DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Good plan. The loot sheet should be up to date.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Does anyone mind if I take the +1 gold glamered plate...It matches my current get up and I think the +3 should go to the fighter anyway.

The vestments do nothing for me since I am a prepared caster.

Also to get more gold, I think we should just sell all of the small items. Buy more potions?

OOC, somewhat metagaming, I am guessing we will be running into a lot o acid coming up and would recommend our frontliners taking the acid resistant gear.

I do have protection from energy prepped as my domain spell.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Also somewhat metagamey, you won't be encountering the dragon for a bit yet.

Cora circumnavigates the grounds, staying out of sight (she thinks). [ooc]Assuming she proceeds clockwise, starting at the corner I put your tokens:[/b]

The aasimar neither hears nor sees anything moving on the grounds as she heads north. Turning east and going along the back fence, she only sees a single window on the north face of the building. Nothing moves behind it.

There is a small building at the northeast corner of the grounds. It also has no windows facing the fence, but Cora can smell something like rotting meat near it. The only other window she sees is on the east wall of one of the buildings; as with the other, though, she observes no movement through it.

Turning back west, Cora notes a courtyard with a dry fountain and a statue, and another empty courtyard. Both are fenced off from the outside, only accessible from some interior passage.

The fence doesn't look too difficult to climb.

Dice rolls:
Random roll #1: 1d20 ⇒ 1
Random roll #2: 1d20 ⇒ 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

What now? As the rest of you approach the grounds, do you attempt to conceal yourselves, or do you come up openly?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"Cora, can those baubles cover us all in darkness? Otherwise we're fairly easily spotted, no matter how quiet we are," says Machi-e.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora makes a motion with her hand meaning 'kind of'. "They cast shadows to make it easier to hide, but it isn't a globe of darkness." She gestures to the northeast. "There's a building in that far corner with no windows facing the fence. I'm pretty sure we could climb over without being seen back there. It smelled like rotting meat, though, so there's probably some kind of monster."


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"We'll climb over, then," agrees Machi-e. "Er, does someone have rope?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora is aware that there is a tower on the larger of the two buildings, and recommends coming at the grounds from behind the corner building to stay out of sight.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods. "I have rope. Let's do it."


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e follows Cora over the wall.

Climb: 1d20 + 5 ⇒ (12) + 5 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With the rope, the party is able to get over the wall. Which side of the corner building do you want to come out on?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

I suggest the west side. There are trees to possibly hide us, and it's closest to the door in the corner building. We should go in that building and eliminate threats/check for underground passages or items we can use.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Works for me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are trees dotting the grounds, so after crossing the fence the party can keep some foliage between them and any windows or high points on the central buildings. The door is closed.

What do you do?

Dice rolls:
Random check: 1d20 ⇒ 12


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e quietly scans the area for magic.

"I think we should go into that building," he suggests.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Machi-e senses no magic inside the building (but is aware that the spell can be blocked by sufficiently thick walls).


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods and quickly checks to see if the door is locked or trapped.

Perception: 1d20 + 13 ⇒ (7) + 13 = 20


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The door is neither locked nor trapped.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods and gestures to the group to ready themselves, then opens the door.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e nods, preparing Acid Splash.


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Not yet holding his sword, Nezos nods in agreement. "Hope we don't have to go in loud, but I'm not much good at quiet."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora opens the door to reveal an abattoir. The party's attention is taken not by the bodies, nor by the overpowering stench of decay, but by the four giant insects that were feeding on the dead flesh!

Round 1:

Initiative order
Cora
Nezos
Rowane
Machi-e
Giant flies

Everyone can act!

Dice rolls:
Machi-e Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Nezos Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Cora Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Rowane Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Enemy Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Giant flies: AC ? T ? FF ? HP taken-Black: Red: Green: Yellow:


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

"Oh, no," Cora chokes out as she pulls an arrow and fires at the one on the right.

Targeting Red. Move action to use Studied Target, shoot with Deadly Aim.

Bow: 1d20 + 9 ⇒ (7) + 9 = 16
Dmg: 1d8 + 7 ⇒ (2) + 7 = 9


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e aims at the black fly.

Ranged Touch Acid Splash: 1d20 + 4 ⇒ (17) + 4 = 21
for: 1d3 + 1 ⇒ (1) + 1 = 2

"Eeucch!" says the arcanist, none-too-eloquently.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Cora-acted
Nezos
Rowane
Machi-e-acted
Giant flies

Cora's arrow strikes true, as does Machi-e's cantrip. Neither of the attacks does more than wound their targets.

Nezos and Rowane to go!

Giant flies: AC 13 T 13 FF 10 HP taken-Black: 2 Red: 9 Green: Yellow:


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"Never mind," Nezos manages, stepping inside and bringing his blade down over a scavenger.

+1 Flaming Bastard Sword: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Still off-guard and trying not to pulverize the corpses as well, his strike is well off the mark.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

"And me with out my bug spray" Rowane says sarcastically. "Would you mind luring them out here. At least stopping them in the doorway?"

Rowane levels his crossbow and aims it through the doorway.

Readying shot: For a fly to come through the doorway

1d20 + 5 ⇒ (2) + 5 = 71d8 ⇒ 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

All four of them swarm Nezos, but none are able to connect with the doughty fighter.

Round 2:

Initiative order
Cora
Nezos
Rowane
Machi-e
Giant flies

Party up!

Dice rolls:
Four attacks at +2: 4d20 ⇒ (15, 13, 12, 18) = 58

Giant flies: AC 13 T 13 FF 10 HP taken-Black: 2 Red: 9 Green: Yellow:


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e tries to get a shot off through the melee.

Ranged Touch: 1d20 ⇒ 6
for: 1d3 + 1 ⇒ (2) + 1 = 3

"Blast," mutters the arcanist. "Um, go Nezos!"


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

"I'm a bit too cut off to bring them outside," Nezos hollers back. "But they've been as ineffectual as me for now, so not to worry?"

+1 Flaming Bastard Sword vs. Green: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 1d10 + 6 ⇒ (9) + 6 = 15


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Don't forget the additional d6 of flame damage, Nezos.


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

"Scales favor me" Rowane says before pulling the trigger.

Shooting into melee, targeting yellow

crossbow: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
damage: 1d8 ⇒ 6

Rowane pulls another bolt and reloads.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora starts firing arrows into the scrum as fast as her arm can draw and nock.

Still targeting red, has Precise Shot to fire into melee.

Rapid Shot 1: 1d20 + 8 ⇒ (3) + 8 = 11
Arrow 1: 1d8 + 5 ⇒ (7) + 5 = 12

Rapid Shot 2: 1d20 + 8 ⇒ (6) + 8 = 14
Arrow 2: 1d8 + 5 ⇒ (4) + 5 = 9


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Whoops! That's what I get for not updating my dice enough.

Fire: 1d6 ⇒ 3


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos and Cora drop their respective targets, while Rowane wounds his and Machi-e misses.

The flies maneuver around Nezos and bite at him again, neither managing to hit.

Dice rolls:
Flanking bites vs. Nezos: 2d20 ⇒ (13, 16) = 29

Round 3:

Everyone can act again!


Male Human Cleric of Abadar 5| 33/33| AC 18, T 11, FF 17| F:+7, R:+4, W:+9, | Perp: +12 Init: +1| Channel 7/7

Rowane fires again at yellow.

firing into melee
attackd: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
damage: 1d8 ⇒ 4

The bolt goes wide. He sighs and reloads.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Cora
Nezos
Rowane-acted
Machi-e
Giant flies

Rowane can't make it two for three.

Cora, Nezos, and Machi-e to go!

Giant flies: AC 13 T 13 FF 10 HP taken-Black: 2 Yellow: 6


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Nezos brings his sword down again, not concerned as one of the flies leaves his field of view.

+1 Flaming Bastard Sword vs. Black: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Damage: 1d10 + 1d6 + 6 ⇒ (5) + (1) + 6 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Cora
Nezos-acted
Rowane-acted
Machi-e
Giant flies

Nezos hits one of the flies, leaving it clinging to life.

Cora and Machi-e to finish the round!

Giant flies: AC 13 T 13 FF 10 HP taken-Black: 14 Yellow: 6


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora shuffles a couple of steps to her right to get a better view into the room and fires off another brace of arrows.

Rapid Shot 1: 1d20 + 8 ⇒ (20) + 8 = 28
Arrow 1: 1d8 + 5 ⇒ (8) + 5 = 13

Rapid Shot 2: 1d20 + 8 ⇒ (20) + 8 = 28
Arrow 2: 1d8 + 5 ⇒ (3) + 5 = 8

Targeting Yellow. Not sure if she has LOS on Yellow, but if she doesn't she'll 5' step to her right.

UM WHAT???

Crit Confirm 1: 1d20 + 8 ⇒ (11) + 8 = 19
Crit Confirm 2: 1d20 + 8 ⇒ (9) + 8 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora pincushions the remaining two flies.

Out of combat!

In addition to the four flies, the building contains dozens of mutilated corpses--mostly kobolds, though there are a few humans. The bodies are piled in a mound in the middle of the floor. The chest of each corpse has been cut open, and their eye sockets are bloody and empty.

DC 10 Heal:
The hearts and livers have been removed from each body.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Sorry, busy day + Paizo windstorm...

Machi-e casts Detect Magic again. "Do you recognize any of these kobolds from when Temperance dealt with them? It would seem the eyes and...whatever organs they took...would be for a sacrifice, is my guess. And where there are huge flies, we should be wary of eggs, or maggots."


Male Half-Elf Fighter/Cleric 5 | HP 16/40 | AC 21/13/16 (24/14/16 CE) | F +6, R +4, W +3 (+1 vs. arcane, fear; +2 vs. enchantments) | CMB +8, CMD 20 | Init +2 | Perc +6 | Hand of the Acolyte 3/4 |
Conditions:

Yeah, I'm glad to know it wasn't just me getting logged out.

Untrained Heal: 1d20 + 1 ⇒ (8) + 1 = 9

Loath as he is to do so, Nezos pokes through the pile. He doesn't divine anything from it, though. "We should be wary, but not concerned about those. The flies went down without trouble. Surely there'll be something other than massive carrion feeders to cause a problem."


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Also untrained Heal: 1d20 + 3 ⇒ (1) + 3 = 4 Oof.

Cora nods at Nezos. "I'm more worried about whoever did this than I am about whatever's eating the leftovers."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With a bit of searching, the party finds where the flies entered--a gap under the eaves. It appears that they haven't been there for a significant length of time, either, as there are no eggs among the bodies.

Where to now?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"Well. That was a bust," says Machi-e. "I would still like to find a stealthy way in."

He peers down the eastern flank of the yard. "Is that a door down there, on the second wing of the building? Perhaps we can get in there. It's less likely to be seen...I suppose."


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora peers to the south and to the west.

Perception, looking for a door or a window that looks like it could be opened: 1d20 + 13 ⇒ (7) + 13 = 20

"Hmm. I'm not sure. Let me go check." She points in the same direction Machi-e is looking. "You mean that?"

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31

What is Machi-e looking at? Cora will go check it out unless she spots a more likely entrance.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Can you mark where you're looking for a door?


Cora's looking south and west to try to spot one from where she's standing, or alternatively a window that looks like it opens and isn't sealed shut. I'm not sure where Machi-e was looking.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

I marked it. On second thought it may not be a door, darn it.

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