
Jack Saeder |

Roll d20 + Agility die to get a number from 2-32. Ties are resolved by the following:
Agility die trumps, so if one person gets a 10 on the d20 and a 6 on the agility die, that beats someone who gets a 12 on the d20 and a 4 on the agility die.
After that,
Wild cards beat regulars.
PCs beat NPCs.
If two PCs are tied, roll a d6: 1-3, the player on the left edges out, 4-6, player on the right.
Rolling a 20 on the d20 indicates a joker.

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Just for your information.
I think I will skip the initiative rolling, most of the time.
- We will use group initiative
- You can set the order of your actions as you see fit
- Normally I will decide, based on actions and perceptions, which group goes goes first

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Sorry for the delay. I still want to run it, but work has been very demanding lately, and haven't finish to grab the hold of the rules.
Help me here:
- So the people without MDC weapons can't affect the SAMAS coalition soldiers'
- The Glitter Boy actually obliterated one of the SAMAS?

Gavryn Wyat |

I'm still here, and keen to keep going when you have the time Corsario.
Sorry for the delay. I still want to run it, but work has been very demanding lately, and haven't finish to grab the hold of the rules.
Help me here:
- So the people without MDC weapons can't affect the SAMAS coalition soldiers'
Looks like it. If they have MDC armour you need a weapon that does MDC damage to hurt them. That's ok though. We've got a Glitterboy :P We can always shoot at the hover bike riders.
- The Glitter Boy actually obliterated one of the SAMAS?
I'm not sure what the Samas's toughness is but it looks like for every 4 points the boom guns damage exceeded it by, a wound would be caused.
Applying Damage
The damage of an attack is compared to the victim’s Toughness just like a Trait roll (though it isn’t one so you can’t spend a Benny on it). With a success, the victim is Shaken. For each raise over his Toughness he suffers a wound as well, as shown below:
• Success: The character is Shaken. If he was already Shaken, he suffers a wound and remains Shaken. To cause a wound, the latter Shaken result must come from a physical attack of some kind—not a Test of Wills or other maneuver.
• Raise: The character suffers a wound for every raise on the damage roll, and is Shaken. (When wounds are caused, it doesn’t matter if the victim was already Shaken beforehand.)

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Right now I got some work issues. Need time. Sorry. Let me get back to you on the weekend.

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I am sorry. I am swamped with work, with no end in sight.
I have to end the campaign.
Good games everyone.
If somebody wants to take over, please do.