DDEX01-07 Drums in the Marsh (Inactive)

Game Master bookrat


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Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Rolling for HD 1d8 + 1d6 ⇒ (7) + (3) = 10 - either way back to full. Can go stealth for the first camp, see how it goes?


There are enough rafts attached to the island that you could steal to transport everyone back home. But not enough to also include livestock.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Excellent. Stealth it is then!

Dexterity (Stealth): 1d20 + 3 ⇒ (4) + 3 = 7
Advantage: 1d20 + 3 ⇒ (14) + 3 = 17


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

Glenda tries to stay quiet.

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10
Advantage: 1d20 + 2 ⇒ (17) + 2 = 19


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina briefly contemplates making someone invisible... but she has little enough magic as is, save it for now.
Stealth: 1d20 + 3 ⇒ (9) + 3 = 121d20 + 3 ⇒ (1) + 3 = 4 = 12

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco will follow the lead stealth: 1 + 1d20 ⇒ 1 + (3) = 4 disadvantage: -1 + 1d20 ⇒ -1 + (7) = 6


Group stealth check successful!

You sneak your way onto the island. Between the flashes of light and the drums, it's easy to go from one but to the next, waiting around a corner for a Lizardfolk to turn around, and then darting to the next hut. As you go from spot to spot between the flashes of light, you find yourself mere meters to the first cage. There is a single lizardfolk guard, and he has not seen you.


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"Well... ready?" Glenda says, taking out Fynn and ready to toss it.


You guys are hidden, so you can all get a surprise attack on the lizardfolk.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

"Lets get this done." Krissina draws her blade and nods to Ravvek.


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

Glenda hurls Fynn at the lizardfolk. "Got to stop him from alerting the others..."
Ray of Frost: 1d20 + 5 ⇒ (7) + 5 = 12
Advantage: 1d20 + 5 ⇒ (4) + 5 = 9

Fynn flies through the air
Damage: 1d8 ⇒ 3
Ugh.. sadvantage...
I assume it doesn't hit...
Fynn flies through the air but the fish can't keep itself stable. The lizardfolk spots a fish flying right in front of its face and then spiraling back to Glenda's hand.

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19 (DAMN IT!)


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav bursts forward silently and thrusts his slim blade through the lizardman's back, while throwing a cloak over the creature's head!

Rapier: 1d20 + 5 ⇒ (2) + 5 = 7
Advantage: 1d20 + 5 ⇒ (14) + 5 = 19
Rapier: 1d8 + 5 ⇒ (8) + 5 = 13

EDIT: Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco will bless Ravvek, Glenda and krissina as he says a prayer to his god that he will guide the hits and save us from death. add a d4 to all attack rolls and saving throws for the next minute
He then moves 15 feet away from all the enemies to be in the back.
init: 1 + 1d20 ⇒ 1 + (11) = 12 I'm out of level 2s from the last fight, luckily I still have level 1s, and my channel divinity power!


Glenda Bless: 1d4 ⇒ 3
That's what was needed for a hit!

Glenda's fish slaps against the lizardfolk, just as Ravvek's blade pierces its flesh.

It's at 6/22.

Lizardfolk Init: 1d20 ⇒ 17

Krissina up for surprise round. Ravvek and Glenda up for Round 2.


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"Thanks for your prayer, Draco!" she whispers.
Glenda pulls back Fynn for another throw.
"Make this one count!" she whispers.

Attack: 1d20 + 5 + 1d4 ⇒ (17) + 5 + (3) = 25
Attack: 1d8 ⇒ 6


Glenda throws Fynn again and it knocks the lizardfolk to the ground. He does not stir.

Acting quickly, you unlock the cage and free the prisoners. There are 12 humans and wood elves. They thank you profusely, and several of them start looking around for weapons. They find pieces of wood that they brandish as a club, or rocks to throw.

As you release the prisoners, you hear a barbaric yawp.

The same lizardfolk seen earlier - the one tearing down the effigies on the other island, has emerged from the water. He moves swiftly onto the island right up to the leader of the muckmarsh tribe, and he kills him.

The muckmarsh guards go from brandishing their weapons at him, to following his orders. He has taken charge of the muckmarsh clan. His first orders to them are directing them to attack the Rootwater clan. You are on the corner with the Dusk-Dusk clan.

The muckmarsh section of the island is currently free of lizardfolk as the entire clan moves to attack the other clans.

DC 15 Wisdom (Insight):
It's obvious to you that this lizardfolk leader is the true leader of the clans. If he's taken down, most of the lizardfolk will disperse from the island.


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"Oh dear... the pie is burning now uh?" Glenda says.

Insight: 1d20 + 3 ⇒ (2) + 3 = 5


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Wisdom (Insight): 1d20 + 3 ⇒ (1) + 3 = 4

Quickly, to the unattended pen!

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

insight: 4 + 1d20 ⇒ 4 + (6) = 10 To the nearest lizard folk, the closest ones should be our first priority


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"But the big lizardfolk... the one ordering everyone around... what if we took him down?" she says.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

What are you talking about? They left that pen unguarded! Let us go and free them now. We can worry about the lizardfolk later!


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"All right... let's go! Releasing the prisoners is the most important ingredient.. I mean, thing!" she says.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

That comment causes Ravvek to pause a step and cock his head, but he quickly pulls himself together and rushes after the halfling!


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

Stealthing to the Muckmarsh prisoners...
Stealth: 1d20 + 2 ⇒ (20) + 2 = 22
Adv: 1d20 + 2 ⇒ (6) + 2 = 8


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Dexterity (Stealth): 1d20 + 3 ⇒ (18) + 3 = 21
Advantage: 1d20 + 3 ⇒ (10) + 3 = 13


Krissina Stealth: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (11) + 3 = 14

Draco Stealth: 1d20 + 1 ⇒ (11) + 1 = 12

You make your way over to the muckmarsh clan area, currently empty of all lizardfolk as the other tribes all battle it out against each other.

It seems one-sided; those with the weapons clearly outmatch those without. And while it seems obvious to you, it also seems obvious to several lizardfolk as they change sides mid-battle and start following the orders of the uprising king.

You quickly unlock the cage in the Muckmarsh area, releasing another 18 humans and halflings. They seem pissed at their capture, and emboldened by the fact that humans, elves, and halflings all now have the numbers of a small militia, they charge into battle to get revenge.

This draws the attention of the king, and he sees you. He grabs his lieutenant, and heads towards you, intent on killing you as proof that he is worthy of the title he is trying to claim.

Initiative
Draco: 1d20 + 1 ⇒ (8) + 1 = 9
Glenda: 1d20 + 2 ⇒ (11) + 2 = 13
Krissina: 1d20 + 3 ⇒ (13) + 3 = 16
Ravvek: 1d20 + 3 ⇒ (3) + 3 = 6
Lizardfolk King: 1d20 + 1 ⇒ (3) + 1 = 4

All PCs up. You're up against a Lizardfolk King and one normal Lizardfolk. No map, and you start at whatever distance you'd like, up to 50 feet.


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

Glenda pulls Fynn out of her pouch.

"Do you thing, Fynn!" she exclaims. Fynn flies through the air, slapping the normal Lizardfolk twice and the King once before flying back to her hand.

Magic Missile on normal Lizardfolk: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Magic Missile on King: 1d4 + 1 ⇒ (4) + 1 = 5
Wild Magic: 1d20 ⇒ 10

"Well, you had to do that, didn't you?" she mutters to Fynn.
Glenda is at 50'


Lizardfolk: AC 15, 18/22
King: AC 15, 73/78


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav mutters, Well, here we go!

He draws his longbow, pulls, aims, and lets loose at the lizard king!

Longbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Nice! Rav will focus on the big guy.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

30 feet away and another bless on my other three teammates.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina stays back, and fires with her crossbow (at the King)
attack: 1d20 + 3 ⇒ (9) + 3 = 12 dmg: 1d8 + 1 ⇒ (3) + 1 = 4
Missing...
Assuming this is the finale, so will use cutting words on any hit that looks like I'll be able to turn it into a miss (i.e. within 4ish)
Will also use Hellish Rebuke if anything hits me (for 3d10, 1/2 on Dex save)


The lizardfolk launches it's javelin at DGKR: 1d4 ⇒ 3 Krissina, and then charges DGKR: 1d4 ⇒ 2 Glenda (he'll be there next round).

Javelin: 1d20 + 4 ⇒ (20) + 4 = 24
Crit: 2d6 + 2 ⇒ (1, 2) + 2 = 5

The king roars and charges DGKR: 1d4 ⇒ 1 Draco, attacking twice with his trident.

Trident: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Trident: 1d20 + 5 ⇒ (6) + 5 = 11
Miss

All PCs up!


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"Get away!" Glenda says to the Lizardfolk. The air ripples around her and Fynn seems to change into a various different fish shapes such as flounder, cod and a tiny marlin.

Bless: 1d4 ⇒ 4
Ray of Frost: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 7 +10' movement slowed
Using Tide of Chaos to remove disadvantage

She tosses Fynn at the Lieutenant. She then runs, trying to hide behind Ravvek. AoO triggered


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav drops the longbow and rushes up to support Draco against the king!

Drawing his blade and shield, Rav skirts to the king's flank and stabs fiercely to draw the king's attention!

Rapier: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

If Draco keeps his concentration...

bless: 1d4 ⇒ 3

And smite.

Smite: 2d8 ⇒ (2, 3) = 5 radiant damage.


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

Okay misread DM's post. Glenda will fire her Ray of Frost and retreat. If there's no space she'll stand next to Krissina.


No worries. Tides of Chaos was not used in this case. No OA. Also, you're.on a big ol' island. Lots of space. :)

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

con save for concentration: 3 + 1d20 ⇒ 3 + (3) = 6 and bless is dropped
Draco will use his radiance of the dawn. All enemies within 30 feet of me that can see me needs to make con save or take dmg: 2d10 + 4 ⇒ (3, 9) + 4 = 16 radiant damage, con for half. I'm including any other lizard folk not in this battle within that 30 feet if they are close enough to watch the fight.

edit: if something tries to attack Draco again that is within 30 feet of him, he will use a warding flare as a reaction, which imposes disadvantage on an attack.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ok, note that Rav's attack missed and smite not spent. :(


I think the con save us DC 12.

King: 1d20 + 4 ⇒ (7) + 4 = 11
Fail

Lizardfolk: 1d20 + 1 ⇒ (19) + 1 = 20
Success

King: 47/78
Lizardfolk: 4/22

Krissina and Glenda are near each other. Lizardfolk is going after them. Currently 20' away. Ravvek and Draco are near each other. King is engaged in melee.

The two groups of party members are within 20' of each other.

Krissina is up!


Botting Krissina

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Miss

The lizardfolk attacks Krissna, being the closer target.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Krissina casts Hellish Rebuke as a reaction to the attack.

3d10 ⇒ (9, 9, 2) = 20

Even at half damage, that kills the lizardfolk. Only the king left!

The king attacks DR: 1d2 ⇒ 1 Draco.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Miss!

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

The king uses his special Skewer ability with his trident attack!

He deals an extra 3d6 ⇒ (1, 2, 3) = 6 piercing damage to Draco and then gains temp HP equal to that amount!

Total damage to Draco: 10

King: 47/78 + 6 Temp HP

All PCs up! Draco and Ravvek are right next to the King. Krissina is 20 feet away. Glenda is a bit further than that (not sure how far away you moved)


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Remember, Draco wanted to use his Warding Flare ability forcing disadvantage on the attack that hits.

Rav growling, frustrated at the failed attempt to strike the lizard king, thrusts a second time!

Rapier: 1d20 + 5 ⇒ (16) + 5 = 21
Damage w/ Smite: 1d8 + 5 + 2d8 ⇒ (7) + 5 + (3, 5) = 20

Mwahahahahaahah!


Right! Thanks!

Disadvantage: 1d20 + 5 ⇒ (9) + 5 = 14

That's a miss! Draco, you don't take damage and the king is at 47/78. Well, 27/48 with Ravvek's attack.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Woo hoo! ^.^


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"Know when you're beaten, you slimy slug!" Glenda says, tossing Fynn again.

Ray of Frost: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 ⇒ 4

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Draco will cast one more bless on the party and if he is not engage with any thing, he will move 30 feet away from the enemy and take some kind of cover behind his allies so that going after him will likely provoke unless they go all the way around the allies.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Huh? I typed a reply yesterday and I'm 99% sure I checked it had posted
Krissina will move to back up Draco, firing off her xbow again attack: 1d20 + 3 ⇒ (3) + 3 = 6 dmg: 1d8 + 1 ⇒ (5) + 1 = 6


Must have got eaten by the site. :(

The king roars again, and stabs at Ravvek with his trident, twice!

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

That poor, poor king. :(

All PCs up! 23 HP remaining. Give him everything you got! Kill the bastard!


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

"Hey! Come back here!" Glenda yells at Fynn, but the fish seems content to hang in the air and keep whacking away at the Lizard King, covering him with a layer of frost.
Bless: 1d4 ⇒ 1
Ray of Frost: 1d20 + 5 ⇒ (9) + 5 = 14 (With the bless bonus that should be enough to hit)
Damage: 1d8 ⇒ 2

She looks around at what's happening around the island...
Perception: 1d20 + 1 ⇒ (8) + 1 = 9


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Parrying the lizard king's attacks with his shield and blade, Rav counters with his own thrust! He channels his inner power through the blade yet again tearing through the king of the lizardfolk!

Rapier w bless: 1d20 + 5 + 1d4 ⇒ (14) + 5 + (1) = 20
damage w smite: 1d8 + 5 + 2d8 ⇒ (1) + 5 + (7, 7) = 20


Female Lightfoot Halfling Wild Magic Sorcerer 2 | AC 12 | Init +2 | HP 14/14 | Pass Perc 11 | Spells 1st: 0/3 Spell points: 0/2 DC 13 Atk +5 | Tides 0/1 | ST Str +0 Dex +2 Con +4 Int -1 Wis +1 Cha +5 | Insp: Used

1 more point of damage needed!

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