DM B's PFS 4-02 In Wrath's Shadow (Inactive)

Game Master Beckett

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

Subtier 3-4

Init Rolls:

[spoiler=INIT]
[dice=Balomar]1d20+1[/dice]
[dice=Kaylee]1d20+2[/dice]
[dice=Omar]1d20+4[/dice]
[dice=Piety]1d20+2[/dice]
[dice=Tûrak]1d20+3[/dice]
[dice=Zandu & Ogmios]1d20+2[/dice]
=========================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Omar grasps his great sword tightly, whirling it about quickly to catch the Sinspawn rushing at him directly in the face, causing it to impale itself as it runs at him, just as Zando calls out a warning. Hoisting his Pathfinder flag high, the Storyteller begins reciting a heroic tale to bolster himself and his allies.

Able to react quickly, Ogmios runs to engage the enemies, hoping to strike quickly and hard before they can return the favor. He slams his elbow into the creature's face, but it's not enough to knock it out.

Encouraged by his brutality, two of the Sinspawn close on the "Big Man", lashing out with both fang and claw. Luck seems to be with Ogmios, or very much against the Sinspawn, as not a single attack makes it through his thick hide.

Bite vs Ogmios (AC 19): 1d20 + 3 ⇒ (3) + 3 = 6 <miss>
Claw vs Ogmios (AC 19): 1d20 + 3 ⇒ (8) + 3 = 11 <miss>
Claw vs Ogmios (AC 19): 1d20 + 3 ⇒ (2) + 3 = 5 <miss>

Bite vs Ogmios (AC 19): 1d20 + 3 ⇒ (12) + 3 = 15 <miss>
Claw vs Ogmios (AC 19): 1d20 + 3 ⇒ (12) + 3 = 15 <miss>
Claw vs Ogmios (AC 19): 1d20 + 3 ⇒ (14) + 3 = 17 <miss>

Kaylee looks at Balomar intently, mentally plucking at the strings of fate and luck around his aura, altering them, only minutely in his favor. This allows Balomar spring into full action, joining Ogmios on the front lines and cutting the Sinspawn in half. Only two remain, and thus far you seem less than impressed with their performance, but deep down know that one single bite might change all this.

ROUND 1

Omar ()
Zandu ()
Ogmios ()
Sinspawn 3 () <red>
Sinspawn 4 () <purple>
Kaylee ()
Balomar ()
Tûrak ()
Piety ()

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak moves a little forward and draws a bomb in his way, just to throw it against one of the Sinspawns 4.

ranged touch atk (fire dmg): 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 132d6 + 8 ⇒ (1, 5) + 8 = 14

Tûrak uses Precise Bombs to exclude Ogmios from the splash damage. The Sinspawn 3 takes 9 of fire damage from the bomb's splash, unless he succeeded in a Reflex save DC 17, then he takes only 4 of fire damage.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Refl DC 17: 1d20 ⇒ 12 <fail>

ROUND 1

Omar ()
Zandu ()
Ogmios ()
Sinspawn 3 () <red>
Sinspawn 4 (-14) <purple>
Kaylee (-9)
Balomar ()
Tûrak ()
Piety ()

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

I thought you registered it wrong, as you put the 9 dmg on Kaylee and nothing on Sinspawn 3. :P

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You are correct. Sorry about that.

ROUND 1

Omar ()
Zandu ()
Ogmios ()
Sinspawn 3 (-9) <red>
Sinspawn 4 (-14) <purple>
Kaylee ()
Balomar ()
Tûrak ()
Piety ()

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Will be flying home tomorrow - so posting ahead to avoid delaying

Omar charges forward to help with the other two spawns.

Strong work! Take the fight out of them!

MW greatsword , charge, bard: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19 for dmg : 2d6 + 4 ⇒ (3, 3) + 4 = 10

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Piety approaches the group and mumbles a few words and the purple sinspawn feels very unlucky.
misfortune hex, DC15 will to resist

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Will Save: 1d20 ⇒ 6 <fail>

Piety looks at one of the Sinspawn, catching it's gaze for a few moments, but just long enough to implant a portion of his will into the bestial creature's mind. Omar speeds forward, cutting down the only enemy he could get close to, severing it from shoulder to pelvis in two.

The final one, goes down with little threat, though oddly, even outnumbered and wounded, it makes no effort to flee.

Each of the statues has two black pearls worth 150 gp each embedded in it that can easily be pried out (14 in total). The northernmost statue resembles Alaznist, who is depicted holding her signature ranseur; in her other hand rests the left cheek guard of the acrimony veil. It radiates faint evocation magic, though it seems latent and inaccessible currently. You also don't seem to have enough pieces to connect this one to the other yet.

With the Sinspawn slain, the room returns to utter silence once more, with the exception of the labored breathing you can only barely hear from the two still living victims laying bleeding in the middle of the room.

Grand Lodge

Female, Elf Witch 3 | HP: 21/ 21| AC: 14 (17 Mage Armour)(13 Tch,12 Fl) | CMB: -1, CMD: 11 | F: +2 , R: +3 , W: +2 | Init: +2 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: Mage Armour.

"Ah! Are we safe now? I wonder if these guys can be brought back."

healing hex 1: 1d8 + 3 ⇒ (2) + 3 = 5

healing hex 2: 1d8 + 3 ⇒ (4) + 3 = 7

healing hex 3: 1d8 + 3 ⇒ (2) + 3 = 5

"I think this third is too far gone... I cannot revive him, sadly."

Dark Archive

Half-Elf Summoner (U)/1 Bard/2 | HP: 27/27 | AC:15 (12 Tch, 13 Fl) | CMB: 0, CMD: 12| F: +1, R: +5, W: +7 | Init: +2 | Perc: +1, SM: +18 | Speed 30ft | Re-roll (+1) 1/1 Spells: 1st (B) 3/3, 1st(S) 3/3 Performance: 13/13 | Bond Senses: 2/2 Active conditions: None.

With Kaylee rushing to heal the injured members of the archaeological dig staff, Zandu picks up the second part of the mask and places it in a separate pocket from the first.

"Well done there! My you are a fearsome sight with that Sword Omar! Now, shall we find out what these fellows know or explore the rest to see if we can find more survivors?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Both of the men wake up, barely alive, though very grateful for such aid. They confirm that it was the wrathspawn who attacked and killed most of the dig crew—and who tortured poor Riemme to death. The corpse is that of Riemme Batelle, left after the vicious wrathspawn tortured him to death. An elaborate rose tattoo covers his shaved pate. He wears a torn and bloody tunic, and the leather armor lying next to his corpse is damaged beyond repair. The Pathfinder Society will want the body retrieved and brought back to Heidmarch Manor in Magnimar.

Escorting them back to the shaft leading to the upper level, and back to safety, they return to the small village for healing and further care, allowing you to continue your explorations.

Checking the other hidden passageway, you find it leads to a concealed hallway that seems to bypass the other hall with the odd patch of ceiling. It has another door at the end, though it stands wide open.

The stench of death is strong in this ornate shrine. Another mosaic like that found in the grand temple above lies on the floor immediately west of the entryway. Two rows of slender columns carved with dizzying designs support the ceiling twenty feet overhead and every inch of the chamber’s walls is covered with intricate sigils and pictograms. A fat pillar stands in the center of the chamber. Six corpses lie on the floor near the base of this central pillar. An altar of red marble stands near the western wall, and it has iron manacles attached to its surface. Once used to secure the arms and legs of sacrificial victims and those subjected to brutal and vile experiments, this altar has black iron manacles built into its surface. The air is charged with palpable malevolence. This foreboding room is the Shrine of Mortification, where Yamasoth’s most sacred ceremonies took place.

Hunched over the corpses on the floor, two clear figures can be seen. Humanoid, but obviously somewhat monstrous. Their skin is pale, their hands rudimentary claws, they can clearly see in the dark with ease, and they are covered in the carrion they are feasting upon. They notice you instantly, having seen the light as soon as you entered the hallway, but they do not stop from feeding on the dead yet.

Know Religion DC 11 (ID monster):
Ghouls!!! Moderately powerful Undead you vaguely recall have some sort of magical bite and claw attacks.<for every 5 points you beat the DC, you may ask one question.>

1d20 + 14 ⇒ (17) + 14 = 31

Perception DC 31 (Darkvision or Low-Light Vision only):
Another being, this one different than the other two, lurks behind the mutilation altar, a kite-shaped slab of dark red marble 2-1/2 feet tall to the west of the fat pillar. <If you make this, please also include another Know Religion check to ID something>

Know Religion DC 10:
Even a cursory examination of the complex writing on the shrine’s walls suggests that they are a treasure trove of ancient knowledge that the Society’s experts must examine at length.

INIT:

Balomar: 1d20 + 1 ⇒ (12) + 1 = 13
Kaylee: 1d20 + 2 ⇒ (12) + 2 = 14
Omar: 1d20 + 4 ⇒ (14) + 4 = 18
Piety: 1d20 + 2 ⇒ (7) + 2 = 9
Tûrak: 1d20 + 3 ⇒ (10) + 3 = 13
Zandu & Ogmios: 1d20 + 2 ⇒ (11) + 2 = 13
=========================
unknown: 1d20 + 9 ⇒ (14) + 9 = 23
Ghouls: 1d20 + 2 ⇒ (1) + 2 = 3

ROUND 1

Omar ()
Kaylee ()
Turak ()
Zandu ()
Ogmios ()
Balomar ()
Piety ()

Monster 1 () (green)
Monster 2 () (purple)

Please include an extra Perception check with your action, but only after you enter the room. If you charge or double move, this check takes a -4 penalty.

Dark Archive

Half-Elf Summoner (U)/1 Bard/2 | HP: 27/27 | AC:15 (12 Tch, 13 Fl) | CMB: 0, CMD: 12| F: +1, R: +5, W: +7 | Init: +2 | Perc: +1, SM: +18 | Speed 30ft | Re-roll (+1) 1/1 Spells: 1st (B) 3/3, 1st(S) 3/3 Performance: 13/13 | Bond Senses: 2/2 Active conditions: None.

Zandu helps escorts the men and listens to their tale, looking forlornly at their lost pathfinder companion and wondering how the end to his own end will come, the final full stop on the page before his soul joins the river in the boneyard.

Pushing past the encroaching melancholy, the Storyteller movs into the room, his lights following to illuminate. Examining the spawn creatures, ahead Zandu shares his findings.

K. Religion: 1d20 + 8 ⇒ (7) + 8 = 15

K. Religion: 1d20 + 8 ⇒ (6) + 8 = 14

"Ghouls! Be careful of their bites!"

He then begins a tale, a champion of Pharasma, atop a hill staring an approaching army of undead.

Bardic Inspire Courage, +2 to Attack, +2 Damage, +1vs fear

perception: 1d20 + 1 ⇒ (20) + 1 = 21

perception: 1d20 + 1 ⇒ (7) + 1 = 8

Dark Archive

??? Psychopomp Eidolon / 1 | HP: 16/16 | AC:21 (11 Tch,20 Fl) | CMB: +6, CMD:17 | F: +5, R:+1 , W: +4 Immune Death Effects, Disease, Poison | Init: +1 | Perc: +5, SM: +4 | Speed 30ft | Active conditions: Mage Armour.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

Moving cautiously into the room, Ogmios feels his inner rage build at the abominations to the Lady of Graves feasting on once mortals. Feeling bolstered by Zandu, Ogmios strikes out with a well placed elbow.

slam, Courage, flag: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 for damage: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar will fall in with the party and offers to carry the remains.

"No one deserves such a fate. A proper burial is needed for our fallen brother. ."

Perception : 1d20 + 6 ⇒ (6) + 6 = 12

At the call of undead he will set down the body and start a battle song to join with

Raging Song +1:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Note: Each willing participant also gains *SCENT* and *2xCLAW* attacks(d6)

♪♫♪♫ Fight the good fight every moment
Every minute of this day
Fight the good fight every moment
Make it worth the price we pay
♪♫

i figure that is about all he has time to do for now .

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Please remember to include an extra Perception check once you actually enter the room.

ROUND 1

Omar (raging song)
Kaylee ()
Turak ()
Zandu (move and inspire)
Ogmios (move and attack, miss)

Balomar ()

Piety ()
Ghoul 1 () (green)
Ghoul 2 () (purple)

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

I don't think I can charge due to the pillars. If I'm allowed, please adjust accordingly.

Know(Religion): 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 ⇒ 2

oblivious to everything around him, Balomar follows Omigos to attack the creatures. He raises his falchion as he approaches the one on the right, swinging as his muscles bulge with rage.

Inspired Raging Power Attack w/ +1 Falchion: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 for slashing damage of : 2d4 + 16 ⇒ (3, 1) + 16 = 20

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ogmios, (and anyone that beats a DC 25 Perception):
As you approach the mosaic in the floor, you notice the difference in this particular mosaic from the one on the floor in the room above, it is a mortification device, comprised of sharp-toothed shards of glass that penitent cultists once made their way across on bloodied knees. Treat this area as though it were covered with caltrops.

I'm going to give a few more hours for Kaylee and Turak to post, then I'll roll for them and go with basic attacks.

ROUND 1

Omar (raging song)
Kaylee ()
Turak ()

Zandu (move and inspire)
Ogmios (move and attack, miss)
Balomar (move and attack, hit)
Piety ()
Ghoul 1 () (green)
Ghoul 2 () (purple)

Grand Lodge

Female, Elf Witch 3 | HP: 21/ 21| AC: 14 (17 Mage Armour)(13 Tch,12 Fl) | CMB: -1, CMD: 11 | F: +2 , R: +3 , W: +2 | Init: +2 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: Mage Armour.

"Ghouls? I dont have a whole lot of game for these I'm afraid. Perhaps Turak's bombs will work?"

Fortune on Turak.

I'll also move to the space directly below balomar but still in the corridor, 2 spaces.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Omar begins to sing a chant to again inspire a deeper rage within his allies while Kaylee, also quick to react to the sight of Ghouls feasting on the dead takes a step back and grant's Turak good fortune. Turak moves closer, drawing his bow, and fires an arrow at the Undead creature on the right, putting it down with a well aimed, and lucky shot.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
[dice=Perception ("trap")]1d20+7[/dice]
Random target: 1d2 ⇒ 2

Longbow vs Ghoul (AC ?): 1d20 + 9 ⇒ (15) + 9 = 24 <>
Longbow vs Ghoul (AC ?): 1d20 + 9 ⇒ (10) + 9 = 19 <HIT>
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Zandu adds his own inspiration to the mix, weaving an interesting melody as both Ogmios and Balomar rush the last Ghoul. However, just as they enter the room, a third combatant, hidden behind the dark red mutilation alter springs up, shouting the end to a prayer in an ancient tongue, then locks eyes with Ogmios. Suddenly overcome with overwhelming fear, his thoughts of Pharasma vanish even quicker that he does, as he turns around and flees the room following the same path ha came in. Balomar, a bit surprised by the sudden turn of events lashes out at the Ghoul with his Falchion, ending the other Ghoul there on the spot.

Spellcraft DC 16:
Cause Fear

Will Save (Fear): 1d20 + 4 ⇒ (19) + 4 = 23 <FAIL>
I wasn't sure exactly what bonuses applied. Being that he had Readied an Action, I'm going to say that Ogmios was outside of Balomar's Aura of Courage at the time, so was just getting the +1 Morale vs Fear, which doesn't stack with either Flagbearer or Inspire Rage, and honestly would have been closer, but not enough. If you do have a reroll, though, I'd allow it.

ROUND 1 & 2

Piety ()
Omar ()
Kaylee ()
Turak ()
Zandu ()

Caster Undead () <black>
Ogmios (running for his life)
Balomar ()

Ogmios:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar continues his raging song as he rushes into the room to confront the creature scaring his friends.

Had a funny feeling I can't hide
Hey, Hey, Do the Zombie Stomp
Why can't they just let me be
Alone without the misery
Hey, Hey, Do the Zombie, Zombie Stomp!

He draws his reach weapon and stabs at the casty undeadish one!

CI naginata, rage, bard : 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17 for dmg : 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

Dark Archive

??? Psychopomp Eidolon / 1 | HP: 16/16 | AC:21 (11 Tch,20 Fl) | CMB: +6, CMD:17 | F: +5, R:+1 , W: +4 Immune Death Effects, Disease, Poison | Init: +1 | Perc: +5, SM: +4 | Speed 30ft | Active conditions: Mage Armour.

Will try a re-roll, +1 for GM stars

will save: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Unable to dig into his resolve, the Eidolon backs away and flees the room, the unholy symbols searing at him amd crushing the Psychopomp's usual stoic facade. Once in the corridor and away from the symbols, he seems to calm, but is unwilling to enter again.

Double move to the corridor

Dark Archive

Half-Elf Summoner (U)/1 Bard/2 | HP: 27/27 | AC:15 (12 Tch, 13 Fl) | CMB: 0, CMD: 12| F: +1, R: +5, W: +7 | Init: +2 | Perc: +1, SM: +18 | Speed 30ft | Re-roll (+1) 1/1 Spells: 1st (B) 3/3, 1st(S) 3/3 Performance: 13/13 | Bond Senses: 2/2 Active conditions: None.

His tale of the Pharasman Warrior, cutting down the foul abominations, enslaved to the will of a powerful Necromancer continuing, Zandu falters when Ogmios flees in aparrent terror, the twos empathetic link causing him to shiver.

"And as his blade struck down, the creatures were rent, our hero continued forwards crying 'For Pharasma will my life be spent!'"

The worda have slightly more magic than usual, causing rhe creature to feel the piercing might of the warriors sword.

Move and then Chord of Shards. I can't move my token right now but can miss Omar in several ways.

Piercing damage, DC 15 reflex negates: 2d6 ⇒ (6, 3) = 9

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Could I make a knowledge check on the new combatant?

Know(Religion): 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Female, Elf Witch 3 | HP: 21/ 21| AC: 14 (17 Mage Armour)(13 Tch,12 Fl) | CMB: -1, CMD: 11 | F: +2 , R: +3 , W: +2 | Init: +2 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: Mage Armour.

"This thing is different from the rest. Could it be the cause?"

With a swish off her hand and some murmured words, Kaylee summons some mud and flings it to distract this thing.
Mudball: 1d20 + 3 ⇒ (5) + 3 = 8 vs touch
If it hits, its blinded. It can make a reflex save at the start of its turn to get rid of it, or spend a standard action.
Reroll: mudball: 1d20 + 3 ⇒ (18) + 3 = 21

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Know Religion DC 21:
It's a Ghast, a more advanced sort of Ghoul, though this one seems to be unique, able to cast spellsand who else knows what.

Piety draws his light crossbow and looses a bolt at the new target, but it bounces off some sort of hidden armor beneath the death priest's rags.
Crossbow vs Caster Undead: 1d20 + 5 ⇒ (14) + 5 = 19 <miss>
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Omar rushes him as well, much to the same effect, though Kaylee, after summoning a globe of goo to her hand seems to have better luck, but only barely, catching the Undead in the face, as Turak sends another arrow flying. Even blinded, he, whatever he is seems unstoppable, avoiding both with, and pardon the pun, blind luck.

Longbow vs Caster Undead: 1d20 + 9 ⇒ (5) + 9 = 14 <miss>
Refl vs Chord of Shards DC 15: 1d20 ⇒ 11 <SAVES>

Feebly wiping at his eyes, he grasps an unholy symbol from around his neck, pressing it outwards in a vile display, and suddenly waves of black energy flood the room, hitting all except Ogmios who is far enough away to avoid the deity's wrath through it's chosen vessel, then doing so again, chanting an odd prayer, this one taking a little time to complete.

Refl vs Mudball DC 17?: 1d20 ⇒ 15 <SAVES>

(ALL EXCEPT Ogmios) Will Save DC 16 for Half Negative Energy Damage: 3d6 ⇒ (2, 6, 3) = 11

Spellcraft DC 17:
He is casting Silence

ROUND 2

Piety ()
Omar ()
Kaylee ()
Turak ()
Zandu (chords of Shards)
Caster Undead (blind, casting 1 Round spell) <black>
Ogmios (running for his life)
Balomar ()
round 3 -> Piety ()
Omar ()
Kaylee ()
Turak ()

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Omar cries out as he tries to resist the blast of negativity...but takes it full in the FACE

will+rage: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Oh Pickles!

AHHHHHGGGGG!!! What is this thing? We must kill it quickly!

The desert-skald spits and forces himself through the pain, stepping back and stabbing again.

CI naginata, bard, rage : 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 for dmg : 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Know(Religion): 1d20 + 3 ⇒ (2) + 3 = 5

Will: 1d20 + 8 ⇒ (17) + 8 = 25

"What kind of foul magic is this! Back to the depths of the abyss I shall send you!"

Smite on the creature. I'm assuming it is an evil undead.

Balomar charges forward and brings down his judgement on the creature.

Charging Inspired Raging Power Attack Smite w/ +1 Falchion: 1d20 + 8 + 2 + 2 + 3 ⇒ (16) + 8 + 2 + 2 + 3 = 31 for slashing damage of : 2d4 + 24 ⇒ (2, 4) + 24 = 30

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Thanks for botting!

Kn. Religion: 1d20 + 5 ⇒ (1) + 5 = 6
Will: 1d20 + 3 ⇒ (7) + 3 = 10

Piety curses when the wave of energy hits his body. He moves into the room and reloads a bolt.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Know Religion DC 10 (untrained): 1d20 + 5 ⇒ (13) + 5 = 18

"Interesting... All of those symbols and writings... The Society will love all of this...", Tûrak was entranced with their discovery, when he is suddenly surprised by the ghouls in the room.

Pereception DC 25: 1d20 + 9 ⇒ (18) + 9 = 27

"Be careful with the mosaic in the floor. It has sharp-toothed shards of glass, maybe it is a mortification device that penitent cultists", the half-orc warns his companions.

Spellcraft DC 16: 1d20 + 10 ⇒ (13) + 10 = 23 Cause Fear

Spellcraft DC 17: 1d20 + 10 ⇒ (7) + 10 = 17 Silence

Will DC 16: 1d20 + 4 ⇒ (5) + 4 = 9 Fail :(

A few moments before becomes silent due to the spell that the creature is casting, Tûrak takes a step forward 5-foot step and fires an Explosive Missile against the caster undead!

mwk composite longbow + Bardic Inspire Courage + Flagbearer's bonus: 1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24

dmg, if hit: 1d8 + 3 + 2 + 2d6 + 7 ⇒ (2) + 3 + 2 + (6, 3) + 7 = 23

Tûrak doesn't accept the raging song yet.

Grand Lodge

Female, Elf Witch 3 | HP: 21/ 21| AC: 14 (17 Mage Armour)(13 Tch,12 Fl) | CMB: -1, CMD: 11 | F: +2 , R: +3 , W: +2 | Init: +2 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: Mage Armour.

will save: 1d20 + 2 ⇒ (10) + 2 = 12

Kaylee also begins casting her healing hex, before moving in and casting it on the undead caster, rememnbering that its negative energy is countered by her positive energy.

healing hex: 1d20 - 1 ⇒ (18) - 1 = 17 touch
damage: 1d8 + 3 ⇒ (3) + 3 = 6

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Calling on every bit of divine training, and luck, that he has, every ounce of nobility and righteousness, Balomar rushes in, drawing first blood against the death priest and ruining his spell. His strike seems to hurt a lot more than it should, and there is a small flash of brilliant light as it bites, searing through some of his defenses. Piety moves closer while shoving another bolt into his crossbow while Kaylee calls on her unnatural healing arts to disrupt the death priest's undead nature, turning the very energy of life against him, and Turak seems to tie something odd to an arrow, firing it. The would be kill shot falls short at just the last moment, the priest catching it only an inch from his face, the drops the arrow to the ground harmlessly.

Will Save vs DC 16(CLW): 1d20 ⇒ 8 <takes only half>

<Unless Zandu does something to alter this>The death priest, looking worse for wear, but hardly ready to give up the ghost just yet again grasps his unholy symbol, takes a step backwards, first chanting a brief prayer and then following that immediately with another wave of pure blackened, life-draining energy that hits everyone in the room. Suddenly Balomar feels some sort force trying to crush him, preventing him from moving. He gets the mental image of a demonic hand, larger than his entire body grasping at him.

Spellcraft DC 17:
Hold Person

Balomar, Will Save DC 18 Negates:
You are paralyzed, unable to move, speak, or physically act. You do get another save each round to break free at the same DC.

Everyone in the room, Will DC 16 for Half (Negative Energy): 3d6 ⇒ (6, 6, 2) = 14 <or 7>

ROUND 3

Omar (-11)
Kaylee (-11)
Turak (-11)
Zandu (-11)
Caster Undead (-33) <black>
Ogmios (running for his life)
Balomar (-5)
Piety (-11)

Omar, Kaylee, and Turak can also post for their Round 4 Actions if they want. Oh, and PS, this is the final boss. :P

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Will (Spell): 1d20 + 8 ⇒ (16) + 8 = 24
Will (Neg Energy): 1d20 + 8 ⇒ (14) + 8 = 22

"Take your vile magic back to hell!"

Lay on Hands-Self: 3d6 + 6 ⇒ (3, 1, 5) + 6 = 15

Inspired Raging Power Attack Smite w/ +1 Falchion: 1d20 + 8 + 2 + 3 ⇒ (16) + 8 + 2 + 3 = 29 for slashing damage of: 2d4 + 24 ⇒ (3, 2) + 24 = 29

I must say that I thoroughly enjoy having a bard and a skald in our group!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It is interesting. I have a feeling they are going to love this Chronicle Sheet, too. Actually, all of you might, for different reasons.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

With a paladin swinging like this, we will not be facing this boss for long :-)

Omar continues with his song of rage for those willing to be inspired.

♪♫♪♫ Fight the good fight every moment
Every minute of this day
Fight the good fight every moment
Make it worth the price we pay
♪♫

CI naginata, bard, rage : 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10 for dmg : 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11

Omar would like to see a double-digit attack roll someday

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I know how you feel. Im playing in a starter game to help out and didnt roll higher then a 4 (total, not nat) in the first three combats.

-Posted with Wayfinder

Dark Archive

Half-Elf Summoner (U)/1 Bard/2 | HP: 27/27 | AC:15 (12 Tch, 13 Fl) | CMB: 0, CMD: 12| F: +1, R: +5, W: +7 | Init: +2 | Perc: +1, SM: +18 | Speed 30ft | Re-roll (+1) 1/1 Spells: 1st (B) 3/3, 1st(S) 3/3 Performance: 13/13 | Bond Senses: 2/2 Active conditions: None.

will, neg energy 1 : 1d20 + 6 ⇒ (3) + 6 = 9
will, neg energy 2: 1d20 + 6 ⇒ (15) + 6 = 21

Cursing fluently in his native tongue, Zandu reels from the damage inflicted by the Death-Priests foul black wave, blood pouring from his nose at the internal damage. Fighting through the pain, the Storyteller keeps his tale going, inspiring Balomar to even greater heights.

With another guttural, harsh turn of phrase, Zandu causes the very air to shred the Deathpriest.

Chord of Shards, DC 15 reflex negates: 2d6 ⇒ (2, 6) = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Refl: 1d20 ⇒ 5

Thats enough to put him down. Will post more when I get off work. Who is still up? I imagine a lot of folks will need a lot of healing, and I believe Healing Hex is out.

-Posted with Wayfinder

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Will DC 16 for Half (Negative Energy): 1d20 + 4 ⇒ (16) + 4 = 20

The negative energy did less damage than it could in the half-orc's body. Tûrak stands still with his longbow in hands, looking at his partners while the undead's corpse falls on the floor.

"Is everybody ok?", he asks them.

Grand Lodge

Female, Elf Witch 3 | HP: 21/ 21| AC: 14 (17 Mage Armour)(13 Tch,12 Fl) | CMB: -1, CMD: 11 | F: +2 , R: +3 , W: +2 | Init: +2 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: Mage Armour.

will save: 1d20 + 2 ⇒ (17) + 2 = 19

Yay! Not downed. ^^

"Well, that was nasty, if not entirely unexpected. I should hope that our work here is almost done.

If anyone has some healing I can use, that would be appreciated. I can heal zandu, omar and turak.

Zandu: 1d8 + 3 ⇒ (8) + 3 = 11
Omar: 1d8 + 3 ⇒ (2) + 3 = 5
Turak: 1d8 + 3 ⇒ (4) + 3 = 7

And thats all my healing used thats not wand charges. :)

Dark Archive

Half-Elf Summoner (U)/1 Bard/2 | HP: 27/27 | AC:15 (12 Tch, 13 Fl) | CMB: 0, CMD: 12| F: +1, R: +5, W: +7 | Init: +2 | Perc: +1, SM: +18 | Speed 30ft | Re-roll (+1) 1/1 Spells: 1st (B) 3/3, 1st(S) 3/3 Performance: 13/13 | Bond Senses: 2/2 Active conditions: None.

Coughing furiously, the Varisian storyteller wipes the blood from his face and checks to see if his standard had fallen in battle. Noting it was ok he smiles as Kaylee seals his wounds with the lightest of touches. Zandu takes the Elf's dainty hands and hws deeply, kissing it softly.

"My thanks good lady, I see your wounds are just as troublesome, allow me."

Drawing his polished ivory wand from his sleeve, Zandu activates it with a whisper and uses the magic to seal Kaylee's wounds. Before turning it on himself

clw wand, Zandu: 1d8 + 1 ⇒ (2) + 1 = 3

clw wand, Kaylee: 1d8 + 1 ⇒ (4) + 1 = 5
clw wand, Kaylee: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand, Kaylee: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Tiefling 123480-6 | Witch 5 HP 25/25; AC 17; TCH 13; FF 14; F +2; R +4; W +4; CMB+4; CMD 17; Speed 30FT; Init +3; Perception +1

Will: 1d20 + 3 ⇒ (16) + 3 = 19

Piety curses when he feels the energy running through his body.

puh, that was close, 1 HP left...

Silver Crusade

Human Paladin/9 | Init +2 | Per +2| HP 82/82 | AC 26, 25flat, 13touch | Fort +9 | Reflex +6 | Will +8 | BAB +5 | CMB +7 | CMD 21
Macros:
[spoiler=Actions] Move:Standard: Swift:[/spoiler[spoiler=Rolls] [dice=Attack] 1d20 +8 [/dice][dice=for slashing damage of] 2d6 +13 [/dice] [/spoiler

Balomar taps Piety with his wand of magical cures...

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

...then carefully searches the area.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Zandu's and Kaylee's spells don't do much, but it's just enough that Balomar's next swing severs the creature's head and upper left shoulder from the rest of it's body. Normally, for one dead, this would not be fatal, though Balomar's divine powers act as a sort of acid against the creature's flesh, severing it from the negative energies that drive it.

It falls, and with it, the immediate threat ends. As you begin healing you spot yet another concealed door on the eastern wall, but need to recuperate and search here first. In a few moments, Ogmios returns, having regained his composure.

After a thorough search, you find a still functional set of +1 Mithral Chain Shirt Armor, a magical Ring of Protection, and finally that the death priest had another piece of the odd mask, this one the chin guard. It fits on with the other two pieces you have, but seems to be still missing one component.

Proceeding through the hidden doorway, careful to avoid the section of the floor that his broken glass, you enter a hallway. To the right you find it connects to the hall you had skipped earlier, with the odd section of the ceiling, and so turn back to investigate the other way. It winds around a few times until you come to an abrupt halt, where someone has constructed a crude barrier, walling off the entire hallway with thick dried clay. Bursting through it is easy, but as soon as you do so, you hear a grinding sound from down the hall, followed by a thunderous slam of solid stone falling hard on solid stone.

From the far side of the barricade, you catch the sudden and strong smell of pungent death, and then some sort of oozy goo begins to seep through the hole in the clay wall you had just cracked open. It quickly begins to fill the room, and you see it beginning to burn and sizzle the stonework as it forms into a massive cube. You attempt a few attacks against the goo, but it seems to do nothing, not even register pain, and so you fall back, only to find your way blocked as the entire 10x10 section of ceiling has fallen, cutting off that entire hallway.

Luckily, you had already found the secret escape door, and flee through it, leaving the ooze trapped inside. With only one last section of the undertemple to explore, . . .

Can I get everyone to arrange themselves in the red area on the map.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

Somehow missed the 2nd negative channel save above.
will, rage: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11

And Omar would have gone down the last round (to -1)

When Kaylee heals him his eyes blink open.

Are we dead? Did we win? Oh yeah!

He stands and picks up his gear and heals himself as well.

clw x2: 2d8 + 6 ⇒ (2, 3) + 6 = 11

Thank you team! Now where to?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

To the north, on a raised platform, stand leathery brown statues of withered and emaciated humans poised as though attentively observing passersby. The statues have a grim, realistic appearance, and each one is flayed and modified in a unique way. The figures have their throats and wrists slit and most of their mouths are sewn shut. Some of them have their forearms separated between the ulna and radius, splitting even the fingers of the hands to create additional appendages. Others have portions of their skulls removed and replaced with a different, leathery material. Some have modifications to their torsos, in which the ribs have been split, pried out, and sharpened to points. One figure in the middle of this display sits with its arms raised, palms out. Its teeth have been pulled out, filed to points, and then embedded into its hands.

Heal or Perception DC 15:
The statues are actually the
petrified corpses of sacrificial victims.

Beyond the hallway opens a somewhat larger room. The wall decorations of cultists engaged in horrific rituals continue into this large chamber. Ages-old blood stains the floor and walls in dusty flakes. A mosaic similar to the one in the temple above covers the floor, partially obscured by dozens of naked corpses scattered across the floor. On the far western side you spot a patch of the wall boarded up.

I do need the marching order here. Please place your character in the red square on the map.

The Concordance

Male Halfelf - Skald 8 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (8/23 song used) { +16/16 hp } staggered

clwx2 wand: 2d8 + 2 ⇒ (4, 8) + 2 = 14 2 charges

Once he is healed, Omar replaces his cure wand and wanders into the next chamber with greatsword ready. He observes the damaged figures to the north.

What a set of grisly trophies of a demented mind!

perception: 1d20 + 6 ⇒ (19) + 6 = 25

They actually look petrified more than mummified

Grand Lodge

Female, Elf Witch 3 | HP: 21/ 21| AC: 14 (17 Mage Armour)(13 Tch,12 Fl) | CMB: -1, CMD: 11 | F: +2 , R: +3 , W: +2 | Init: +2 | Perc: +0, SM: -1 | Speed 30ft | Active conditions: Mage Armour.

can't move my icon right now. Just below omar would be fine.

Dark Archive

Half-Elf Summoner (U)/1 Bard/2 | HP: 27/27 | AC:15 (12 Tch, 13 Fl) | CMB: 0, CMD: 12| F: +1, R: +5, W: +7 | Init: +2 | Perc: +1, SM: +18 | Speed 30ft | Re-roll (+1) 1/1 Spells: 1st (B) 3/3, 1st(S) 3/3 Performance: 13/13 | Bond Senses: 2/2 Active conditions: None.

Moved you

Zandu beckons Ogmios and the two fall in as they search the rest of the ruins, the storyteller marvelling at the ancient architecture, the perfect setting for a dark, doom filled last stand of an ancient hero. Narrowly avoiding the clay thanks to the their earlier thoroughness, Zandu wipes sweat from his brow and with a click of his fingers, cleans his clothing.

"Well that was certainly unpleasant!" he Exclaims before the sight of the next room stops him dead in his tracks.

"Petrified you say, and this one with teeth embedded in his hands? how odd this place is."

With a whispered chant, Zandu sweeps the strange figure with a spell.

detect magic

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"Thank you, Kaylee", Tûrak greets the witch for the healing.

The half-orc pulls off his wand of CLW from the wrist sheath and use it on himself...

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Nice rolls. 3 charges spent.

...then, he put it back in the wrist sheath.

A few moments before enter in the actual room, Tûrak approaches from the paladin.

"Hey, you. Take it", he gives him an infusion of Enlarge Person, "drink it before we enter. It will make you grow and get stronger".

Tûrak seizes the moment to drink an extract of True Strike and insert an extract of Long Arm in the wrist sheath, before cross the passage.

"I'm ready now."

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Token placed.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

We are getting close to the end. Could I have everyone go to the recruitment thread, double check their Chronicle sheet info, include any purchases or notes, and repost that info, (so i know it was double checked and good).

-Posted with Wayfinder

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