DM Darkblade Giantslayer Campaign (Inactive)

Game Master GM Darkblade

The Giantslayer Adventure Path begins in the fortified town of Trunau in the southern part of the Hold of Belkzen. A series of strange events trouble the beleaguered town. At the town’s request, the PCs must uncover the source behind these events and step in to save the town from forces which seek an end to Trunau and it's peoples.


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Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia looks just as stumped as the rest, she sighs in frustration. "Clearly the group we seek is hiding somewhere in Trunau, but where? Yes, let's return to the others. Perhaps they were more successful at their endeavors."


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira nods to Leira "Yes, let's return. We can try to check for where are they hidding."

The girl follows the others towards the other part of the party. If possible she checks with Charm if Urnsul has been staying at the inn. Otherwise she just follows to the smith house, checking in the streets for any clue of the half-orcs.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan wastes no time, making haste back to where the others are, hoping their efforts have proven more fruitful.


DM Check: 1d6 ⇒ 5

Coming back into Trunau, Leira glances back at the Barterstones in the setting sunlight, spotting a new addition to the landscape. A large white sword has been painted on the eastern face of the largest rock in this area, visible above the roofs of the market stalls set up in the stones’ shadow.

If desired, you can swing by the Ramblehouse before going to the meeting point with the others, or pick them up and head to the Ramblehouse together. The inn is located centrally in Lower Trunau, so it is a quick stop either way.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

I vote for meeting up first.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"Ok, let's meet with the others then." Leira adds.


Leira and her compatriots arrive at the appointed rendezvous point, but do not see any sign of the others as of yet. Shops are closing, the sixth bell is sounding, and the streets are growing dark with the last rays of the sun falling behind the city walls. It is a short way to either Clamor or the Ramblehouse, or you may stay put and keep a watch eye out for the others.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Seeing that there don't seem to be any more questions for the wizened half-orc, Adir suggests that they meet up with the rest of the group at the rendezvous point. He and Tuzak lead the way.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Seems to me a good way to get lost is to leave a rendezvous looking for someone that you're supposed to meet there, so I say we stay put.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia would agree to remain at the rendezvous unless something happens.


Perceptions out of the doorway DC25:
Adir Perception: 1d20 + 7 ⇒ (13) + 7 = 20 Tuzak Aid Another's Perception: 1d20 + 6 ⇒ (13) + 6 = 19 Adir senses as much as Tuzak that something is wrong in the street, something is off.

As Adir leads the others out into the street, be it a strange scent or a shifting in the shadows, but the druid notices a moment sooner that something is wrong. He starts to warn the others as shadows step from doorways or corners into the deserted street, dark and heavy with the impending nightfall. While a few rays still dance across the sky signaling the setting sun, here in the streets of Trunau it has already begun.

Five figures emerge into the alley, three to the north, two to the south. The furthest back held a raised crossbow, bolt at the ready.

Initiative Rolls:

Adir: 1d20 + 2 ⇒ (3) + 2 = 5
Groin: 1d20 + 1 ⇒ (10) + 1 = 11
Morgrim: 1d20 + 2 ⇒ (10) + 2 = 12
Tuzak: 1d20 + 2 ⇒ (6) + 2 = 8
Shadow Bowman: 1d20 + 1 ⇒ (17) + 1 = 18
Shadow North Left: 1d20 + 1 ⇒ (18) + 1 = 19
Shadow North Right: 1d20 + 1 ⇒ (4) + 1 = 5
Shadow South Left: 1d20 + 1 ⇒ (14) + 1 = 15
Shadow South Right: 1d20 + 1 ⇒ (9) + 1 = 10

Surprise Round/Group 1 - Bowman, North Left, South Left
Group 2 - Groin, Morgrim, South Right,
Group 3 - Tuzak, Adir, North Right

The Bowman fires an arrow at Adir, Surprise Shot: 1d20 + 1 ⇒ (20) + 1 = 21, Confirmation: 1d20 + 1 ⇒ (7) + 1 = 8 for Damage: 1d8 ⇒ 4 plus Sneak Attack: 1d6 ⇒ 4, the bolt taking the druid high on the left shoulder.

The other attackers retrieve vials from their pouches and seem to be combining them together. Strange blue blades spring forth, jagged and rough, emitting a light vaporous fog.

The Bowman reloads and fires another bolt, Follow-up Shot at Tuzak: 1d20 + 1 ⇒ (18) + 1 = 19 for Damage: 1d8 ⇒ 8 plus Sneak Attack: 1d6 ⇒ 2, hitting the sloth deep in the neck.

Group 1 - Bowman, North Left, South Left
Group 2 - Groin, Morgrim, South Right,
Group 3 - Tuzak, Adir, North Right

Group 2 is up next


One of the assassins, South Left, looks familiar, South Left


Dwarf Fighter [mutation warrior]/Investigator 1

I'm sorry... I'm unclear on the positioning here... we're surrounded, right? How far are each of the enemies from me? How wide is the alley?


You are in the street in front of Clamor. There are enemies at each end of the street, coming out from the building's end alleys or other doorways, etc. The combatants are about 20' away to the north/south direction. The street is about 20' wide, with the to be expected clutter and refuse about. Clamor faces the back of other buildings, no safe exit that way. You could retreat back inside or advance to reach the alleys or open street beyond.

As to the enemy, one is using a light crossbow, two others use some sort of strange chemical blades, Liquid Blades, not sure what the skill or DC would be to recognize such a thing as first level characters, two others have yet to draw their blades. I used north and south as general references, it would be just as easy to use east/west if desired. North for these purposes points to the direction of your rendezvous point.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira appears nervous "I don't like the thought the half-orcs are around the city. Let's see what the others have found."

If Delia and Songan insists to stay waiting Leira polymorphs her tattoo into her familiar weasel and tells him "Go look for Morgrim at Clamor's smithy, let him know we are waiting."

She then turns to the others and adds "Seriously, can we not profit our time? Perhaps go check with Charm about Urnsul? I believe if we don't solve this before tomorrow all of us might be on trouble."


Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

Groin draws a throwing axe and hurls it at the bowman.

Throwing axe: 1d20 ⇒ 21d6 + 3 ⇒ (5) + 3 = 8

20' away is one full range increment past, so -2 factored in.

"Did we not pay our bill?" Groin shouts to the waitress.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan sighs quietly, but nods. "Fine. It seems like it is taking them too long to get here anyway. We should've gotten here at about the same time. Let's start heading that way."

-Posted with Wayfinder


Perception checks:

Delia: 1d20 + 6 ⇒ (18) + 6 = 24
Jace: 1d20 + 4 ⇒ (11) + 4 = 15
Leira: 1d20 + 1 ⇒ (14) + 1 = 15
Songan: 1d20 + 5 ⇒ (20) + 5 = 25

Delia and Songan both hear a faint shout on the wind, sounding like it could have been Groin maybe. They start moving the group in that general direction, at 60', and continue trying to listen closer. DC drops to 9, 29 to determine exact direction and distance.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan's ears perk slightly. "I think I heard someone... it could've been Groin... sounded faint but it definitely could've been. Come, let's hurry." he says, speeding his walk in the general direction of the sound. Perception: 1d20 + 5 ⇒ (12) + 5 = 17

-Posted with Wayfinder


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia frowns as she hears the faint shout coming in with the wind. "I heard that too, Songan. I do not like what that may portent." She stops and listens again, hoping to hear anything else. She also draws her bow and an arrow. "We have already been ambushed once. I do not intend for that to happen again." Jace trots alongside her as they move, his ears perking up after sensing Delia's tension.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Jace Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Dwarf Fighter [mutation warrior]/Investigator 1

"ENEMIES WITHIN THE WALLS!!!" Morgrim bellows as he begins moving forward. He advances on the archer, drawing his Dorn Dergar and beginning to spin it as he moves. Rather than attack with it at range though, he steps in close and slams his heavy helmet into the half-orc...

boulder helmet: 1d20 + 4 ⇒ (14) + 4 = 18; for: 1d4 + 4 ⇒ (2) + 4 = 6

I threaten adjacent with my helmet and at 10' with the dorn dergar, so the only way he can fire (or reload, if it is a crossbow) without taking an AoO is to tumble away... feel free to roll that AoO for me if/when it comes up, please


I have not described any of the attackers as half-orcs, indeed they all appear to be humans in these shadows, though none seem to be locals you recognize.

As he approaches, the man slashes at Morgrim with his Liquid Blade: 1d20 + 2 ⇒ (2) + 2 = 4, missing as he fails to account for the dwarf's unexpected weapon, his head. Morgrim smashes the face of North Left, a pasty skinned Taldan of thin build and frame. Blood poors freely from the man's nose, his jaw probably cracked. The man staggers slightly, pulling free a single tooth, tossing it to the ground nearby.

Morgrim also gets a look at the crossbowman, who is a dark skinned Garundi with braids similar to those worn by the waitress. He has a silver clasp holding his collar, a dagger stabbing into a bowl.

South Right manages to create his liquid blade and holds it at the ready, but does not yet close on the group.

Group 1 - Bowman, North Left, South Left
Group 2 - Groin, Morgrim, South Right,
Group 3 - Tuzak, Adir, North Right

Group 3 is up next


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Round 1
-------------------------------------------------------------------

Adir reels back from the shot, bellowing in pain. Righting himself, he shouts, "Fás ollmhór!" as he claps his hands together. As soon as he does, Tuzak begins to grow. Adir then steps back into the doorway, clutching the arrow in his shoulder.

-------------------------------------------------------------------

Cast: Enlarge Person; Target: Tuzak; Lose: Shillelagh.

| HP: 4/12 |


M Megatherium Animal Companion | HP: 21 | AC: 23 T:12 FF:21 | CMD:16 | F:+4 R:+6 W:+2 | Init:+2 | Perc:+5 | Speed: 40' | Climb: 10' |

Round 1
-------------------------------------------------------------------

Tuzak takes a shot in the neck and lets out a horrifying shriek of pain, the kind that no one who loves animals can stand to hear. He looks around for the nearest attacker and spots the one to the right and north. As he runs toward the attacker, he barely registers that he has doubled in size. However, the awkwardness of his new size combined with the wound cause him to miss the mark badly.

-------------------------------------------------------------------

Claw: 1d20 + 1 ⇒ (2) + 1 = 3

| HP: 6/16 | AC: 15/10/14 |

If NR steps forward to attack Tuzak who now has 10' reach:
Claw: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


The startled rogue fumbles with his liquid blade as Tuzak rushes forward, swiping but missing with his first blow. The man is another pale warrior, albeit this one heartier than his colleague, showing signs of Irrissian heritage. His smirk of condescension is quickly wiped away as Tuzak backpaws him as his attention is lost on the flasks in his hands, red furrows of claw marks gashing the man's forearm. Poison Application: 1d100 ⇒ 78 Not self poisoning

The man loses both his liquid blade and the poison to the street below, the concoction erupting into a bizarre crystalline puddle unusable as a functional weapon, the crystal shards shattering like fragile glass. Instead the warrior curses, drawing instead a steel shortsword.

The crossbowman takes a 5' step forward towards Morgrim but not provoking Tuzak at 10' reach, holding his bow but drawing a shortsword to swing at the dwarf Move Action. Shortsword: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7

North Left, reeling from the headbutt, takes a 5' step to flank and stabs at Morgrim with the Poisoned Blade: 1d20 + 4 ⇒ (16) + 4 = 20 for Blade Damage: 1d6 + 2 ⇒ (5) + 2 = 7 plus Sneak Attack: 1d6 ⇒ 3 and forcing a Poison Save: 1d20 + 4 ⇒ (12) + 4 = 16, the wound burning slightly but not chipping enough to poison the dwarf.

South Left rushes forwards to aid her companions, hoping to take Adir as he retreats from the street. She swings her crystal blade at the druid, Attack: 1d20 + 2 ⇒ (12) + 2 = 14 but misses due to the support the doorway offers the man. She snarls and hisses, Why could'n ya's juss leffs it all 'lones.

Group 1 - Bowman, North Left, South Left
Group 2 - Groin, Morgrim, South Right,
Group 3 - Tuzak, Adir, North Right

Group 2 is up next

Bowman and North Left are fighting Morgrim, flanking
South Left is fighting Adir
North Right is fighting by Tuzak, who also threatens the Bowman
Groin is not engaged
South Right is not engaged


Dwarf Fighter [mutation warrior]/Investigator 1

it doesn't seem to matter, but my base Fort save is +5 (not +4) and it goes up to +7 against poison (and +9 vs spells/SLAs)

The two expert stabs find their mark and the young dwarf collapses bloody in the street...
stabilize: 1d20 + 3 ⇒ (13) + 3 = 16
-4/13, but not bleeding out...

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Stay alive, guys, the cavalry's comin'!


Round 2

The cavalry is 90' out at the rounds start, with Perception Checks that confirm the sounds of combat, and indeed that is what the group senses, are coming from the area near the Clamor. Rushing in that direction they will come into sight of the street and the rear of the ambushers, at the end of this round. Your crew will be 30' out in a straight line to the rear of the combatants, closest being NR, followed by CB, and NL by Morgrim. I will add you to the initiative order at the front of Group 1 starting with the next round. I will assume those of you with weapons will have drawn them during transit unless otherwise indicated.

DM Roll: 1d20 + 7 ⇒ (10) + 7 = 17 Adir hears movement in the room behind the door, it seems Sara and Katrezra have detected the sounds of combat and are likewise coming to investigate the tussle as well.


Dwarf Fighter [mutation warrior]/Investigator 1

I shouted an alarm before attacking, so hopefully some folks have noticed...


I have updated Leira's map, just waiting for Groin to choose his next action. The only thing missing now is an icon for Jace.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I'll have to see about finding a good one for him...


Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

Groin's eyes widen as he sees Morgrim fall. "Нет!" Groin draws his warhammer and moves to the nearest assailant.

Groin 5' steps to the red outlined and attacks with his warhammer

warhammer: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 3 ⇒ (3) + 3 = 6


Perhaps still reeling from the head blow he received from Morgrim, the NL assassin failed to spy Groin approaching, letting his guard down. The heavy hammer landed a solid blow to his shoulder, sliding on into the man's neck. The blow was too much for the man and he crumpled to the ground, falling next to the unconscious Morgrim.

The South Right assassin, leaving his partner to handle Adir, rushes at Tuzak from the rear, hoping to take down the sloth before he causes any further harm to their squad. He attempts to tumble down behind the sloth, to hamstring him. Acrobatic Tumble: 1d20 + 5 ⇒ (9) + 5 = 14 vs CMD 13, closes the distance. The warrior then slashes at Tuzak's rear right leg, using his Liquid Blade: 1d20 + 2 ⇒ (20) + 2 = 22, Confirmation: 1d20 + 2 ⇒ (4) + 2 = 6, slicing at the sloth for Damage: 1d6 + 2 ⇒ (5) + 2 = 7 and causing a Poison Save: 1d20 + 3 ⇒ (6) + 3 = 9 vs DC11, the sloth crying out painfully as bits of the blade break free, dissolving into poison coursing through it's leg.

Leira's most appreciated MAP

Group 1 - Bowman, North Left (down), South Left
Group 2 - Groin, Morgrim (down), South Right,
Group 3 - Tuzak, Adir, North Right

Group 3 is up next, which will finish ROUND 2

Bowman is not engaged
South Left is fighting Adir
North Right is fighting Tuzak
Groin is not engaged
South Right is fighting Tuzak

Rescue party, please let me know your current movement speeds and what weapons you have at the ready, moving quickly through Trunau's streets.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan's movement speed is 30'. Longsword at the ready. Will I get around to the edge of the alley in one move action and still have a standard left?


Songan wrote:
Songan's movement speed is 30'. Longsword at the ready. Will I get around to the edge of the alley in one move action and still have a standard left?

Within reason yes. 3 seconds of time is not a lot of time, so sussing out the situation will be like shooting from the hip. We can't all be like RDJ's version of Sherlock...


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Round 2
-------------------------------------------------------------------

Adir sees Tuzak collapse to the ground, unconscious. Crying out, he grabs one of his spears and lashes out at the 'waitress' in front of him blocking the doorway, eager to get to his friend.

-------------------------------------------------------------------

Move: Draw weapon.
Std: Attack.

Short Spear: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Tuzak Stabilize: 1d20 - 1 ⇒ (1) - 1 = 0

Tuzak: | HP: -2/16 | AC: 15/10/14 |
Adir: | HP: 4/12 |

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

What I'm thinking of is using Silent Image to throw up the image of a brick wall, separating Tuzak and his attacker but stopping before it blocks off Groin. The idea is to create an artificial funnel; anyone that wants to go from one side to the other would have to provoke from Groin to do so.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia's movement is 30' and she has her longbow at the ready. Jace's movement is 40', but of course we be staying with Delia until she tells him to attack.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira advances through the streets readying her light crossbow and loading a bolt on it "What do you think is going on? I think I heard our friends shouting! Perhaps they are on danger." the girl seems most worried.

30 feet speed, running whenever possible


Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

Groin steps to the next target threatening Morgrim, and swings his warhammer in a vicious arc.

warhammer: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 3 ⇒ (6) + 3 = 9

"ублюдки!"


I have placed the rescue party on the map. They have taken a Move Action this round, but still have a Standard Action remaining.

Leira's most appreciated MAP

Group 1 - Delia, Leira, Songan, Bowman, North Left (down), South Left
Group 2 - Groin, Morgrim (down), South Right,
Group 3 - Tuzak, Adir, North Right

Group 1 is up next, Start of ROUND 3

Bowman is not engaged
South Left is fighting Adir (both are wounded)
North Right is engaged with Groin
Groin threatens North Right (action taken, holding for his round)
South Right threatens Tuzak
North Left (Red) is down
Morgrim and Tuzak are down


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Turning around the corner Leira sees the current situation and exclaims "They are attacking our friends" a flurry of rage seems to invade the girl's body as she let's one bolt fly against the thug in front of her carefully aiming at the lungs back as Erick showed her.
Crossbow: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 ⇒ 7
Crit. confirmation: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 ⇒ 1


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia lets out a curse as she sees her companions being accosted in the streets of Trunau. She quickly puts her arrow to string and draws back to her cheek until she feels the fletching brush her skin. She takes aim at the same target Leira just fired upon and lets her arrow flight! She then turns to Jace as she draws another arrow from her quiver. "Jace, go! Attack!" She indicates the closest two enemies.

Jace begins rushing towards the melee!

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 ⇒ 2

Attack - Same target as Leira, unless she takes him down. In which case the attack will be against yellow. Whatever target Delia attacks will be Jace's target next round.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Seeing the combat happening before his eyes, Songan rushes forward, tightening his grip on his longsword and raising his buckler arm to prepare to fend off any attacks.


Leira and Delia both sink arrows into the back of the bowman, who momentarily stumbles forwards at the impacts. Jace and Songan rush onwards, ready to engage the enemy.

With two of their number wounded, another down, the attackers seem to rethink their plans. The bowman runs off down the alley nearest him, fumbling with his pack as he goes.

The waitress doubles down on Adir, hoping to take him down before fleeing herself. She swings her Liquid Blade: 1d20 + 2 ⇒ (16) + 2 = 18, catching him high on his shoulder with the blade for Damage: 1d6 + 2 ⇒ (1) + 2 = 3 and leaving little pieces of poisoned blade in the wound. Poison Save: 1d20 + 3 ⇒ (15) + 3 = 18, Adir ignores the stinging and instead focuses the foe preventing him on getting to Tuzak. Sensing his urgency, the waitress takes a 5' step back to clear the man's line to his pet.

Groin's attack, posted earlier, missed the mark but served to keep the attackers on their toes. The man standing over Tuzak, fearing for himself now, turns and runs back up the street and down the alley he had previously emerged from.

Leira's most appreciated MAP

Group 1 - Delia, Leira, Songan, Bowman (wounded/fleeing), North Left (down), South Left
Group 2 - Groin, Morgrim (down), South Right (fleeing)
Group 3 - Tuzak, Adir, North Right

Group 3 is up next, this will end ROUND 3

Bowman is not engaged, fleeing, wounded
South Left is fighting Adir (both are wounded)
North Right is engaged with Groin
South Right is fleeing
North Left (Red) is down
Morgrim and Tuzak are down
Delia, Leira, and Songan are approaching


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Round 3
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Adir avoids the woman who is no longer in his way and rushes to Tuzak's side. "Só leigheas."

-------------------------------------------------------------------

Cast: CLW; Target: Tuzak.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Adir: | HP: 1/12 |
Spells: None left.


M Megatherium Animal Companion | HP: 21 | AC: 23 T:12 FF:21 | CMD:16 | F:+4 R:+6 W:+2 | Init:+2 | Perc:+5 | Speed: 40' | Climb: 10' |

Round 3
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Tuzak rises groggily to his feet. Rubbing himself against Adir gratefully, he swipes at the nearest attacker.

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Move: Stand up.
Std: Claw Attack.

Claw: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

| HP: 4/16 | AC: 15/10/14 |
What are the poison's effects?


The poison effect is 1 DEX damage. The poison is that derived from a small centipede. Save vs Poison: 1d20 + 3 ⇒ (20) + 3 = 23, but it has run it's course.

Tuzak shakily rises to his feet, swiping at the nearest threat. His claws barely register the strike across the nearest bandit's leg, though the bandit grunts as he deflects Groin's dogged attacks. HE then realizes he is alone in this fight, and decides valor is not for him. The man turns and Withdraws from combat, fleeing down the alley after the other thieves.

Leira's most appreciated MAP

Group 1 - Delia, Leira, Songan, Bowman, North Left (down), South Left
Group 2 - Groin, Morgrim (down), South Right (fleeing)
Group 3 - Tuzak, Adir, North Right (fleeing)

Group 1 is up next, this will start ROUND 4

Bowman is not engaged, fleeing, wounded
South Left is not engaged, wounded
North Right is not engaged, fleeing (Yellow)
South Right is not engaged, fleeing (Green)
North Left is down (Red)
Morgrim is down
Adir and Tuzak are not engaged, wounded
Groin is not engaged
Delia, Jace, Leira, and Songan are approaching

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

"We need one alive!" Songan shouts aloud to the others as he rushes forward toward the woman they'd met the previous night, his longsword lashing out at the end of his charge.

Longsword Charge: 1d20 + 2 ⇒ (16) + 2 = 18
Longsword Damage: 1d8 + 2 ⇒ (6) + 2 = 8

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