
Elise Warden |

Sorry for the late response, was caught up with something most of the day today.
Moving the shield strapped to her back to her left arm, Elise nods as she considers the two-prong attack. "It is the best solution to keeping the children safe."
Considering the assault a second, Elise adds "I can best serve by helping deal with the guards; while my heart pulls me towards the children, logic and even my recent fortune would suggest that I can of better service by addressing Lamm's henchmen."
Stepping out in-front, Elise prepares to knock down the door and lead the charge against the guards. With a quick look back, the young warrior nods in a manner that asks ready when you are.
Elise can lead the charge once we breakdown the door; this is kinda the type of situation she was designed for now that I think about it.

Nicoletta Scarletti |

Pacing impatiently, glancing toward the building like some manner of wild cat, Nic is startled when Paulus draws her from her reverie. She looks back at the Sarenrite, raising one eyebrow incredulously, before sighing. "Guess I owe you a favour already," she mutters. "Fine, then." Offering no further words, she moves into position with Rhasuel and Calcedon.
Ready, cap'n!

Paulus Westland |

Paulus smiles and nods his thanks to Nic, offering another smile to Elise and a pat on the shoulder to Zev as well before heading to the side door with Mercy and Annabelle. Paulus dons his shield, pulling his holy symbol out and holding it in his off hand before drawing his mace. He normally prefers the scimitar, but the mace would be less likely to scare the children and less likely to cause a death.
Ready.

Paulus Westland |

"You have my thanks, my lady Annabelle." Paulus will line up behind Mercy outside door 1, breathing deeply, calming himself before the storm.

DM-Salsa |

You start at one of the doors. I'm assuming that it's going to be a rush in and smash stuff type deal.
@Dorian: Sadly, you can not find a perch nearby that offers a good shot at any of the windows, much less into them.

Mercy Quaalearn |

Mercy readies her shield, draws her scimitar and sets her jaw.
She whispers a short prayer as Paulus draws near:
"I am Mercy. I will be the bulwark of the children. I will be the spark in the darkness. I will be the redeemer to those unrepentant. I am Mercy."
Ready

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Rhasuel takes his long spear from his back and lowers the tip so that he can enter without stabbing the frame. Hearing her prayer, he says one of his own.
I am Vengence. I will be the Blade that Marches. I will be the Vision of the End. I will be the Doom that Darkens the Heart. I am Vengence.
He brings to mind a battlecry he studied years ago. A rousing admonishment to battle and violence. He prepares to chant it as soon as they contact the door.
Readied action to start Bardic performance as soon as we break in, but before contact with the enemy is made.
+1 competence attack, damage and +1 morale saves vs fear, charm

Calcedon |

Cal accepted the crowbar after realizing that the half-orc was holding it out to him. He didn't really know how long it had been held out to him since he was a little distracted. He tried to smooth things over. "Ah, thanks Zeverin. This will help. With this many people I thought something could be used as a battering ram. I suppose no one just has them lying around." He laughed at his own shortsightedness, and his laugh was a bit contagious for those who could catch such things.
"I'll take the left side and try to go at it while you are in between swings. Just don't cut off any more of my fingers."
I didn't notice the edit Zev, thanks for bringing it to my attention.

DM-Salsa |

Door 1:
As you burst through the door, you find a large room that is two stories tall. The floor here is slick with seawater, bits of seaweed, and fish blood—the air is thick with the accompanying scent. Wooden catwalks to the north and south allow access to the western part of the fishery, while the floor here is only five feet above the river below. An open bay to the south allows direct access to the sloppy, muddy water, while to the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow. Over two dozen orphans are here, most not more than 8 or 9 years old. Most of them were asleep, or on their way to it, when the door was ripped from its hinges. Three of them are near the crates. A girl that looks familiar to Annabelle is crying and the other two are trying to calm her down.
Door 3:
Two half-orcs, a man, and a young boy are playing cards when the doors are battered down. A mangy cur growls to the right of the door. They look up in surprise, unable to believe what is happening for a few precious seconds.
Surprise Round: Party up
---
Intiative Order:
Party
Lamm's Thugs
The Orphans
---
Go ahead and take your first round actions.
Annabelle: 1d20 + 3 ⇒ (18) + 3 = 21
Calcedon: 1d20 + 1 ⇒ (17) + 1 = 18
Dorian: 1d20 + 4 ⇒ (13) + 4 = 17
Elise: 1d20 + 3 ⇒ (18) + 3 = 21
Mercy: 1d20 + 3 ⇒ (7) + 3 = 10
Nicoletta: 1d20 + 4 ⇒ (1) + 4 = 5
Paulus: 1d20 + 2 ⇒ (8) + 2 = 10
Rhasuel: 1d20 + 3 ⇒ (8) + 3 = 11
Zeverin: 1d20 + 1 ⇒ (2) + 1 = 3
Giggles: 1d20 + 1 ⇒ (12) + 1 = 13
Wiggles: 1d20 + 1 ⇒ (4) + 1 = 5
Yargin: 1d20 + 1 ⇒ (17) + 1 = 18
Hookshanks: 1d20 + 2 ⇒ (4) + 2 = 6
Bloo: 1d20 + 1 ⇒ (15) + 1 = 16
Orphans: 1d20 + 3 ⇒ (5) + 3 = 8

Paulus Westland |

Paulus breathes deeply, emotions threatening to overwhelm him as he sees the mass of children in the cramped quarters. He smiles tremulously, moving inside, thinking of what might calm these children who had to have endured such cruelty for their short lives. He grips his holy symbol tightly, asking his Goddess for her blessing, then lets her use him as a conduit for the healing energy of the sun, curing the small, aggravating wounds he is sure the children have from their time here.
Channel: 1d6 ⇒ 1
"Children, be not afraid. We are here to free you from this foul place!"
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19
Moves inside to F4 and Channels Energy, attempting to cure the kids of their wounds and use this to imply him and his companions' kindly intent.

Calcedon |

The violinist drops the crowbar at the door when it swings in. He instantly recognizes Yargin and steps into the room. He doesn't have enough information to convict this man for the crimes he may have done to his family, but action needed to be taken before things went sour. If Lamm was in charge of this place, perhaps he could get the information out of him before anyone put his head on a pike.
"Your crimes are not unnoticed. The dead are screaming for justice." He makes a motion like a violin bow across his shield and an ear shattering screech echoes into the room.
Stepping next to "Wiggles", casting Chord of Shards, 15' cone should reach all men at the table, no AoO's since they are flat-footed. 2d6 ⇒ (3, 6) = 9 damage, DC 15 Reflex to negate.

Elise Warden |

With steely determination, Elise surges forward without a word into the room with sword and shield drawn. Ignoring the mutt, the Iomedaen moves forward and strikes at Hookshanks, seeing him as nothing more than an obstacle between her and Yargin, her true target.
Attack Roll: 1d20 + 4 ⇒ (12) + 4 = 16
Longsword Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Elise will use her surprise round move to get into position on Hookshanks; if he goes down on her round one attack action, she'll use her move action to engage Yargin if possible.

Nicoletta Scarletti |

Nicoletta leaps into the room, charging past the dog and towards the human man at the back of the table.
Surprise round action - move to engage Yargin.
With Rhasuel's chant filling her ears, she stabs at the man, her rapier thrusting forward with lethal force.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26 +1 BAB, +4 Dex, +1 weapon finesse, +1 bardic performance.
Crit?: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
If confirmed: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Round 1 action: stab stab stab.

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Round 1
Rhasuel continues his chant, steps up and to the left to get a clear line, then stabs wiggles with his long spear.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Round 1: Free to maintain performance. Std: attack

Paulus Westland |

Actually, we'll make the previously stated action as my round 1 action, if you don't mind.
Surprise Round:
Paulus sees the dim lighting conditions inside, and asks his Goddess for a small gift of her divine power, the end of his mace lighting up with Her divine radiance.
Casts Light on the end of his mace.

Mercy Quaalearn |

Surprise Round
Mercy bulls through the door, quickly side-stepping to the right (F5) to allow for others to follow.
Her orcish eyes narrow as she makes out the multitude of children crammed into the fetid chamber. The holy warrior pauses to eye the slurry tank with concern - mindful of both traps and possible threats;
Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Paulus Westland |

Moving to H4, actually. Want to catch as many as I can in the Channel.

Annabelle Bleich |

With a look of determination, Annabelle moves into the room, eyes sweeping over the children and their deplorable conditions. Wincing inwardly at perhaps frightening them with their dramatic entrance,
"We will have you out of this place soon!". She gives them a confident smile to try and put them at ease.
Moved to G3

Zeverin Arkomin |

Surprise Round:
As everyone rushes into the room, Zeverin follows suit. He takes advantage that he had his weapon out and ready and thatthe others went further in, and rushes the nearest person.
Charge to K15, attack Wiggles 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 (with charge and inspire courage)
hope that hits his flat-footed, damage 1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9 plus 1d6 ⇒ 4 (sneak attack for them being flat-footed).
Round 1:
After the rush, everything continues on in chaos. He takes his weapon and recovers to swing again at whatever enemy is left standing after the onslaught.
Attack whichever enemy he can get to that still lives.
1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 (they are still flat-footed until their turn)
Damage 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8 plus 1d6 ⇒ 2 sneak attack (see above)

DM-Salsa |

Door 3:
Stab: Wiggles: 1d20 + 2 - 13 ⇒ (14) + 2 - 13 = 3
Stab: Giggles: 1d20 + 2 - 3 ⇒ (9) + 2 - 3 = 8
Stab: Hookshanks: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
Stab: Yargin: 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Bloo vs.Elise: 1d20 + 2 ⇒ (17) + 2 = 19
In a flurry of steel the thugs are all cut down. The dog, unharmed and unfazed by the carnage bites at Elise, but the plates in her coat keep it from ripping a chunk out of her thigh.
Door 1:
As Mercy checks for traps or other things, the sounds of the others attacking can be heard. After a few brutal seconds, the only sounds are that of a dog bark and growling. Some of the younger kids cover their ears, terrified of the cur's baying.
The girl that'd been crying by the crates looks up at the two Sarenrites and the guard.
"I-is this a trick?" she asks hoarsely.
Other than rancid fish, Mercy sees nothing that could be a trap.
Party up!

Paulus Westland |

Keeping a wary eyes on the catwalks, Paulus winces at the sound of battle commencing in the other room. He is relieved shortly thereafter, as he hear's Rhasuel's stirring song come to an end of the bard's own accord.
Smiling at the little girl who spoke, he holds out his hand. "My friend speaks truly. We follow the Light. I know what terrors you have beheld, and that you have little trust left. That warm, healing energy came from the goddess Sarenrae, whom I serve. Would an evil man be able to do such a good thing?" At this point he addresses all the children, sweeping his eyes around the room. "Please, come with us, away from this cursed place."
He looks to Mercy, noticing her looking around with her keen eyes.

Calcedon |

Calcedon notices the snapping wretch of a dog in the corner. Obviously abused and trained to be mean, the old mutt would do well to be put down. He drew his sword and took a swing at the mangy old thing.
Calcedon steps 5' draws sword and attacks. This is his first round action so Inspire courage is still on, I'm guessing the dog wasn't surprised.
Longsword: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

DM-Salsa |

Sorry, thought you'd taken your first round action already. :X
Cutting Cards with Yargin and the gang.
With yelp and a gurgle, the dog goes down.
Out of Initiative, do you guys want to stabilize Giggles and/or Yargin?
With the Orphans
The sounds of the dog barking are cut off with a finality that can only come from death. Some of the children begin to whisper to each other, believing that they might finally be free from Lamm and his cronies.
The girl, the one that'd been crying breaks down once more and buries her face into Annabelle's shoulder.
One of the ones that was trying to comfort her, a boy only a few years younger looks up at Paulus.
"Are you going to save Alfsigr, mister?"

Paulus Westland |

As he sees trust and belief growing on the faces of the group of orphans, Paulus smiles in elation. Thank you Goddess! His smile quickly fades at the boy's question, concern swiftly replacing his former grin as he glances at Annabelle, then Mercy.
He keeps his roiling mind in check, asking just one question, "Where are they?" The only reason he is not running, is because he doesn't yet know which way to go. Looking at the child, he wills him silently to hurry with his answer, but knows that a demand or even a look of impatience might undo all he and the two ladies had just accomplished.

Nicoletta Scarletti |

Nicoletta pulls a rag from one pocket, wiping the blood off her rapier. A lock of red hair falls into her face and she pushes it aside impatiently. "So. What are we doing with these?" she asks, jerking her head at the unconscious men.
Nic isnt particularly bothered with stabilizing them, but she'll stick around if the others decide to. Also, no ranks in Heal.

Mercy Quaalearn |

Mercy nods in reply to Paulus, but remains alert for possible threats despite the sounds of battle abating in the nearby room.
The tall warrior smiles down at the group huddled round Annabelle;
"We are hear to save all those who can be children... Are there more of you?"

Calcedon |

Calcedon wipes his blade on the dog's fur and takes a look at the men. Sighing at the necessary bloodshed, he saw that his quarry was yet breathing. He was almost disappointed about that, but he could be useful still.
"I have questions for Yargin, I'd prefer he didn't die yet. He's the only one besides Lamm who is old enough to explain to me what happened ten years ago."
He went over to the older man and saw that he wasn't in immediate danger. "I also won't waste my magic on him yet. I'd rather heal anyone else if things get more dicey as we go in. This went well, but we also don't have the element of surprise anymore."

DM-Salsa |

Stab: 1d20 + 2 - 5 ⇒ (4) + 2 - 5 = 1
Stab: 1d20 + 2 - 6 ⇒ (1) + 2 - 6 = -3
Stab: 1d20 + 2 - 7 ⇒ (14) + 2 - 7 = 9
Stab: 1d20 + 2 - 8 ⇒ (19) + 2 - 8 = 13
OKay, so three of them are stable. Are you searching the room?
With the Orphans
The boy's eyes flick to the crates. "Below. Giggles always sends them below when-- when Papa Lamm is mad."

Mercy Quaalearn |

Mercy moves toward the crates;
"Please move toward the door children..."
She pauses to smile at the teary young girl, patting her head gently as she approaches;
"Fear not little sister... My friends and I will move these crates and bring all back from the dark. I promise."
Mercy will look to the others nearby to shepherd the children or lend their strength to hers in shifting the crates

Paulus Westland |

Paulus is conflicted for a moment. He does not wish to abandon the children. In their present condition, they might flee as opposed to waiting around for their would-be saviors to return. Still, he had faced Lamm's wrath before, and age surely hadn't mellowed the man, likely. He moves to the crates, helping Mercy to shift them aside.

Dorian Leafthorn |

Dorian is pleased with the speed they took control of the upper levels. but still, there is no Lamm.
He makes his way to where the children are located. seeing that situation Dorian stows his bow and begins assisting with the children. he seems relieved that his fears were all for naught (at lest for now.)
he looks for the girl he spied earlier that appeared to have been singled out.

DM-Salsa |


Paulus Westland |

Seeing Dorian arrive, Paulus sighs in relief as he works at the crates. He was pretty sure of the outcome in the other room, but his arrival makes it certain.
"Is everything secured elsewhere in the house? Lamm is below, but I would not leave potential threats at our back."

Elise Warden |

Glancing about and talking stock of the children, Elise nods somewhat relieved "Not as of yet, but we have taken care of Lamm's henchmen. Regrettably, one died in the assault, but such casualties were always a risk in this venture."
Kneeling down to see the children, Elise removes her chain coif and warmly greets the children quietly before looking up at Paulus and Mercy "They appear to be alright, but are there any others in this godforsaken place? We'll need to move fast, Lamm is a snake, and he'll try and flee and we may never find him again."
Down below is what the one boy had said above? Can we assume that Lamm might be with them, or perhaps is making a break for it after all the noise we just made?

Zeverin Arkomin |

Zev growls a little beneath his breath, "Leave the wounded. We don't have the luxury of time to ensure that they pull through. If he lives on his own, then fate was with him... until you choose to question him." He gives a little smirk.
"We also must make haste before the snake that is Lamm slips away again. We made quite a racket in the assault, we need to find him before he gets away. No time to go through the rooms unless it's someplace the man could be hiding. Hurry those kids out, and then we can get back to the task of removing the filth that is Lamm from this world."

Paulus Westland |

I think there's a set of rooms between us, so unless you went around the building, we are separated at the moment.
The boy indicated that Lamm was below, under the crates, yes. Hurry over and you can join the fun. :)

DM-Salsa |

A quick search finds nothing more interesting than a locked cabinet in the other front room. Messy figures and ledgers are heaped on a desk in the room to the back of where the thugs were playing cards.
Moving the crates reveals a hole that leads down to a walkway just above the surface of the water.
Elise's question is answered by the boy.
"Giggles sent Alfsigr down there after she got back, said something about not doing her share. There was a boy, Calib and another girl, Tami that were sent last night, but..." He trails off, unable to say what fate probably met them.