| DM-Salsa |
Giggles Attack v. Aerodus: 1d20 + 6 ⇒ (1) + 6 = 7
Bloo bite v. Aerodus: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Yargin Target(1 - Nora, 2 - Tusilak, 3 - Talliree, 4 - Aerodus, 5 - Balthazar): 1d5 ⇒ 1
Yargin UMD: 1d20 + 7 ⇒ (12) + 7 = 19
Hookshanks Attack v. Balth: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d3 ⇒ 1
Giggles: Dead
Yargin: 2 hp
Hookshanks: 11 hp
Giggles takes a lazy swing at Aerodus, somehow managing to hang onto the flail, but falls over with a gurgle. Bloo, the mangy cur of a dog, has a bit more luck, managing to almost bite through the bard's boot and into his leg.
Yargin sees the half-orc fall, and, on the verge of panic, wildly waves the wand around and mutters some arcane syllables before pointing it at Nora. Unfortunately for the normally sneering human, the spell fizzles and dies.
Hookshanks swipes at Balthazar, managing to just barely nick the man's arm. "Yargin, I thinks we's better get tha 'ells outta 'ere!"
"A-a-a-ag-g-g-gr-gr-gr-reed."
Round 2: Party Up.
Aerodus takes 5 points of strain.
Balthazar takes 1 point of strain.
| Talliree Yndercook |
Arcane runes surround Talliree's hands as she inhales deeply. Then, a roar like a furnace fills the room as a blue-white blast erupts from her hands, cupped over her mouth, turning the air in the room ever colder.
Ranged Touch Attack, Elemental Spit: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 5
| "Aerodus" |
Aerodus lets out a loud,"Ugh!" as the dog nearly crushes his foot. It is all he can do to keep standing. Somehow, despite the wound his good natured optimism remains. At least I'm getting to see that wonderful gnome's magic up-close. I certainly don't want to cross her. Using his free leg, he kicks at the dog's head which allows him just enough leeway to take a step away. Bow/arrow already in hand, he raises the weapon. For a second he aims right between the dog's eyes but then sees the wand-wielding human stagger - clearly the greater threat. He raises his bow and lets an arrow fly.
5-foot step to D12. Activate archeologist's luck as a free action (total 4 rounds used today). Shoot arrow at Yargin. If for some reason someone else's action kills Yargin, I would then shoot at Bloo
Attack 1d20 + 6 ⇒ (20) + 6 = 26
Roll to confirm crit 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d6 + 2 ⇒ (1) + 2 = 3
If crit hits 1d6 + 2 ⇒ (5) + 2 = 7
| Nora Baradin |
The moment Giggles drops, his cooling corpse opens a safe passage for Nora's next arrow to fly towards Bloo. She takes a few steps forward and lets it fly!
*
*
Point-Blank Shot, Bless, Inspire Courage +1, Favored Enemy
Longbow (Bloo): 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
| Tusilak Stalks Twilight |
The Real Round Two
Sensing and hearing the battle turning in their favor this time Tusilak shouts, "Not until you tell us where our companions are. What have you done with them?" With quarterstaff in hand, he strides forward confidently and bashes Hookshanks over the head with it.
Attack 1d20 + 1 ⇒ (15) + 1 = 16
Damage 1d6 + 1 ⇒ (6) + 1 = 7
| DM-Salsa |
Okay, both Hookshanks and Yargin are down. Yargin's bleeding out pretty fast. Hookshanks looks like he's down for the count. All that's left is the mutt.
In the blink of an eye, both Yargin and Hookshanks drop, leaving the mangy mutt the only one left.
AC: 13, HP: 6 put him to bed Balthazar.
| DM-Salsa |
Okay, I'm moving us along.
After an almost comical miss, the dog is put down. Yargin is very much dead, but Hookshanks is still breathing.
Your call on what to do.
| "Aerodus" |
It takes a minute for the bard to catch his breath. He applies pressure to his leg as he takes a look around - it seems to have worked this time. He flexes his foot back and forth to see that he can support his own weight before tenderly putting his full weight on it. With the bleeding stopped he feels confident he'll be able to go on. Almost as if he notices he is in a room with other people, Aerodus lifts his head up and begins walking again with confidence. He murmurs a few words and then looks around slowly, as if he were looking into another time or place. As he is doing so he states,"One of the them is still alive - I'm sure we can convice him to help us out." He then begins to search the bodies for anything of value starting with Yargin.
Cast detect magic and scan the rooms/bodies. Also I will take Yargin's wand.
Perception to search to bodies 1d20 + 4 ⇒ (9) + 4 = 13
| DM-Salsa |
Aerodus finds that the wand is the only thing that glows in that telling light of magic. A quick search of the rooms also finds the other half-orc's gear and two locked cabinets.
Combat
2x Studded Leather
1x Studded Leather (small)
2x Sheild
1x Leather
2x Flail
1x Kukri (small)
1x Dagger
1x Lt. Crossbow
10x BoltsOther
1x Disguise Kit
1x Garnet Amulet (Worth 100gp)
2x Keys (looks like they go to the cabinets)Unidentified
1x Wand (Spellcraft)
3x Vials (Craft(Alchemy))
| Tusilak Stalks Twilight |
"I'll take care of him. Let's see if we can wake him up and figure out where Lamm is. I also want to see if he knows about Cataree." Tusilak offers a brief prayer to the night bringing his hands up and then over to Hookshanks body as if to force air into it. Casts stabilize Satisfied that he isn't about to die, Tusilak attempts to administer some basic aid to Hookshanks to see if he can return him to consciousness. Untrained heal 1d20 + 3 ⇒ (15) + 3 = 18
May have to decide if we want to burn a spell for Tusilak to wake him up.
| "Aerodus" |
Aerodus keeps an eye on Nora & Balthazar as he goes about collecting and making a pile of the all of what he can find in the center of the room. He makes no disguise of keeping the wand, but also keeps the amulet, tucking it into one of his pouches. "These weapons and armor could fetch us some good gold when we're done here, Tusilak." He shows the vials to Tusilak to see if has any idea what they are.
Satisfied with the pile he moves over the the shaman. He puts his bow away and has his sword and small shield in hand, standing next to and guarding Tusilak as he tends to the man. "How long until he wakes?
| DM-Salsa |
Okay, I've got fifteen minutes left before I have to be back at work, so updates later tonight. I'm pretty lenient on the 24-hour rule, but if we could, try to keep combat rounds from going over 24-hours. The faster combat goes, the less likely we are to get bogged down. I knew that it'd be almost impossible for the dog to take out all of you, so I just went a ahead and ended it after a day of no posts.
| Nora Baradin |
"Just tie him up and leave him there for a while. He's got no incentive to cooperate; he'll assume we're going to kill him anyway.
If Lamm was here, there's no way he is now. You've already been here once, and you probably spooked him. One of his lackeys even said he wished Lamm had left him some potions.. meaning Lamm is probably gone and may not have been here for a while. We'll be lucky if your friends are here, and even luckier if they're still alive. It would be faster to just turn the place upside down, get what we need, and leave."
| Talliree Yndercook |
Talliree pipes up when Nora mentions Lamm abandoning the fishery.
"Are you sure? I don't remember them saying anything about Lamm leaving, just that he wouldn't give them any potions."
Her unsettling eyes fix on Nora's.
"The old Lamm, the Lamm I knew would have ran, but I'm not so sure about the new Lamm."
This is not the incoming post.
| DM-Salsa |
While the group loots the front rooms, finding forged documents in the office cabinet and six sacks of coins, Hookshanks begins to stir. Nora and Talliree waste no time tying him up. By the time the others return, he's wide awake.
"What are you guys after? Lamm? He ain't worth dyin' over. He's down below. Now, how's about lettin' a guy go?"
You can discuss this in the discussion thread or in character, just make those sections as "Before going into the big room," so I know what is what.
After deciding Hookshanks' fate, the group moves into the fishery work floor. The room smells of stale sweat, rotten fish, and old seawater. Under the walkways hang over a dozen hammocks and the floor it covered in ratty, lice-infested bedrolls. Each one held a dirty, and very scared child. After a few tense moments, a small girl speaks up.
"Are you here to rescue us?"
Add 200 cp and 100 sp to the loot you guys got.
| "Aerodus" |
Before going into the big room...
With almost no effort they get the information they want. "Thank you for making that so easy on us. Your reward is the Korvosan prison. Perhaps after a few years you'll wish we had killed you." Aerodus tears off a strip of Hookshanks' tunic and stuff it in his mouth to prevent him from screaming out. Turning to the others he says,"I have a... connection in the Korvosan guard. I'll let them know to pick him up."
Aerodus is ready to go down.
| Balthazar d'Arragnio |
Balth seems quite saddened by the eventual decision to put poor little Bloo down. He gives the dead dog a rough pat on the head before moving on with a sigh. "Don't worry buddy, I'm sure you'll have better luck with your owners in the next world." Distracted, he only comes in on the tail-end of the conversation over what to do with the apparently still-living gnome. "If my darlin' doesn't want him dead, I ain't gonna do the deed. Sorry, buddy. Hope your spot in prison ain't too cold."
Heading on in.
Upon spotting the ratty, terrified children, Balthazar grimaces, looking on with extreme pity. He moves over to the little girl that is brave enough to speak up and tousles her hair as Tusilak speaks to her. After she answers him, Balth gives her a big grin. "We'll get you outta here, no worries, sweetie."
| "Aerodus" |
Aerodus puts away his weapons so as not to scare the girl. He kneels next to her and says calmly,"We'll get you to a better place soon. With clean sheets and soap-baths and as much food as you can eat! But we need to know where Mr. Lamm is first. Can you tell us? Then you go right back to bed and pretend to sleep, ok? We'll find you when we're all done."
| DM-Salsa |
The girl's eyes glance at the pile of junk in the northeastern corner of the room. She squirms a bit before answering.
"Below."
A boy in his early teens moves in between the party and the little girl.
"Were you the guys from earlier? You'd better hurry then. They took a man and woman below," he looks around the room and lowers his voice, "they also took two of us down there, a young shoanti girl and that one's sister." He points out a silver-haired girl, almost a woman, sitting with her back against on of the walkway supports and her head buried into her arms.
The little girl pipes in, "no one they take below ever comes back, except for Lamm, an' Giggles, an'--an' Wiggles."
The mention of Wiggles instantly quiets the growing murmur. The fear all of the children hold for that person is palpable.
| "Aerodus" |
At this point, Aerodus takes out his bow and holds an arrow ready in his hand. He begins to look more intently around the room - this would be the perfect setting for someone as evil as Lamm to ambush them.
Perception 1d20 + 4 ⇒ (11) + 4 = 15
| Nora Baradin |
Nora is quiet for most of the interaction. If she was affected by the poor conditions these children were being kept in, she didn't display it outwardly.
"I think we have all the information we need. Let's get downstairs and then we can worry about freeing all of these children. Whomever they've taken below may be in very urgent danger."
| "Aerodus" |
"There," Aerodus says pointing towards the junk pile and the draft he felt. He approaches slowly and his bow is drawn taut. "Do any of you have skill in finding traps? Lamm will be prepared for us."
Marching order down? I think Balthazar, Nora, Aerodus, Talli, Tusilak?
| DM-Salsa |
The group finds no traps, but they do find a hole in the floor that opens over a walkway ten feet down. Balthazar can the triangular outline of a fin just above the surface of the water for a fraction of a second before it dips below out of sight.
After securing the rope, and testing it, the five unlikely heroes lower themselves onto the walkway. Just before Talliree goes, the girl that the boy had pointed out grabs Tusilak's tunic.
"Please save my sister! Please save Sig!"
She cries while a couple of the older kids pull her back.
"She and her sister were taken from their older sister. They still think that she's looking for them, but most would have given up by now."
The boy explains to them. His face bearing an apologetic look.
Map to come.
| DM-Salsa |
Place yourselves on the right of the gray cells. That is the second level. Also, I know that it makes it easier to tell who's who, but please refrain from formatting the text. It'll help keep things nice and clean and the GM somewhat sane.
| Talliree Yndercook |
"She and her sister were taken from their older sister. They still think that she's looking for them, but most would have given up by now."
"I wouldn't be so sure boy. I kept looking for twenty years."
Talliree gives him a smile to scare crocodiles before clambering down to the walkway below.
| Balthazar d'Arragnio |
"What the... there's a god-damned shark down there..."
Balthazar hesitates almost a half-second before shrugging it off and shimmying down the rope down below. Once everyone makes it down, he stomps along the path until he reaches a doorway. He presses his ear up against the door, trying to determine if there's any danger beyond.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
| "Aerodus" |
Aerodus falls into step. He is impressed with the portly man's senses - he barely saw a flicker of the water himself. Aerodus provides a brief description of both Raina and Sev to the newcomers and finishes with,"With the exception of them and any children, I suggest we treat whoever we find down hear as hostile."
| DM-Salsa |
Other than the brief glimpse of a shark's fin, there seems to be no other threats at present.
| Tusilak Stalks Twilight |
Tusilak kneels back down next to the girl. "We'll get her back. Lamm isn't going to hurt anyone else." He nods to the older children, "Please keep them all safe up here." Once he's sure that the children are going to stay up top, he follows Talliree down to the walkway.