| Holg Redhawk |
Holg's mood improves at the sight of Dinvaya "This is becoming a usual process were we get stomped by these lands and you save us!"
The cleric is happy to pay for the diamond dust in order to be restored and starts planning how to take the ship "It is an offense to Gorum that this ship has made us run. We have to take it into real combat! I need you to make them visible so I can fight them Coen! You have to help me! Will you help me?!"
| Coen Deval |
Coen looks at the overly enthusiastic Holg with some trepidation.
"Of course I will help but I don't know how much help I will be. I used a spell I normally use to make things visible but everyone was already running by then. The problem is that they don't have normal physical bodies, so I don't know if what I did is enough to go by when fighting."
| Holg Redhawk |
"Gorum backs my blade, and it will back Kaska's one" the Kellid pads strongly Coen's back and smiles widely "Be assured, if you make them visible, they will be destroyed as the undead they are"
The next day, with the group ready, the man starts walking back to the fog and into the ship "Let's see what we face this time!"
| Fireday |
Fireday breathes a sigh of relief as they reach Dinvaya and she heals them.
"Thank you again, Dinvaya."
While they are returning, he laughs a bit at Holg's words.
"I suspect you will redeem yourself in Gorum's eyes soon, Holg. He is, at least, an easy god to please. Any retreat you make can be forgiven by returning for a rematch. At the very least, Iomedae has filled me with power anew, so we can make short work of the poltergeists that drove us off...as long as they don't have any more of those grenades. That freaking hurt!"
| DM Brainiac |
Dinvaya calls upon Brigh's power to restore your drained constitution, then you head back across Scrapwall and into the haunted canyon. You make your way through the mists and reach the crashed ship once more. The flickering light beyond the east door in the ship seems to have returned.
Do you want to confront the poltergeists again immediately, or check out the east room first?
| Holg Redhawk |
SPELLS
CL 5
Orisons (4)
light
divine guidance
mending
detect magic
Level 1 (5/day + 1 pearl of power)
magic weapon - D
* bless
shield of faith
remove fear
burning disarm
Level 2 (4/day)
spiritual weapon - D
surmount affliction
sound burst
* defending bone
Level 3 (2/day)
spiritual weapon - D
summon monster III
Holg smiles back at Fireday "We must demonstrate Fireday, we must demonstrate to our gods"
Before entering into the ship Holg casts defending bone on himself and before opening the next door he casts bless on the party "It would be sage to face the unknown while we are at our most and leave the known poltergeist for the end, so we know if we are ready to face them"
| DM Brainiac |
The eastern door is open, and as you approach, the flickering glow fades away. The eastern half of this room is a tangle of gray metal, strange engine parts, and rubble, all of which was subjected to great heat long ago, judging by the metal's melted and scorched surfaces. Here and there, softly glowing residues are caked onto bits and pieces of the metal.
| Kaska of Red Talons |
Kaska sometimes wonders if Holg isn't just a little insane when he talks like he is on their walk that morning. Fireday seems to take it stride though and she considers him very level headed. Maybe it's just she's unsettled about going back to try again without any better tools or ideas for dealing with the ghost than before.
+++++++++++++++++
"Right, good idea." Kaska is enthusiastic about Holg's choice of the other direction first. Maybe we'll find what we're looking for without having to go the other way at all.
Kaska looks around the room carefully as they enter it.
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
| Holg Redhawk |
"That is strange, what are those chemical patches?" the Kellid takes a step to identify the strange stuff.
K. engineering+divine guidance (probably the explosives!!!!): 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
| Holg Redhawk |
"Look! These are Kellid fluids! My tribesfolk consumed these ones and gained strange powers from it" the Kellid takes the patches with him "This cannot be other than a help send by Gorum himself so we can finish the poltergeists. But whom shall consume them? Some people has fallen violently ill from them, so only the strongest among us shall consume them"
Holg offers the fluids to Kaska "You are our strongest warrior" and he kneels while offering them to the woman "We just push them out the poltergeists afterwards!"
| Kaska of Red Talons |
Kaska steps back from Holg in revulsion. "I'm not drinking that. It is poison dripped and oozed from machines. There is nothing Kellid or godly about it. Pour it out, don't touch it."
| Fireday |
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I HAVE RETURNED!
Fireday listens quietly as they return to the ruins and decide to leave the poltergeists for the moment to more thoroughly explore at full strength. He nods, acknowledging its wisdom, though he has a twinge of irritation at leaving the monsters who humiliated him yesterday for later. Part of him wanted revenge, but that obviously wasn't worth getting the group hurt unwarranted.
When he sees Holg get excited about the Numerian fluids, he grimaces along with Kaska.
"I have to agree with Kaska, Holg. That stuff's more likely to kill you than grant you special powers, no matter what the tales (or comic books!) say!"
| Holg Redhawk |
Holg looks at Kaska with a silly face, then at Fireday deceived "Sorry Kaska, I thought it would be a great idea to honor our tribe like this" affected he saves the fluids into his pouch, and does not throw them.
Turning to the northern door "We need a plan to face the poltergeists. I can cast magic weapon into one of our weapons, perhaps your bow Kaska. I will then ready to cast remove fear as soon as we open the door. Then I can cast a couple of spiritual weapons while Coen uses his glittering dust to unveil the poltergeists. What else should we prepare?"
| Fireday |
"If I can cast my spells now, I can save my fervor for when I really need it, instead of burning it all at once." Fireday replies.
Fireday will cast ironskin, bull's strength, protection from evil and divine favor on himself.
| Viv Voltine |
Viv flips a shard of metal back and forth between her fingers. "My problem is just being able to see them," she says. "Handle that and I'll let fly as usual."
"As for the wacky metal fluids... ehh... rumor holds that the Black Sovereign drinks that stuff and it makes him loopy. I'd pass too."
| Holg Redhawk |
Once Fireday starts casting his spells, Holg also starts with his own, using magic weapon on Kaska's bow and bless on the whole party "Ready"
At the door opening, Holg readies the remove fear spell to cast it on whomever seems to get frightened by the poltergeist presence.
| DM Brainiac |
As you step up to the door, you can see the debris start to swirl around as low moans fill the air. The poltergeists are reacting to your presence, but have not manifested yet!
Fireday: 1d20 + 2 ⇒ (12) + 2 = 14
Holg: 1d20 + 2 ⇒ (6) + 2 = 8
Kaska: 1d20 + 5 ⇒ (19) + 5 = 24
Viv: 1d20 + 3 ⇒ (15) + 3 = 18
Poltergeists: 1d20 + 1 ⇒ (6) + 1 = 7
Everybody may act before the poltergeists, except you can't see them yet. I'm assuming Coen is going to cast glitterdust as his first action so...
Incorporeal Chance: 1d100 ⇒ 921d100 ⇒ 951d100 ⇒ 17
Will: 1d20 + 1 ⇒ (14) + 1 = 15
Coen's glitterdust reveals the spectral form of one of the undead!
Everybody else is up now!
| Kaska of Red Talons |
Kaska quickly steps up and looses an arrow at the visible specter before anyone closes in and makes it more difficult.
Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
| Holg Redhawk |
Before the door opens, Holg uses his pearl of power to recover the magic weapon spell he cast in Kaska's bow.
"Let the dance begin!" holding the greatsword in one hand, Holg uses the other to conjure a spiritual weapon.
Spiritual weapon+bless 1/5: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Force damage: 1d8 + 1 ⇒ (7) + 1 = 8
Remember bless is in effect for your rolls!
Hp 48/48 [DR 5/B 25/25]
| Fireday |
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Fireday raises his sword-staff and calls upon Iomedae to strengthen his sword-arm!
Fireday enhances his weapon, giving both ends a +1 enhancement bonus!
Then he strides into the room and takes an empowered swing at the revealed poltergeist.
"I have returned, spirits! Time to put you to rest!"
I think I've calculated things right: Strength bonus (enhanced by bull's strength), followed by +3 from divine favor (+2 enhanced by Fate's Favored to 3), +1 from Magic Weapon enhancement and +1 from Holg's bless. Please, let me know if my math is off. I don't think I've ever played a character who buffs this much before!
Attack 1: 1d20 + 7 + 3 + 1 + 1 ⇒ (3) + 7 + 3 + 1 + 1 = 151d8 + 4 + 3 + 1 + 1 ⇒ (5) + 4 + 3 + 1 + 1 = 14
Attack 2: 1d20 + 7 + 3 + 1 + 1 ⇒ (18) + 7 + 3 + 1 + 1 = 301d8 + 2 + 3 + 1 + 1 ⇒ (3) + 2 + 3 + 1 + 1 = 10
| Viv Voltine |
Viv likewise stops fiddling with the metal shard that she holds and as soon as the poltergeist is visible, she launches it with an etheric charge.
Kinetic blast attack, blessed: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Kinetic blast confirm crit, blessed: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Kinetic blast damage: 3d6 + 5 ⇒ (4, 6, 2) + 5 = 17
Kinetic blast crit damage: 3d6 + 5 ⇒ (4, 1, 3) + 5 = 13
| DM Brainiac |
Kaska fires an arrow into the poltergeist, then Viv blasts it with a barrage of force. Fireday slices it with his sword-staff, and Holg's spiritual weapon finishes it off!
A second one manifests briefly, screeching and filling you with terror! Then one of the remaining grenades lifts off the floor and flies at Fireday! It lands at his feet and explodes in a concussive blast!
Chance: 1d100 ⇒ 9
Grenade: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 5d6 ⇒ (2, 6, 6, 2, 5) = 21
Everybody must make a DC 14 Will save or be frightened for 1d4 rounds. Everybody also takes 21 bludgeoning damage from the grenade (Reflex DC 15 for half). Everybody may act!
| Kaska of Red Talons |
This time Kaska resists the powerful urge to flee. She shifts away from the worst of the grenade blast and sends two arrows back in return toward the ghost.
Will: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Ref: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Attack: 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 8
Attack: 1d20 + 7 + 1 - 2 ⇒ (17) + 7 + 1 - 2 = 23
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Forgot about Rapid Shot in the first round.
| Holg Redhawk |
Remember bless provides a +1 vs fear
Will+bless DC 14 (fear): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Ref DC 15: 1d20 + 3 ⇒ (3) + 3 = 6
Holg resists fleeing, but he takes such an effort to hold himself, that he does not move either when the grenade just explodes next to him!
Meanwhile the greatsword made of force, keeps fighting the poltergeists, slashing at the one just appeared.
Spiritual weapon+bless 2/5: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Force damage: 1d8 + 1 ⇒ (2) + 1 = 3
Raising Gorum's symbol the Kellid channels energy trying to offset the damage caused by the grenade!
Channel energy 4/5: 3d6 ⇒ (3, 2, 6) = 11
HP 38/48
| Viv Voltine |
Will save vs. fear, constructed, bless: 1d20 + 2 + 4 + 1 ⇒ (16) + 2 + 4 + 1 = 23
Ref save: 1d20 + 7 ⇒ (6) + 7 = 13
Viv stands her ground, though the blast from the latest grenade hurts her badly. Bluish blood-like fluid sprays out as the concussion rips through her armor and savages her synthetic flesh.
Kinetic blast attack, bless, point-blank: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
Kinetic blast damage, point-blank: 3d6 + 5 ⇒ (6, 1, 3) + 5 = 15
Viv hurls another shard of metal, wrapped in aether, in the vain hope of doing something, anything, to end this fight quickly.
| Fireday |
"Sheltering shield, not again!" Fireday cries in an annoyed tone as the grenade goes off at his feet.
Will Save vs. Fear, Bless: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19
Experience seems to have taught him well, as he immediately dives away from it, avoiding the worst of the damage. Unfortunately, the thought of reliving that painful experience seems to have only made the poltergeist's scream seem more threatening, and he begins to run from the fight.
"Not again! NOT AGAIN!"
Frightened: 1d4 ⇒ 4
| DM Brainiac |
Coen Will: 1d20 + 4 ⇒ (18) + 4 = 22
Coen Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Incorporeal Chance: 1d100 ⇒ 441d100 ⇒ 76
Will: 1d20 + 1 ⇒ (20) + 1 = 21
Coen resists the fear and dodges the worst of the grenade's blast. He casts glitterdust again, revealing a second poltergeist. Kaska shoots it once, Holg's spiritual weapon tears into it, and Viv blasts it to pieces with her aether! As Holg heals the group, Fireday succumbs to fear and starts to flee.
The final invisible poltergeist hurls a chunk of metal at Holg, but it fails to strike him.
Chance: 1d100 ⇒ 69
Telekinesis: 1d20 + 3 ⇒ (1) + 3 = 4
Coen tries his glitterdust again, but it does not reveal the final poltergeist.
Incorporeal Chance: 1d100 ⇒ 80
Everybody but Coen is up. The last poltergeist is still invisible, but you know what square it's in since it attacked, so you can target it with a 50% miss chance.
| Holg Redhawk |
"Fireday! Remember how much did you want to demonstrate against these undead! Stay here! Fight with us, sword by sword!" Holg casts remove fear on Fireday and himself.
Finding Holg redirects his spiritual weapon to attack the spot where the last debris came from.
Spiritual weapon+bless 3/5: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Force damage: 1d8 + 1 ⇒ (2) + 1 = 3
Misschance 50%: 1d100 ⇒ 39
| Kaska of Red Talons |
Kaska looses two more arrows at her best guess location for the ghost.
Attack: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16
Attack: 1d20 + 7 + 1 - 2 ⇒ (4) + 7 + 1 - 2 = 10
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Miss: 1d100 ⇒ 76
Miss: 1d100 ⇒ 23
| DM Brainiac |
Viv Miss Chance: 1d100 ⇒ 1
Holg suppresses the fear in Fireday. Kaska and Holg's spiritual weapon miss, but Viv's blast finds the invisible poltergeist, and it screeches in rage.
A large chunk of masonry rises up and hurls itself at the kineticist, battering her!
Chance: 1d100 ⇒ 48
Telekinesis: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 2d6 ⇒ (5, 5) = 10
Coen tries his glitterdust one more time, revealing the final poltergeist and blinding it!
Incorporeal: 1d100 ⇒ 44
Will: 1d20 + 4 ⇒ (3) + 4 = 7
10 damage to Viv. Everybody but Coen is up again!
| Kaska of Red Talons |
Kaska keeps the arrows flying.
Attack: 1d20 + 7 + 1 - 2 ⇒ (15) + 7 + 1 - 2 = 21
Attack: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 17
Damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
| DM Brainiac |
Kaska's arrows tear through the poltergeist, and with a moan, the undead dissipates.
With the threats neutralized, you are able to search through the rubble. Amid the clutter in this chamber are 43 silverdisks, a timeworn grenade launcher, one remaining concussion grenades, a timeworn emergency beacon, a timeworn emergency raft, a timeworn emergency shelter, and 3 charges of cylex. The charges are exactly what Redtooth needs to destroy the Lords of Rust's receiver array!
| Fireday |
Holg's spell snaps Fireday out of his supernaturally-induced fear, causing him to about-face and rush back to the fight...only to find that it's already over.
"I...I am ashamed. The enemy broke my will through magic and caused me to lose my valor when it was needed most. I am so sorry, everyone," he says sadly, hanging his head.
| Holg Redhawk |
Once the combat is over, Holg channels once more to finish patching everyone.
Channel energy 3/5: 3d6 ⇒ (1, 1, 3) = 5
"Ah! Bad you came back!" Holg winks an eye to Fireday in good mood and shows him what the group has found "Look! The explosives we were looking for!"
After picking the charges, the Kellid moves back to the southern room "Look, the ones in the strange suits are still there. Perhaps we should try to wake them up and discover if they are dead or alive" the man examines the controls and looks through the items the group found in the pilots room "Do you know how to sort this out?"
K. engineering: 1d20 + 1 ⇒ (18) + 1 = 19
HP 43/48
| Kaska of Red Talons |
"Manageable enough once we could see them." Kaska remarks with a nod toward Coen.
She helps search the room, and on Fireday's return treats his absence as nothing of importance. "It is not a normal fear. Those ghosts can force you to feel it. Feeling shame because of it is akin to feeling shame for being burnt by fire."
| Holg Redhawk |
"Look! There is a button over here!" the Kellid rushes to press it, but suddenly remembers this might have implications for the whole party "Well, I will press it if you agree with it of course. We already have the explosives, so I guess we are done with our duties here"
| Viv Voltine |
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"I'm willing to help these people, but... they would be waking up in a strange land, with no knowledge of the local languages, no supplies, in the middle of a town riven by internal strife and gang warfare. If we do not take care of them and help them, we would essentially be awakening them to their deaths," says Viv.
| Fireday |
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Fireday blinks at Viv's statement.
"That honestly sounds a lot like how I awakened. When my predecessor's body was mortally wounded by the Technic League, and I was born, I was greeted and taken care of by kind strangers. I say, that if we can be the same for these people, we should. Whatever life they may have on Golarion, no matter how difficult, would surely be better than never living at all, staying trapped in these vessels forever, right?"
| Viv Voltine |
"Yes, I'm just saying, we can't just wake them up and then walk away and say 'see ya, good luck, by the way nobody here speaks Androffan.' If we wake them up we are implicitly taking responsibility for their welfare. Which is fine, I'm willing to be a babysitter for a few weeks, but y'know, it is just another thing to manage in the middle of trying to blow up the Lords of Rust or whatever."
| Fireday |
"Fair points, but I still believe helping them will be worth it. Who knows, maybe they can tell us more about the things left behind in the ruins, help us learn what to look for and what's safe and unsafe, as we help them learn how to survive on Golarion."