Curse of the Cube's Crypt (subSPUF Mummy's Mask)
(Inactive)
Game Master
Idiot Cube
Male Half-elf Hunter 2 9/16| AC 15, T 12, FF, 13| F 4, R 5, W 2| init +2, bab +4|
1d20 + 5 ⇒ (19) + 5 = 24
1d6 + 3 ⇒ (3) + 3 = 6
so close
Female Human Inquisitor 2 | HP 12/12 | AC 17, Touch 13, FF 14 | CMD 14 | Fort +4, Ref + 3, Will +5 | Init +5 | Perception +6 | Sense Motive +7
[Aiding intensifies]
1d20 + 3 ⇒ (2) + 3 = 5
Human Warpriest 1 | HP 17/17 | AC 19, Touch 14, FF 15 | CMD 16 | Fort +5, Ref + 4, Will +5 | Init +4 | Perception +8 | Disable Device +9 | Sense Motive +2
Sneferka nods to Kael in thanks, then continues to try and distract the sarcophagus for Ptolem.
Aid Another: 1d20 + 5 ⇒ (19) + 5 = 24
Coffy decides to stop choosing targets at random, instead focusing on the two guys who are actually attacking it.
Bite, Ptolem: 1d20 + 5 ⇒ (4) + 5 = 9
Slam, Talos: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
It hits Talos like a truck, sending his unconscious body sprawling across the floor!
Yer at -4.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Dude, harsh.
"Don't break my minions! I need those!" Ptolem roars, and slams his ranseur down, haft first.
5 ft. step to close ranks, attack with Shield Bash.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 1d4 + 9 ⇒ (3) + (4) + 9 = 16
Ptolem gives it one last thwack, and it finally stops moving.
Yeesh.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
"Well. That was an ordeal."
"...Can someone pick up Talos?"
Ptolem checks the sarcophagus.
Was it at least full of phat l00t?
HP: 11/17 AC: 15 FF: 11 Touch: 10 CMD: 12| Init: +1|Fort +5, Ref +1, Will +7| Perception +6| Heal +11| Today's Spells: L0: Detect Magic/Virtue/Enhanced Diplomacy/Create Water L1: Cure Light Wounds x3 D: Sanctuary - BLASTOFFS LEFT: 3
Kael shuffles over to the Half-Elf and kneels down. "Oh jeez, yeah, I gotcher, mate." He gingerly puts Talos' head in a safer position and checks his vitals.
Heal: 1d20 + 11 ⇒ (1) + 11 = 12
HP: 11/17 AC: 15 FF: 11 Touch: 10 CMD: 12| Init: +1|Fort +5, Ref +1, Will +7| Perception +6| Heal +11| Today's Spells: L0: Detect Magic/Virtue/Enhanced Diplomacy/Create Water L1: Cure Light Wounds x3 D: Sanctuary - BLASTOFFS LEFT: 3
And his head flops back down, or a crack is heard or something. Realizing he has somehow done more harm than good, Kael freaks out internally
HAHA, OK, MAKE-BELIEVE TIME IS OVER!
OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD OH GOD
And blows his load twice.
Channel Positive Energy: 1d6 ⇒ 6
Channel Positive Energy: 1d6 ⇒ 3
Kael showers everyone in divine energy. Talos regains consciousness, and you all feel rejuvenated...and a little sticky.
Everyone heals 9.
Female Human Inquisitor 2 | HP 12/12 | AC 17, Touch 13, FF 14 | CMD 14 | Fort +4, Ref + 3, Will +5 | Init +5 | Perception +6 | Sense Motive +7
"I feel violated..." Laleh's skin briefly crawls.
Male Half-elf Hunter 2 9/16| AC 15, T 12, FF, 13| F 4, R 5, W 2| init +2, bab +4|
"Man, that felt like when I had that "house special" drink in some shady bar....At least I'm not dead, so thanks, Kael!"
Ptolem doesn't find any goodies in the sarcophagus. However, when Talos was frantically searching the room for a way to disable the trap, he caught a glimpse of two secret doors in the east and west walls. The west door is locked, the east door is not.
And Talos, you healed 9 hp when you were at -4. So you're at 5 now.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem moves on to the east door and opens it.
"This crypt has so far been very disappointing. Where are the vast riches?"
This small room is filled with human-shaped bundles wrapped in linen. Each wears a small medallion around its neck. These are probably the slaves who built the tomb, having been killed to protect its secrets.
Those of you who have studied religion recognize Pharasma's spiral on the medallions. It's likely that the slaves were given all of the proper funerary rites when buried, thus ensuring that their souls would travel to the Boneyard and not be unjustly denied whatever afterlife they had earned.
Are the medallions valuable? Because Ptolem is EXACTLY that kind of a@@&$.
Well, they're pretty valuable to THESE guys.
But no.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Bummer. I was really hoping he'd have cause to say "Well, peasants don't deserve an afterlife anyway".
"How boring, dead insects. Have any of you unlocked that other door yet?"
While Ptolem waits, he begins some weapon drills.
Assuming we can have 10 minutes, Ptolem trades out Hunting Party for Encouraging Roar and Panther on the Hunt for Primal Wrath. This should help in future fights (the former gives everyone +2 hit/damage for a round, and the latter adds 6 damage to any one attack I make). I prefer the more tactical Maneuvers but until this party comes together (I'm assuming it will be around 3rd level before Sneferka and Laleh start bringing the pain) an extra attack taht still does like 1 damage isn't super helpful. =)
Nothing bad happens while Ptolem is preparing himself.
Sneferka is easily able to pick the lock in that time.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
"Good work."
Ptolem opens the door.
The door opens to a hallway that leads west and then north, to a room with several neatly arrayed chests, boxes, and urns.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem looks around the room.
Are the chests locked?
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem opens a chest.
"If there's nothing good in this I'm going to be quite cross."
inb4 the arrow trap.
None of the chests are trapped either. They contain a few items of value, including:
-Two vials of silversheen
-A masterwork longbow
-10 cold iron arrows
-A gold scarab clasp worth 50 gp
-An onyx and silver holy symbol of Pharasma worth 100 gp
-A silver hand mirror worth 35 gp
-A wax-sealed clay urn ofnard worth 75 gp.
However, the vast majority of their contents are things like once-fine clothing and sealed jars of food, which have no value after the passage of centuries. It's almost as if these goods were meant to be accessed easily and immediately after Akhentepi's burial.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem catches a glimpse of himself in the mirror.
"By the gods! I'm sweating!"
He angrily turns on the group.
"How could you let this happen?"
Female Human Inquisitor 2 | HP 12/12 | AC 17, Touch 13, FF 14 | CMD 14 | Fort +4, Ref + 3, Will +5 | Init +5 | Perception +6 | Sense Motive +7
"You could use a better word for it. Like glistening, maybe. That makes it sound better."
Human Warpriest 1 | HP 17/17 | AC 19, Touch 14, FF 15 | CMD 16 | Fort +5, Ref + 4, Will +5 | Init +4 | Perception +8 | Disable Device +9 | Sense Motive +2
"Or glowing, maybe? Although I suppose that might make people think you're pregnant."
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem seems mollified.
"Yes. Of course, it should have been obvious. Even my sweat is noble." he allows himself a small smile.
Ptolem shoves the bow and arrows into Talos' hands, and pockets the silversheen (giving them out if anyone asks for them) and looks around for another door.
"Just like the rest, we'll come back for this other stuff."
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem doesn't see any doors. He's not even sure how he got in this room!
HP: 11/17 AC: 15 FF: 11 Touch: 10 CMD: 12| Init: +1|Fort +5, Ref +1, Will +7| Perception +6| Heal +11| Today's Spells: L0: Detect Magic/Virtue/Enhanced Diplomacy/Create Water L1: Cure Light Wounds x3 D: Sanctuary - BLASTOFFS LEFT: 3
Kael keeps looking around, a byproduct of averting his eyes from everyone else's; that's all he's been doing since embarrassing himself back there.
I-it happens to a lot of clerics!
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Male Half-elf Hunter 2 9/16| AC 15, T 12, FF, 13| F 4, R 5, W 2| init +2, bab +4|
Talos uses his eagle eyes to spot around
1d20 + 9 ⇒ (15) + 9 = 24
Talos sees a secret door in the eastern wall. He also notices that it has some sort of magic trap placed on it.
Male Half-elf Hunter 2 9/16| AC 15, T 12, FF, 13| F 4, R 5, W 2| init +2, bab +4|
"Trap, magical, anyone know how to defeat it?" Talos asks, pointing to the wall/door.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Ptolem snaps his fingers.
"Sneferka."
Human Warpriest 1 | HP 17/17 | AC 19, Touch 14, FF 15 | CMD 16 | Fort +5, Ref + 4, Will +5 | Init +4 | Perception +8 | Disable Device +9 | Sense Motive +2
"You actually said my name! That's a step up from your usual 'Minion-do this'."
Sneferka eyes the trap, trying to identify it.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
He then gets to work.
Disable Device: 1d20 + 6 ⇒ (4) + 6 = 10
The instant Sneferka's hand touches the door, a swarm of cockroaches appears in the 10-foot square in front of it!
(He manages to deduce that this is a Summon Swarm trap.)
They throw themselves at the unfortunate warpriest, gnawing at the flesh of his ankles.
Damage: 1d6 ⇒ 6
Your Init: 5d20 ⇒ (2, 8, 17, 15, 6) = 48
Swarm Init: 1d20 ⇒ 1
Sneferka takes 6 damage. And make a DC 14 Fort save or be Nauseated for 1 round. Everyone except Kael is up.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
"Well, I have a vial of Alchemist's Fire, but if it's summoned, shouldn't it disappear soon? Everyone move back." Ptolem orders, and then does so himself.
Double move 40 feet back.
For those new to Pathfinder, swarms of creatures this small are immune to weapon damage (and Swarms in general are immune to any single target effect). Unless you have an AoE, they're invincible.
I'm assuming it's clear that this is the case from simple logic. If not, I'll make a new post where Ptolem tries to smash them with the butt of his Ranseur before attempting retreat.
Female Human Inquisitor 2 | HP 12/12 | AC 17, Touch 13, FF 14 | CMD 14 | Fort +4, Ref + 3, Will +5 | Init +5 | Perception +6 | Sense Motive +7
Laleh decides to follow the leader's orders and run away from the incredibly disgusting swarm of cockroaches.
Male Half-elf Hunter 2 9/16| AC 15, T 12, FF, 13| F 4, R 5, W 2| init +2, bab +4|
Talos also backs up from the bugs.
Human Warpriest 1 | HP 17/17 | AC 19, Touch 14, FF 15 | CMD 16 | Fort +5, Ref + 4, Will +5 | Init +4 | Perception +8 | Disable Device +9 | Sense Motive +2
Fort: 1d20 + 4 ⇒ (20) + 4 = 24
Sneferka backs away as quickly as he can, swallowing the vomit that arose in his mouth. "Shiiiiiiiiii..."
The swarm attacks the only remaining target: Kael!
1d6 ⇒ 2
Take 2 damage, DC 14 Fort save.
Immediately afterward, it vanishes into thin air.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
Kael Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Kael looks more miserable than usual when the roaches attack him, but he shakes it off a moment later.
You enter the REAL burial chamber. (Probably.) A sarcophagus covered in gold leaf rests on a raised stone platform in the center of this chamber. The casket's cover is carved the likeness of an adult man with his arms crossed over his chest, and covered in thick coat of dust. Two ornate chests sit beyond the dais in the northeast and southeast corners, and between them stand two large funerary urns.
HP: 23/23| AC: 19 FF: 18 Touch: 11 CMD: 17| Init: +1|Fort +5, Ref +1, Will +5| Perception +6; Aura, 10 ft.: +1 AC and Will (Morale)
"Someone inspect the coffin."
Male Half-elf Hunter 2 9/16| AC 15, T 12, FF, 13| F 4, R 5, W 2| init +2, bab +4|
i see spy: 1d20 + 9 ⇒ (11) + 9 = 20
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