
DM Jesse Heinig |

Ok, we have a little work cut out for us!
Telmarni's "buddy": Someone needs to have a tie to Telmarni to explain how she got in on this business. :)
Chaos as far as the eye can see: We have a really heavily chaotic-leaning party here, which can run against some of the core themes of KM in terms of creating order, establishing law, and building government. So, I suspect this will play out more in the form of a desire to build a very hands-off, wild-west-style society -- a loose confederacy of towns with trade and mutual defense agreements, rather than a heavy-handed monarchy with a strong central government and tax base. The ultimate goal is to eventually build some kind of nation-state, so I just want to make sure that everyone is on board with that from the start.
Healing: You'll notice that your group doesn't have a cleric. Your healing will be handled by your witch and your white mage arcanist. Since your witch has the Cauldron hex, she should be making healing potions for you in downtime. :)
Traps: You're also kind of weak on Disable Device. You'll probably just have to suck that up unless you use Summon Monster spells or get a few ranks in the skill for someone down the road, or get a rogue cohort.

Korinne Bryden |
Checking in, thank you for the selection and I'm looking forward to playing with everyone. Looks like we'll have a fairly diverse and interesting group of characters! :D
Re: Telmarni - I'll have a read of Telmarni's backstory and see if there would be any way that Korinne would know her or know 'of' her!
Re: kingdom type - That actually would be fine with both Korinne as a character and myself as a player, as I think it would make for an interesting twist on the Kingmaker theme as you said! However, I'm willing to try for a more traditional style of kingdom if that's what the majority wants to do.
Re: healing - Based on the way the white mage archetype functions, Korinne will be more of a backup/oh s#$& type of healer. However, I'll be sure to keep investing in UMD so she can make use of Cure wands and such as needed. Valeska, I'm also happy to coordinate with you on healing as well as spells and such!
Re: traps - I'll leave that to someone else if they want to pick up DD at some point. Otherwise, we'll figure something out :)

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Checking in! And really, really thanks for selecting Carinna, when I saw all the awesome PCs out there I had little hope honestly...
Re: Telmarni - Carinna's uncle Daranir Del'annerie is a respected and kind man in Restov, even if not of the high nobility. It would be not hard for him to adopt Telmarni, making she and Carinna friends. Daranir even trained Carinna with her sword and having a second student would make a lot of sense. He and his wife never had children, so adopting would be interesting.
Re: Kingdom type - Carinna would prefer a traditional kingdom, since she wants to build a place to the people of Rostland.
Re: Healing and Traps - Hum... completely lost at this point... I think a cohort would be nice.
Hi Nella! (Shuo here). Nice to see you made it too!

Cassandra Lupin |

*intense girly squeal* Sorry. Had to get that out. Happy to be here. So what does Telmarni need a buddy for?
Couple of things:
I added Tulis and Erastil as deities. Tulis because most of the people in her village can empathize with her story and Erastil is obvious.
She has Warded Against Nature so no animals nearby.
I switched some points for enough wisdom to get Keen Scent. I now have scent...for reasons.

Valeska |

Hi! It's great to be here!
Something's just come up today that's important to mention: I have to be out of the country for the last two weeks of November. So, I may need to be NPC'ed then, or if you want to switch things around, I understand. Just warning everyone ahead of time.
Otherwise, yes, I plan to be making healing potions every time there's sufficient downtime. I only need 2 hours to make a potion right now, so even extended camp time can work (although that eats a spell slot for the day). If there are enough healing potions, I'll start making other potions, like potions of enlarge person, mage armor, or remove sickness. It'll cost 25gp per potion. I've kept enough gold on hand to prepare three potions right away.
I figure I'll be light on cure spells for casting in combat, focusing on more control like Obscuring Mist to start. I also have the Slumber Hex, so expect a lot of that.

Cassandra Lupin |

Also, 150 is not enough for someone that uses a Longbow.

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Hey Shuo, it's good to see you again!
How many of us are from Restov? It's always feasible that one or more of us know each other that way as well, in addition to Telmarni being linked to someone :)
Do not know how old is Korinne (Carinna is almost 19). When she was a chield she used to run all over Restov playing with the other kids... if she is of the same age, we could be childhood friends.
Or Carinna could just love some delicious bread from your family's bakery!

Tzerny the Raven |

Valeska's been traveling with a Varisian caravan throughout the River Kingdoms and Brevoy, and it's time she stops roosting with those vagabonds. The little girl shouldn't be wasting her time in entertainment, anymore.
(Valeska will do most of the posting, but I'll be around.)

Korinne Bryden |
Do not know how old is Korinne (Carinna is almost 19). When she was a chield she used to run all over Restov playing with the other kids... if she is of the same age, we could be childhood friends.
Or Carinna could just love some delicious bread from your family's bakery!
Korinne is 18, so either option (or both!) sounds good to me :)

Telmarni |

Thank you DM Jesse for accepting Telmarni. I see Carinna is accepting her into the family. Though I want to ask, did you see them traveling often? Would explain how they came across a young strix girl.
Ohh... I am soo excited for this!
And for Kingdom, I kinda hope for a more good leaning kingdom. To treat Telmarni nicely and not... Arg! Evil Strix! Blarg! So... Since we're not lawful, maybe Chaotic Good or Neutral Good I hope. So she would definitely support it.
If anyone knows Carinna's family, they might just know of the strix in her family. Or she might be a guarded secret. What do you think? Also... What family trait would the Del'annerie family be of?

DM Jesse Heinig |

Also, 150 is not enough for someone that uses a Longbow.
Yup. :)

DM Jesse Heinig |

*intense girly squeal* Sorry. Had to get that out. Happy to be here. So what does Telmarni need a buddy for?
Couple of things:
I added Tulis and Erastil as deities. Tulis because most of the people in her village can empathize with her story and Erastil is obvious.
She has Warded Against Nature so no animals nearby.
I switched some points for enough wisdom to get Keen Scent. I now have scent...for reasons.
Telmarni needs a buddy because she is not just nonhuman, but from an adversary species. So, she basically needs a pal or sponsor to vouch for her as a reliable ally. Otherwise she'd just be causing intense fear in or attacked on sight by humans who don't know her.

DM Jesse Heinig |

Hi! It's great to be here!
Something's just come up today that's important to mention: I have to be out of the country for the last two weeks of November. So, I may need to be NPC'ed then, or if you want to switch things around, I understand. Just warning everyone ahead of time.
Otherwise, yes, I plan to be making healing potions every time there's sufficient downtime. I only need 2 hours to make a potion right now, so even extended camp time can work (although that eats a spell slot for the day). If there are enough healing potions, I'll start making other potions, like potions of enlarge person, mage armor, or remove sickness. It'll cost 25gp per potion. I've kept enough gold on hand to prepare three potions right away.
I figure I'll be light on cure spells for casting in combat, focusing on more control like Obscuring Mist to start. I also have the Slumber Hex, so expect a lot of that.
If needed, I will control Valeska while you are out.

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Well the Del'anneries are low nobility (since they are from old Rostland) and differently from the high nobility that has tons of gold, her Family need to live. Their main business is trade, with her uncle Daramir taking care of the business since her father died.
Daramir travels a lot, making supply contracts and arrangements for the safety of their trading caravans. It would explain how he found Telmarni.
He is a well known citizen, loved both by the common people and the remaining Rostlander nobility. In the beggining it makes more sense that Telmarni remains a secret, for he fears that she might ruin his business and reputation, even more now in this unsteady atmosphere.
He needed to ask a lot o favors to put both Telmarni and Carinna in the group though.
@Korinne: Both sounds good! So childhood friends and recurring customer!

DM Jesse Heinig |

I am at Comikaze (terrible timing, I know) and will update tonight!

Telmarni |

So what would be Telmarni's Kingmaker trait then? And if it is still Noble Born, which one would fit best?
Though the one that fits a merchant family is Lebeda. Since it mentions in the trait that their family are merchants and traders. And maybe the Del'annerie are a minor part of that family?

Cassandra Lupin |

Well, Cassandra or her home, is an obvious choice but I think knowing there is a noble out there willing to look past the physical is important. That or they could have met up along the way to the meeting place to sign the charter. Considering her home and personality, Cassandra would help. When is the first Gameplay post?

DM Jesse Heinig |

Cassandra has a lower charisma than Carinna, so Carinna is probably the "safer" choice.
Also, Carinna, do you want me to make up your heirloom weapon's name and more details of is history, or did you want to flesh that out?
Working on getting the maps set up to start gameplay.

Korinne Bryden |
No rush DM, I imagine a lot of folks have also been busy with Halloween stuff (or maybe just stuff in general) this weekend!
On a slightly different note, since this is one of the APs where it will potentially matter the most, I'm hoping to slowly work on fleshing out more on the important NPCs in Korinne's life - family, friends, etc. since it's entirely possible that some of them might show up at some point!

DM Jesse Heinig |

Family will likely come up for most of this group!
I've set up the Roll20 page, and will be loading a map and starting gameplay tomorrow.
Happy Halloween and daylight savings!

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Cassandra has a lower charisma than Carinna, so Carinna is probably the "safer" choice.
Also, Carinna, do you want me to make up your heirloom weapon's name and more details of is history, or did you want to flesh that out?
Working on getting the maps set up to start gameplay.
Hum, yes, I think I'll leave this to you. Makes more sense.
No Halloween here... I'm from Brazil! But happy halloween to all of you!

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We can take a drawback for another trait.

Cassandra Lupin |

I took a drawback.

Telmarni |

As Korinne said, it depends on the character and the background of said character. For Telmarni, she fled from Cheliax when she was young. She was a trophy slave there, hence the Mark of Slavery drawback.
A character doesn't really need drawbacks nor do they need an extra trait really. It just adds a bit more flavor for the game, somewhat. But doesn't really come out often.
Anyway, going back to traits, what Kingmaker trait should Telmarni take? I am just a bit lost right now due to choices now. I am leaning towards Carinna's Del'annerie family, so what trait would fit best for that?

Korinne Bryden |
Hum...kinda hard to say, though it might depend on how long you imagine that Telmarni has been with Carinna and her family. If it's been several years, maybe the Sword Scion or Rostlander traits? Bastard is only for humans, Brigand, Issian, and Noble Born don't make sense and I don't think Pioneer would be applicable since Carinna's family lives in Restov. Or maybe you can work out some sort of modification or custom trait with DM Jesse?

DM Jesse Heinig |

I mentioned in recruitment that you could perhaps take a trait associated with one of the noble families via adoption or sponsorship. Hang on, I'm just getting the first map uploaded (at last!), then I'll take a look at the KM traits and have a reply for ya. :)

Telmarni |

I think Rostlander fits best then if nothing else. A +1 to Fort saves and living in Rostland, I guess along side with Carinna when she was being train in sword fighting. What do you think?
Edit: I just finished working out Telmarni's background with the Del'annerie connection! Please read and comment! :)
She was once a slave in Cheliax. From a young age, that is what she remembered. She wished to be free, and when a chance came, she took it. She fled North, Northeast Anywhere but where she was kept as a trophy.
She flew as far and as fast as she could, but collapsed after a while. But luck was with her. She was found unconcious by Daranir Del'annerie's family that lived farther north. She was brought there and awoke in their care. She was startled, but Daranir assured her that she is safe, and no one would own her as an object again. She was soon after adopted by his family, and she learned that humans are not all the same.
While she grew, she was taught of many things. Her new adopted family found that she had a bit of understanding of magic, and an interest in their swordsmanship. She couldn't hold a proper dueling sword though, so they found a slightly shorter, more curved blade for her. And as such, her training as a magus began. She trained along side Daranir's niece, a Carinna Del'annerie. They practice together for a few years before she left for a Aldori fencing school. Telmarni stayed behind to learn more from her father that she has learn to call.
When her training was more or less complete, her family heard of the expedition to the stolen lands to take care of bandits and such, and thought that she could go with Carinna from the main household so she can be away from the politics of Brevoy. Her adopted father managed to get a hold of a charter and gave it to Telmarni along with a blade, similar to what she used, but was black as night. With her gifts and with her adopted parent's blessing, she was sent to meet with Carinna and the group that will explore the Stolen Lands.

Telmarni |

Great! Now... Lets see if I can get a bit more personality into her.
Telmarni paces around in her bedroom in her adopted family's hall. Dressed simply she holds a piece of paper that is written that she will assist her cousin in the "Reclaiming" of the greenbelt. Why does Dar-Father wish for me to go? Does he not wish for me to be around? I can see myself being of use to Carinna, but I might be a burden for her.
She continues to pace around her room, a plainly decorated bedroom of a girl who had a hard life before she found acceptance, at least after she was adopted by her new family. Near where she walks is a bed, and upon it lies a scimitar, made out of a weird black metal that was a gift to her in addition to the letter she received. Telmarni lets out a sigh and plops down on the bed, careful of her new sword. Well, the sword is well made. So it should be of use. But... She rolls over a couple times, wrapping her own wings around her. If it is Father's wish, I shall do it. Though I am not sure of the phrase, "Spread your wings" when he wanted me to find a better life. She frowns as she sits up on the bed.

DM Jesse Heinig |

Looks like you're getting into Telmarni's head just fine!
I've opened up the Gameplay page and made the initial post. You will notice as well that the campaign page has a link to a Roll20 map -- this link is also in the first gameplay page. If you still want to discuss the nature of your various character connections, you can do so here, or you can jump right into the role-play over on the Gameplay page.
If you have questions about what your characters see or what's happening at the trading post that is the start of the adventure, ask 'em on the Gameplay page. If you have more questions about tweaking stats/alignment/details, ask 'em here. :)

Cassandra Lupin |

Was Path of War ever addressed in recruitment? Could I take few levels of Stalker at some point? If you refluff the extraordinary bits as utilizing her inherit animal instinct, it all flows quite well. I was thinking 2 or 3 levels to make the beast form more tanky and decent DPS.

DM Jesse Heinig |

Yes, it was in my creation doc, it's allowed.
I'm gonna be driving for about six hours but I should be on a regular schedule again tomorrow.

Cassandra Lupin |

I meant it has to be granted by a class of mine to not be affected.
"Animals do not willingly approach within 30 feet of you, unless you or the animal's master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect."

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I don't know... looks like familiars are not affected... the emphasis you made just states about YOUR pets. Regarding other players or NPCs, Warded Against Nature would indeed affect only animals.
At least this is the way it is writen.
Anyway, the GM should decide about it, since it is not clear enough.

Cassandra Lupin |

Might as well figure this out now in case it becomes an issue later. Like if Tzerny needs to deliver a touch attack but I am in the way. Still, interested to see his reaction.

DM Jesse Heinig |

This disad (Warded versus Nature) is really poorly written, but:
* Tzerny's post above is on point, familiars (and any animal with intelligence 3+) are Magical Beasts, which are a separate category from Animals.
* The clear intent of this rule is to mimic the uncanny fear that "normal" horses, chickens, dogs, etc. have for supernatural beings that masquerade as humans, and I am inclined to work in that direction.
* It's a disad, so it should be a problem more often than it helps.
So, in no particular order:
* Warded vs. Nature will not stop Tzerny from taking actions, but he can certainly feel it. To him, Cassie doesn't feel like a human, she's a monster wearing a human skin.
* This will certainly be a pain when it comes to horses. Horses will generally freak out. This means that the party will want to try to keep its speed at 30' so that you can explore a hex (on the KM hex map) each day. Horses would make the group faster, but unless Cassie gets a mount as an animal companion, that's probably not gonna work very well. (I guess Cassie could stay some distance from the rest of the group, but that causes plenty of annoying little issues.)
* On the up side, natural animals will avoid Cassie whenever possible. This does mean that they will try to attack other party members if they do attack, though. ;)
* And most importantly, I really would rather not turn this into something that makes it harder for the party to work as a team. It is gonna be enough of a pain when Cassie tries to explain why horses always freak out and the party can't reliably ride across the countryside. ;)

Cassandra Lupin |

How much of difference does the speed make? Does this bother anyone? I want a wolf as a companion but they don't increase to large until druid level 7 or 10 as a full ranger. I can change that with boon companion but minimum is still 7. Or I can get a horse 4 and trade out later. I am sort of rolling with her just being terrible with all animals but wolves since they are part of her bloodline.

Cassandra Lupin |

It was a calculated risk but the RP options outway it in my opinion.

DM Jesse Heinig |

Agreed. As long as you keep speed 30'+ you should be fine. It's when you have people at speed 20' (like heavy armor or dwarfs or whatnot) that it really starts eating up extra time and resources.

Cassandra Lupin |

Oh yeah. Thought I should ask. Am I right in interpreting the Change Shape ability allows me to choose which ability score to increase as well as a feature each time I use it? For now it is dex and darkvision. If I wanted to be a tougher melee combatant I will switch to str and AC. I can do this right?
For fluff, dex is cat-like, str is wolf-like and con is bear-like.

DM Jesse Heinig |

Correct -- each time you Change Shape, you choose what benefits you get in terms of stat bonus + special ability.