DM-Camris' RISE of the RUNELORDS Gestalt (Anniversary Edition) Part 2: The Skinsaw Murders (Inactive)

Game Master Camris

PART FOUR: MISGIVINGS
The “Misgivings” is the local name for Foxglove Manor, a region
shunned by locals for years as a place of shadowy menace, bad luck,
and haunts. No one travels the road to the Misgivings today.
Lord Foxglove made attempts to rebuild and reclaim the place, but found few willing to work in the region due to its ill history.


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This thread is a continuation of 'RotRL Gestalt Anniversary Special run by Spiral Ninja', which you can find HERE.


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

Dot


Female Human Retired Military

Dotting.


Rorek55's question about gestalt and prestige classes is well taken, since taking a prestige class is currently impossible with the current restriction.
Should we, down the road, flex a little with regard to gestalting a different pair of classes than we started?
Either opening it wide open at some level, or allowing it once only, or maybe imposing a general feat tax to make a change?

I for one am perfectly fine with the two class gestalt restriction. I only wanted to throw the possibility out in case you all had definite opinions on it.


DM Ninja/infinite

I'll leave that to you. This was my first attempt at Gestalt, so I wanted to keep it simple until I saw how it shook out.


OK boys and girls, does anyone see anything they like among the candidates?


DM Ninja/infinite

One thing I considered was treating prestige classes like Mythic Tiers.
I hadn't quite decided how to add them in, but I like the idea even for non-gestalt.


DM Ninja/infinite

Aside from myself, you mean? ;)

Hmmm.

Fal the REborn I like dragons and the concept sounds neat.

Derrick Caladran's dhampir inquisitor/gunslinger

Rafael Morganis's paladin/monk

Korbin Steelsoul male dwarf white-haired witch/monk sounds fun

Tearsong Falcon'stalon I like the concept

Simelien "Sim" Cutanryl Again, like the concept.

Vagabond?'s idea sounds kinda neat, I'd love to see how a wordcaster actually works.

Note: not necessarily in order of the ones I prefer, just the order from your list.


M Dhamphir Inquisitor4/gunslinger4 HP: 50/50| AC: 22 (T:15 FF:17) | CMD: 18| Fort: +6 | Ref: +9 | Will:+8 | Intiative: +4 | Perception +13

Sorry. Changed the name.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Checking in - hello all! Thanks for the selection... I'm so excited to be in this game... really looking forward to it!

As for the gestalt rules, they are fine by me as is, but whatever you decide, Camris. I can see some kind of allowance made for prestige classes in the future.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

By the way, just thought I'd mention that you can DOT the gameplay thread and then DELETE your dot... the effect remains and the game will appear on your campaign page thereafter without cluttering the gameplay thread with a bunch of dots. Just saying...


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Both Korbin and his beard are greatly excited for this. I will finish the character creation process and choose some spell presets for most situations.

I am glad that both us Monks made it Rafael, Lawful Brothers gotta stick together.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Going down and filling out all of my information. Modeling my sheet after Rafael's in terms of organization for the most part.

Questions:
- Do you allow drawbacks for an additional trait?
-How do you want to do backstory things for this? I am willing to shape most amount of Korbin's history based of how you want to introduce him.
-Should I read through the most recent gameplay posts to catch up? Or is there an abridged version that can be supplied?


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Hello fellow adventurers. I am looking forward to improving your chances of survival. notices Korbin's eyebrow rising And the survival of your beards, of course.

Sim, reporting in. Will work on finishing the character and reformatting his sheet tonight as best I can.


Korbin: Yes, you can have a drawback for an additional trait.

Welcome to all the new player characters!

The town of Sandpoint is just settling down after a period of violence. An invasion of Goblins has been repulsed, kidnap victims have been recovered, and a combined horde of goblins has been scattered by heroes.

I would like for the old hands to describe what you did and are doing in the week following your return from Thistletop.
I would like for the new guys to describe how you found yourselves here in Sandpoint. Describe how you look and present yourselves; do you know people here? Are you shy and retiring? Boastful? Dress well? Shabby? Noble? Human? Unhuman? Inhuman? etc.

There is a Rise of the Runelords Players' guide which should be available to you free on this website. If not, I can e-mail you my copy.


M Dhamphir Inquisitor4/gunslinger4 HP: 50/50| AC: 22 (T:15 FF:17) | CMD: 18| Fort: +6 | Ref: +9 | Will:+8 | Intiative: +4 | Perception +13

reserved, Draken was chased out of Ustalav after it became known he was a Dhamphir. Didn't matter his goals or beliefs. Dresses sharply,

There is an image in my alias profile, it fits pretty well.

neither shy nor boastful, but quiet.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10

Sim came to Sandpoint from Magnimar, after hearing about the goblin attacks from a widowed woman who fles to Magnimar after the attacks. She had told him bitterly of the heroes who rose against the goblins too late to save her husband.

SIm is 6'6", rail thin with dark hair. He strives to always be impeccably dressed. He carries himself proudly, and frequently speaks his mind, even when no one is listening. He finds silence clutters his mind with too many thoughts, so he fills the air with the sound of his own voice. Silence with purpose is useful, and he will employ it as necessary.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Rafael has black hair with blue streaks, grey eyes. He is 5'11" 170 lbs. On close examination, the blue streaks in his hair are actually feathers, which he uses to fletch his arrows, his colors being blue and gold. He wears a brown duster over black leather pants and a linen shirt. (the picture in his profile - see the link there - is fairly accurate).

Almost friendly to a fault, Rafael welcomes most folks as a friend until they prove otherwise. He spreads his gifts and a smile among the people wherever he goes, willing to heal or aid anyone he meets.

Two of his children and their children live in Magnimar while his third child and grandchildren live in Sandpoint. He travels between the two cities regularly, but has of late found himself wandering the plains to the northeast of Sandpoint dealing with incursions of goblins and giantkin troubling the farmers there. He's come to Sandpoint following the talk of goblin attacks there out of concern for his kin and the town in general.

After assuring himself that his family in Sandpoint are all safe, he has turned his concern to the rest of the town, wandering the streets, healing and helping however he can.


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DM Ninja/infinite

OK, quick notes from the DM's point of view;
1: I didn't run the 'goblin in the closet' scenario (I detested it's no-win setup). If you want to say it happened anyway, go right ahead...makes the hatred for the 'heroes' even more likely.

2: I ran both the Chopper's Isle & Feast of Ravenmoor before the main game started, since I began running prior to getting a copy of the book.

3: Orik & Lyrie were released on Orik's promise to retreat to Sandpoint or beyond. (I was planning on sending them to Fort Rannick).

4: Tsuto survived, Nualia did not.

5: Shayliss is claiming to be pregnant by Ryu. I'd intended that Ryu was the father to be a lie, but that's up to Camris now.

Kaijitsu family members added:
One former PC was Ryu Kaijitsu; illegitmate son of Lonjiku; he's currently living in Ravenmoor, trying to aid them. (Note: Ryu managed to make himself roundly disliked by everyone!)

Amaya had moved to Sandpoint to meet her father, bringing her twin daughters after being abandoned by their father (Tsuto in disguise, though this was never discovered)

Tsuto had shown up with a son (actually by Nualia, again, not disclosed). She wanted to sacrifice the child, he'd planned on substituting Amaya's kids.

Liberty's Edge

Male Human (Extraplanaer Subtype) Expert 10
The_Ninja_DM wrote:

OK, quick notes from the DM's point of view;

1: I didn't run the 'goblin in the closet' scenario (I detested it's no-win setup). If you want to say it happened anyway, go right ahead...makes the hatred for the 'heroes' even more likely.

Sorry, I haven't had the chance to read through all the story so far. I think I'll keep the backstory the same; if you want to say it was the "goblin in the closet" we could go with that, or, since, as far as I know, the goblin attacks were kind of spread out, the husband could have died while the heroes were busy elsewhere. Or maybe someone had reason to try to get Sim out of Magnimar and made the story up (they'd have to be really good at lying, though.)


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Early Life in Janderoff:
Korbin Steelsoul was born in the Sky Citadel Janderoff as the fifth son of a Merchant Caravan. While his family travelled across Varisia for trade and profit, Korbin spent much of his childhood within its iron walls, and below its iron floors. He would join ventures to map Nar-voth, serving as a protector to parties of the Darklands.

Korbin would take after stone, becoming unmoving and unflinching. A Dwarf of the Iron Mountain. His ventures far across the caverns beneath the Mindspun Mountains would take him to see all that the underworld had to offer. Merciless conflict with duergar, the looming shadows of the drow, the depraved troglodytes and vicious subhumans. Forgotten and casted aside from the world above. In the shadows of darkness, it is perhaps easy to see how a glimmer of light changed Korbin's life.

During his expansive travels through the Mindspin Mountains, Korbin would eventually find The Crystalrock, the Heart of the Word. While he was told not to approach the Crystalrock by elders, Korbin could not resist. The Heart of the World pulsated as he approached, a strange occurrence for its then-yearly pulses. It was merely happenstance that Korbin was present as the first Summer tremor occurred.

It was said to have truly changed Korbin. His beard grew quick, reaching his knees in a matter of days in his voyage back home. A strange crab would follow him around, inexplicably ending up wherever Korbin was. Even stranger was the feeling Korbin had. An voice almost, though not that one that spoke to him in words. It enlightened him, gave him wisdom otherworldly at times. He made a contract with this calling, and his powers over his beard grew. His patron would claim to be a voice of Wisdom, and claimed that Korbin was destined to leave these Caves.

In time, Korbin would gain control of his beard. He would mix his studies of Stone with this power, shaping his hair into bearded fists. Striking with strands. Despite attempts to trim, the hair would always come back, and Korbin decided to keep it as it remains.

Korbin felt a calling one day, and simply left Janderoff. He took only what he needed, leaving the rest to his brothers and sisters. He started a long journey, a thousand mile expedition across Varisia, seeking something, though he knew not what it was. He started west, taking his first steps out from Janderoff, breathing in fresh air for the first time in his life.

The One Thousand Mile Pilgrimage:
King Crab proved to be all the company Korbin needed. While he occasionally provided labor to villages and hamlets, he was never one to exchange stories. Abken was the first real place he reached, though he felt unwelcome even as a guest. He would take his journey north into the Cinderlands. The air was stale here, much like the passages below the surface that Korbin spent much of his life, but was hot. It was a strange sensation. Finding comfort in the ridges of mountains, Korbin take west to the Wyvern Mountains. He ascended the strange steps to Spindlehorn, but did not find what he searched for at its top.

Korbin's journey would take him to Minderhal's Anvil. Few giants roam the area now, but Korbin saw enough to know he didn't like them. He narrowly escaped with his life from this place, but something fulfilled him. Was it adventure? Was it adreneline? Strange as it seems, a dwarf found meaning in this altar of Giants.

His encounters with Giants would not end there. Korbin would journey across the Gnashers, unaware he was treading on earth claimed by those large, lumbering figures. While most encounters would lead to his retreat, Korbin would at times be cornered to fight. He developed methods for taking down these colossi. He trekked westward.

The giant-free ranges of the Stony Mountains were not without hazard. Korbin would face monsters and creatures unlike anything he would find below the surface. There were times he would join the travels of others, who would inform him of the treacheries of the area.

Riddleport would prove to be the most dangerous place for Korbin. His order did not match the chaos of the thieves and scoundrels of the city. Without the knowledge of the underhanded dealings of these people, Korbin would frequently be forced to defend himself. He made enemies of the crime lords, not for actively opposing them, but simply for existing righteously in such a twisted town. As the bounty on his head accrued, Korbin was forced to take his march south.

The Fogscar Mountains would largely shape how Korbin would view Goblins. When they weren't attempting to cut his throat or nibble his beard, they were observing trinkets and trash. Nevertheless, it was a perilous place, and were it not for his wisdom over the little creatures, Korbin would of met his demise. Korbin quickly grew to hate goblins, finding their antics to age than they do. Through these mountains and the coastline, Korbin would find his calling.

Windsong Abbey. A place where he could call home. He would stay here for many years, assisting the Masked Abbess in whatever way he could. The Varisian bay was soothing. The people of the abbey wise as Korbin. While the politics of religion were of little importance to Korbin, the great minds and charismatic individuals he would meet were. Korbin had found peace, and the adventuring spirit within him quelled for a time.

A Calling to Sandpoint:
Almost a decade later, he experienced another calling. He heard rumors of a Goblin attack on a town on the nearby coast. Sandpoint they called it. For some reason, he suddenly felt a strange guilt. This was his fault, he told himself. His time at the abbey spent wasted, that despite the inner peace he felt, the world was crumbling in turmoil still. He resolved to help the people of Sandpoint. He ventured south, following the coast on foot.

While he arrived too late to help against the goblin scourge, Korbin was relieved to know that there were other brave heroes who helped the village. He set out to find these men and women, and to assist them in however he can.

Description:
Korbin is gruff, superstitious, stubborn. Hesitant to start fights, but quick to protect those that need help. Well built, but his real muscle is found in his beard. He doesn't talk all that much, and has been in and out of vow of silences for most of his life. Currently he speaks, though isn't to soft with his words. While he may be one to share wise expressions or stories, he is also one to accidentally insult who he speaks to.

Notable, Korbin fights with his beard, which he shapes into a multitude of fists. He flurries with many small fists, occasionally spiraling them together to create one huge one. They seem to have a mind of their own, often posing, flexing, pointing. Their flamboyant nature contrasts his mellow one.

Korbin is stout, a short 4'2'' while a solid 200lbs. His head his bald, but his beard seems endless. He dresses light, in humble robes and a worn out backpack. A single amulet hangs on his neck, hidden away in his beard. His eyes are like uncut jade, and his hair is an orange-auburn.

Korbin has a strange knack at cutting and grooming hair, despite never doing to himself or others.

How does all this work?


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

so what are we waiting on? just curious...


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

I am waiting on approval on character before a Gameplay post, sides that, I am largely good to go. Might do some minor item retouching to cover all of my bases.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

ah ok... when you're ready - you can join Rafael at the tavern...

we can say Rafael was a frequent visitor to the Windsong Abbey in his wanderings north of Sandpoint as a reason how they met before the game start... It makes sense that he would have come to refresh his training and meditate while so far from his home base.


Korbin, your character looks alright, but you lack equipment.


As for the 'Goblin in the Closet' scenario, I assume there were several stories like that around town that occurred offstage for the PC's. You can set the circumstances to your liking.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Ah yes, I forgot to update that from my initial post. Will most likely make and links Google spreadsheet for organizing that. Will have it done today.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Welcome all. A little more background from the half giant astray from his culture. You Robert Jordan fans think of Loial the ogier.

And, the half giant tank showed up and made it clear he wanted to set up an inn for expatriates from other races and cultures near sandpoint. Having cleared an island near Sandpoint, Brin made it clear he was going to ask Ryu's father for the land to build an inn as a reward. Unknown to Brin, Ryu went to his father and asked for the land for himself. Ryu was also Lawful Evil and conducted evil ceremonies with the dead in front of the giant. So, a warning in advance, Brin may set the bar for new PCs at the Ryu standard, a lawful evil necromancer who impregnated young humans and lied about it while trying to subvert stated goals of his adventuring companions behind their backs. At least that was Brin's impression of Ryu.


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DM Ninja/infinite

Brin, just to clear something up (though I suppose that's how Brin saw it) the island was purchased from the town through the council, not from Lonjiku. It was a part of the town, gifted/leased to Jervis Stoot before he became the 'Chopper', not a private island owned by the Kaijitsus.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Aye, you are correct. When Ryu tried to get the island for himself, he was unable to. Brin only found out that Ryu went to his father for the island and suspected a family conspiracy.

Anyway, Brin has the idea to convert Thistletop into an inn. The great view of the swamp and thorny thickets add to the charm.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Korbin, did you not want to start out knowing each other? If not, that's fine too...


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

I was going to go with not instantly recognizing, paying most attention to the half giant elephant in the room. Kinda got a racial disposition to not trusting them (forgive me Brin, I'll grow to trust you). Let's keep the previous interactions at the abbey.


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

okay


HP: 55/73 Saves: +6,+6,+6, Cleric(theologian) + Brawler 5

I welcome you all, I've been busy.

Alkaid is a wandering priestess of Kurgress, she's got internal conflict with her blood and really prefers honesty and truth.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

If you count being blunt as honesty and truth, then you got yourself a new best friend.

@DM Camris: Tracking my inventory with a google spreadsheet. Keeping track of what I am carrying, my income, and my expenses to automate my carrying weight and current gold to keep track of easier. There is a link on my alias, tell me if this isn't ok.

Also what is the date, like, in-game?


The date is currently 4707, Desnus 11th, (late springish).


HP 15/49 | AC 16, 16, 15 | BAB 4 melee 6 missile 8 | saves: F 7, R 8, W 11 | CMB 10 , CMD 22 | init +2 | move 40 | 5/6 ki | 3/4 loh | 2/2 smite | wand clw 24 | aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer)/5
skills:
acro 11/15, bluff 3, craft: fletcher 4, diplo 2, heal 4, intim 7, perc 13, perf. voice 6, prof soldier 9, sm 10, stealth 6, surv 4, swim 7

Just a quick update on my status:

My father in law is having triple bypass surgery on Tuesday. I will be on the road traveling on Monday, at the hospital on Tues. and perhaps home by Thurs or Fri. depending on his recovery. During that time, I will be posting but times and frequency may be weird or spotty. My apologies in advance.


Female Human [Tian-Min] Bard/Artisan-4

I, too, will have some minor posting issues; we're on vacation Tues, Wed, Thur, back Friday. I should be able to post in the evenings (after 9 PM eastern), so, just a head's up.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Greatest of luck to your father-in-law Raf, hope all is well!


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Yes, take care of the family.
Saw Furious 7!!!!
Dom Teretto: "Family is #1"

Between chapters Brin planned to craft full plate armor, with mwork tools his armor craft is +12. Selling his two suits of half plate armor should get the material cost or we can say he melts them down.

Do we have WBL too @6000gp? I don't thonk we divided our treasure. I will probably put +2 on plate for 4300gp or get +2 cloak of resistance for 4000gp if so.


DM Ninja/infinite

Just stepping in to note: I fully intended to be sure the old PCs had parity in WBL with the newcomers.


Yeah, Brin, Alkaid and Idril check your wealth level.

There is enough downtime for anyone who wants to craft things get that done.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Can we split up? If we go groups of two, we can stick together and cover all fronts. I'm all for combat, but I want to save as many lives as possible, both civilian and pirate.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Brin, you are even bigger now. I find amusement in fighting alongside a giant Half-Giant. That said: 2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC.

Also your damage die goes up (2d6 Soulblade -> 3d6?), and that comes into effect this round, and your damage you do no is modified.


Half Giant; (Soul Knife 5 Psychic Warrior 5)hp=58/58 CMB: +11 (+13 trip) CMD: 20 Senses PER +9 Sense Motive +4 AC:25 T:10 FF: 25 F+7 R+5 W+9

Large 2-h 3d6 soul blade which half giants can wield as medium would be a huge 3d8 soul blade wielded by a large half giant.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Hahah, incredible. And you got some nice reach now too. In the future if you want to become big, give me the word and I'll save a slot or two for it. Also if you don't want it, tell me. I am largely support, so tell me how to support you.

I can take minions and casters and things with low CMD out of the fight easily. A grapple largely takes them out of the fight, lowers their attack potential, and lowers their Dex. My damage output is low, but I can control the battlefield pretty nicely with grapples, trips and spells. Once I have someone grappled (could be the case here), its a pretty good debuff for a round, and more if I can keep the grapple/regrapple.

I guess I can talk about my fighting quirks. I can initiate a grapple for free on hit, but I cannot hold it next round without spending an action, and thus cannot hold more than one person for more than one round (yet). Its in the best interest for me to attack(and thus grapple), bring them close, release as a free action my next turn, full-round flurry to repeat the process. My swift action can go to tripping, constricting for more damage, or getting another punch in with Ki.

If there is only one enemy, I can continue the grapple, constrict, pin or trip them. I can maintain the grapple, hit them for my action, constrict them (and later user Kracken style) to maximize my damage output. If/when I get Greater Grapple, I can do this to two foes, or get additional hits/actions vs. one.

Spells aren't too useful to me, mostly used for control or pre-battle buffs. Owls wisdom does wonders for me and Rafael, Enlarge person for Brin and Alk, Ill Omen for particularly difficult enemies or bosses. Healing spells if needed. If anyone wants a spell off the witch list for future use, give me a holler and I can add it for you.


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

This is what happens when I make a post before coffee.

I'll split go to the other side then, no worries. Keep the healing though.


M Dhamphir Inquisitor4/gunslinger4 HP: 50/50| AC: 22 (T:15 FF:17) | CMD: 18| Fort: +6 | Ref: +9 | Will:+8 | Intiative: +4 | Perception +13

hello everyone. I apologize but many things have come up for me. Both with myself, and externally. I need to take more time to be the man I have to be now so I will have to cut down on my RPG time. As such I will be forced to withdraw from most of my games. Again I apologize for this greatly.


Sorry to see you go Draken!
I'll just have your character disappear in the chaos of the invasion. If you decide to come back, just invent some unlikely reason you survived and you'll be good to go!


HP 54/48 | AC 17/16/16, +4vs Giants| BAB+3 | F5/R5/W8, +2 to all if Spell, SLA or Poison | CMB(Grapple+14,Trip+9) | CMD(Grapple21, else18) | Init+3 | Move30 | Ki 5/6 | 1st 2/5, 2nd 2/3, 3rd 2/2 | Punishing Kicks 2/5 Dwarf Whited Haired Witch/Hungry Ghost Monk of the Iron Mountain

Question: I was wondering if I could add Hungry Ghost monk as an archetype? I've yet to use a stunning fist, and the imagery of my beard sucking the life and ki out of living beings later on is too much to not ask. I would illustrate this by having Korbin develop a more brutal battle style, describing his actions more violently, struggling with Lawful nature.

Fine if not, just wanted to ask.

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