DM-Camris' SAVAGE TIDE: Chapter 3, The Savage Kraken's Wake! (Inactive)

Game Master Camris

SECTION 5.3: THE SECRET OF THE THUNDERER
Bodyguards to Lady Vanderboren, our heroes have refurbished an old pirate ship just in time to embark on a fateful voyage south.
Trapped in an awakened Sargasso, they seek the heart of it to escape!
"With sloping masts and dipping prow,
As who pursued with yell and blow
Still treads the shadow of his foe,
And forward bends his head,
The ship drove fast, loud roared the blast,
The southward aye we fled."

-Coleridge "The Rhyme of the Ancient Mariner"

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Sargasso Overview Map
Roll20 Combat Map


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Female Human Cleric 6 {HP: 37 /37 AC: 21}

The second claw attack hits Annie squarely, though her armor protects her from the first claw and the nasty looking tail stinger. Annie glares at the bat as it circles the room, holding her clawed arm. She looks at the Professor at his reassurance Phillip and then at her companions at the bottom of the stairs. "Anyone want to fly up and take the fight to that nasty beastie? I've got the ability to let one of you fly up and make him sorry!"

Readied action to cast fly on whoever volunteers (not the Professor!).


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak nods in affirmation, preparing to take to the air.


As the demon-bat comes around for another pass at Annie, Professor Forol clutches at Phillip.

Phillip:
"That is a Varrangoin!"
Seeing your blank look, he continues.
"An abyssal bat! It's a being of magic, you cannot hurt it unless you use cold iron!"


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Phillip nods his head to the professor. Dropping his bow, he draws his short sword. "I just happen to have a bit of cold iron handy." He says with a grin.

Stepping out from behind the cover of the pyramid the elf shouts to warn the others, "The professor says that thing is some kind of abyssal bat! A Varrangoin. Can't be hurt unless you use cold iron on it!"

He then waits for the thing to come low enough to be able to land a blow.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit. Confirm: 1d20 + 6 ⇒ (16) + 6 = 22


You all understand that in order to attack Annie, he has to come within arms reach.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

No. I did not realize that. Is this an AoO or my attack for the round?


If you move within 5 feet of Annie, you can make an Attack of Opportunity when he does his flyby attack (Annie cannot take this AoO).


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Ok, Bryson-cat will be close to Annie.


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

My earlier post wasn't clear. Sorry. Phillip will move to where it will be possible to attack the creature, then wait until it dives to strike. So that would put him closer to Annie.


The demon-bat dives across the room towards Annie again.
Flyby claw attack 1 on Annie: 1d20 + 9 ⇒ (20) + 9 = 29 for a possible 1d4 + 3 ⇒ (4) + 3 = 7 points of damage.
Crit confirm?: 1d20 + 9 ⇒ (19) + 9 = 28 for a possible extra 1d4 + 3 ⇒ (4) + 3 = 7 points of damage.
Flyby claw attack 2 on Annie: 1d20 + 9 ⇒ (18) + 9 = 27 for a possible 1d4 + 3 ⇒ (3) + 3 = 6 points of damage.
Flyby tailsting attack on Annie: 1d20 + 9 ⇒ (18) + 9 = 27 for a possible 1d4 + 3 ⇒ (4) + 3 = 7 points of damage and Fort save DC16 to avoid taking 1d6 ⇒ 4 Dex damage immediately and another 1d6 ⇒ 3 Dex damage a minute later.

You can take your attacks of opportunity.
Bryson, were you still going to cast Call Lightning?


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Attack of opportunity
1d20 + 8 ⇒ (11) + 8 = 19
1d8 + 4 ⇒ (6) + 4 = 10


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson-cat AoO 1d20 + 7 ⇒ (12) + 7 = 19 damage 1d6 + 4 ⇒ (4) + 4 = 8

Call Lighning 3d6 ⇒ (5, 1, 4) = 10 v Ref dc 16


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Does Annie's readied actuon to cast fly get to take effect before she's attacked?


Yes. PCs act first in the round, before the enemy gets theirs.


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie cries out, bleeding heavily as the bat creature claws her deeply. She barely manages to keep her footing.

Fortitude Save: 1d20 + 4 ⇒ (15) + 4 = 19

Annie casts a spell, turning what was weapon of awe into cure moderate wounds.

cure moderate wounds: 2d8 + 5 ⇒ (1, 1) + 5 = 7

well, that sucked.

Annie gasps "I can't take another pass of that thing."

Is there a place for annie to hide? A stone table to crawl under within a move action from her?


Annie:

Thinking quickly, Annie realizes she could run back through the illusionary wall... but it would just run her down.
She could dive behind the pyramid and gain cover... until it flew around to attack from another angle.
She also realizes she could crawl into the still open sarcophagus and close the stone lid. That would buy several rounds at least. Hopefully the current occupant won't mind.


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie's only got a move action left, so she'll run toward the sarcophagus. If it's open, she'll dive in and close it next round. If it's closed, she'll take the best cover she can behind it.


The demon-bat dives across the room towards Annie again. Annie in total defense, broken running to sarcophagus.
Demon bat Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Flyby claw attack 1 on Annie AC26: 1d20 + 9 ⇒ (5) + 9 = 14 for a possible 1d4 + 3 ⇒ (2) + 3 = 5 points of damage. Miss.
Flyby claw attack 2 on Annie AC26: 1d20 + 9 ⇒ (16) + 9 = 25 for a possible 1d4 + 3 ⇒ (2) + 3 = 5 points of damage. Miss.
Ghirrak's AoO. He leaps up and puts a solid hit on the demon bat. It feels like punching a tree. It staggers in the air, but continues flying.
[npc]Dgrim's AoO. 1d20 + 11 ⇒ (20) + 11 = 31 crit confirm? 1d20 + 11 ⇒ (13) + 11 = 24 so it takes 2d10 + 10 ⇒ (5, 2) + 10 = 17 cutting damage. But the blow that should have split it in half only does moderate damage to it.
Phillips AoO. Phillip swings with a grin, and his cold iron blade shears easily through a wing as it passes. It crashes to the deck and skids to a stop.
Bryson growls as a flicker of lightning runs across the ceiling and lances down at the demon-bat. Ref save: 1d20 + 9 ⇒ (19) + 9 = 28 It twists aside at the last moment and avoids most of it.
Annie runs to the sarcophagus, shoves the mummy aside, crawls into the niche and with some effort shoves the lid closed.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson-Cat moves to stand between Annie and the monster.
Call Lighning 3d6 ⇒ (5, 5, 6) = 16 v Ref DC 16


Round 4_________________

The creature, impossibly wounded, staggers to its feet. It glares at the party with rage, but it turns to run after Annie. As it gets close to the sarcophagus, runes flare on the lid and the creature is repelled by a Circle of Protection from Evil.

Perception DC17:
You can see some of its wounds start to heal up.

Players act in order of posting.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Girrak surges forward dropping low to strike with a rising uppercut of devastating force.

1d20 + 6 ⇒ (18) + 6 = 24
1d8 + 4 ⇒ (6) + 4 = 10
Stinning Fist DC 18


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

With the creature focused on Annie and the sarcophagus, Phillip quietly slips through the shadows to flank the creature opposite of Ghirrak. Once in position the half-elf quickly lashes out a second time with his cold iron blade.

Attack Demonbat: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak Attack damage if allowed: 1d6 ⇒ 2


Round 4 (Players)_____________

Ghirrak moves forward and lands a tremendous hit, but again it's like hitting the trunk of a tree and it seems unaffected.

Phillip shifts to flank the creature, strikes it in a sensitive area and draws blood as the creature shrieks and turns on him.

Bryson growls again as a flicker of lightning runs across the ceiling and lances down at the demon-bat. Ref save: 1d20 + 9 ⇒ (7) + 9 = 16 It shifts aside again, avoiding much of the damage.

[npc]Dgrim's attack. 1d20 + 11 ⇒ (11) + 11 = 22 for a possible 1d10 + 5 ⇒ (4) + 5 = 9 cutting damage. Dgrim hits it with his axe, but doesn't do enough to damage it.

Annie make a Will save.


Round 5_________________

The creature turns with rage on Phillip.
Claw attack 1 on Phillip: 1d20 + 9 ⇒ (19) + 9 = 28 for a possible 1d4 + 3 ⇒ (1) + 3 = 4 points of damage.
Claw attack 2 on Phillip: 1d20 + 9 ⇒ (19) + 9 = 28 for a possible 1d4 + 3 ⇒ (1) + 3 = 4 points of damage.
Bite attack on Phillip: 1d20 + 9 ⇒ (6) + 9 = 15 for a possible 1d6 + 2 ⇒ (5) + 2 = 7 points of damage.

Players act in order of posting.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

If he can get a full attack, Bryson-cat will do so
Bite 1d20 + 7 ⇒ (5) + 7 = 12 Damage 1d6 + 4 ⇒ (4) + 4 = 8
Claw 1d20 + 7 ⇒ (2) + 7 = 9 Damage 1d3 + 4 ⇒ (3) + 4 = 7
Claw 1d20 + 7 ⇒ (7) + 7 = 14 Damage 1d3 + 4 ⇒ (1) + 4 = 5

Otherwise another Call Lightning 3d6 ⇒ (5, 2, 2) = 9 Ref dc 16


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Will Save: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Annie converts protection from evil into a cure in an attempt to heal herself some more (if that low will save allows it).

Cure Light Wounds: 1d8 + 5 ⇒ (7) + 5 = 12


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

Phillip staggers under the creatures assault as its claws rake deeply across his chest and side. Fortunately he recovers just enough to avoid the jaws streaking in toward his neck and a killing strike, but even still the half-elf is quickly covered in his own blood as he stumbles back from the furious demon. Knowing that another assault like that could send his soul to the gods, he concentrates all of his energy on trying to avoid another hit from those teeth and talons.

Total Defense: AC is now 22


Round 5 (players)

When Bryson-cat pounces, the creatuer manages to dodge his flurry of claws and teeth. Bryson growls again as a flicker of lightning runs across the ceiling and lances down at the demon-bat.
Ref save: 1d20 + 9 ⇒ (2) + 9 = 11 The creature dodges the wrong way and the lightning nails him. It doesn't seem to do a great deal of damage though.

Phillip stumbles back dodging for his life.

Annie:
For this round your mind is elsewhere.

You can see that Annie is now standing outside the tomb, a peculiarly intense look on her face. She raises a hand and a blue-white ray strikes the demon-bat. It shrieks as it is flung back a few feet, it's fur smoking.
Perception DC12:
You can see that when Annie breathes out, a small cloud of condensation forms briefly.

[npc]Ghirrak again attacks 1d20 + 6 ⇒ (2) + 6 = 8
[npc]Dgrim's attack. 1d20 + 11 ⇒ (1) + 11 = 12 for a possible 1d10 + 5 ⇒ (1) + 5 = 6 cutting damage.

Annie, make another Will save.


Round 6_________________

The creature screams with rage and breathes fire on Ghirrak, Dgrim, Bryson and Phillip, dealing 4d6 ⇒ (1, 2, 1, 3) = 7. Reflex save DC17 to take half damage.

Players act in order of posting.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Again, if Bryson-cat can full attack if he can otherwise he'll use another Call Lightning strike.

Bite 1d20 + 7 ⇒ (7) + 7 = 14 Damage 1d6 + 4 ⇒ (2) + 4 = 6
Claw 1d20 + 7 ⇒ (18) + 7 = 25 Damage 1d3 + 4 ⇒ (2) + 4 = 6
Claw 1d20 + 7 ⇒ (5) + 7 = 12 Damage 1d3 + 4 ⇒ (1) + 4 = 5

Call Lightning 3d6 ⇒ (1, 4, 6) = 11 v Ref dc 16


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Refelx save1d20 + 7 ⇒ (16) + 7 = 23


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Forgot the Reflex save 1d20 + 3 ⇒ (14) + 3 = 17


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Will Save: 1d20 + 8 ⇒ (16) + 8 = 24


The creature snarls in rage as Bryson's lightning licks at it again, then...

Everybody but Annie:

The creature screams as a greenish lightning bolt hits it with a CRACK that hurts your ears. The creature is blown apart; it's varous body parts and viscera rain down upon you and the area around you, which then evaporate altogether in puffs of brimstone.
You see that Annie is standing next to the sarcophagus, a maniacal grin on her face and her palm stretched out towards where the creature was. A cloud of condensation appears in front of her as she breathes out. Then the grin fades and she seems to come to herself again.

Spellcraft DC17:

That looked very much like a sonic substituted lighting bolt.

Annie:

You feel a curious sense of vicious exultation as you swim back to consciousness. You don't remember falling unconscious though.
You are standing outside the sarcophagus, still wounded, arm outstretched to where the creature lies exploded all over a twenty foot square area, as well as spattered all over your companions.

Professor Forol looks up at Annie with something like awe.
"How did you DO that?"

The battle is over.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson changes back as he looks up at Annie in awe and admiration. "Don't that beat all? Ah didn't know you could do that. You are the best woman ah know." He looks like he has more to say, but nothing comes out and he turns away blushing.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

A small grin creases Ghirrak's features.


Male Half-elf Sorc 3 / Rogue 3, HP: 34/34, AC: 18, Ref: +7, Fort: +2, Will: +5

"Well...that was effective." Phillips says with a grimace as he notices his blood soaked clothes, much of which is his own not just the creatures. "A bit showy, but then there's nothing wrong with a bit of panache." He adds with a smile that quickly turns into a grimace of pain as his numerous wounds start to signal their need for attention. Carefully he starts to clean and bind as much as he can to prevent any further blood loss or infection.


[npc]Annie channels energy twice, giving everyone 3d6 + 3d6 ⇒ (2, 6, 3) + (1, 5, 6) = 23 points of healing.


Going back up the invisible rampway, you come to the Great Calendar Room again.
The huge circular disk of stone dominates the floor if this chamber, it's face carved with dozens of concentric rings of heiroglyphs. A filthy nest of bones and rubble sit atop it.

Knowledge (History) or (Religion) DC15:

This disc is an ancient Olman calendar stone, once used to track the movement of celestial bodies.

When you search the filthy nest...

Perception DC10:

The whole bottom of the nest is covered by copper coins of ancient make.
14,314 cp (Probably taken from the eyes of corpses).
And several gemstones
■azurite (11 gp)
■blue sapphire (1200 gp)
■chalcedony (50 gp)
■sapphire (300 gp)

Beyond the calendar stone on the far wall is an open archway.
Twin statues of men dressed in strange ancient armor and wearing towering headdresses made of coiled snakes and bat wings stand at either side of the arched doorway.

Beyond the archway beckons a circular room, its walls adorned with dozens of niches in which rest the desiccated bodies of long dead men and women.

And on the far side of that, you see a yawning shaft descending into gloom. The walls of the shaft are fitted with hundreds of niches, upon which lie the dusty bones of heroes, priests, kings, queens, and warriors of a bygone age.
Resting upon the topmost niche, directly across the yawning shaft (20 ft.) from you cradled in the arms of a skeleton, is a glittering golden statuette of a bat.
The idol is a fantastic work of art, with rubies for eyes and tiny slivers of pearl for fangs and claws.

Knowledge (Religion) DC25:

This is a representation of Camazotz, an ancient god of bats and the night. Its presence here is not unusual, since much of the iconography on the walls indicates that the builders of this crypt worshiped him.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Am I missing something or is there no way out of here?


Weeellll, I haven't actually seen anyone explore the infinite shaft, or detect magic beyond the sarcophagus room.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Taking the hint
Perception 1d20 + 18 ⇒ (15) + 18 = 33
Bryson searches the area for a way out. He'll utilize Detect Magic to help find any passages obscured by magic.


Bryson:

Sniffing around you find nothing in particular of interest, aside from the coinage and gems. The air down the shaft is old and stale and still; probably no exit down there.
Detecting Magic though, you get a strong Magic resonance between the statues of guardians.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson changed back to human form.
Read the spoiler.
"We might be able to git out by that arch there."


On closer inspection of the guardian statues...

Spellcraft DC10:

You realize the Wall of Iron seal and the statues magic are linked.

Spellcraft DC15:

You understand the magic was an Alarm that tripped a Wall of Iron spell to seal intruders into the tomb.
You can reverse the mechanism with a Intelligence check DC15 and 8 hours work.

Spellcraft DC20:

You can quickly reverse the mechanism and remove the Wall of Iron by hitting both statues with lighting of some kind.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Spellcraft 1d20 + 5 ⇒ (20) + 5 = 25

Bryson moves to line up both statues and targets each with a strike from his Call Lightning spell.


The statues glow blue as they absorb the lightning strokes, and in the sarcophagus room the Wall of Iron vanishes with a hiss.

Of course, this resets the trap also.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

"Nicely done. Everyone ready to get out of here?"


As a practical matter, there is nothing further of interest down here; except for Professor Forol, who would be filling several notebooks but for the golden idol that seems to have captured his attention.


Female Human Cleric 6 {HP: 37 /37 AC: 21}

Annie followed the group around in something of a daze, going over the events of the battle in her head and still coming up blank on what happened between taking cover in the sarcophagus and bat pieces falling to the ground in gloppy splats.

She was relieved when Bryson became human again. As they stared at the opened portal, she sidled up next to Bryson and spoke softly to him. "That...that wasn't me back there, what blew the bat monster up. Something...someone...I don't know. Something else did that. Shoved me aside in my own head like I was without a will of my own. I don't much like that feeling. And it didn't use my spells! Whatever it did to splat the bat all over you, I haven't lost any magics today. So it has power of its own." Annie reached out and grabbed Bryson's hand for her own reassurance. "We should be careful, as we go further in, I think. This time it helped us, but I don't know much of it, except it likes exploding bats."

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