
Zayna Amjad |

So I'm chilling in the Golden Mermaid? Is it an inn as well as a pub? Is that where I'm sleeping? How long have I been in Korvosa? Am I allowed to be heading for Beacon in character, and just happen to be in Korvosa on my way there? How big is your Korvosa? In core Golarion is a big city infested with imps and pseudodragons, a hippogriff riding force of marines and a major magical academy.
When you have time can you post a description of the Mermaid and the bar/innkeeper?

Polux |

Daya gives a low screech and fluffs her feathers at Polux's words. With cocked head, she fixes her golden eyes on him (not threatening, but curious) and answers in plain and simple Common, "T'ssa's command. We wait. I protect. Pup heeds."
Lucky that Daya likes Polux. ;)
Polux's eyes go wide as he listens to Daya actually speaking to him, and finds himself answering the Roc with a nod - "Very well then, you should do as Taissa commanded"
Daya is also way more wiser than Polux ;)
White Fang stops howling then, and turns to Polux, his eyes suddenly looking very upset.
** spoiler omitted **
White Fang looks very despondently at Taissa leaving him on the ship without her and lifts his head back again and howls – this time switching to a word in the Common Tongue.
”Noooooo….” he wails, as most pups would when their mother leaves them.
At the Worg reaction, the man simply raises an eyebrow at the look he is being given - Whatever... - he ponders to himself, leaving them both at whatever orders they are carrying out.
-------------------------------
Ret-con
As the others offer praise to Polux for his recent promotion to captain, the goblin moves before him.
** spoiler omitted **
Retcon with the goblin: I am assuming that this happens after both Hack and Taissa have returned with him from the Seahawk, meaning they would both be there?
Polux draws one of his blades, twirling it in one hand and staring at the goblin intently - "I don't take kindly for that sort of threats wretch - 'I could have, but I didn't' - it means nothing in my book. And I think that if you didn't do it, it was simply because you didn't think your chances were that good, so lets leave it at that"
Sitting down in a pile of rope to one side, he puts himself at eye level with the goblin - "So... As you can see, your gift is not worth that much, but lets pretend it is enough not to get you cleaved straight away by my companion over there. I believe you already met him" - Polux nods towards Hack - "It is a neat trick, I'll give you that but I need more - what use exactly are you on board of this vessel? Because if it is mercy you are looking for, you can expect the same you and your tribe would have offered us back there in the village"
While staring at the goblin, he adds - "And by the way, while you talk show me some more of those skills, and put the manacles back on"

Taissa Sloane |

Retcon - having returned to The Scorpion to collect her animal companions. The goblin and Polux discussion.
Sense Motive on goblin's intentions: 1d20 + 3 ⇒ (15) + 3 = 18
Taissa stood to the side and listened as the goblin pleaded its case to Polux, using flattery and tricks to convince Polux to keep him.
Taissa responded,
"And who's to say you will not change sides again, if you decide another leader is more powerful. You swear no true allegiance to person or cause. You did not kill us when you freed yourself because you needed us. That does not fill me with confidence as to your loyalty."

Taissa Sloane |

Present time in game.
Taissa, with Roc and worg pup in tow, heads toward The Golden Mermaid in hopes of finding a replacement or two for the recently departed Suny and Elianna. Captain John had mentioned it was more reputable than other parts of town. Hack, you still with Taissa at this point? I thought you might be, but didn't want to presume...
Entering through its doors, Taissa ensures the worg pup is close and not getting into mischief and asks Daya to be on watch.
John said there would be independent dragoons and female scouts and explorers to choose from.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
She looks about the room, hoping to spy a uniform, tabard or some indication of these people's presence in the tavern, yet she does not seem to make much headway in locating them.
Moving assuredly to the bar, she signals over the barkeep, and in low husky voice she asks,
"Well met. My name is Taissa Sloane. I am recruiting for the ship I sail on. I have been told there would be suitable candidates in this establishment. Can you point me in the direction of the independent dragoons or female scouts?"
Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Stefan Lebeda |

"10:30 watch? Ah well, I guess I'll start my night a little late." Stefan says.
"Is there anything we need specifically right now? If not, I will take a look around and see if I can pick up any news on these events we are hearing of."
Stefan will spend some time wandering around the city especially near the Grand Mastaba, to see if he can hear about any developments.
Gather information 1d20 + 10 ⇒ (20) + 10 = 30
edit- Now thats some diplomacy!! :)

Taissa Sloane |

No worries. :) Good to have us all at the right time, place etc, so we can accomplish all that we need/want to.

Shenkt "Hack" Corchran |

Hack walks with Taissa into to town. He is very happy to have been healed completely by the Priest.
Tai, I was hoping to upgrade my armor while in town, but I do not know that I have the funds, especially if we pitch-in on ship changes. Let's stop by a smithy after recruitin', if there is time.
Hack enters The Golden Mermaid with Taissa, and he stands near to her with his massive arms crossed before him, looking the part of an ever-present bodyguard. He scans the bar for potential recruits.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Melthune "Sans helmet" |

*Watches the 'New comers' enter the establishment and wander up to the bar-keep.*
Perception:1d20 + 12 ⇒ (14) + 12 = 26
Where did Taissa park Daya? 'Floating' about on wing outside?

Zayna Amjad |

Sitting in the corner booth smoking a pipe is a woman of average height. While her "exotic" Keleshite features might make her attractive to some Avistani she is relatively plain. Under each eye she has tattooed short spells of protection in black ink, which serve the additional purpose of reducing glare from the sun. She has a thin, lithe figure that is not overly muscular. She's wearing clothes of a Garundi style, loose and colorful with lots of brass and gold baubles and jewelry. There is a finely made custom looking musket leaning against the wall next to her, within easy reach. She wears two bandoliers across her chest, loaded with alchemical rifle rounds and there is a pack of gear set on the chair next to her.
Her pipe is a long stemmed affair, which she draws on contentedly, sipping from a cup of steaming tea. She watches the roc and worg pup herding half elf approach the bartender with a rough looking man dogging their steps. She gives the bartender a nod, letting him know it's okay to point the half-elf in her direction.

Dain GM |
1 person marked this as a favorite. |

So I'm chilling in the Golden Mermaid? Is it an inn as well as a pub? Is that where I'm sleeping? How long have I been in Korvosa? Am I allowed to be heading for Beacon in character, and just happen to be in Korvosa on my way there? How big is your Korvosa? In core Golarion is a big city infested with imps and pseudodragons, a hippogriff riding force of marines and a major magical academy.
When you have time can you post a description of the Mermaid and the bar/innkeeper?
The Golden Mermaid is not a mere pub or even a small tavern. It is in fact a rather impressive establishment known for its antiquity. Built several hundred years ago it was believed to have once been a meeting an embassy for certain foreign nationals as it has plenty of architecture reminiscent of Cheliaxian cities. It was purchased and refurbished over time to the establishment you all observe now.
The owner is Publius Alvinius. His grandfather was a merchant who spent time with the elves of Kyonin and so earned his surname there. After some time the grandfather returned to Cheliax, traveled west for a time and reached Korvosa and used his fortune to purchase this place. Publius has inherited it from his father and has run the place for the past 22 years (he is now 48).
Publius is not married, but he does have a rather large staff. Two cooks work the kitchen; six servants for bringing food and drinks. Two bathing attendants; two stable hands and four more servants to keep the place clean.
The main room is fairly large (roughly 100 feet square). The sides of the room are largely flanked with arches which now hold tables for a sense of privacy (crude representation on small scale Here. And yes, I did make that). The main room is also two stories in height, and the above floor is designed pretty much the same way. The center part of the room must have one day been for folk to make speeches and address the members of the embassy, but now it is filled mostly with tables and chairs and the place where orators once spoke has been converted to a stage; for in the evenings Publius has entertainers perform there.
Flanking the main room are the bedrooms which are uniform in design (being 10x10 feet square). They hold a twin bed, a small chest for personal effects, a chamber pot and a often times a small rug to help insulate the room. There are forty such rooms in the place.
The entire place, much like many Chelaxian design, has a series of lead pipes which flank the interior of the building. Slightly behind the building is large cauldron of heated water which is used to heat the bathhouse and also so that the steam will rise into the pipes and move to heat the building (if the Romans could do things like this without magic, I’m betting that you guys can enjoy it, too). Grossly expensive, it’s a sure sign that at one time this place must have been fairly important, but in the winter months, it is certainly warm.
A stable and bathhouse are indeed out back by the large fireplace which is used to do the cooking and keep the water hot.
The performers are typically singers, though occasionally dancers will perform as well.
Currently there are no performers and there are roughly twelve patrons in the bar. The meal of the day is a spicy lentil stew, black bread, cooked fish and pan-fried pork.
I hope that helps!
To answer your other questions -
1. No Imps or pseudodragons. That's mostly legend. Right now it's like an Italian city from the 1700's. The gear, the folk, the people - that's what you're looking at. So think more like Assassin's Creed/Venice/Solomon Kane kind of atmosphere.
2. There are hippogriff's in the hills, that much you've heard of and seen. But you haven't seen a set of Hippogriff marines, though you have heard of occasional Bounty Hunters and Trackers who use them to scout the terrain. There's talk that in time breeding them for a military force could be very helpful, but as of now, that hasn't happened, yet.
There is no specific "magical academy" (magic? A witch! Ahhhh) - but there is definitely an academy/library here that has many ancient tomes and bits of old lore as well as scribes, lawyers, historians and other folk who wish to study ancient mysteries.
You've been there for only a day or so; you're on the way west because you're looking for a place that you can settle down and you've heard of places like Beacon to the west. For now you've been out of work, though and are mainly eager for a chance to earn your next meal...

Dain GM |

Didn’t know that Hack and Taissa would be there – the goblin probably wouldn’t have done his bit in front of others, hoping that he’d have an easier time with a one-on-one. But as they say – iacta alea est. That said –
The goblin glances between Taissa and Hack with a somewhat furtive look, than back to Polux.
"What use exactly are you on board of this vessel? Because if it is mercy you are looking for, you can expect the same you and your tribe would have offered us back there in the village"
”Aye! I obey the Chief – he says to kill; I kill. If you say to kill other tribes – I obey you, yes!” he says, seeming to misunderstand your point about mercy, but does agree that he will be able to help you if you need to kill.
”You find the gear that the half-man kept, eh? You see his dark poisons, eh? Can you make them? Can you pull poison from the snake tooth or the toadstool and make your weapons extra killing? I can do these things – I can Craft the poison for you; and you can have arrows that are poison strong to fight enemies if you want!”
”I be the one that learned from the half-man the trick of making his healing drink – the one that make your folk sick but still healed them? I know how to make it. It can help in hard times!”
”I know the trick to getting off the locks you put on – I know how to read the traps in chests and rooms – I can find them, I can see them – I can break them off for you, aye!”
”I learn because I see the trick of words that few know – I can decipher their words very good; better than many. Show me book, show me word, I will break that secret for you, or help you do it.”
"And by the way, while you talk show me some more of those skills, and put the manacles back on"
The goblin puts the manacles back on, without interest. The locks fitting back together with ease as he talks.
”I can sail and track and hunt. I know the ways of many paths of river and swamp.”
He glances to the others, than back to Polux.
”I am of my tribe – but my tribe dead now. You killed them – you be the Chief – that makes you the master of the tribe. But maybe you say you want to kill other of my folk – that maybe you want to kill them like the village killed? But maybe you not know where our tribes be?”
”There be goblin tribes near human town to west – in swamp, near river, in dark cave, too. I know many of them – I can show you them, or tell you where they are. They are not my tribes – I war with their tribes – they war with mine. Almost kill mine, that is why we joined the half-man, because we need help to survive.”
”I now be last of my tribe – I have no tribe. You kill my brothers and my Chief – so you now be the Chief – if you let me join your tribe, I will help you fight, I will help you kill. I will show you secrets of making poisons, and healing poisons that make you sick, of breaking locks and traps, and learning how to find the enemies of my tribe, or whatever you wish me to do.”
He looks at Hack, hearing that the warrior prefers to simply kill him outright.
Guessing that you are likely going to either kill him now or give him to the authorities who will likely kill him later, he sighs as if resigned. Than he looks up at you, a sudden light in his eyes and stands up before you.
”You who are Chief – I say that I do not want to die like a snake – with head crushed under boot, no! If you want me dead, kill me in battle so I can die with some honor – the last of my tribe and show gods I am fierce when they watch me die!”
”I ask only that – if you will not take with me you to join your tribe; do not kill me like the snake! Instead, if you are to kill me, than at least let me die on my feet with a blade in my hand so I die fierce – last of my tribe!” he says with some pride.
Taissa – you believe that he is sincere in his statements. You know that goblins serve strength; your tribe is stronger, so he will serve you. You have also heard that the only way to sever a goblin’s loyalty to a Chief is to defeat that Chief. That is what Polux has done as the new Chief. If he hadn’t killed the last Chief (the half-orc, or half-man, as the goblin calls him) than it is very likely the goblin would have had some remaining loyalty to that one. But as Polux has shown dominance and is the current Chief; than this goblin will give his loyalty to Polux without question, based on your Sense Motive Check.

Dain GM |

Taissa enters the tavern and sees that there are few people sitting around the large room in small booths under alcoves. The are various lanterns all over the establishment and oil lamps burn behind their red and gold colored glass, giving the place a strange, other-worldly looking appearance that is somehow homey.
As you are interested in riders especially, you happen to notice right away someone sitting at a table that is not only wearing riding boots and spurs, but they are also wearing heaving armor - That's Melthune
As your mind considers the range of options for what to do with the Osirioni texts, you happen to notice a woman smoking a pipe in a corner. You do a double-take, because for a brief moment she seems to have similar skin coloring as the Osirioni priestess that you travel with, as well as the men you met with on the beginning of this adventure. Perhaps she is southern as well? And if so – perhaps she knows something of the language as well? - That's Zayna
Still, you move to bartender and elect the more direct method. Sitting at a stool at the bar for now, you lean in to the bartender and speak to him politely.
"Well met. My name is Taissa Sloane. I am recruiting for the ship I sail on. I have been told there would be suitable candidates in this establishment. Can you point me in the direction of the independent dragoons or female scouts?"
Taissa, between your natural 20 and Stefan’s natural 20, the bartender should be eating out of your hand; unless something happens that could seriously impede your rolls…
On a somewhat related note; while I’m not sure where Daya is, I am quite certain I know exactly where White Fang is – and where he will be ;)
The bartender seems to be very pleased at your presence and is just about to say something to you.
Suddenly…
A burst of white streaks from behind you to charge up to the bartender and the bar and with a mighty lunge flings itself into the air to land on the barstool next to you.
In broken Common of the crudest speech you hear from besides you in a heavy, panting, somewhat out of breath greetings that almost sound like a howl of happiness to “Aid” you in your diplomacy check –
”Morning, morning, mornnniinnng!”
Pup's Diplomacy Check to Aid -
1d20 ⇒ 19
EDIT: In a surprising move, White Fang actually was able to Aid you in your check! Yay White Fang! Well, now that we've gotten all the natural 20's and 19's out of the dice roller I'll have to try setting up some combat soon ;)
The bartender seems somewhat taken aback at the presence of a Warg Puppy sitting on his barstool, as the pup sits there looking at him, panting heavily, his little tail wagging back and forth in a happy little dance of excitement as he stares all over the place.
The bartender glances at you with a surprised expression, but he just can't get over how cute this pup is, and laughs aloud at White Fang's boldness.
”Well, who’s this little lad?” he says, his accent clearly local as he looks at White Fang with some surprise and pauses to reach behind the bar and toss White Fang a small pork bone which he promptly begins to chomp.
White Fang then turns to Taissa at this time -
"See, I'm a good boy! I help good," he says with pleasure, his tail wagging happily.
The bartender chuckles at the pup's antics, and is clearly happy to help you in any way that you need.
Okay guys – your move!

Dain GM |

Earn my next meal with 5,000 GP in my pocket? More like bored and curious :P
That did help a lot, thanks!
5,000 GP? You could almost buy our own ship for that? Man, it's a good thing you didn't pick up an extra MW double-barreled musket when you had the chance, right? ;)
Okay, gang - I got to get going now - I'm off to my sister's house to help babysit my nephew for a while. I may have a chance to post later tonight - meanwhile, it's your move.
Finally, Zayna - Any interest in saying high to the new folk that walked in? They look pretty unusual, and there's nothing more interesting to a curious person than a cute puppy ;)

Zayna Amjad |

I was hoping you would use the bartender to point them to me, since Taissa asked him about female explorers and I gave him the nod. I suppose I should have bought a double barreled musket instead of upgrading my single one. But I'm literally too weak to carry around an extra gun without slowing myself down.

Taissa Sloane |

As the barkeep throws White Fang a small bone which seems to happily distract the pup, she answers, "He is called White Fang. And thank you for the bone."
In worg, Taissa replies to the pup,
On the other side of Taissa, Daya gives a short, low screech, and adds in Common, "Meat for me."
Taissa looks to the barkeep and asks, "If you have any spare meat pieces, I am happy to pay so my Roc can eat, as well."
Diplomacy with barkeep: 1d20 + 5 ⇒ (15) + 5 = 20
Noting the two females in the room, Taissa casually points them out to Hack and in lowered voice adds, "A female rider, in armor and spurs at the table, there. And a dusky skinned woman smoking a pipe in the corner, just behind. We should approach and introduce ourselves."
Hoping the barkeep gives Daya something to munch on, too.
Taissa grabs the meaty treats and calls her animal companions over to the area with the tables, where she can keep an eye on them as they can continue eating. Gesturing to both females and hoping to gain their attention simultaneously, Taissa offers, "I am Taissa Sloane, First Mate on The Scorpion. My companions and I are seeking able people to join us as on our mission and various adventures. Can we sit down and talk with you both?" She keeps eye contact with both females.
I thought to get them together and talk at once rather than splinter off and talk separately. If that works, fine, if it doesn't, I can change tact.
Diplomacy with ladies: 1d20 + 5 ⇒ (20) + 5 = 25 Got to love all these nat 20's in downtime rp. ;)

Polux |

** spoiler omitted **...
”Aye! I obey the Chief – he says to kill; I kill. If you say to kill other tribes – I obey you, yes!” he says, seeming to misunderstand your point about mercy, but does agree that he will be able to help you if you need to kill.
”You find the gear that the half-man kept, eh? You see his dark poisons, eh? Can you make them? Can you pull poison from the snake tooth or the toadstool and make your weapons extra killing? I can do these things – I can Craft the poison for you; and you can have arrows that are poison strong to fight enemies if you want!”
”I be the one that learned from the half-man the trick of making his healing drink – the one that make your folk sick but still healed them? I know how to make it. It can help in hard times!”
”I know the trick to getting off the locks you put on – I know how to read the traps in chests and rooms – I can find them, I can see them – I can break them off for you, aye!”
”I learn because I see the trick of words that few know – I can decipher their words very good; better than many. Show me book, show me word, I will break that secret for you, or help you do it.”
Polux listens as the goblin rambles on - "You sure do talk a LOT, that one is for sure" - he ponders more to himself than answering any of the goblin's claims - "But I guess that would be expected from someone that may be bartering for his life. And you speak quite well the language of man, which is more than I expected"
Enumerating it with his fingers, the man starts counting - "So... You will help me kill, you can extract and craft poison, you can brew that foul healing drought, and know your way around locks and traps" - he pauses momentarily - "Plus, you can decipher words..."
Taking a step back while he refits the manacles, he stares at the creature - "You do realize you are claiming too much all at once, right..?" - but then the goblin proceeds.
”I can sail and track and hunt. I know the ways of many paths of river and swamp.”
He glances to the others, than back to Polux.
”I am of my tribe – but my tribe dead now. You killed them – you be the Chief – that makes you the master of the tribe. But maybe you say you want to kill other of my folk – that maybe you want to kill them like the village killed? But maybe you not know where our tribes be?”
”There be goblin tribes near human town to west – in swamp, near river, in dark cave, too. I know many of them – I can show you them, or tell you where they are. They are not my tribes – I war with their tribes – they war with mine. Almost kill mine, that is why we joined the half-man, because we need help to survive.”
”I now be last of my tribe – I have no tribe. You kill my brothers and my Chief – so you now be the Chief – if you let me join your tribe, I will help you fight, I will help you kill. I will show you secrets of making poisons, and healing poisons that make you sick, of breaking locks and traps, and learning how to find the enemies of my tribe, or whatever you wish me to do.”
"I was about to get to that - you also can sail, track and hunt... Not that I know that much about goblins, but seem to be one of the most versatile and well learned I have ever met" - the man keeps his straight face, no hint of irony or jest, as if he was simply stating facts.
”You who are Chief – I say that I do not want to die like a snake – with head crushed under boot, no! If you want me dead, kill me in battle so I can die with some honor – the last of my tribe and show gods I am fierce when they watch me die!”
”I ask only that – if you will not take with me you to join your tribe; do not kill me like the snake! Instead, if you are to kill me, than at least let me die on my feet with a blade in my hand so I die fierce – last of my tribe!” he says with some pride.
At this he smiles - "Come now, we are not giving you a weapon anytime soon, but I've got a couple ideas brewing in the back of my head - and those are telling me I will not be delivering you to the authorities just yet" - Polux adds in a decisive tone - "But you will stay tied up for the time being, and uptop so I can keep my eye on you"
He then proceeds in double checking the manacles, and additionally tying the goblin up with a rope from his nearby pack. As he does so, he whispers - "Thanks for the tip" - then drags the tied creature to a central point in the vessel, so as to be able to keep an eye on him, as well as preventing him from jumping overboard. As he moves away, he does turn back - "What is your name, by the way?"

Melthune "Sans helmet" |

Being more 'local' am not sure if Mel would have spurs on. Good quality, sensible footwear kind of boots? Yes.... spurs against a horses flank? Not so much. Not much of a difference in all. (^_~)
Watching the antics of the menagerie at the bar,
Will save:1d20 + 0 ⇒ (2) + 0 = 2
"Lady's teets! A talking dog." She mutters, though her military training has her voice possibly louder than she'd intend for the confines of the comfortable establishment shaking her head in obvious disbelief, "A giant chicken and a talking dog, the carnival is in town early this year...." She watches the group now with more and obvious interest, her eyes seeming to seek something else about the group.

Taissa Sloane |

Retcon with goblin
Pulling Polux and Hack aside, but still keeping one eye on the re-manacled goblin, Taissa discreetly shares her thoughts with her companions.
"I sense that the goblin is speaking the truth. He will loyally serve Polux, as the leader. We bested his tribe and the half-orc leader. The goblin has changed allegiances."
Glancing at the goblin, Taissa turns her sapphire eyes on Polux. "This is your decision, alone. He says he will serve you. You must decide if you can trust in his oath."

Zayna Amjad |

Zayna raises an eyebrow at the crude sounding armored woman sitting at the next table over. She smiles to Taissa, and says, "Please join me," motioning to an empty seat at her table.
"You may call me Zayna. I am journeying west in search of work, and maybe a little adventure. What kind of crew are you?" She asks curiously. Zayna doesn't seem too put off by the animals accompanying the half elf, and she nods to Hack motioning him to sit down as well.

Melthune "Sans helmet" |

Perception:1d20 + 12 ⇒ (7) + 12 = 19
The 'uncouth' armored woman simply watches to see if the half-Elf and her companions (*Is the man also some sort of changeling...?* She wonders, given the wild-woman's other menagerie in tow) accept the other foreigner's invitation.
Melthune is not traipsing about with her shield and sword strapped to herself, either. Just her armor, cape, gloves, boots etc.

Taissa Sloane |

Taissa is somewhat relieved when the dusky-skinned woman is receptive and bids them to sit at her table. She had heard Hack order a round of drinks. Taissa also heard the armoured female refer to White Fang as a 'talking dog' and Daya as a 'giant chicken' but did not correct her on either count.
Taissa regarded the golden-brown eyed woman before her.
"Well met, Zayna. My friend here is Hack and my animal companions are Daya and White Fang. We too are adventurers, in fortunate possession of a ship. We recently lost two of our crew; they live and follow a different path now, and we seek two to replace them. What sort of work are you looking for?"
Sorry for the slowness of reply but Paizo is being very slow for me -- maybe more maintenance work.

Taissa Sloane |

Taissa watched the armored one out of the corner of her eye. She appeared human with hair as red as her own, perhaps redder. She dressed well, even for her easy cursing.
"Lady, you seem curious. Would you join us at this table? If that is alright with you, Zayna?", Taissa added so as to not show disrespect. Perhaps Stefan's fine manners were wearing off on her a little.

Zayna Amjad |

Zayna nods to the others (even the animals) as Tissa introduces them. "Certainly, this is a free city. She may sit wherever she likes. Are you the kind of adventurers who board other people's ships and take their stuff, or the kind that kill monsters and explore forgotten ruins on lost islands?" Zayna further inquires. She finishes her pipe with a few long drags, and taps the ash out onto the straw covering the floor. "I'm a skilled markswoman, sailor, scout and amateur scholar of the esoteric. What can you offer me for my services?"

Melthune "Sans helmet" |

Melthune turns as she is addressed by the Half-Elfven lass....She regards the group as casually and neutrally as she herself is watched. Then, rising slowly, she saunters over. Stopping before them all she raises a fist to her left shoulder,
"Greetings. My name is Melthune Guardi Tsilda." She introduces herself formally, with a polite bowing of her head before accepting a seat at the foreign group's table.

Taissa Sloane |
1 person marked this as a favorite. |

Taissa inclined her head at Zayna's good will.
"We are the kind who kill monsters and explore ruins. We are no pirates." Pausing a moment to collect her thoughts and think on how much to disclose to the stranger, Taissa continues, "We have all signed a writ with the Regent, Caius Lucius Titus, of the town of Beacon. We serve to protect the town, and, its seas and borders in turn. We undertake side ventures but all is done with mind to the legal writ we are bound by."
The woman seemed skilled enough, which was a good start.
"We offer you free berth on the ship. You will be expected to perform duties and pull your weight for this accommodation. And any treasures or wealth we discover and lay claim to, you will receive equal share."
Taissa goes silent and waits to see if the offer appeals to Zayna.

Taissa Sloane |

Taissa looked up as the red-haired, armoured stranger approached their table, accepting her offer to join them.
"Well met, Melthune. I am Taissa Sloane, my male companion is Hack and my animal companions are Daya and White Fang." The woman was certainly formal when the mood took her.
Taissa decided to open the conversation simply and directly, "Are you perchance looking for work?"

Dain GM |

Taissa – when you said that you had Daya on guard, you didn’t specify if you were bringing her inside the building, or having her on guard outside the building, so I wasn't sure.
Actually, I didn’t expect you to bring her inside; however – now that you did, you are free to make a Perception Check (to save time, also toss up a Sense Motive check as well, please). Thank you.
Also, a Beastmaster might not know this, but at some point Ren would have mentioned it to her for the future. This town isn’t Beacon, it’s fairly cosmopolitan. Many of the folk her can be a bit more – snooty. That said, issues can be somewhat problematic when a person brings animals inside an eating establishment; especially fancier places like The Golden Mermaid. However, at this point it seems to be okay and that the bartender seems fairly relaxed.
White Fang wags his tail even more happily at your words.
"Meat for me."
"If you have any spare meat pieces, I am happy to pay so my Roc can eat, as well."
The bartender seems fairly surprised at Daya’s words, but he turns to look at Taissa.
”Of course, of course, my lady… um – I have a side of pork; bacon, some sausages, and some good ham steaks… does your… does your companion prefer his meat cooked, or does he like it… how does he like the meat to be prepared?” he says, trying to gauge if it would be easier for Daya to have the meat served as still bloody or cooked through. It’s not easy for him to articulate the words politely, though it’s clear he’s trying his best.
When you move over to the southern woman, White Fang naturally turns to follow, than pauses and picks up the bone between his teeth, and hurries after you.
He drops it at your feet and begins to gnaw on it happily as you talk.
Sorry, I’m still working on some more posts – but I needed to put this in here now before things move too far forward. Sorry, it’s a bit ret-conned.
However, when White Fang hears the warrior woman refer to his pack-mate as a “Chicken” he drops the bone on the ground and looks at her. His ears lay flat against his head and his fur bristles at her.
A low growl moves through his throat, and he moves himself between Daya and this armored woman, watching her with cold eyes.
”Hey! You call her “Daya”, lady!” he growls in the Common Tongue, staring hard at the armored woman even as she attempts to move over to her companions.
Seeing that his Alpha has graciously invited the armored woman to their table despite her insults, the young Warg will accept this woman's presence very grudgingly; his hair ceasing to bristle, but his ears are still down.
He stops growling now, but he clearly watches this woman with a very stern glance the whole time, obviously not happy with her manners and being very protective of of his pack-mates, just in case...

Melthune "Sans helmet" |

Retconned a little, me thinks.
Melthune looks down at the dog and simply blinks, before looking to the animal's keeper with a raised eye-brow. She looks...puzzled... As if animals talking to her were not actually a normal part of her day. Malthune's fingerless gloves creak as she absently clenches her fists, she nods to Taissa,
"I have heard of this place..'Beacon'... I would say I seek..Opportunities." She replies, though standing still before the small canine which has placed itself in her path.

Dain GM |

"I have heard of this place..'Beacon'... I would say I seek..Opportunities."
White Fang seems surprised to be ignored - clearly not used to it.
He looks at Taissa.
"She has no manners and is rude to our Pack Mate! Didn't you say her name was Daya? Didn't you say that she liked that name - not even Big Bird?"
"Chickens are for eating and hunting - Daya is not chicken! This one is very rude to our Pack Mate."
White Fang knows Daya's value to his Alpha and the pack - he is not happy with the words and wants to know the next move.
"Should I wound her to teach her manners; or do you wish to end her now," he says warming up to the task of showing this rude person that no one messes with the Blood Pack!
Naturally White Fang will not attack her (well, certainly not very successfully) unless you give the order to; he knows you can be particular on rude behavior though; and he knows that you care about Daya - but he leaves the matter in your hands.

Taissa Sloane |

I said I had Daya on watch - once we were inside the tavern (because White Fang seems to want to do silly things).

Taissa Sloane |

I haven't forgotten, Zayna. I asked the GM to tell me what kind of ship The Scorpion is since I wasn't playing at the time it was mentioned and I can't remember at the top of my head. Will get to Zayna's questions shortly.

Dain GM |

I haven't forgotten, Zayna. I asked the GM to tell me what kind of ship The Scorpion is since I wasn't playing at the time it was mentioned and I can't remember at the top of my head. Will get to Zayna's questions shortly.
Taissa - you have the basics in the PM. Meanwhile, I am still waiting on your Perception Check and your Sense Motive Check. Thank you.

Taissa Sloane |
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Taissa noted Zayna's neutral expression and took it in her stride.
"Not long. Mere weeks. The ship is 20 feet wide by 65 feet long, with a main deck and hull beneath. It can hold three siege engines on either side and one in front, as well as a ram. There are fitted oar locks and can be rowed, if necessary. At present, we are considering making modifications to improve her seaworthiness and movement on the water."

Taissa Sloane |

Retconned
Once inside The Golden Mermaid,
Perception check: 1d20 + 9 ⇒ (3) + 9 = 12
Sense Motive check: 1d20 + 3 ⇒ (13) + 3 = 16

Melthune "Sans helmet" |

Melthune is patient...and she knows never to run or back down from canines...giant feathered critters...not so sure...

Taissa Sloane |

Retcon?
The bartender seems fairly surprised at Daya’s words, but he turns to look at Taissa.
”Of course, of course, my lady… um – I have a side of pork; bacon, some sausages, and some good ham steaks… does your… does your companion prefer his meat cooked, or does he like it… how does he like the meat to be prepared?” he says, trying to gauge if it would be easier for Daya to have the meat served as still bloody or cooked through. It’s not easy for him to articulate the words politely, though it’s clear he’s trying his best.
"Thank you for your service. Apologies, she prefers her meat raw", handing the appropriate coin over to the barkeep.
”Hey! You call her “Daya”, lady!” he growls in the Common Tongue, staring hard at the armored woman even as she attempts to move over to her companions.
Seeing that his Alpha has graciously invited the armored woman to their table despite her insults, the young Warg will accept this woman's presence very grudgingly; his hair ceasing to bristle, but his ears are still down.
He stops growling now..
Taissa bends down and gives the pup a pat, happy with his defence of Daya and to calm him further. She understands his ire, yet attempts to temper it under the current circumstances and being in an unfamiliar tavern.

Dain GM |

Stefan – your roll was excellent, and I have a bunch of potential details I can offer you, but I need to know a bit more specifics on what you’re asking about. Anything in particular? There are a lot of questions you could be following up on and I’m not sure where to go in regards to answering you at this time.

Melthune "Sans helmet" |

Melthune awaits the dog's handler to set the creature back a space before she takes her place at the table.

Dain GM |

Taissa – unfortunately you didn’t really notice anything at this point via your Perception Check. The Sense Motive roll was in relation to that, though.
Ret-con with the bartender.
He nods with a bit of a friendly smile, a bit uncomfortable putting out raw meat on the counter, but puts a few uncooked sausages in a small clay bowl for Daya to snack on and nods pleasantly at you and leaves you to your work.

Dain GM |

The goblin looks at Polux as he suggests that he is a different “type” of goblin than he knows.
”How many goblins do you know, Chief?” he says to him, studying him a bit, then grunts.
”Goblins like men in some things; the stupid and weak die – the smart and strong live.”
”This true for most things, men or goblin-kind. If they strong and smart, they live long time; unless something stronger or smarter kills them…” he adds as you bind him again.
"I last in my tribe... I live a long time, for goblin-kind," he says to Polux.
When Polux is done tying him, the goblin looks at him, his eyes turning to scan the shore and the people roaming about.
”You leave tied goblin on deck of men’s ship it will bring many eyes,” he says to you after a moment.
”Some see goblin tied they laugh; others maybe kill me for fun with bow or gun; others think you are slaver, maybe – to have prisoner tied in sight…”
”You are Chief, but I say to you that I think you got many secrets on your ship – do you want so many eyes to watch all that you do? Me here is like game to some – to watch me hurt be like fun game. When they watch me, they watch you – they maybe ask questions… can you trust so many eyes?” he asks, his tone not goading, but trying to be sincere; clearly goblins tend to be more suspicious than some.
He hears Polux’s comment about what to call him and he grunts.
”You can call me “Snaga”, Chief,” he says in response.