DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock


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Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Tshilaba, Archie, and me:
Shelby groans in exasperation as Archibald dumps all that precious water on his head. "It probably would have been better if you had drunk all that instead of pouring it." She resists the urge to say 'fool', but just barely. She begins pacing again, raising her head every now and then to look for signs of their companions, or anything else that might have taken interest.


WS 33, BS 38, S 30, T 31, Ag 36, Int 30, Per 32, WP 47, Fel 64; Wounds 5/5, FP 1/4 | +15 command on a ship | Currently:

Retort of coherence:
Tell that to my head. Archibald snips. Why did we build that fire again? And are we entirely sure Mr. Alliteration over here didn't really just bind a fire elemental to the wood? Because that would explain a lot...


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

plants and chefs:

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Lou followed along, he was not really much of a tracker, but he did know his spices.

he kept an eye out for spices that would be beneficial for tonight's meal.

profession cook: 1d20 + 7 ⇒ (11) + 7 = 18


Female Human Rogue 1 HP 6/9 | AC 18/15/13 | F +0 R +6 W +0 | Init +6 | Perc +4

I don't know who I am any more...:
Perception: 1d20 + 4 ⇒ (6) + 4 = 10


Kassen Battle Maps

Lou, Liera, and Datura:

From the smell of things, some one has started a fire. It also seems to be coming from the direction you're heading.

Lou:

You hear a chittering that brings back memories of the raid that occurred the day that the new cathedral was dedicated. Goblins are nearby, but it's difficult to pinpoint them exactly with all of the brush and other sounds echoing in the swamp.

On the bright side, you find plenty of wild vegetables, herbs, and fruits to round out the rations.


Archibald:

The sweltering heat gets the better of you. You are now sickened and staggered.

Team Pyro:

The fire continues to crackle merrily. You think it is mocking you for deciding that it would be a good idea to build one in this heat and humidity.

Perception checks please.


Team Tracking Those Guys:

The sounds of the swamp begin to grow unnerving as you make more and more headway on the trail that seems to have been recently blazed. The beautiful bird songs that accompanied the other, less melodious noises disappear in a chorus of grunts, growls, and howls.


M Varisian Human 1 Kineticist (Aether)

Perception: 1d20 - 2 ⇒ (4) - 2 = 2
Bluff: 1d20 + 8 ⇒ (17) + 8 = 25

Tshilaba was actually enjoying the heat of the fire, although the humidity made it less pleasurable than he'd liked. The real difficulty was paying attention to much of anything. He'd grown up in a culture where dancers were the standard of beauty. Sweaty, muscular, lithe, standing right over there, he did job of averting his eyes. The last thing he needed was pushing her farther over the edge. She was starting to calm down, and the fire was helping things, she hadn't snapped at him in nearly twenty minutes.


Kassen Battle Maps

That's it, I'm drawing this scene. That was too funny!


Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Paying close attention to the hostile environment around them, the dark-haired woman misses the discrete glances the fortune teller casts her way (probably a good thing). She does give the halfling a worried glance, the fellow looking like he might topple over at any moment. She holds her tongue for now, her face grim as they await their rescue.


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

Lou was starting straggle, he seemed lost, he stopped to pick some flowers and some various "weeds" but all the while he was looking to the distance, apparently listening.

goblins. he says softly.

getting up he tucks what he has gathered in his pouch but remains standing there, trying to pinpoint the source of whatever it is he hears.


WS 33, BS 38, S 30, T 31, Ag 36, Int 30, Per 32, WP 47, Fel 64; Wounds 5/5, FP 1/4 | +15 command on a ship | Currently:

perception: 1d20 + 8 ⇒ (1) + 8 = 9


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Team Whatever:

Liera shivers when the chorus of threatening noises begins, drawing Speckle closer to her chest. "D-do you think we're getting close?" she asks timidly, a quaver in her voice.


Male Elf Hunter (Divine hunter) 1 (AC: 18 [T: 15 /F: 13]; HP: 9/9; F+2, R+7, W+3 [+2 vs. enchantments]; Init: +7; Perc: +9 [Low-light])

The good lookers (except Awd and her stupid appetite of course):
Datura looks uneasy, as the environemt shifts, he half-answers the woman's question, "It's hard to tell, but I think we should move a little faster. If that fire is them, they may have signaled something more than us." WIth that he tries to use the fire and fresh trail to allow him to pick up the pace.


Kassen Battle Maps

Everyone, roll initiative please.


Male Elf Hunter (Divine hunter) 1 (AC: 18 [T: 15 /F: 13]; HP: 9/9; F+2, R+7, W+3 [+2 vs. enchantments]; Init: +7; Perc: +9 [Low-light])

Init 1d20 + 7 ⇒ (10) + 7 = 17


Female Carnivorous Flower (AC: 16 [T: 14 /F: 13]; HP: 13/13; F+5, R+3, W+1; Init: +3; Perc: +5 [Scent, Low-light])

Init 1d20 + 3 ⇒ (16) + 3 = 19


WS 33, BS 38, S 30, T 31, Ag 36, Int 30, Per 32, WP 47, Fel 64; Wounds 5/5, FP 1/4 | +15 command on a ship | Currently:

1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

init: 1d20 + 3 ⇒ (2) + 3 = 5


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

Initiative: 1d20 + 7 ⇒ (3) + 7 = 10


Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


M Varisian Human 1 Kineticist (Aether)

Initiative: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Rogue 1 HP 6/9 | AC 18/15/13 | F +0 R +6 W +0 | Init +6 | Perc +4

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19


Kassen Battle Maps

GM screen:

Goblin (Dark Red): 1d20 + 6 ⇒ (15) + 6 = 21
Goblin (Red): 1d20 + 6 ⇒ (8) + 6 = 14
Goblin (Orange): 1d20 + 6 ⇒ (5) + 6 = 11
Goblin (Yellow): 1d20 + 6 ⇒ (3) + 6 = 9
Goblin (Green): 1d20 + 6 ⇒ (4) + 6 = 10
Goblin (Teal): 1d20 + 6 ⇒ (4) + 6 = 10
Goblin (Light Blue): 1d20 + 6 ⇒ (12) + 6 = 18
Goblin (Blue): 1d20 + 6 ⇒ (2) + 6 = 8

Soggy River Monster: 1d20 + 5 ⇒ (17) + 5 = 22


Status:

Goblins: AC 16/13/14
Soggy River Monster: AC 14/12/12 Immune mind-affecting effects; SR 13

Goblin (Dark Red): 0
Goblin (Red): 0
Goblin (Orange): 0
Goblin (Yellow): 0
Goblin (Green): 0
Goblin (Teal): 0
Goblin (Light Blue): 0
Goblin (Blue): 0

Soggy River Monster: 0

Conditions: Difficult Terrain

Initiative:
Soggy River Monster
Goblins
Party

Suddenly, the chittering of goblin warcries and one unearthly howl erupt from the swamp. From the foliage burst three goblins, going for Archibald and Tshilaba. Fortunately, the undergrowth slows them enough that the two have time to act before goblin blades seek to spill their blood.

Party up. Remember that this is difficult terrain unless you have Woodland stride or a similar ability.


WS 33, BS 38, S 30, T 31, Ag 36, Int 30, Per 32, WP 47, Fel 64; Wounds 5/5, FP 1/4 | +15 command on a ship | Currently:

It's all Archibald can do to draw his blade and brace for the attack. Sweat still pours down his face.
Move action: draw my cane sword.


Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Shelby, having already had her weapon out, steps to one of the beasts that charged at the fortune teller. The man was insufferable, but she couldn't just let him get spitted by the little cretins. She swings her blade in a diagonal away from the magus, looking to take out an opponent before it has an opportunity to do damage.

Longsword: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female Human Rogue 1 HP 6/9 | AC 18/15/13 | F +0 R +6 W +0 | Init +6 | Perc +4

Jin moves forward as quickly as terrain allows, winding up between Awd and Datura. Staying low, she draws her thin sword.


M Varisian Human 1 Kineticist (Aether)

The fortune teller had his card appear in his hand as he saw the Goblins come in on them. Too close for his normal throw, he instinctively spun in a circle, leaving a golden and crimson line of energy trailing behind the card at the end of his extended arm. The line flew right across the exposed neck of the Goblin in front of him, and a razor thin line appeared across it's skin. He didn't know how deep it was until it started oozing blood. The picture side of the card depicts a centaur collecting junk, but as he's animated, he begins throwing his collected garbage and shouting at the goblins in a fierce manner.

Attack, Improvised Weapon (Card): 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Swift action to enchant deck, Attack action on goblin. It will be the same goblin as Shelby if her's isn't dead, but the other one if she does cut down the first.

Which Card?:
1d9 ⇒ 2= Neutral Good
1d6 ⇒ 4= Intelligence
The Wanderer


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

where is the rest of the party on the map?


Kassen Battle Maps

Missing Liera, Datura, and Awd


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

"Shelby!" Eyes wide with terror, Liera begins hurrying forward with her awkward gait, skirts snagging on undergrowth.

Double move.


Male Elf Hunter (Divine hunter) 1 (AC: 18 [T: 15 /F: 13]; HP: 9/9; F+2, R+7, W+3 [+2 vs. enchantments]; Init: +7; Perc: +9 [Low-light])

Datura takes in the sights of the mass of goblins that will soon surround the lost companions. He decides to send Awd in toward the group while prepares to try and do some damage from a distance. With a word of command to his friend, he points at the closest goblin. Then he moves up beside Liera and draws his bow.

Free, handle plant 1d20 + 8 ⇒ (8) + 8 = 16
Move, to beside Liera
Move, to draw weapon


Female Carnivorous Flower (AC: 16 [T: 14 /F: 13]; HP: 13/13; F+5, R+3, W+1; Init: +3; Perc: +5 [Scent, Low-light])

Awd hears the command, and eagerly moves forward where she was pointed. As she moves, she opens her mouth wide, ready to fill it with goblin.

Double move, toward dark red goblin


Kassen Battle Maps

status:
Goblins: AC 16/13/14
Soggy River Monster: AC 14/12/12 Immune mind-affecting effects; SR 13
Goblin (Dark Red): 0
Goblin (Red): 0
Goblin (Orange): 0
Goblin (Yellow): 0
Goblin (Green): 0
Goblin (Teal): DEAD!
Goblin (Light Blue): DEAD!
Goblin (Blue): 0

Soggy River Monster: 0

Conditions: Difficult Terrain

Two of the goblins die quickly, and more can be heard coming. The one fighting Archibald blows a raspberry before taking a swing.

Blue vs. Archi: 1d20 + 2 ⇒ (6) + 2 = 8

"What wrong w'you! Hold still so Gort can kill!"

Meanwhile, one of the goblins gets distracted by Awd,

"Ooo! What a pretty flower! Kroska likey! Kroska wanna picky!"

I'm sure all of the players in my RotRL games just screamed NO! at their monitors. :D


Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Shelby's eyes widen as she hears her foster-sister, more enemies continuing to appear. As both she and the fortune teller brutally lay their respective goblins low, she gives the man a grudging smile. She wasn't good at socializing with the glib-tongued...but this! This she understood.

As they enjoy a very brief respite, she reaches out, touching Tshilaba on the shoulder, shy smile on her face. A small piece of Iomedae's divine blessing passes between them, and the magus feels...something. Something that makes him better at fighting. Better at killing the unjust.

"Go help Archie out. I can hold these off."

War Mind:
At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.


M Varisian Human 1 Kineticist (Aether)

Instinctively, the fortune teller knew what the blessing was, and chose a defensive blessing as he sought to gain the goblin's attention. He tossed the card in his hand, with the centaur racing at the goblin, pulling a spear as the card itself embedded itself in the center of the Goblin's forehead, where small rivers of blood formed and snaked their way down the goblin's face. After he did so, he trudged through the swamp to stand by Archie's side, flipping another card out of no where.

1d20 + 8 ⇒ (16) + 8 = 24
1d4 + 4 ⇒ (1) + 4 = 5

Which Card?:
1d6 ⇒ 5Wisdom
1d9 ⇒ 7Lawful Evil
The Eclipse!

A dark spot shaded the sun on this card, with hordes of zombies rising within the untimely twilight. "Your doom is certain." He speaks, towering above the bleeding green wretch before him.


Female Tiefling Witch 1
Quick stats:
AC 14, T 13, FF 11; HP 6/7; CMD 13; F +1, R +3, W +3 (+2 vs curses); Resist cold 5, electricity 5, fire 5; Init +7; Perc +4 (+6 if familiar within arm's reach); darkvision 60 feet

oh my god salsa why would you do that

Liera continues to stumble through the undergrowth. As she nears the goblin, she stops, crouching and allowing Speckle to leap from her arms and dart away into hide in the flora. She flings a hand toward the goblin, claws extending and curling into a ghastly contortion, hellish syllables spitting from her lips as she reaches into the very fabric of fate.

Misfortune hex on goldenrod. DC 15 will save or take the lower of 2 results on all d20 rolls for one round.
Speckle will attempt to hide from hungry goblins with a 1d20 + 15 ⇒ (11) + 15 = 26 on stealth.


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

what is bad, Lou probably knows all to weel IC as well

Lou simply moves closer to get at the goblins.

can't see the map right now, hopefully when I get home though


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

ok see the map now and I need to adjust my action

Lou moves up to the goblin not to far away from him. emulating his sister, but with a touch of his own style using his walking stick Lou twirls the staff as makes a sudden strike to the side of the goblin's head.

attack orange goblin: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10


Kassen Battle Maps

Alas, poor Kroska is no Krosk and her head is bashed in by the Drunken Monk.


Kassen Battle Maps

Hey, where'd everybody go?


Male Human Monk 1 [HP 10/10; AC 17 / FF 14 / T 16; F+4/ R: +5 / W: +5; init: +3; Perc: +7]

I'll go again then?


Kassen Battle Maps

Sorry, I meant Jin, Datura, and Archibald everybody, not Lou, Shelby, Tshilaba, Liera, Jin, Datura, and Archibald everybody


Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Jin has been pressed for time lately (but I think is just about out of her funk), Archie has a baby due soon, and Datura is finishing up his school semester. Might want to clock them or just bot them.


WS 33, BS 38, S 30, T 31, Ag 36, Int 30, Per 32, WP 47, Fel 64; Wounds 5/5, FP 1/4 | +15 command on a ship | Currently:

It slipped Archibald's mind that he was up.

It's all Archibald can do to stay on his feet. He husks by the fortune teller and pokes at the goblin in an effort to at least be a distraction.
Aid attack: 1d20 + 5 ⇒ (14) + 5 = 19


Kassen Battle Maps

I'll give them another day.


Female Human Rogue 1 HP 6/9 | AC 18/15/13 | F +0 R +6 W +0 | Init +6 | Perc +4

Sorry, sorry. Like Shelby said, I've been in a bit of a funk lately.

Jin moves carefully through the brush towards the nearest goblin, trying to stay out of sight.

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Double move for my turn.


Male Elf Hunter (Divine hunter) 1 (AC: 18 [T: 15 /F: 13]; HP: 9/9; F+2, R+7, W+3 [+2 vs. enchantments]; Init: +7; Perc: +9 [Low-light])

Datura moves up beside Liera as she moves, with his newly readied bow, he fire it at the next goblin threatening Shelby. He fires, sending the arrow hard into the thing's body. Seeing Awd try to stop and continue her meal, he once again has to redirect her efforts. He barks out something, and points at the group of advancing goblins.

Move, beside Liera
Standard, attack Red Goblin 1d20 + 5 ⇒ (18) + 5 = 23, damage 1d8 ⇒ 7
Free, handle plant1d20 + 8 ⇒ (4) + 8 = 12


Female Carnivorous Flower (AC: 16 [T: 14 /F: 13]; HP: 13/13; F+5, R+3, W+1; Init: +3; Perc: +5 [Scent, Low-light])

Awd closes the ever-widening maw, prepared to take her meal. She perks up at the call, then slumps weakly. Nonetheless, she ambles dutifully forward toward the more food.

Double-move toward yellow goblin.


Kassen Battle Maps

The goblins that first attacked the three misfits that built the fire die in a flurry of cards and steel. Archibald managing to skewer one of them despite feeling like he's going to toss his cookies.

Unfortunately, there are more coming behind the first wave, and it appears that the creature from the other night has also made an appearance.


Female Human Warpriest 1 of Iomedae HP 8/13 | AC 1914/12/1712 | F +3 R +1 W +4 | Init +2 | Perc +2

Gritting her teeth in steely resolve, Shelby keeps her feet planted, giving no ground to these cretins. Glancing to her left and seeing that help is on the way, she chants a short prayer to the Inheritor as she slashes across at one of the goblins who closed in on her. The strike is brutally efficient, a deep gash appearing across the goblin's chest.

Longsword: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Attacking green goblin


M Varisian Human 1 Kineticist (Aether)

Swinging the eclipse card like a dagger, the dark sphere on th card actually extended away from the surface of the card and extending hi reach by several inches, it soon made an odd hole in the goblin's cheek. Not really spending any time thinking about this waas working in the fortune teller's favor. "And you can't even see it coming." he intoned in his semi-dramatic voice used to impress customers.

Attack on blue: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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