach you, but in return for providing your tribe with a caster, I ask that the Sootscales share their knowledge with me."

I'm ready to go as soon as possible!


Off we go! Been a while since we've done us some proper exploring, hasn't it?

The day dawns overcast and drizzly. Farewells are said, mules and ogres loaded (well, ogre loaded), and the party heads off along the Skunk River, which does not smell so foreboding as it's name would suggest.

Before the sun's reached it's midway point in the sky, the party is back in unfamiliar train, trailblazing through virgin woods (insert joke here about the dryads playing with dice and bits of paper instead of getting out and talking with people of the opposite sex) (really, though, this is old-growth forest - the depths of the Narlmarches haven't been disturbed in an age, as a result the forms of animal, plant, sentient, and fey life live together in balance; equilibrium. It's as if the forest is one creature, that has long ago since reached homeostasis - this is an unchanging land, long ago perfected by nature. The different trees and plants have roles decided by efficiency, leveling out at different canopy strata, every one of the towering lifeforms a biome in itself, home to life insect, avian, mammalian, fungi, and vegetable. Here, where footsteps are strangely muted and the sound of birdsong strangely amplified, that familiar sensation comes over you, that sensation at once that here you walk on hallowed ground, and that here you intrude on hallowed ground, comes over you. Well, some of you, leastways, I imagine Bright Awn feels more or less perfectly at home, and Guthruc, well, Guthruc . . .

Perception DC 5:
You see birds.

I'm sure the rest of you are quite awed, though.) and drawing maps while you do so. The party makes it's way West, towards the Hooktongue Slough and the promise of tepid water it holds, but there are more pressing destinations. You were told by denizens of the Stag Lord's hold that the elves hold court beyond the Murque River, but to cross that bridge when you come to it you must first wet your feet in Skunk-ier waters. What plans have ye for fording the mighty Skunk?

That, and can I get a marching order? And a watch order, assuming you're keeping one. I can neither confirm nor deny rolling for an encounter in this hex, though I didn't, but this is the sort of thing I need to know ahead of time!


Eidolon Character sheet

Mr. Winky scouts ahead, his shadowy form looking like nothing more than a distant wisp of smoke.

Stealth: 1d20 + 19 ⇒ (8) + 19 = 27
Perception: 1d20 + 14 ⇒ (13) + 14 = 27

Spoiler:
Mr. Winky sees SO MANY birds.

Am I the only one who's a little confused about where we are on the map, and which direction we're going? Could we maybe get a label indicating where (we think) we're going? If we're crossing the skunk, does that mean we're going southwest? If so, we might want to check out that witch thing along the way. I'd like to check out that candlemere tower thingy too, but that looks like it will require a boat. Actually, a boat sounds like it would be useful for the way we're going anyway... maybe if we follow the shore, we get lucky and find an abandoned one (or someone we could, ahem, "trade" with for one)?


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

perception: 1d20 + 8 ⇒ (9) + 8 = 17 assuming favored terrain (forest) here
The beauty of the scene is something of tabletop RPG games; something that can seemingly only be imagined.
But alas, the peace and harmony is suddenly sundered by Guthruc, who soon finds a lovely songbird to eat... alive.

As for marching order, Guthruc will lead.
And for night watch, if Guthruc doesn't have any major wounds (or rounds of rage) to heal, he will offer to gaurd the whole night. Otherwise, I guess he takes middle watch.


Character sheet

Jen's ring allows her to stay up most of the night, too. We may also want to invest in a wand of Keep Watch. One charge from that would allow Ozzy to stay up overnight, which would also mean two eidolons on guard duty.


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

Let's get the bad ideas out of the way first:

1. Doesn't Ozzy have some sort of enlargement spell? If we all have buckets we could enlarge those and try to paddle across...

2. Jen casts web across the river, people stand on it, she greases everyone so they slide across

The good idea: what Ozzy said; pick a direction and look for a boat.


Character sheet

The spell is Enlarge person. It only works on humanoids (and her eidolons, via the eidolons' Share Spells ability), not objects. Of course, ogres are humanoids (giant subtype). If we enlarged Auchs to huge, he might be able to touch the bottom and walk across, carrying us a few at a time. I don't think we have his stats, but since swim is strength-based, I imagine that would make him pretty good at it even if he didn't touch the bottom.

If it's more of a canyon-with-water-flowing-at-the-bottom situation, Mr. Winky could fly one end of a rope across and tie it to something.

We're definitely going to want a boat at some point, though, at least if we can't find some way to fly or teleport around first. If we follow the shore, even if we don't find a boat, we can find the most advantageous spot to attempt to cross.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Guthruc could gain a swim speed from a fish and help swim people accross. Same with Anura


I’m sorry about map confusion! I forgot to mark the hex you’re exploring. Can’t remedy that now, on account of spending the holiday with family, but I’ll fix it soon as I can.

The Skunk River averages thirty feet deep and one hundred feet wide; even an enlarged Auchs would find his head underwater walking along the bottom. Now, there’s no reason to try fording the river at a point of average depth, but even where he can keep his head out of the current, it’s still a little deep for wading . . . there’d be athletics checks, one way or another.

Re: “trading” for a boat: there are hunters and trappers who make their home this deep in the Narlmarches, but they’re rare and slightly suicidal. At any rate, they show up on the random encounter table with less frequency than 1d6 trolls, so I wouldn’t count on finding one to rob. Re: the swamp witch: shoot, I somehow missed that. Pretend I painted over it, will ya? In any case, there are a lot of things to find in the Greenbelt, whatever direction you go. I wouldn’t say, “you should check out the swamp witch!” anymore than I’d say, “you should explore the map!” You’re welcome to, though, if you wanna.


Character sheet

Ah, I just figured she (if that's not a sexist assumption... dudes can be witches, too) went un-erased because, due to proximity to the fort, some of the folks there were aware of her presence.


Ozara "Ozzy" wrote:
Ah, I just figured she (if that's not a sexist assumption... dudes can be witches, too) went un-erased because, due to proximity to the fort, some of the folks there were aware of her presence.

’Tis now canon, saves me painting over the hex.


Character sheet

Similiarly, I assume The Candlemere Tower (also un-erased) is a local landmark that our new underlings would know about (know of its presence, at least). Towers, after all, have the inherent property of being visible from a distance.


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

I kind of wish I had bought a swan boat feather token, since I have 700 gp just sitting around now. Still, the trees from the tree feather token are very tall; could we cut one down at a narrower portion and have it fall across the river to make a bridge? Also, depending on their strength scores, maybe if we used Jen's canvas Iorskan and Mr. Winky could lift people across with it? Jen can also use an exploit to switch out for locate object and see if there's a boat anywhere within .1 mile.

EDIT: of course, the obvious idea is to use local trees to make a raft of some sort...


Character sheet

I like the idea of bridging with a fallen tree, even if we have to provide the tree. with a range of .1 mile, considering that a boat big enough would be fairly visible and located along the river, it's probably not worth the spell.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Guthruc can (once he gains a swim speed) swim in rough water carrying an additional 220 lbs without much effort. 390 lbs if he removes his armor. I don't think we need any trees or boats with the exception of Auchs and Elminster VII. And even then, I'm sure they could get across if they were actively trying to swim too, espescially with Guthruc and Anura helping.


Character sheet

There are definitely swimming-based solutions that will work, I'm just looking for solutions that will be faster/more permanent/don't involve getting wet.

Grand Lodge

M Ifrit HP: 19/19 AC: 17: FF: 14 Touch: 13 Fort: 3 Reflex: 7 Will: -1 Attack: 8 Init: 9 Perception: -2 Sense Motive -2 Moments of Chance: 6/7 Luckbringer 4

Has anyone tried asking Anura how he got across? In order to get from where he was to our encounter with him, he obviously had to have crossed the river. Bet he's got an idea, and it sure beats swimming.

Abaos is fascinated by all the scenery, and absolutely terrified by it. Bright Awn is the one who loves nature; Abaos, now, he feels much more comfortable in a tavern or gambling hall, where 'civilized' people live. He swears he can feel eyes on him the whole time he's walking; his fears worsen when Guthruc suddenly snaps up a bird that's been spying on them.

So when the party comes to the shore, a few ideas are pitched forth. Abaos,rather than participate in said arguments, carefully makes his way over to the boggard. Since the boggard rarely leaves Guthruc's side, this provides Abaos an easy, ready translator. "Hey, Guthruc," he says, "why don't you ask your buddy how he crossed? Obviously he got over here somehow, right?" He smiles, hoping he looks relatively non- threatening.


Abaos wrote:
Bet he's got an idea, and it sure beats swimming.

He swam. ;)

I was unclear, there’s no need to cross the river to get to the Hooktongue Slough - if you keep heading west you’ll get there eventually. You only need to cross the river if you want to speak with the elves along the way, since they live on the other side of the Murque River, which is itself on the far side of the Skunk.

Anura answers Abaos’s question himself. “Skunk River am not from Hooktongue Slough, am not to Hooktongue Slough. Am have other from, am to Tuskwater. But it am lead in the right direction, towards where sun am set. Am have crossing,” since he’s accustomed to traveling via waterways, Anura’s a little hazy on how long it takes to walk places, “but am several days toward where sun am set, and am best for wyverns. Not big wyverns like Tatzy, am small wyverns.”


Character sheet

I'm even more confused about where we are going. I thought you said that the elves were along the way to the hooktongues. Looking at the map, it sounds like they're actually WAY out of the way...


The Hooktongue Slough is beyond the current map. Everything is on the way there. It’s about the same size as the Narlmarches; beyond the forest is the swamp. Wherever you walk off the side of the map, you’ll gfind swamp. The most direct route there is walking due west, but by heading southwest you can visit the elves and it’ll add a day to your travel time.


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

Jen is comfortable among the trees, under the sun and without the wary frowns of civilized folk to weigh her down. Less comfortable now, though, as Guthruc smashes some hapless bird and begins to tear off bloody chunks with his bare fists. That could be us after a nasty run-in, there's always something bigger and more... violent than you...

She shakes her feeling of apprehension off and eyes the river. "I don't think all of us can make it across swimming," she says. "Maybe a bridge of some sort..." She searches for the tallest tree in the vicinity and tries to gauge its height from a distance.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Luckily, tall trees are not exactly hard to notice...


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

"No. But maybe I can carry the lighter ones here." Iorskan stretched his wings as he said this.


Jen Undrell wrote:
Luckily, tall trees are not exactly hard to notice...

Some of the taller trees are more than a hundred feet tall, by matching a tall tree to a narrow point in the river, it'd be easy enough to fashion a makeshift rounded bridge, if that's the route you take.


Iorskan wrote:
"No. But maybe I can carry the lighter ones here." Iorskan stretched his wings as he said this.

Zornesk's eyes light up at the idea of getting a dragon ride. Draconic "Me first! Can I go first?"


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

Iorskan responded by taking flight, swooping around, and grabbing the kobold. Within seconds the two were into the air and across the river. The dragon gently put his subject down and returned for the next.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Guthruc walks over to a tall nearby tree and attempts to fall it... without an ax.
Strength check while raging: 1d20 + 7 ⇒ (19) + 7 = 26
He slams into the tree, imbedding himself with some of the worst splinters known to man. Cracking sounds are heard as the tree strains against the force.


Male Woodborn Seer 4; HP 31/1; AC 19/T15/FF 17; Fort +5, Ref +6, Will +7; Init +6; Per +11; Spd 30 ft. CMB +5, CMD 17

Awn enjoys the shade and dappled light of the forest, and that each step he takes removes him from a recent past of blood and pain and toward...more of the sam....err...possibly seeing his people. Truthfully, he still does not know what he and his companions carry with them in their hearts nor what fate wraps them. Being as he is, elf-raised and forest-formed he does know the elves and the forest intimately and what both of those forces require to sustain.

As he watches Guthruc's ministrations upon the standing giant Awn's eyebrows raise in consideration.

"Immense! is all he mutters, though to what he is referring to is left to the reader to interpret.


Guthruc Shic'la wrote:

Guthruc walks over to a tall nearby tree and attempts to fall it... without an ax.

[dice=Strength check while raging]1d20+7
He slams into the tree, imbedding himself with some of the worst splinters known to man. Cracking sounds are heard as the tree strains against the force.

Though Guthruc struggles with might and main, the tree is unmoved. Assuming that this is a tree tall enough to bridge the river, I'm setting it's break DC at 50 - that's the DC to break a three foot thick hewn stone wall, a wall which would both be thinner and have fewer hitpoints than the tree. (more hardness, tho) For scale, this is the tree Guthruc's trying to uproot.

Iorskan has no problem ferrying everyone but Auchs and Elminster across the river. 3.5 had rules saying you can't fly with a medium or heavy load, but apparently Pathfinder got rid of them. Not sure how I feel about that, to be honest.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

After scaring the life out of several nesting birds and sleeping squirrels with the sudden disturbance, Guthruc picks some tree bark out of his flesh. There is but a quick breath of calm before the orc transforms into a cardinal-Guthruc hybrid, still as gruesome as unatural as ever: skin pulled tight over warped flesh, bone broken and tearing through unaccomodating flesh in some places, and a voice that send chills down one's spine.
He instructs Anura to support the heaviest two nembers of the party from below while Guthruc and Iorskan flew overhead, lifting them. Between our three strength scores, I'm sure we can lift Auchs and Elmister VII across the river seperately.


Someone gimme a handle animal check!


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

I believe Ozzy is the most qualified for that check


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

As Guthruc rams himself into the tree, sending all manner of birds flying in a veritable cloud of feathers, Jen finds she has to agree with Awn. "Yes... An immensely bull-headed orc." she mutters under her breath. She stands too far from anyone for them to hear her, except perhaps Iorskan, whom she now asks for a ride.

"Be gentle with my donkey, please," Jen adds. "The poor creature's had a rough time of it since I forced him out here."

Assuming Iorskan acquiesces,

Jen looks down in delight as the river passes below her. She's never flown before and there's something wonderful about it. Of course, her airtime joyride comes soon to an end, but she resolves to discover her own form of flight...

For now, though, her tension has dissipated and she finds herself somewhat more talkative as she turns to the nearest person or kobold if that's the case and attenpts to strike up some friendly conversation.

"Hello," she says. "the woods are quite beautiful in these parts...


Character sheet
Guthruc Shic'la wrote:
I believe Ozzy is the most qualified for that check

Hah, forgot I had put anything into that...

When Elminster starts to panic, Ozzy instinctively rushes in to sooth the beast with a calm word and a scratch behind the ear.

Handle Animal: 1d20 + 11 ⇒ (16) + 11 = 27


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Jen Undrell wrote:

For now, though, her tension has dissipated and she finds herself somewhat more talkative as she turns to the nearest person or kobold if that's the case and attenpts to strike up some friendly conversation.

"Hello," she says. "the woods are quite beautiful in these parts...

Akiros nods. You brought him along, so he gets speaking lines!

"That they are." The Stag Lord's former captain looks somewhat uncomfortable. He spends a moment running the words through his head, and then says, "I've yet to apologize properly to you. In my defense in that regard, the one of having yet to apologize, there are a lot of people whom I must beg forgiveness of. In defense of my facilitating your unlawful capture and the exploitation of your magical talents, there is nothing that can be said. Your generosity, your collective generosity," he gesticulates in the direction of the other party members, "but especially your generosity, you who I have personally wronged, in offering me a second chance I've done nothing to merit, is . . ." he goes looking for the word, finds it, "appreciated."

Meanwhile

The worst thing that ever happened in Elminster's life was when she was dragged, half under the water, half through the air, across a hundred feet of turbulent water by two airborne predators and one in the water, lurking under her feat in the murky Skunk.

Elminster fought valiantly, of this there can be no doubt. She bit the green feathered fanged two-legged monster. She bit that monster repetitively. She bit that feathered fanged two-legged monster like it was a regenerating carrot and she had a personal vendetta. It didn't. Do. Jack. Squat.

She nearly bucked the dragon off her, halfway across the river. There was a good long moment where it looked like she was going to escape. And maybe she would have drowned. That was a possibility she was willing to accept. Better to face the possibility of drowning than the certainty of being eaten by a dragon.

And she kicked the water monster so many times, by the time it crawled out of the river and she recognized it as one of the two-legged people she'd been walking with before everyone tried to eat her, she almost didn't recognize it as one of the two legged people she'd been walking with before everyone tried to eat her.

Elminster, wet, exhausted, but alive, thankfully alive, alive thanks (probably) to the girl who'd sat on top of her and rubbed her neck and shouted at the predators whenever they nearly dropped her in the river, Elminster, wet, exhausted, but alive, collapsed in a shivering pile on solid ground, and resolved to never move, ever again. She'd already resolved such when she noticed that the spot she was never going to move from was right next to the rather large two legged creature that occasionally tried picking her up like a cat. This was not good. But, she realized, the large two legged creature was in much the same straights as herself - wet, exhausted, and traumatized. All of a sudden, the equine felt a deep spiritual kinship with the large creature.

That ended when the giant scooped her up into it's enormous arms and buried it's face in her side and started blubbering about how it was cold and wet and friendless, and how it never had a pet because Dovan said it wasn't allowed and besides it terrifies animals. Elminster can attest personally to the accuracy of that last part.

Elminster hates everything.


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

Jen stills for a moment as if in complete and utter surprise, and then she smiles and says, "Your sincere apology and regret is enough, I think." She looks about ready to say something else, but then sees Auchs grabbing poor Elminster and rushes over.

"Hey!" she yells, waving her arms around to get the giant's attention. "Put my donkey down, would you?" Her brain urges her to begin readying a spell - just in case - but she quashes that and attempts to continue her bout of bravery without arcane backup.


With mumbled apologies, Auchs returns Elminster to the earth. The quadruped immediately bolts for it, but finds herself hemmed in by the river and trees, so she turns her back to something solid and stares at Auchs with wild eyes.

I was about to write something about Bokken calming the animal, since he's a druid and that's kind of a druid's schtick - when I realized I don't know what spells he has prepared. Which reminded me that I still needed to pick out Townsend's spells known. More on that in the discussion thread.

At any rate, Elminster, the eponymous equine, not the Gary Stu from Faerun, is by some manner calmed, and after a break to dry off, eat the midday meal, catch their breaths, and, in the case of one Boggard diabolist, use their profane powers to heal themselves of Elminster's righteous thrashing (again, Elminster the donkey, not the type blue), our merry band proceeds on their merry way, in their merry fashion. Eating birds.

Eventually, what with the sun going down and the wind picking up, the party makes camp.

I still don't have a marching order or a schedule for who's on what watch, so I'm going to assume that any given time Guthruc is awake, 75% of the time Jen's awake, and at all times there is another PC and NPC awake.

Is Jen Awake?: 1d100 ⇒ 58
Who else is awake? (PC): 1d4 ⇒ 1
Who else is awake? (NPC): 1d5 ⇒ 2

Abaos, Auchs, Guthruc, and Jen are awake.

Perception 19:
There are 2d4 ⇒ (1, 3) = 4 kobolds lurking near the edge of their darkvision, watching you.

Auchs' perception: 1d20 - 2 ⇒ (13) - 2 = 11


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Jen stares at her spellbook and alternates waving her hands about, mumbling under her breath, and scribbling in the ink-stained tome. Out of the corner of her eye, she watches Guthruc to ensure he doesn't eat her while she's distracted.

Something moves in her periphery, and, looking up, she turns to Abaos, but whatever it was is gone the next moment.

Must be my nerves getting the better of me.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

perception: 1d20 + 8 ⇒ (10) + 8 = 18
Guthruc notices something in the corner of his eye. He vaugly sees some reptilian humanoids, but his ruined and sleep deprived eyes make the figures indistict and hard to focus on. He assumes they're allies and ignores them. Afterall, Iorskan already recruited all the kobolds in the stolen lands.


Eventually, the kobolds leave, good sense getting the better of any curiosity or malice they might have.

The sun dawns, and breakfast is made. Wood is burned. Songs are sung. By Townsend. And then Dharak looked at him weird and Townsend felt awkward and stopped singing and then Dharak felt awkward and decided to go do something else somewhere else.

"Oi, Guthruc! Do me a favor and sate m'idle curiosity?" the half-orc requests. "I've seen you in a fight, and, no offense, your footwork's shoddy. You've beat me before in a contest of strength, but I'm curious - I think I might be your match in a battle of skill." Dharak grins a toothy smile. "Whad'ya say? Wanna go a round in the ring with the best bare-knuckle brawler this side of where Auchs is standing?"

Guthruc's taking his next level in Brawler, and we wanted to RP him learning to fight more skillfully, so it doesn't come out of the blue.

Rules are as follows! First person to five points wins. Knocking your opponent down (tripping) is worth one point, pushing them out of the ring (bullrushing) is worth one, pinning your opponent is worth two, and knocking them unconscious (HP damage) is worth five. Armor and weapons are disallowed.

Initiative Dharak: 1d20 - 1 ⇒ (15) - 1 = 14
Initiative Guthruc: 1d20 + 1 ⇒ (14) + 1 = 15

And . . . FIGHT!


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Guthruc happily obliges, cracking his knuckles in anticipation. Dharak might've thought to get the jump on Guthruc after an entire night of no rest, but he was solely mistaken as Guthruc enters rage and slams into the half orc. The blow looked less like a punch, and more like guthruc was trying to mimic the combat style of his club, but instead with his forearm.
To hit: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d3 + 10 ⇒ (1) + 10 = 11
Guthruc grins as the half-breed struggles against his terrifying strength.

Important stats for Guthruc in this combat:
CMB:12
CMD:23
AC:9
HP:55


Important stats for Dharak:
AC 9
CMD 15 (+2 vs all combat maneuvers but grapple)
HP 14

Guthruc's poor technique leaves him open, though Dharak's reeling from the full-orc's hammerlike blow, he takes advantage of Guthruc's poor form and tries to put the full orc on the ground.

AoO Trip Attempt: 1d20 + 7 ⇒ (16) + 7 = 23

"You hit like a bear," the brawler sputters, backing off so that Guthruc can regain his feet. "But you leve yourself wide open." The two combatants square off against each other again. (Since this fight has clear breaks, I'll be rerolling initiative every time that someone is knocked down or out of the ring.)

Initiative Dharak: 1d20 - 1 ⇒ (14) - 1 = 13
Initiative Guthruc (Favored Terrain): 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Dharak gets the jump on Guthuc this time, dancing around at the edge of Guthruc's superior reach, waiting for the flesheating berserker to expose himself.

Trip Attempt, brawler's flurry: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Trip Attempt, brawler's flurry: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15

Dharak explodes into a flurry of motion, trying to put Guthruc off balance, but the orc's ready for it this time, and his sheer bulk lets him stave off his smaller opponents attack.


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Guthruc only becomes more furious as he is tripped followed by Dharak dancing outside his reach. orc: "Doesn't matter if I'm open if the enemy can't harm me" Guthruc lunges forward and swings his arm in the path of Dharak's chest, clotheslining the brawler mid-step.
Hit: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d3 + 10 ⇒ (1) + 10 = 11
The blow slams Dharak into the ground, knocking the wind and the conscience out of the half-orc.
Guthruc exits rage, towering over the dropped half-orc. orc: "Skill is only benificial if you are strong enough to weild it against your foe."


Hanging on to consciousness by merit of his orc ancestry, Dharak stumbles away from Guthruc.

orc "You're good - natural talent," he slurs. "I can, show you, a few, tricks. Potential." And with that fragmentary sentence Dharak slumps to the ground, gets a CLW off Bokken, and the party proceeds on it's merry way.

Dharak is enthusiastic about the idea of teaching Guthruc how to fight with form, declaring that Guthruc has the potential to be a, quote, "real beast in the ring."

Map updated!

The party wanders through pristine woodland, with nary a trace of human habituation. As they go, the methodically map the hex, so that they don't have to come back and do so later.

Perception DC 15:
There's a trace of human habituation! You find the remains of an old campsight - a survival check could determine how old, exactly, or track whoever stayed here to wherever they went afterword.

Survival DC 15, if you opened the last spoiler:
Whoever stayed here wasn't alone - along with humanoid bootprints, you find the prints of a large predatory cat.


Character sheet

Mr. Winky Perception: 1d20 + 14 ⇒ (18) + 14 = 32 Mr. Winky finds a campsite. Twice.

Ozzy Survival: 1d20 - 2 ⇒ (1) - 2 = -1
Mr. Blinky Survival: 1d20 + 0 ⇒ (9) + 0 = 9
Mr. Winky Survival: 1d20 + 0 ⇒ (9) + 0 = 9


Male Orc Barbarian (flesheater, true primitive) HP 47/47 : Rage (14/14) : Magic Excel doc of Stat Stuff

Perception: 1d20 + 8 ⇒ (10) + 8 = 18
survival: 1d20 + 5 ⇒ (11) + 5 = 16
"Man was here." Guthruc investigates the remnants of the camp. "Many man. And large cat." He looks into the age and direction of the tracks left by his newfound prey.


Female Tiefling Arcanist/4 -> Woah! Fancy stat numbers!

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Jen tramples across the campground as she chats with Nakpik. "You have a radish monopoly?"

Guthruc wrote:
He looks into the age and direction of the tracks left by his newfound prey.

Only to be brought to a halt as the head of their marching order halts, causing everyone in front of her to slow to a stop as well. Jen peers around the people in front of her and directs some of her first voluntary words at the orc.

"How many?" she asks. Then, coming closer and seeing the awakened bloodlust in the warking's eyes, she turns to a more rational member of the group. "I don't think we should rush in after them without more information," she says to Ozzy.


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

”A good point. I’ll see what’s happening from above.”

With a few flaps of his wings the dragon was airborn, and scouting out the habitation from
Above.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Guthruc, looking over the tracks again, realizes he made a mistake - there was only one human. Human prints look quite different depending on whether they're wearing shoes, socks, or nothing on their feat at all, so the barefoot orcs initial confusion is understandable.

Iorskan, from above, ascertains that the camp is quite deserted - whoever stayed here has since moved on.


Wounds (0) HP (17) AC (16/14/12) Saves (7/5/4, +4 vs mind effecting) Fire Resist (5) Draconic Weaponry (5/5)

”Nobldy there, nothing to eat!” Iorskan said as he landed. ”Let’s go. Mystery solved.”

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