DM-Camris' SAVAGE TIDE: Chapter 3, The Savage Kraken's Wake! (Inactive)

Game Master Camris

SECTION 5.3: THE SECRET OF THE THUNDERER
Bodyguards to Lady Vanderboren, our heroes have refurbished an old pirate ship just in time to embark on a fateful voyage south.
Trapped in an awakened Sargasso, they seek the heart of it to escape!
"With sloping masts and dipping prow,
As who pursued with yell and blow
Still treads the shadow of his foe,
And forward bends his head,
The ship drove fast, loud roared the blast,
The southward aye we fled."

-Coleridge "The Rhyme of the Ancient Mariner"

------------------------------------
Sargasso Overview Map
Roll20 Combat Map


351 to 400 of 2,153 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

ROUND 1

Go in order of posting. The spiders have already gone.

>CLICK< for the Tactical Situation.

Bear in mind, a ships deck is already Difficult terrain. In total dark, you're half of that.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson figures a fire elemental can do double duty as a light source as well as a combatant.


Bryson, is that what you are casting this round?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

yes. casting summon nature's ally.


Male Dwarf Shielded Fighter 5

Dgrim smashes the closest spider with his axe, then moves closer to Annie and sets up an active defense with her.

Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d10 + 5 ⇒ (10) + 5 = 15


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Phillips face goes slightly pale as he spots the webbing, then turns to black anger. "You blasted, rotting, eight-legged, buggers! Leave me be!"

A second later, two bolts of blue-green energy leap from his fingers and strike the nearest spider. After which he draws his short sword and waves it at the other nearby enemies.

"You'll not take me easily you mangy bugs."

Round 1
Phillip - Cast Magic Missle on nearest spider
Phillip - Damage 1d4 + 1 ⇒ (4) + 1 = 5, 1d4 + 1 ⇒ (4) + 1 = 5
Phillip - Ready Weapon


ROUND 1________

BRYSON__________
In the darkness, you see a spark fly forward from Bryson and land on the deck. It suddenly flares up brightly into a vaguly bipedal three foot tall mobile bonfire, tongues of flames reaching out in search of things to burn.
In the light of the small fire elemental, you see the spiders closing in around you, swarming across the deck and descending from the rigging overhead.
The little creature gives a hiss, and runs rapidly across the deck to burn it's way into a crowd of the spiders, their little bodies crisping as it touches them. Burn for 1d4 ⇒ 1 fire damage.

DGRIM__________
Dgrim slashes at a swarm, but while he kills a few, the damage is insignificant. Many more come forward to take their places. He goes back to back with Annie.

Phillip__________
Phillip's magical missiles dart through several spiders, but the damage is insignificant. Many more come forward to take their places.

[npc] Ghirrak__________
Ghirrak also punches and kicks at the swarm, to no effect.

[npc] Annie__________
Annie also swings at the swarm to no effect. She goes back to back with Dgrim.

Enemies__________
The spiders start to swarm up the arms and legs of our heroes.
Bryson takes 1d6 ⇒ 6 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Dgrim takes 1d6 ⇒ 6 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Phillip takes 1d6 ⇒ 6 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Ghirrak takes 1d6 ⇒ 5 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Annie takes 1d6 ⇒ 5 bite damage. She must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.

DM:

R1: 6
R2: 9
R3: 9
R4: 9
R5: 9
R6: 9
R7: 9


ROUND 2

Go in order of posting. The spiders have already gone.

>CLICK< for the Tactical Situation.

Bear in mind, a ships deck is already Difficult terrain. In total dark, you're half of that.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Fort 1d20 + 6 ⇒ (18) + 6 = 24
Bryson worries that the fire elemental will cause too much damage to the ship, but as soon as he sees Annie being swarmed Bryson looses all reservation.
Concentration 1d20 + 8 ⇒ (11) + 8 = 19
Cast Flaming Sphere Ref sv DC 15 v 3d6 ⇒ (2, 6, 1) = 9 damage in the area of spiders on Annie, trying not to burn her if at all possible.


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Phillip shudders as the spider venom races through his body.

Marshaling his energy Phillip turns to Spinnacker Jon and shouts, "Captain! Where are your bilge pumps? We might be able to wash these bugs overboard?"

He then swings back to the spiders, whispers a few words and a blasts the nearest group with a ray of aqua colored ice and frost. He curses loudly as the ship lists to port throwing his aim off and wasting the spell.

Fort Save(DC11): 1d20 + 1 ⇒ (5) + 1 = 6
Cast Ray of Frost
Touch Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Cold Damage: 1d3 ⇒ 3
Assuming there is a bilge pump, Phillip will move toward the pump and hose.


Male Dwarf Shielded Fighter 5

Where is the anchor chain? Dgrim will move 20 feet towards that.

Fort: +11


Phillip: The bilge pumps are up forward, near the base of the ladderways up to the forecastle.
Dgrim:The anchor chains are up forward on the forecastle. To free the ship you can either cut the anchorchains (hard work, but you keep the chain), or trip (or break) the ratchet on the capstan (easier, but you lose both anchor and chain).


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Fort1d20 + 7 ⇒ (6) + 7 = 13

Growling at the ineffectiveness of physical strikes Ghirrak scans the area seeking a torch.


Male Dwarf Shielded Fighter 5

Dgrim moves 20 feet toward the forecastle.


ROUND 2___________

Bryson Deepwinter __________

Bryson worries that the fire elemental will cause too much damage to the ship, but as soon as he sees Annie being swarmed Bryson looses all reservation.

Bryson’s fire elemental runs around waiving its arms at the swarm all about him. Burn: 1d6 ⇒ 5 The swarm Red 1 is substantially reduced.
Bryson summons a Flaming Sphere, which then bounds and rolls through the swarm about to engulf Annie. Webs burn, spiders crisp, and two crewmen who were cocooned are freed only to run off on fire. The spider swarm Red 7 is toast though.

Bryson is also fortunate that he was not fully engulfed when he cast the spell. Concentration checks when fully engulfed are DC20.

Phillip Pharlan__________(Male Half-elf Sorc 3 / Rogue 2)

Phillip shudders as the spider venom races through his body.
Marshaling his energy Phillip turns to Spinnacker Jon and shouts, "Captain! Where are your bilge pumps? We might be able to wash these bugs overboard?"
You hear from up above; “Up forward, next to the ladderways!” Then the knife he was clenching between his teeth thuds to the deck near your feet. Then you hear a lot of swearing.
He then swings back to the spiders, whispers a few words and a blasts the nearest group with a ray of aqua colored ice and frost. He curses loudly as the ship lists to port throwing his aim off and wasting the spell.
(Snicker) Fumble confirm? 1d20 + 5 ⇒ (1) + 5 = 6 Unfortunate spell feedback causes 1d3 ⇒ 2 cold damage to Phillip.

Seeing the hole made by the Flaming Sphere and the flaming crewman, Phillip follows along, heading forward.

Dgrim Urnidukr__________(Male Dwarf Shielded Fighter 5)
Where is the anchor chain? Dgrim will move 20 feet towards that.
Dgrim makes his way forward through a hole created by the flaming sphere.

Ghirrak Ironfist__________
Growling at the ineffectiveness of physical strikes Ghirrak scans the area seeking a torch.
Spotting a broom lying on the deck, Ghirrak kicks it up into his hands, stabs it into a bucket of still warm tar, then sweeps it through brysons fire elemental. It ignites with a whomph. Ghirrak now holds an improvised staff weapon that will do 1d3 burn on a hit.

[npc] Annie_____
Annie, seeing a crewman on fire, chases after him and uses Create Water to douse him.

Enemies__________
Swarm Red 1 seems to shy away from the fire elemental.
Swarm Red 2 fully engulfs Bryson. He takes 1d6 ⇒ 6 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 2Strength damage.
Swarm Red 3 fully engulfs Dgrim. He takes 1d6 ⇒ 1 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1Strength damage.
Swarm Red 4 fully engulfs a couple of sailors.
Swarm Red 5 seems to be in pursuit of Dgrim.
Swarm Red 6 fully engulfs Annie and Phillip.
Phillip takes 1d6 ⇒ 1 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 2Strength damage.
Annie takes 1d6 ⇒ 5 bite damage. She must make a Fort save DC11 or take an extra 1d2 ⇒ 1Strength damage.

DM:

R1: 1
R2: 9
R3: 9
R4: 9
R5: 9
R6: 9
R8: 9
R9: 9
R10: 9


ROUND 3___________

Go in order of posting. The spiders have already gone.

>CLICK< for the Tactical Situation.

Bear in mind, a ships deck is already Difficult terrain. In total dark, you're half of that.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

HP30/51
Flaming Sphere 4/5 turns remaining

Fort 1d20 + 6 ⇒ (20) + 6 = 26
The fire elemental continues to battle the swarm.
Bryson has the Flaming Sphere come over to him as he transforms into a bird, a seagull and takes wing (5ft step up) to get away from the swarming spiders.
Flaming Sphere 3d6 ⇒ (3, 3, 3) = 9 Ref save DC 15
Ref 1d20 + 4 ⇒ (1) + 4 = 5


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Round 3
HP: 24/30
Str -4
Fort(DC11): 1d20 + 1 ⇒ (9) + 1 = 10

Feeling himself grow weak from the spider venom, Phillip grits his teeth and dashes toward the pump nearest pump. Grabbing the two nearest crewmen as he runs by he hollers, "Common lads, lets wash these critters clear of the deck."

Arriving at the pump he picks up the nozzle of the hose and sets the other crewmen to pumping. Anxiously he waits for the pressure to build. His hands tremble slightly at the weight of the hose and he says a quiet prayer that the venom won't leave him too weak before he has a chance to blast the spiders from the deck.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghurrak whirls the improvised flaming staff with inhuman speed, drawing upon his inner repository of power.

1 ki point for extra attack

1d20 + 6 ⇒ (6) + 6 = 12
1d3 ⇒ 2 Burn

1d20 + 6 ⇒ (2) + 6 = 8
1d3 ⇒ 1 Burn

1d20 + 6 ⇒ (13) + 6 = 19
1d3 ⇒ 1 Burn


Male Dwarf Shielded Fighter 5

Dgrim continues towards the anchors.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

In case it wasn't clear, Bryson singed himself trying to get the spiders off of himself.


ROUND 3___________

Bryson Deepwinter__________

Bryson has the Flaming Sphere come over to him as he transforms into a bird, a seagull and takes wing (5ft step up) to get away from the swarming spiders.
Bryson’s Fire Elemental capers around and around the first swarm, swinging its arms around and the last remnants of Red-1 are burned to ash. Looking around for another target, it races past Bryson to dive into the swarm afflicting Ghirrak as he swings his burning broom around. It deals 1d6 ⇒ 1 burn damage to Red-3.
Bryson transforms into a seagull and starts to fly away, but he can’t get out of the spiders of swarm Red-2 as they keep dropping down from above. As they start to entangle his wings, his Flaming Sphere bounds over to him, leaving scorch marks on the deck with every hop. As it bounds over him and rolls around the deck, both spiders and webs alike are set afire and destroyed. Bryson is free of spiders!
For now.

Phillip Pharlan__________
Feeling himself grow weak from the spider venom, Phillip grits his teeth and dashes toward the pump nearest pump. Grabbing the two nearest crewmen as he runs by he hollers, "Common lads, lets wash these critters clear of the deck."
Without quite knowing why, the crewmen instinctively follow his instructions.
Arriving at the pump he picks up the nozzle of the hose and sets the other crewmen to pumping. Anxiously he waits for the pressure to build. His hands tremble slightly at the weight of the hose and he says a quiet prayer that the venom won't leave him too weak before he has a chance to blast the spiders from the deck.
As the crewmen frantically start pumping, Phillip can feel the hose move and stretch under his hands…

Ghirrak Ironfist__________
Ghurrak whirls the improvised flaming staff with inhuman speed, drawing upon his inner repository of power.
Ghirrak’s rapid twirling does some damage, but misses the bulk of the swarm. They still cover him, biting and spinning their webs trying to ensnare him.

Dgrim Urnidukr(Male Dwarf Shielded Fighter 5)
Dgrim continues towards the anchors.
Stumbling across the spider infested deck in the wake of Phillip and the crewmen, Dgrim makes it to the starboard forecastle ladder and starts up.

[npc]Annie__________
Annie dives and rolls out of the swarm, and runs across to the port side to help the crewmen enshrouded in webbing.

Enemies__________
Swarm Red 3 is weakened, but still fully engulfs Ghirrak. He takes 1d6 ⇒ 2 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Swarm Red 4 fully engulfs Annie. She takes 1d6 ⇒ 6 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 2 Strength damage.
Swarm Red 5 seems to be in slow pursuit of Dgrim.
Swarm Red 6 breaks off pursuing Annie and heads towards Bryson.
Swarm Red 8 flows over Phillip and the sailors at the pump.
Phillip takes 1d6 ⇒ 5 bite damage. He must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Crewman 1: Will save 1d20 + 1 ⇒ (9) + 1 = 10 The crewman breaks off pumping, swatting at the spiders and trying to get them off.
Crewman 2: Will save 1d20 + 1 ⇒ (12) + 1 = 13 continues to concentrate on pumping.
Swarm Red 9 seems almost like it’s moving to intercept Dgrim.
Swarm Red 10 moves to cover the portside pump with webbing, making it’s area impassable.

DM:

R3: 4
R4: 9
R5: 9
R6: 9
R8: 9
R9: 9
R10: 9


ROUND 4___________

Go in order of posting. The spiders have already gone.

>CLICK< for the Tactical Situation.

Bear in mind, a ships deck is already Difficult terrain. In total dark, you're half of that.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Fort1d20 + 7 ⇒ (1) + 7 = 8


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Phillip grimaces as more of the poison enters his system. With a slightly glassy look to his eyes, he shouts at the sailor who abandoned the pump in his best 'officers voice.' "Man that pump sailor! Ye scurvy coward, work the bellows or we're all dead men!"

As the pressure builds in the hose, he aims the jet of water at the swarm attacking the crewman at the pump.

Intimidate on Sailor: 1d20 + 8 ⇒ (8) + 8 = 16
Fort(DC11): 1d20 + 1 ⇒ (3) + 1 = 4
Not sure what I would use for the attack/damage with the hose, so I'll let you handle that DM.

Round 4
HP: 19/30
STR: -5


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

HP30/51
Summon Elemental 2/5 rounds dur
Flaming Sphere 3/5 round dur

Bryson looks for a place to land so he can catch his breath a bit. He settles on the the rigging of the aft mast (AG12) as he commands the flaming sphere to intercept swarm 6.
Flaming Sphere 3d6 ⇒ (3, 5, 6) = 14 v Ref sv dc15


Male Dwarf Shielded Fighter 5

Dgrim climbs the ladder and moves to the first anchor chain.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Painting trails of fire in the air, Ghirrak continues to twirl the burning staff
Another Ki point for extra attack
1d20 + 6 ⇒ (1) + 6 = 7
1d3 ⇒ 2 Burn

1d20 + 6 ⇒ (4) + 6 = 10
1d3 ⇒ 2 Burn

1d20 + 6 ⇒ (13) + 6 = 19
1d3 ⇒ 2 Burn


ROUND 4___________

Phillip Pharlan(Male Half-elf Sorc 3 / Rogue 2)__________
Phillip grimaces as more of the poison enters his system. With a slightly glassy look to his eyes, he shouts at the sailor who abandoned the pump in his best 'officers voice.' "Man that pump sailor! Ye scurvy coward, work the bellows or we're all dead men!"
The sailor stops flailing about and grabs the pump handle again, adding his strength to the rest.
As the pressure builds in the hose, he aims the jet of water at the swarm attacking the crewman at the pump.
The hose jumps and spits in Phillip’s hands, pushing him around in his weakened state. Fortunately the enemy is all around. Then the saltwater spray fires out, dealing 2d4 ⇒ (4, 4) = 8 damage to the swarm engulfing his party. The pressure of the spray forcibly breaks up the swarm and washes most of them overboard.

Bryson Deepwinter__________
Bryson looks for a place to land so he can catch his breath a bit. He settles on the the rigging of the aft mast (AG12) as he commands the flaming sphere to intercept swarm 6.
The flaming sphere slowly bounds through swarm Red-6, leaving a swath of drifting ash as it completely annihilates the swarm.
The Fire Elemental dashes about Ghirrak hissing with glee, dealing 1d6 ⇒ 2 burn damage to the swarm Red-3.

Dgrim Urnidukr(Male Dwarf Shielded Fighter 5)__________
Dgrim climbs the ladder and moves to the first anchor chain.
Double moving, Dgrim arrived at where the anchor chain descends from the deck to its scuttle, he sees that it wrapped around a clete and secured by a pin.

Ghirrak Ironfist__________
Painting trails of fire in the air, Ghirrak continues to twirl the burning staff.
The burning broom burns and scatters the swarm around him, leaving him free for the moment.

[npc] Annie__________
Annie tumbles free of the swarm, wobbling a bit because of the strength draining poison.

Enemies__________
Swarm Red 4 abandons chasing Annie to fully engulfs Ghirrak. He takes 1d6 ⇒ 2 bite damage and must make a Fort save DC11 or take an extra 1d2 ⇒ 2 Strength damage.
Swarm Red 5 seems to be in slow pursuit of Dgrim, but alters course for Phillip and the pump team.
Swarm Red 9 rolls over Dgrim at the anchor chain. He takes 1d6 ⇒ 1 bite damage and must make a Fort save DC11 or take an extra 1d2 ⇒ 1 Strength damage.
Swarm Red 10 moves towards Phillip and his pump team.

DM:

R4: 9
R5: 9
R9: 9
R10: 9


ROUND 5___________

Go in order of posting. The spiders have already gone.

>CLICK< for the Tactical Situation.

Bear in mind, a ships deck is already Difficult terrain. In total dark, you're half of that.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

With Annie free of immediate danger, Bryson has his ball of fire help to free Ghirrak. Bryson casts Call Lightning.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Fort1d20 + 6 ⇒ (20) + 6 = 26


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Successfully driving the one swarm off the ship, Phillip turns the hose onto the next group of spiders.

"Keep pumping lads!" He shouts. "We'll have them on the run soon enough."

Phillip - Attack Swarm 5 with the hose.


Male Dwarf Shielded Fighter 5

What does Dgrim have to do to cut the anchor off the chain?


Dgrim can spend three rounds untying and releasing the anchor chain to slip free, or attack the lynchpin AC15, DR5/10hp to break it free in one.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak works in tandem with the elemental, attempting to do as much damage to the swarm as possible.

1d20 + 6 ⇒ (4) + 6 = 10
1d3 ⇒ 2

1d20 + 6 ⇒ (18) + 6 = 24
1d3 ⇒ 3


Male Dwarf Shielded Fighter 5

Dgrim unties the chain.


ROUND 5___________

Bryson Deepwinter__________
With Annie free of immediate danger, Bryson has his ball of fire help to free Ghirrak. Bryson casts Call Lightning.
An ominous electrical crackling surrounds Brysons seagull form.
The little fire elemental dashes around Ghirrak’s feet, snickering and capering about while burning anything it can. 1d6 ⇒ 4 burn damage.
The Flaming sphere slowly bounds over to Ghirrak’s location and cutting a mighty swath through webbing and spiders alike. 3d6 ⇒ (6, 4, 5) = 15 burn damage.

Phillip Pharlan(Male Half-elf Sorc 3 / Rogue 2)__________
Successfully driving the one swarm off the ship, Phillip turns the hose onto the next group of spiders.
"Keep pumping lads!" He shouts. "We'll have them on the run soon enough."
Having been freed of the spider swarm, the sailors continue to pump like mad. Phillip aims the hose at the oncoming swarm, dealing 2d4 ⇒ (2, 1) = 3 AoE damage to the swarm. But the hose twists in his hands and he only catches a corner.

Ghirrak Ironfist__________
Ghirrak works in tandem with the elemental, attempting to do as much damage to the swarm as possible.
Ghirrak sweeps the last of the swarm around him away with his burning broom.

Ghirrak:

You notice a lot of smoke in your area. Something's on fire that shouldn't be!

Dgrim Urnidukr(Male Dwarf Shielded Fighter 5)__________
Dgrim unties the chain.
Dgrim begins to unfasten the anchorchain, but it’s going to take some time and the swarm isn’t helping.

[npc] Annie__________
Annie calls out; “Help me get these webs off the crew!” and starts tearing at the webbing. She takes a moment to Create Water (Alchohol), and this seems to help both with the webbing and reviving the crew.

Enemies__________
Swarm Red 5 rolls over Phillip and the crew at the pump again.
Crew will save 1: 1d20 + 1 ⇒ (20) + 1 = 21
Crew will save 2: 1d20 + 1 ⇒ (15) + 1 = 16
Phillip takes 1d6 ⇒ 1 bite damage and must make a Fort save DC11 or take an extra 1d2 ⇒ 1 strength damage.
Swarm Red 9 continues to cover Dgrim at the anchor chain. He takes 1d6 ⇒ 1 bite damage and must make a Fort save DC11 or take an extra 1d2 ⇒ 2 strength damage.
Swarm Red 10 moves towards Bryson in the rigging.

DM:

R5: 6
R9: 9
R10: 9


ROUND 6__________

>CLICK< for the tactical overview.

Go in order of posting. The spiders have already gone.

Bear in mind, a ships deck is already Difficult terrain. In total dark, you're half of that.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

DM:

Capable of seeing perfectly in darkness, Ghirrak searches fro the source of the smoke.

Perception1d20 + 11 ⇒ (17) + 11 = 28


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

With a rolling ball of fire and an elemental around I knew that something would eventually catch fire.

HP30/51
Summon Elemental 1/5 rounds dur
Flaming Sphere 2/5 round dur
Call Lightning 4/5 bolts left

Bryson maneuvers the flaming sphere to go after swarm 10 move to V11. "You want some of this? Come get some of this." He then looks to see who else to help and quickly decides upon D'Grim, causing a bolt of lightning to strike the swarm harrassing him.
Call Lightning 3d6 ⇒ (4, 4, 4) = 12 Ref sv v DC 16


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Round 6
HP: 18/30
STR: -5
Fort Save(DC11) 1d20 + 1 ⇒ (19) + 1 = 20

Phillip's body starts to slowly adapt to the spider venom as he shrugs off the latest round of bites and turns the hose back onto himself and the two crewmen in another attempt to drive the spiders off the ship.


Hunting around by feel , Ghirrak realizes the tar bucket is on fire, carefully hooks it with the remains of his broom and flings it overboard.

Bryson commands his fire elemental, his flaming sphere and a number of lightning bolts called out of an overcast sky to utterly annihilate the last swarm middeck.

Phillip Pharlan and his crew hose down the swarm attacking them, washing them overboard.

Cap’n Spinnaker Jon and some crewmen finally hauls down a sail, and the ship heels as the wind catches it.

Dgrim endures the attention of his own swarm for long seconds as he unties the anchorchain holding the ship in place. When the chain is released, the ship gives a heave and the ship slowly departs seaward in the offshore wind.

As the last of the anchorchain slips free, Pharlan’s team hoses Dgrim off as well.

As they come close, they see the Blue Nixie also slip her anchor, as their dwarf druid Kaskus Kiel and Sorceress Liamae burn their webbing as well.

There is a general cheering as the spiders, at their limit for parachuting out to you, finally stop dropping on you from the sky.

Annie leads the way in freeing those enshrouded in webbing and paralysed by spider venom. Soon it is revealed that those thought dead were only paralysed.

Describe what you do, now that the danger is past.


Spinnaker Jon shouts back and forth with the master of the Blue Nixie, and they decide to continue to sail at night.

Profession (Sailor) any ranks:

This is unusual, very dangerous to sail at night and under an overcast.

Ghirrak:

You can see Lavinia out on deck, looking anxiously across the water at your ship. When she sees you, she looks relieved and gives a little wave at you.


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Spinnaker Jon shouts to the crew.
"TRIPLE RATION OF GROG FOR ALL HANDS! THE SPIDERS DINE WITH DAVY JONES TONIGHT!

The crew gives a rousing cheer, and show the colonists how to properly get and drink what is known as "Grog"; a kind of watered down rum.

Annie:

"Eh, I hope ye don't mind lass, but I dont think I brought enough for everybody. Can ye..." He makes hand motions indicating 'make beer for all'.

He shouts out; "Dgrim laddie, can ye hale enough t' take the helm? Yer the one fer the job at night!"


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Brushing the last few bits of spider from his person, Phillip gives the two crewmen working the pump a pat on the back.

"Good work lads. It's that kind of bravery that'll get us safely to the next port."

Woozy and weakened from the spider venom coursing through his veins, Phillip does his best to help the ship get underway. But eventually, his weakened state is too much and the half-elf drags himself over to find a place to sit and rest while he waits for the effects of the poison to wear off.

Profession(Sailor): 1d20 + 6 ⇒ (3) + 6 = 9


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson helps with whatever Annie's doing as long as he can stay near her.


Male Dwarf Shielded Fighter 5

"Yes, of course," Dgrim says to Jon. "Are we sailing at night to get away from the spiders?"


Male Human Bard/Rogue (Seasinger/Pirate) L4 | AC 19(T14FF15) | HP 29/29 | Saves: F2R8W3 | Init: +5 | Perc: +4 | Bard Perf: 7/7 | Status:

Jon grins.
That's right matey! We'll just sail seaward fer now. Come sunup, we'll make fer land again. It's a little riskier usually; but with a rain of spiders being the other hand..."
He claps Dgrim on the shoulder.
"Now, lets see ye plot our position and course..."
Dgrim, make a Knowledge (Geography) and Profession (Sailor) roll please.


Male Dwarf Shielded Fighter 5

Geography: 1d20 + 5 ⇒ (11) + 5 = 16
Sailor: 1d20 + 3 ⇒ (18) + 3 = 21

351 to 400 of 2,153 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM-Camris' Savage Tide All Messageboards

Want to post a reply? Sign in.