DM Papa.DRB - Darklands (Inactive)

Game Master Papa-DRB


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Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

I have to say, in defense of Maptools, that is the map fault, and no Maptools'.


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Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Shhh Rask! Paizo might 'hear' you! ;)


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Keep yer eyes up. Who knows what manner a critters are floatin' 'round up here."

Taking point, with shield and axe ready, Harek leads the way up the stairs.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 191d4 ⇒ 2

Moving down the hallway, Harek opens the two doors to the left(Room 1 & 2), and he sees two ropes in each room coming thru a hole in the ceiling and just ending above the floor. They are obviously pull ropes, that most likely are for the tower bells. He then moves down the hallway and opens the door(Room 3) and sees a bed, chest and an armoire. Moving to the next door(Room 4), he opens it and it appears to be a private study and prayer room. These two rooms are obviously Juriendor.

Next?
Tactical Map Updated

Search 1,2,3 and/or 4, or move on down the hall?


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

Rask will signal Harek to enter and search room #4, with him following him, while Ordrud moves down the hallway, ready to barge in, if needed, from the other doors.
He also signals Sirasa, Lothalian an Kazmir to stay there, ready to help if needed.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Quick searches, looking for living acolytes or foes.

1d20 + 7 ⇒ (9) + 7 = 16 perception

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

Sirasa will nod back to Rask, ready to weave a spell if needed.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

At the signal, Ordrud moves in front of the first closed door beyond room 4 and listens.

Perception take 10+0=0


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

The crowded space makes Kazmir nervous, and gives him little to do. he stays on his guard however, and half hopes they find nothing and half hopes they find more floating eyeballs.


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Lothalian will continue to follow the group ready to provide healing if needed.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 1

Harek sees no foes in any of the rooms(1,2,3,4). In the private study, he sees two scrolls. Moving on, Ordrud opens the door and there is a circular stairwell leading up.

Next?
Tactical Map Updated

Take the scrolls?


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Stairs here. Let's go." Ordrud whispers to the Rask and heads up the stairs.

The character pauses 3 seconds for his companions to catch up before leading up the stairs. The player will use the standard action to Detect Evil up the stairwell.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Pointing out the scrolls to those more accustomed to reading them, Harek continues on.

"Aye, upwards an' onwards!"


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

Rask goes to check the last remaining door (just in case)

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

Sirasa continues to follow the fighters, "I wonder how these creatures ascended the belltower without anyone noticing?"

@GM - Do we notice any evidence of a fire yet?


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Them other critters just up an' poofed inta bein' downstairs. I figure maybe whatever up here might a did the same."

Despite clanking up the stairs and dashing around downstairs, carrying a heavy pack, armor, shield, and heavy weaponry, Harek doesn't even seem out of breath.

"'Sides, that last critter floated right through the floor. Who knows what kinda tricks these things'll pull."


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Lothalian, figuring that since we are in a cathedral, any scrolls might aid their plight and might be spells he can cast, will do a cursurary glance at them, scoop them up and follow the others up the stairs.

They could have flown up there. Does everyone have some sort of ranged weapon? The Elf asks.

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

"Crossbow in hand plus a little something more if needed," the young Shoanti woman responds to the Elf Cleric.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

"I only have my magic" Kazmir squeaks from the back.


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Ranged weapons? I gots a few pointy huntin' sticks, but they ain't what I'd call real weap'n's, if ya know what I mean."

Harek laughs softly at the mention of Ranged weapons, obviously looking forward to planting axe in face.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Tomorrow starts camping season and my wife and I will be heading out of town early. Now the campground is supposed to have installed camp wide wifi at the end of last season so we cancelled our landline and internet connection last October. If the campground did not get the wifi installed, I will be off air till Sunday evening, and then will have to get a Verizon hot spot depending on what the campground decides to do. Anyway my internet may be spotty for the next few weeks.

DM rolls:

?: 1d20 ⇒ 161d4 ⇒ 3

Lothalian scoops up the two scrolls and quickly looking at the parchment learns that the scrolls are magic weapon and magic vestment(CL 6th). Odrud scans for evil up while looking up the stairs, and does not detect any. There is a slight smell of smoke coming from above, but at least a level or two up. Rask checks the far room and finds a storage room, mostly with winter vegetables and other food staples.

Heading up the stairs you enter a room with a single door. Following the hallway around, you see an open room with the four ropes coming from the rooms below, and extending up thru the ceiling. There is also a set of stairs heading up and the smell of smoke is stronger.


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

Rask runs to catch up with the others, and gets in position behind Ordrud and Harek.
He signals for everybody to keep going up.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Fire has started. We must hurry." Ordrud continues up the stairs without pause.

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

Carrying the Crossbow but more prepared to weave a spell, Sirasa follows the warriors up the stairs.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

The halfling druid begins to go over the spell for Create Water in his mind.


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Drawing his longbow, Lothalian will follow the others up the stairs, incredulous that someone would want to destroy a house of worship.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

Dang, 88 degrees up at the campground (zip -12017). This is August weather, not early May

Initiative:

Harek Ironshirt: 1d20 + 1 ⇒ (15) + 1 = 16
Kazmir Brightbeard: 1d20 + 7 ⇒ (12) + 7 = 19
Lothalian Sybellus: 1d20 + 3 ⇒ (18) + 3 = 21
Ordrud: 1d20 + 1 ⇒ (3) + 1 = 4
Rask Delvedeeper: 1d20 + 3 ⇒ (19) + 3 = 22
Sirasa: 1d20 + 2 ⇒ (9) + 2 = 11
Foe(s): 1d20 + 7 ⇒ (18) + 7 = 25
DM rolls:

Fire Creature: 1d20 ⇒ 51d4 ⇒ 4

Continuing up the stairs, the smell of smoke is getting stronger and now that you are into the open tower, you see four skeletal creatures that are on fire. Each of the creatures is pressing itself against the tower walls, trying to set it on fire. However, the winter snow and dampness seems to be hampering the fire starting a bit.

Next?
Tactical Map Updated

Stats: Mephit, Skeletal Fire:
HP 19, 19, 19, 19 AC 15 CMD 15 ; DR 5/Bludgeoning; Immune:Fire ; F 1 R 4 W 3

Rask UP
Rask: 22 (11/11, 15)
Lothalian: 21 (9/9, 15)
Kazmir: 19 (10/10, 16)
Harek: 16 (13/13, 19)
Sirasa: 11 (7/7, 12)
Ordrud: 4 (12/12, 20)
Foe(s): 25 (HP/MAXHP, AC)


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

Rask will move to get at 30' distance of the first skeleton and will let an arrow towards it. His bow sounds like an harp when he releases the string.
Longbow Attack Roll (+1 Point Blank): 1d20 + 5 ⇒ (6) + 5 = 11
Damage (+1 Point Blank): 1d8 + 2 ⇒ (5) + 2 = 7
His arrow pass on a side of the skeleton, missing him.
If unable he approaches as much as possible, and misses all the same...


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Lothalian will move o28 and shoot an arrow I am assuming from there the skeleton would have cover?

Attack: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13

The arrow embeds itself into the bottom of the stairs.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud hustles up the stairs trying to remember if he could remember anything useful (like special defenses) about these flaming skeletons.

Knowledge (religion): 1d20 + 4 ⇒ (14) + 4 = 18

double move to I27

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

Sirasa will look up at the burning skeleton, "That is something you don't see everyday." She will stand still and begin weaving a spell.


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

I finally got to see the map. Rask moves to M28 and fires from there


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazmir casts Create Water on K23, hoping to somehow douse the creature!


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Harek moves up the stairs as far as he can, cursing the fire creatures in dwarven.

Double move 40', axe and shield readied


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

?: 1d20 ⇒ 101d4 ⇒ 2

Rask moves so he is in range of the closest creature and fires an arrow at it, missing. Lothalian moves up behind Rask and looses and arrow and he misses also. Kazmir casts a spell and a shower of water appears near the creature but does not touch it. Harek and Ordrud double move up the stairs, while Sirasa begins to cast a spell.

The creatures pay no heed to the group as they continue to try and light the wooden tower on fire.

Next?
Tactical Map Updated

Kazmir - 25 feet to them + 10 feet up for each "tower level", puts you just out of the 25 foot spell range.

Ordrud:
Read the stats block. You know the DR & Immune portion

Stats: Mephit, Skeletal Fire:
HP 19, 19, 19, 19 AC 15 CMD 15 ; DR 5/Bludgeoning; Immune:Fire ; F 1 R 4 W 3

Rask UP
Rask: 22 (11/11, 15)
Lothalian: 21 (9/9, 15)
Kazmir: 19 (10/10, 16)
Harek: 16 (13/13, 19)
Sirasa: 11 (7/7, 12)
Ordrud: 4 (12/12, 20)
Foe(s): 25 (HP/MAXHP, AC)


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

Rask let another arrow towards the flaming skeleton...
Longbow Attack Roll (+1 Point Blank): 1d20 + 5 ⇒ (2) + 5 = 7
Damage (+1 Point Blank): 1d8 + 2 ⇒ (8) + 2 = 10
Come on! :S
He winces at his poor shot, and looks at the bow, wondering what he is doing wrong.


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Lothalian, moving to get a better shot at the skeleton J28 loosens another arrow.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

And watches as his arrow misses the skeleton.

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

Sirasa Summons in a Celestial Riding Dog on the stairs above and behind the Burning Skeleton. It bites and smites evil upon the undead trying to also trip the crispy bones.

Riding Dog bite + smite: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Riding Dog Trip: 1d20 + 5 ⇒ (8) + 5 = 13

Celestial Riding Dog (Augmented):
N Medium celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSES
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 17 [2d8+8]
Fort +7, Ref +5, Will +1
SR 5 Celestial - Resist Acid, Cold, and Electricity 5

OFFENSE
Speed 40 ft.
Melee bite +5 (1d6+5+2 Smite plus trip)
Special Attacks Smite evil/good

STATISTICS
Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Sirasa will then move as far as she can up the stairs and behind the fighters.

The Celestial Riding Dog will be in play through this one round only then fades out. It should grant a Flank in the current round.


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

Ordrud sheathes his sword and advances on the skeleton. "Be aware, swords and arrows are tough to damage skeletons. You need to crush their bones."

move action to stow sword. move to I23.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Cursing his slow legs, the halfling storms up the stairs to P 28 and cast Create Water again at the nearest living flame.


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Mephit+2;+1: 2d20 ⇒ (2, 4) = 62d3 ⇒ (1, 1) = 2 2/13
8 + 1d8 ⇒ 8 + (5) = 13

Rask and Lothalian each fire another arrow, and each misses wide of the target with Rask taking a brief look at his bow. Kazmir stomps up the steps to a corner location and tries to cover the fire creature with water, this time he manages to soak the stairs and a bit of the creatures "legs". Harek continues to move up the stairs, ending next to the creature and Ordrud after stowing his sword is directly behind him. Sirasa conjures up a dog that bites the skeleton hard but does not kill it. The fire creatures above continue to try and light the tower on fire, but the one that was bitten by the dog turns on it and attempts to claw it but misses.

Next?
Tactical Map Updated

The dog is flanking till Sirasa turn

Next?
Tactical Map Updated

Rask UP
Rask: 22 (11/11, 15)
Lothalian: 21 (9/9, 15)
Kazmir: 19 (10/10, 16)
Harek: 16 (13/13, 19)
Sirasa: 11 (7/7, 12)
Ordrud: 4 (12/12, 20)
Foe(s): 25 (HP/MAXHP, AC)

Stats: Mephit, Skeletal Fire:
HP 7, 19, 19, 19 AC 15 CMD 15 ; DR 5/Bludgeoning; Immune:Fire ; F 1 R 4 W 3


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazimir runs, hoping to close the distance on the annoying long stairs.

Run to I 27


Half-orc Eldritch Viking | HP: 24/31 | HD 3/3 | Relentless 1/1 | Wind 1/1 | Surge 1/1| 1st 1/2 Inspiration! | Active: Prestidigitation
Stats:
AC 16 | Str +5 Dex +0 Con +5 Int +0 Wis +1 Cha +0 | Initiative +0 | Passive Perception 13, Darkvision

"Harek, bash with your shield. Don't use your axe." Ordrud suggests without a way to affect the burning skeleton.

free action to talk and then delay


Male Dwarf Ranger 5 | HP 53/55 | AC 18 T 13 FF 15 CMD 21 (25 vs Bullrush and Trip) | F +5 R +8 W +2 (+2 vs. poison, spells, and spell-like abilities) | Init +4 | Perc +9 Darkvision 60' | Status: Normal | Logan HP 23/24

Rask drops his bow.
"My father told me a bow was not a proper weapon for a Dwarf... today he has been right."
He gets his Dwarven Waraxe out, and advances on the stairs.
"Let's see how I fare with this weapon..."


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

"Sure, why not?"

Harek gives the creature a good old bashin' with his shield, obviously unhappy to not be using his axe.

1d20 + 3 ⇒ (18) + 3 = 21 Power Attack shield bash 1d4 + 5 ⇒ (3) + 5 = 8 damage


Melee: +1 keen waraxe+21/+16 (1d10+10 19-20/x3); Ranged: chakram +13 (1d8+4 20/x2) Range 30 Ammo 5 HP99/99 Fort +11 Ref +9 Will +7 (+5 vs Poison/Disease/Spell/SLA) AC 32 Touch 13 FF 30; Darkvision 60, Perception +17

Seeing the critter go down with the thumping, Harek turns to Ordrud with a grin across his face.

"Well whaddya know? Good lookin' out, pal!"


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Lothalian will move up the stairs I28 and realizes the sad truth of Ordrud's words concerning bows and skeletons. He will keep his bow out but not waste any more arrows.

The Exchange

Female Human Sorceress 6 | Init+2 | Perc+0 | Spells 1st 6/7 2nd 6/6 3rd 4/4 | HF 6/6 | AC13 | T12 FF10 | HP42/42 | F+2 R+4 W+5 | Spd 30' | CMB +2 | CMD 14 |
Active Spells:
Mage Armor AC 17 - 6 hrs Light 20' radius .

Sirasa only moved in the prior round as the Celestial Riding Dog was cast in the round before that and appeared in the prior round. She would have ended the prior round at about I26. Looking at the map, I don't know how far she would be from behind the Burning Skeleton at M30. So I will do an IF/THEN post.

If behind the next Burning Skeleton is within 25 feet of I26, then:

Sirasa begins to weave a spell.

If not, then:

Sirasa will move up to right behind the Fighters and send a ray of Heavenly Fire up to next Burning Skeleton up the stairs.

Heavenly Fire Range Touch dmg if Evil: 1d20 + 2 ⇒ (10) + 2 = 121d4 ⇒ 2


Narrator [Maps, handouts, pictures: Links in top of page spoiler]

DM rolls:

Mephit;a+2;d+1: 2d20 ⇒ (3, 10) = 132d3 ⇒ (1, 1) = 2
3/13

Harek bashes the wounded burning skeleton, then moves the short distance up the stairs to the next skeleton, with everyone following behind him. Kazmir, now within range creates water on the next skeleton, and although the the fire is not put out, you all can see that it is not burning as hot as before and the skeleton does not seem to be affecting the wall like the other two are. Sirasa, as the next skeleton is close enough begins to cast another spell, while the burning skeleton turns on Harek with its claws but misses.

Next?
Tactical Map Updated

Rask UP
Rask: 22 (11/11, 15)
Lothalian: 21 (9/9, 15)
Kazmir: 19 (10/10, 16)
Harek: 16 (13/13, 19)
Sirasa: 11 (7/7, 12)
Ordrud: 4 (12/12, 20)
Foe(s): 25 (HP/MAXHP, AC)

Stats: Mephit, Skeletal Fire:
HP: dead, 19, 19, 19 AC 15 CMD 15 ; DR 5/Bludgeoning; Immune:Fire ; F 1 R 4 W 3


Male Elf Cleric/Rogue Gestalt 2 (Sarenrae) (HP 18/18 AC:15 T:13 F:12 Saves F:+3 R:+0 W:+3 CMB:+2 CMD:14 Init:+3 Perc: +5 Heal: +8)

Lothalian will continue to follow up the stairs ready with healing if needed.

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