
Midori Masaki |

Thanks for boting me. We were on vacation, and while I had computer access (my daughter's laptop) I was far more exhausted last night than I thought I'd be.
We went to King's island (we're season pass holders for all Cedar Fair parks) and went down Thursday and stayed at the Great Wolf Lodge next to it.
So...Thursday: 4-hour drive, 4 hours in the waterpark, finish up with MagicQuest, collapse...Friday: off to Kings Island (early admission for passholders) hit a bunch of coasters, finishing with Firehawk (a favorite since it was X-flight at Geauga lake) where my hubby somehow lost the car keys. At least we hope it was Firehawk. If it was Banshee (which is over swamp) they're gone for good. Since he has to be at work at 5:45AM Saturday, we had to leave before they cold find them. Fortunately, we were able to access my keys and actually *could* drive home without having to get a locksmith.
Fun times.

DM Goldstool |

I already have an Archetype (Monk of the Iron Mountain), but there is no overlap. If you don't allow it, I can always retain during my character's spare time. As for character background, I would make it so Korbin only found fulfillment in combat or annihilating the enemy.

Korbin Steelsoul |

@Brin, you got potions or some way to heal? I can do a Cure Moderate Wounds spell next round if you keep taking damage, or if we end this soon enough I have potions that could help a little bit.
Got a preference? I'd rather not have you die.
@GM, In the case one group finishes conflict before the other, how far away are the two groups? With a ki point, I can run 160 feet (32squares) in a round, would that be enough to reach the other group for support?

Korbin Steelsoul |

Before I make a mistake, I could cast web and ensnare all but 11/12. From there we could pick them off, or we could move past them.
Cons: It is a hell of an obstruction, we would need to go around or burn it.

Korbin Steelsoul |

It is good in that regard, but I don't believe I have any way of creating fire (though someone else may). Just want a group opinion if its worth slowing all of them down at the risk of making it difficult to get to the other docks.
I would cast glitterdust if I didn't already use it.

Korbin Steelsoul |

True, I was thinking between the wall and either the dock itself, or see if I could finangle something with the dock's pillars.
@DM: Are there pillar locations for the dock I can use for reference in the web spell for the opposed points?

Brindolfin Cloudcap |

That would allow you a web the width of a pillar, not a big web. I rule the web has the cross-sectional area of the anchor points. I am an engineer by trade, so I have no problem with math.
Web is probably more of a hindrance, as you probably will need to dispel it soon anyway.

Korbin Steelsoul |

Sorry Brin, this was too great not to do. I don't think engineering has a place in a magical web, and as the spell as a radius of 20 feet, and as AoE spells are three dimensional, it wouldn't make sense for it to only get a line. Then again, neither of us are the DMs here.
At the very least, pirate reinforcements will have a difficult time passing the web, and I can drop if need be.
As far as my acrobatics check, the following rules are being used.
- Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet.
- "No Acrobatics check is needed to move across these surfaces unless the modifiers increase the DC to 10 or higher," from 1-3foot surfaces.
I am considered flatfoot if using crossing rules for my landing. I must take a check to not fall on hit. Feel free to rule either my jump, my landing, or my spell how you wish. It would be rather funny to fall here.

Rafael Morganis |

I am going in for surgery tomorrow. It is a one-day out-patient procedure but I probably won't post much if at all tomorrow, at least until nighttime... depends on how I feel... bot me as necessary if required. Thanks.

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I apologize to my players and GMs, but I am dropping all my play-by-post games in order to focus on some stuff going on at home and work. I thank everyone for the opportunities and once again apologize for any disappointment, frustration, or other negativity this causes. -Stratton aka Reckless

Korbin Steelsoul |

Hey! Hope everything goes alright! We will carry on with the memories of the strength you showed those Pirates!

Rafael Morganis |

Will miss you but real life has to take precedence... take care and be well.

Rafael Morganis |

The movers are here packing us up and the moving truck comes tomorrow - I will have no internet until Friday, though I might have it UNTIL tomorrow morning sometime - If I don't post til friday though, bot me as necessary please... sorry for the interrupt.

Korbin Steelsoul |

That is funny, I just moved everything yesterday, and the unpacking and net comes today. Small world.

Korbin Steelsoul |

HP: 1d8 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8, Con+Toughness+FCB
Flurry BAB +1/+1
Gained Iron Mountain Ability:
At 5th level, a monk of the iron mountain can deflect blows with an active defense that complements his bastion stance. If the monk starts and ends his turn in the same space, he gains a +2 shield bonus to AC and CMD until the start of his next turn. As a swift action, he can spend 1 ki point to increase this bonus to +4.
Gained Hungry Ghost Ability:
At 5th level, a hungry ghost monk can steal ki from other creatures, though this ability is controversial in some circles of monks, who see it as nothing less than a form of vampirism. If the monk scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he can steal some of that creature’s ki. This ability replenishes 1 spent ki point to the monk’s ki pool, as long as the monk has at least 1 ki point in his pool. He cannot exceed his ki pool’s maximum. At 11th level, each time the monk successfully steals ki, he can make an immediate saving throw against one disease he is suffering from. There is no penalty for failing this saving throw. The monk gains a bonus equal to his Wisdom modifier on the saving throw.
Gained Third Level Casting
Gained Two New Spells,
3: Vampiric Touch, Heroism
Skills +7:
Perception 11->12
Sense Motive 11->12
Acrobatics 6->9
Heal 10->12
Gained Feat Kracken Style:
When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.
Gained One Addition (4->5)use of Punishing Kick.

Korbin Steelsoul |

Between Vampiric Touch, False Life and my ability to recharge Ki now, I'd say that I am ready to go all out and start being reckless. Raf, feel free to be horrified the first time I suck the ki energy out of a living being.

Brindolfin Cloudcap |

Level 5 Path Power = Dispatch.
Lets me get +4 to trip and use AoO to attack someone I just tripped.
+1 psychic blade with a +1 enchantment--probably choosing vicious to put my crit range to 16-20
Two feats to choose.

Korbin Steelsoul |

You trip'em, I grapple'm.

Midori Masaki |

Sorry for the delay:
1: inventory week at work
2: fighting in the anti-spam wars
Here's Midori's updates:
level 5:
New Spells: + one 1st: Charm Person, + one 2nd: Invisibility
artisan creation feat: Craft Wondrous Item
level feat: Lingering Performance
artisan ability: Disenchant (Su): At 5th level, an artisan may unweave the enchantments on a magical item, adding the raw material cost of that item to his magical essence pool. The artisan must possess the item’s prerequisite item creation feats, and must spend one day with the item before he may disenchant it. Artifacts cannot be disenchanted. When disenchanting an item with charges or a limited number of uses (like a wand,) divide the cost of creating the item by the original number of charges, then multiply by the remaining uses to find the amount of magical essence gained. If the item was created at lower than the usual cost (such as via an artisan with the Efficient Enchanting craftsman technique,) the artisan only gains the actual amount the item cost to create as magical essence.
Skills: + 11 ranks
+1 Craft: Alchemy
+1 Craft: Weapons
+4 Diplomacy
+1 Disable Device
+1 perception
+1 Spellcraft
+1 Stealth
+1 UMD
HP attempt:
1d8 ⇒ 3
The dice hate me: +3+1 (con) +4 = 39 hp

Korbin Steelsoul |

Midori, don't we have that only over 1/2 dice HP rule going on? Like, the keep rerolling for health if its is less than half the dice roll?

Rafael Morganis |

hp: 1d10 ⇒ 4
hp: 1d10 ⇒ 8
I'll take it!

Korbin Steelsoul |

The first time a heal check was ever useful, starring +12 Healer Korbin Steelsoul.

Korbin Steelsoul |

Thank you, Camris. I was thinking of playing a Chronicler if Korbin dies earlier than I'd like. That isn't why I want the dates, but it could be related.
META: As for the diplomacy roll, as Vinder is dropping the highest, he has a pretty good shot of fudging this. He should average a 7.1 on his roll now, and unless he has a +5 to diplomacy (possible, though doesn't seem charismatic or too high leveled), I'd say even your natural 1 has a pretty good chance of success here for Diplomacy or Influencing him to Helpful if charm person works.

Korbin Steelsoul |

It is ok, Midi. With a -1 to Diplomacy, it'd be hard for Korbin to beat your roll. Doubt he would want to hear the "Ya, she's dead, but if ya shut up an' answer questions we can stop it from happenin' to someone else" line Korbin would have delivered. I'll take the grapple rolls for myself, leave the talking for the folks with the tongues for it.

Korbin Steelsoul |

Someone with a positive intimidate/diplomacy score might want to do the intro. Without charm person and ill omen, I'm not one for talking. Pins out, Deputies, we're doing the Law's work.

Korbin Steelsoul |

After your speech, Brin, I whispered a little "Brin is in charge!" aloud to myself. You got an audible reaction from me, hell of a job.